Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Madden NFL 08 Review

Madden NFL 08
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EA chose to port this to Mac themselves rather than give it to Aspyr. The inexperience shows. Fraudulently sold as an online game but online didn't work until a patch on Nov 22. EA should have tested it a lot more before it was released. Shame on Apple for selling it at Apple stores before it was ready - don't tell me no one ever tried it. After the first dozen patches, it could be lots of fun but disappointing for now.

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Civilization IV Review

Civilization IV
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Wow, don't go by the recommended requirements at all on the box with this. I have a 2.1ghz Imac with a gig of ram, and I have to run the game on the lowest graphic setting. The music is very choppy, but even on the lowest setting, the graphics are gorgeous. Gameplay is typical Civilization style. It's crashed on me numerous times, mostly when windowed, fullscreen made the game drag to a crawl (but no crashes), and I was wishing for a 'Civ3 view' under the options. I wouldn't recommend playing this on anything other than one of the newer machines with a ton of ram, or a quad style machine. If and when Aspyr updates with a patch that hopefully removes much of the resource hogging, I can easily give this 4 stars, but in it's current condition, I can only give it a 3, but I really feel it's more of a 2 right now.
***UPDATE*** (10/31/2006)
After applying the beta patch, I can easily give Civ 4 the 4 stars it deserves. Great game and Aspyr really shows how to make games on the Mac work.

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History as you know it, is history.Rule throughout time and create your own legacy as you guide your civilization from the dawn of man through the space age and beyond. Implement new technologies, conduct diplomacy or wage war to grow your society and become the most powerful leader the world has ever known.

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Earth 2160 Review

Earth 2160
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I would describe this game as stable, oldschool coding in a world of advanced graphic games. It reminds me of a Sierra game in this respect. Some people had problems with it, but I've played the campaigns twice on two different comps with no bugs. There is a patch you get a link to by email when you register the game, but it is only to improve the functionality of the skirmish and online gameplay features, and doesn't affect the campaign in any way. I can't seem to win if I don't play on the difficulty setting Easy, however. I wanted to play a space game and this scratched the itch. There are four campaigns, each with about 8 missions, and some rather long movies between them to carry the plot along. The movies could've been better: it's not the graphics, but the sense that the voice scripts were not read in the same room by the readers, and cut/edited together to give a feel of synchronicity.
The gameplay is, well, hard. There are so many commands it takes a while to understand what to do to give that competitive edge. Every attempt is made by the game designers to alleviate some of this - fully customizable commands, etc; but the system defaults for keyboard/mouse control are as good as any... For example, it took me a long time to figure out how to attack with the Lunar Corporation "Ripper" ship. After playing it a while, though, it gets really fun. A Save Replay function stores a set portion of the game as a file so you can review your tactics later, or just watch how you annihilated the enemy. It is like Starcraft with a lot of additions, including customizable ships and a "hero" who can collect special tools to help them (armor and weapons). The campaign is like a cross between Aliens (the movie) and Stargate. I would say it's worth the $20 I paid for it, and I am satisfied.


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HITMAN - CODENAME 47 Review

HITMAN - CODENAME 47
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This game was fair, no surprise for a first generation game. It's a classic and it gave a boost for the series.

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Combat Mission II: Barbarossa to Berlin Review

Combat Mission II: Barbarossa to Berlin
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Unfortunately I am unable to play this game. My relatively new laptop has a graphics card that is incompatible with the in-game text of the game, and I have been unable to find a successful work around. This is no fault of Amazon, just a lesson learned when buying a 9yr-old game and trying to get it working on new equipment.

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Codename Panzers: Commanders Edition (Jewel Case) Review

Codename Panzers: Commanders Edition (Jewel Case)
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Minimum
CPU/Processor: Pentium4/AMD 2.0GHz
Graphics Card: GeForce FX 6600/ATI Radeon 9700-class, 128MB
RAM: 512MB
Hard Drive: 6GB
Sound Card: 100% DirectX Compatible
Operating System: Windows 2000/XP/Vista
DirectX: 9.0c
Recommended
CPU/Processor: Pentium 4/Athlon XP 2.5GHz
Graphics Card: GeForce FX 6800/ATI Radeon X800, 256MB
RAM: 1024MB
Hard Drive: 6GB
Sound Card: 100% DirectX Compatible
Operating System: Windows 2000/XP/Vista
DirectX: 9.0c
Unfortunately I have yet to confirm if it is compatible with windows 7.
The game allows you to experience world war II through 3 different campaigns (Allies, Germans, or Soviets) that have 30 in depth missions. Unique prestige, unit purchase, and experience system ensures that no two battles are the same. Fight through the deserts of Africa, the Italian and Sicilian countryside, and battle in the treacherous mountains of Yugoslavia.
Cooperative and competitive multiplayer gameplay, with a unique mission mode to challenge your strategic and tactical prowess.
For players that want more, the game has a map editor where players can create their own missions, modify maps and terrain features.
Hopefully the added pictures will convey the gameplay.

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Cities XL 2011 Review

Cities XL 2011
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*This is from my review of the downloadable version*
* I haven't encountered any crashing bugs so far. I went through the forums and looked at what some are having trouble with. So I'm reviewing and informing at the same time.
*** Just a Reminder*** If you have the original Cities XL ('09) you can get CXL '11 for half the price. All you need is your serial number. Go to Citiesxl.com. ***
**Update** There is a patch now available**So after a year since CXL was released by Monte Cristo, Focus Interactive releases Cities XL 2011. They promised some changes and a transit system complete with buses and trains (subway and elevated). The next generation city simulator gets a makeover with these much needed features. I liked CXL and was annoyed that Monte Cristo went bankrupt before it could implement its new ideas ie. G.E.M.'s Transit expansion, and a host of others. When Focus Interactive took over CXL, it seemed like a breath of fresh air and a new chapter for the city building genre.
Unfortunately, some (and for others, many) bugs from the original CXL and some new ones have marred it to the point where the forums are lit up by frustrated people. Focus has been quiet although they did fix a bug for steam users. I recently saw a post that Focus has no patches in place because they are working on releasing CXL '11 for other languages. It could be a while before we get any type of patch. They are also very quiet concerning CXL '11 and it's future. From my point of view, it seems like they are going to crunch numbers and see if it's viable to continue. Hopefully, they will. There has been no attempt at creating a city-building game after Simcity Societies (not including CXL). Simcity Societies was dreadful.
If you are familiar with Cities XL, buying the game online has your serial number emailed to you; and online activation. The download was pretty fast but bare in mind, I am using FIOS. Previously, Monte Cristo told me that I can load CXL on as many computers as I like, no limits. Focus doesn't mention it. I heard that Starforce DRM is on it but I didn't see it while going through installation. I've had Starforce before and it usually says, "loading Starforce." If anyone who has this, had seen, it, I'll change this sentence, but like I said, I didn't see it. I went through the files as well. For people who had CXL, you have the opportunity to buy CXL 2011 for half the price if you have your serial number for CXL. If you forgot it or lost it, emailing Focus Interactive Tech support is the way to go..You have to provide your username, password and email you used to sign up CXL.
There is no online aspect of the game. Previously in CXL, you had the planet mode. online mode is completely left out in CXL 2011. You can trade with each of YOUR cities or Don Madoff of Omnicorp, but no one else. It's fairly simple. Like a point and click. You have a "earth" screen that will show where the trades are going but it doesn't show your road network like Simcity 4. In the earth screen, you can also see the available areas to build a city. It doesn't truly represent what you will see when you pick that spot unlike in Simcity 4, you see what land you are getting; including all the physical features. A wishlist here would be when you are searching for an area to create your city, it would be nice to get a feel of what you are getting. You cannot change the land. You can terraform AFTER you pick your spot and name your city. Terraforming is very expensive and a little frustrating. Simcity 4 was much easier when it came to terraforming.
The same premise is back. You can build a city on the CXL "planet," picking a spot with different physical features ie. peninsula, volcano, lakes on a plain, fertile plains, tropical island, and more. Also, keep in mind what type of resources that each "plot" has ie. oil, water, holiday, water, farm. You give your city a name and go through a quick tutorial of where to place your first road, city hall, and early power/garbage zone. The tutorials at the very beginning (before you pick where you want your city) are good enough to give you the know-how of the basics. Again, you cannot terraform the land after you pick it and name it. I found one bug. I chose a peninsula and I was creating my city when I saved and closed it. When I came back to it, all of a sudden, my city became a island with peninsula qualities.
Many people are having problems installing the game, starting it, and playing it. Steam was the worst but I think a patch, fixed that. I haven't had this trouble at all. Also, people have been reporting slow frame rates early in the game. Usually the frame rates decrease when you have a sizable city. This is true. I loaded my city that I exported from CXL and yes, it was slow. Not too terrible though. It was like your large city in Simcity 4. You would think in 2010, almost 2011, the multi-core support and increased framerates for a city-building genre would be there.
The graphics are gorgeous. The people in CXL '11 are just like the original; not very realistic but better than others. There is no comparison concerning graphics between Simcity 4, CXL '11, and Simcity Societies. This one is by far better!
One thing new, you can tax different types of zones. In Industry, you can tax separately; heavy industry, office buildings, high tech etc. In CXL '11 you have industry, commercial, and residential zones. Building have been added as well as packs ie: coastal homes on stilts, Asian style homes, European....
One of the best things done in CXL is the idea of allowing us to create our own bus lines; up to 20 lines. The maps show your worst traffic and how your lines are being utilized. You can;t go crazy or else you will go bankrupt quickly. The best thing is that the bus stops are placed along your roads; they don't take up a tile as in Simcity 4. Perfect, since every bit of real estate is needed. The Metro (train) works the same way as the buses except, the station needs to be placed near a road. you can create many lines depending on the size of your depot (just like the buses; small or large). What is great, concerning the Metro, you can run your lines along side or under your lines placed already. The belief in the CXL universe is that the tracks go under the track already placed. A roundabout was added in the roads section however, it really has no use at this time. Expressways are now highways. One bug that had carried over from the earlier CXL is the way traffic moves. On a multiple lane road, cars in the left lane turn right and cars in the right lane turn left (besides going straight). The traffic lights, again are not animated. These 2 things too me are glowing issues especially since we are in 2010 and this game pushes city building realism. I'm also a realism nut :) The way cars and trucks turn is unnatural. People waiting at the bus stop looks nice, however, when the bus arrives, they mysteriously get out of the bus and get on. The windows on the bus look like the windows on the buildings. I wish we were able to change the physical features of the land we choose to put our city, otherwise, it's very expensive to terraform.
For those looking to buy Cities XL 2011, just be on the lookout concerning the bugs; there seems to be more in this one that the previous one. In the previous Cities Xl, Ive only experienced one lockup but in this one, none. Like I said, I haven't come across the crashing and error messages that others have gotten. Most people reporting the issues have decent systems. Check the forum. You need a decent video card because this one will wake up your video card. But again, the bigger the city, the game lags. Not terrible, but it's noticeable as in Simcity 4. The game was rumored to have multi-core support but it doesn't.
Besides all the bugs being reported, what makes me nervous is the way the developer is very quiet. Contacting them gets a very slow response. Sometimes, it seems like you get a generic response also. For those who remember, Cities XL '09, Monte Cristo was quick to respond and always had their news updated. Even when nothing new was reported, they seem to update their website. When emailing tech support, they responded quickly and seemed more personable. They even took the time to let you know that they've logged your issue and will send it to the development team. In other words, at least they responded. When I couldn't find my serial number from CXL '09, it took more than a few days for Focus Interactive to email me back and even their response was kind of cryptic. You had to read it a few times to realize what they were asking. Don't get me wrong, I'm not blasting Focus Interactive. I'm happy that they've added some things to CXL 2011 and cleaned up the resource trade screen. It just would be nice if they kept us, those who bought the game in the loop ie a patch will be coming, updates will be coming soon. It's like pulling teeth! Not good customer service. I feel bad for those who are looking to buy this game or have it on their wish lists but are afraid to take a chance because they might feel, "what if I get those bugs and/or crashes."
All and all, what is surprising is the amount of bugs being reported. If you don't experience the bugs, you will enjoy this game. It really requires you to thin what type of city you want to build, where, and how big. You have to keep an eye on your finances. In Simcity 4, it was easy to zone and expand quickly without any problems. In CXL '11, you can't expand quickly. When things become available, sometimes it's best not to immediately place them because it will put you in the red quickly. The passage of time in CXL '11 is by cycle, not month/day/year like in Simcity. I happen to like CXL way of passage of time. By default, the...Read more›

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Restaurant Empire (Jewel Case) Review

Restaurant Empire (Jewel Case)
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I absolutely love this game! I haven't had any of the troubles the other reviewer mentioned. My saved games were always available later.
Restaurant Empire is great because it puts you in the role as the character, a new chef starting out. You arrange your first restaurant as you want it, decorate it, create the menu, etc. and then service your customers. You are also involved in a storyline, which is why I love it. It's not just a tycoon game, but involves strategy & role-playing. There are contests to win, you get to travel to other cities & start more restaurants, & ultimately, you are trying to conquer another restaurant company that has taken over the market. It's full of interesting characters & other chefs that you can hire to help your business along. I highly recommend this game!

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Domination: Massive Assault Review

Domination: Massive Assault
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If you liked Massive Assault - DON'T BOTHER.
This game has very little new compared to the original MA. A few new units, a half-dozen new maps. The graphics are better, but, is the focus of this game graphical? Not really. It's a graphical interface to basically a PBEM game, for tacticians. The "improved" graphics aren't much of an addition, the main reason for purchasing this is primarily the new maps (since MAN failed their promises on providing a new map every month) and incidentally the new units.
Second, the game comes with "copy protection" (I use that term loosely) called Starforce. Not only is this "copy protection" invasive spyware, it also can potentially render your CD/DVD writeable drives useless. Meaning, you can't write to writeable drives any longer. Nice "copy protection". Also, Starforce is NOT listed in the EULA or anywhere on the box. Finding out that it is included is either through research or, unfortunately, after you've installed the game. Getting Starforce out of your system is near impossible too.
Lastly, the BIGGEST problem is this game was no where near complete when released. After owning this software for 48 hours I have finished one game out of 17 (the rest had fatal crashes). 10 of these unfinished games came after the game was patched. I haven't completed a single game after patching.
My advice: stick with Massive Assault or find comparable software that's written to provide a positive user experience rather than simply to line the publisher's pockets.

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Pet Vet 3D: Animal Hospital Review

Pet Vet 3D: Animal Hospital
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Very good game! I would recommend it even if you have the original pet vet game.
The graphics are in 3d, much easier to see than pet vet. You just click where you want the vet to go instead of making the vet walk there using the arrow keys. You can zoom in, scroll camera, or rotate camera. There is 3 game play options; easy, medium and hard. There is also a scenario mode or free-play mode.
There are 6 different animal species, including horses, ponies, dogs, cats, rabbits, and piglets. No guinea pigs in this game, unfortunately. You feed them, play with them, examine them, pet them, and even teach them tricks. There are over 100 animal ailments to treat.
You have to maintain the vet's energy by eating and her fitness level by resting or sleeping often. You can upgrade the hospital or the animal enclosures. You can even buy items like a mini kitchen, stereo system, or TV. You can go to the store to buy medical equipment, toys, books, feed, a female horse, or even hire help.
The two things I dislike about this game are you can't actually give the animal medicine or buy it; you just click the button to check-up on animals. Also, time goes by too fast.


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Blitzkrieg II (Jewel Case) Review

Blitzkrieg II (Jewel Case)
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Ok, I guess I get to be the counter point here. Before I get into how much I love this game, let me adress the other reviews.
One reviewer said he had problems running the game on a Vista equiped comp. Well surprise surprise! IMO, Vista isn't, never has been, and never will be a gamer friendly OS (not to mention it's so buggy, it was probably designed by an entomologist). The other reviewer stated that the game was to hard. "Unbeatable" was the term he used. Nothing could be further from the truth. To be fair, I never played the first Blitzkrieg so I can't adress the complaint he had with the control scheme changes.
I've been playing this game for about 3 months now and I love it. I have the XP (SP3) OS on my system and the game runs flawlessly. I have so far beaten the Russian campaign and am about half way through the American campaign. I'll tell you straight up; this game is TOUGH, but hardly unbeatable. Like many RTSs, most scenarios have a trick to them that, once you figure it out, victory is assured.
The level of detail here is awesome. Just about every AFV that fought in the great conflict is here and modeled beautifuly (there are a few notable omissions such as the French Char B and the Soviet KV1, but this is just niggling). Each vehicle is rated for armor on each of it's four sides as well as for gun caliber, velocity and amount of ammo caried (for both main gun and machine guns). Put a Sherman up against a Panther head to head, Sherman dies. Sherman catches the Panther from behind however, dead kitty.
As in many games of this type, infantry is pretty much useless in the open. Get them into buildings however and they become absolutely deadly to tanks. They're also handy for capturing enemy AT and AA guns. Nothing I love more than grabbing a couple of 88s and sending a bunch of Krupp shells right back where they came from.
Aircraft are handled kind of abstractly. You don't have any real control over them beyond telling them where on the map you want them to go. They then fly there, do what ever they do on their own, then leave. Bombers are great. Simply click on a given area of the map then sit back and watch them devastate everything in the area. Fighters are pretty much fire and forget weapons. Once called, they'll automaticaly fly around the map engaging any enemy planes they find. I was a bit disapointed with fighter duels however. Although many different fighter types are modeled, air battles almost always end up draws no matter what kind of planes each side is using. Either both sides annihilate each other or there will one aircraft left on each side which then fly away. Unrealistic to be sure. Ground attack aircraft are blast to use. These things just vaporize enemy tank columns and fortifications. In fact, in one Russian scenario, I used nothing but the ledgendary IL2 Sturmovik (finest GA aircraft of the war) to wipe out just about every German unit on the map! I then rolled my tanks into the objective village unopposed. Scenario over. Sweet.
Another cool feature of this game (which I understand wasn't in the first game), is the ability to assign individual officers to you're units (light tanks, line infantry, etc.). The more action the units commanded a given officer see, the more experience he gets. When he gets enough points, he gets promoted. This opens up special abilities for his units such as the ability to entrench quicker, more accurate firing, moving fire etc. This adds a cool RPG element to the game.
Each campaign in Blitzkrieg 2 is made up of a number of smaller scenarios and one "penultimate" scenario which must be beaten in order to advance the game. The smaller battles can be played in any order although the game will recomend the order in which they should be played. This is important as each battle opens up new reinforcement types that will probably be needed in the next battle, and will DEFINATELY be needed in the big one at the end. The key word here is reinforcements. These are basicaly like the "resources" you would gather in other RTS games. Each battle gives you a set number of reinforcements to win the fight with and they should be hoarded like gold. However many reinforcements you have left at the end of a scenario carry over to next. The idea here is to go into the final battle with as many reinforcements as possible. The more you have, the easier it will be to win.
Overall, this is one of the best games I've played in recent years. The only real complaint I have is that there's no playable campaigns for either the British or the Japanese.
If you like RTS games in general, like WW2 games in particular, and are not running Vista :p, I would whole heartedly recomend picking this up.
Blitzkrieg 2 will give you many hours of exciting and challenging gameplay for months to come!

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Glory of the Roman Empire Review

Glory of the Roman Empire
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While the game is indeed very simple and easy to get into, it is incredibly tedious, and will take a certain degree of micromanagement. In the first few campaign missions, the game is wowing. The graphics are better then any other Rome-based city builder I have seen, the interface is simple, and there is minimal micromanagement. The smaller your soon-to-be metropolis, less micromanagement. But, you simply have to use micromanagement, as the game forcibley makes you enlarge your city. As soon as your city gets too large for just a few administrative and distributive buildings, the citizens start complaining about how they need this, that, ect. So, you must provide this, that, ect. for them. Then, maybe they, for some random reason, will catch the plague. Well you have to fix that! Or maybe a house will be on fire. That needs to be fixed too! Thus, you must lay out many scaffolds at once before you even think about houses. I liked how they incorporated slaves into the game, as workers, and how if you worked them too hard they would revolt. However, if you get a notification that a house is on fire, then it's gone. You can try to get a prefacture up to stop it, but it's already gone unless you begin rebuilding it right away. Add this to the fact that the learning curve may be a bit flat for you, and the game gets fairly boring fast. If you get bored with the campaign and jump the gun to the free-build, then woah! What the heck is a Domus? So, simply, you must continue with the campaign, because you can't start the free-build given the fact that there are too many unexplained buildings.
One of my favorite features (probably because I love Latin) is the ability to change the entire game lettering and wording into Latin, the ancient Roman language. The grammer is a sketchy at times (using "ad" in something such as "there are too many"), but overall it really does well. I would have liked to see some slaves that the Romans might have considered "exotic" (such as african, german, british, ect. people) as maybe a trade item. The game gets a 3 for fun and 4 overall, it will entertain you garenteed for a few hours, but unless you take time to get through the repetitiveness, it will not continue to excite you.

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The glorious age of Rome - a time when the empire was at its peak, envied and feared by friend and foe alike. All across the provinces governors spared no expense to build cities of unparalleled splendor and magnificence and leave their mark in history. Enter this time of wonder and use your city building skills to create cities that would humble even Rome itself. In campaign mode, use careful planning to become the empire's most respected governor. Or go online in challenge mode to best players across the Internet and determine who can build an empire to stand the test of time.Glory of the Roman Empire is an accessible and easy to learn, yet difficult to master city building and management simulation that will challenge players in a historically authentic settings, while lush graphics immerse the player in the culture of the ancient Roman empire.

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Caesar III Review

Caesar III
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Caesar III is the game for fans of any Simulation game, or big history enthusiasts. It has everything that a game based on Rome would have: large cities, trading, barbarians, prosperous provinces, and of course, Caesar. I really like this game, and you may too! I was playing this game for months a few years ago and now I miss this game and want to play another mission. :D
This game focuses on government. You are required to balance the prosperity, health, and some other things in your city. Make sure that your citizens are employed, healthy enough, well educated, have access to entertainment facilities to keep them happy. As a Caesar, you can adjust taxes, hold festivals, open new trading route, and many more!
Caesar 3 is not a new game, yet it is fun to play. With a few bucks, you can get great simulation game that will run smoothly on Pentium 3 PCs!

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Paws & Claws: Pet School Review

Paws and Claws: Pet School
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My little sister got this game for her birthday and I decided to try it out. I found it to be a lot of fun but it costs a lot of (virtual) money to do much. Anyway the pets are very cute and they are all so different. On the game I have space for all the different types of pets. This game never gets boring because there is so much to do and so many different things to do.
One problem, however, is that after I built on a new kennel for a different type of pet it took a LONG time for me to get offers for that type of pet. Also, the "experimental movie" was weird, what the heck is up with that? Also I don't think it's fair that you only get three days to teach the pets all those tricks. It may seem easy at first but the pets run out of energy very easily. It's also kind of weird that your horse loses energy after hearing you shout its name over and over but you can take it down to the lake and gallop it around for hours and it never gets tired of THAT. One other VERY annoying thing about this game is that sometimes the owner of the pet will NEVER come to pick it up. I have this parrot, I've taught him all the tricks it could possibly learn and the owner still hasn't come. So I'm stuck buying food for this pet and I never get paid for training it.
HINT: If you're wondering what the mice and bunnies jump over, before you go waste your money "buying" every single item that the virtual pet store has to offer like I did, they can jump over the "small animal ball."
Overall I had a LOT of fun with this game and my sister did too. It's also fairly easy to understand. Though other reviewers had difficulty figuring out how to feed or buy things for your animals and it can be a little confusing sometimes, I figured it out after some time. At first manueuvering the character was difficult but you get the hang of it in time. Also the cleaning out the pens is never tedious, all you do is click on the broom and watch your character walk around sweeping.
I definitely recommend this game, especially for animal lovers!!!

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Caesar IV Review

Caesar IV
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For me, there's nothing wrong with the game; it installed without a problem; the graphics are glorious and the play is fascinating.
Unfortunately, they did set the system requirements on the box lower than they should have. You need a better machine than they say you do to use all the features. I can get by with a solid playable version by turning off a couple of things, but the game is really, really good. The last game Tilted Mill did, 'Children of the Nile,' frankly had too much make-work in it that did not really apply to the projects you were completing. The game-play on this one is excellent; it's so excellent, in fact, that I'm seriously considering buying a bigger and better video card so I can use more of what's available.
I know that there is a temptation for manufacturers to put requirements on the box that will sell the maximum number of games, but I wish they would warn you that these requirements are not the optimum configuration; it would be even nicer if they would say what the optimum configuration is, so that there is no possibility of a nasty surprise.
It is a genuinely good game, though, and a work of art. If you have bought it and have been unable to play it properly, I would advise you to hang on to it; in the normal course of things, it'll probably play perfectly on your next computer, and it'll be worth the wait.

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Galactic Civilizations II Ultimate Edition Review

Galactic Civilizations II Ultimate Edition
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Galactic Civilizations II Ultimate Edition is the latest and best installment of the Galactic Civilizations series, packing in both currently-available expansion packs in addition to the base game. It is a turn-based strategy/conquest game, allowing play to stretch out over days or even weeks. There is a lot to this game, but once you get the hang of how to play this game it is very much worth the time and effort.
To be very clear, this is a turn-based game, not a real-time strategy game or a first-person shooter. If turn-based games do not appeal to you, look elsewhere. If you have not played a turn-based game in the past, it is a different experience from most other games on the market in that the planning and strategizing require thinking in a different way, and this style of play is not something everyone enjoys.
One of the very first things that a player will notice about this game is that the graphics are absolutely stunning. Stardock put an incredible amount of effort and care into the interface, from the menus to the cut scenes. Everything is smooth, seamless and, well, beautiful.
Although the graphics are well-done, the interface is exceptionally complex and busy. The player manages almost every conceivable aspect of the game - economy and tax rate, research direction and funding, relationships with other civilizations, planetary production, fleet composition, trade and more. It is very easy to get lost in the sheer volume of options available.
Gameplay starts with several choices, most importantly race but certainly not the only option. Victory conditions (more on that shortly), universe size, star cluster density, frequency of viable worlds, number of other civilizations, and a few other options are all specified at the start. After making all of these selections, the player gets a single planet, a colony ship, a survey ship and an asteroid miner.
Every turn consists of a number of important choices. The player decides how to allocate all of the resources available and takes steps to better their position, with the ultimate goal of meeting the victory conditions specified at the start. This may include exploration of space junk (there is frequently much benefit to doing so), colonization of a new planet, or perhaps cranking up the tax rate. Once all of the desired options have been selected, the player ends the turn and a new turn begins after all selections have been executed.
One of the most interesting aspects of the game is in designing new ships for the fleet. The player gets to pick hull type, armament, sensors and everything else a ship needs to be a successful contributor. Once a design is complete and named, any starport orbiting the player's planets can build those ships. It is important to keep in mind that some designs may not work well through the entire game but that sometimes a design should be retired in favor of new, more advanced designs.
Gameplay continues until victory conditions are met. There are several conditions that can be specified - military conquest, diplomatic victory (peace treaties with all other major civilizations), technological victory (done through research) or even a cultural invasion.
Every choice a player makes affects something else within the game. For example, higher taxes can cause a planet to mutiny and join a different civilization. More important, though, is how choices affect relations with the other civilizations. Most civilizations pay attention to ethical alignment and military might, and depending on how strong or weak a player's civilization can even incite a war. Finding a good balance is the key, and finding that balance is inherently tough.
As this version comes with both expansion packs, there are three campaigns that are available for play. I have not tried any of these so I cannot really comment on them.
This is a very engrossing game with slick graphics and many, many choices for the gamer who wants absolute control over every aspect of the game. If this style of play is appealing to you, seriously consider picking up a copy for yourself and say goodbye to your free time.

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Galactic Civilizations II: Ultimate Edition includes the best-selling and award-winning space strategy game Galactic Civilizations II: Dread Lords and the two AddOns Dark Avatar and Twilight Of The Arnor in one comprehensive collection! Alternative map sizes and victory tasks Players can now design new starships from the main game menu All game campaigns have been updated to be playable within Twilight of the Arnor New user manual Numerous new game setup options Updated diplomatic options New planetary governors for automating the building of planets Revamped espionage system Auto-building for starbases Balance updating Improved graphics The Story In the year 2225, mankind's thirst for domination has spread to the stars, where the battle for conquest rages on. Humans struggle for supremacy over the other Galactic powers, who have their own plans for the cosmos. In Galactic Civilizations II, you will use technology, diplomacy, colonization and war as your tools to build a far-reaching interstellar empire. Key Game Features:
All in One- Comes with Galactic Civilizations II: Dread Lords and both expansions, The Dark Avatar and Twilight of the Arnor
Spacecraft Customization - State of the art 3D engine enables users to create their own ships from scratch!
Additional Maps - Experience New maps, units and scenarios
New playable civilizations
Enhanced graphics and soundtrack - Experience Galactic Civilization II's new look and feel
Triumph in an Epic Interstellar WarIn Galactic Civilizations II The Ultimate Edition, you'll utilize military prowess, technological advancements, economic might and cultural expansions to triumph in an interstellar war. The all-new map system helps you stay in control of your forces, while the 3D engine delivers incredible graphics. Discover why this game has won so many rave reviews and "Game of the Year" accolades as you enter a unique strategy experience.

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Medieval II Total War Review

Medieval II Total War
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When I first got this installed and running on my middle-of-the-road system I was expecting it to be a chugging, slow mess. I was happily surprised to find that except for battles against larger cities or against thousands of foes, it runs just fine. I have yet to have a crash, something which in this day and age of "shove it out the door broken and patch it later" game releases is to be commended.
The graphics are beautiful but are not the amazing leap forward like occurred from Medieval 1 to Rome. Think of it more as putting an extra coat of shiny polish on your car. The effects of firing flaming arrows and the pageantry of heraldric colors on the knights and other troops are beautiful to watch. The little movies showing events like weddings and your assassins' antics are often genuinely hilarious (until you've seen them all 100 times). But all that is also just eye candy, there's very little NEW here that wasn't in Rome. Also, the medieval setting has now been done to death in this game's predecessor and other games in the last few years and I'm praying that the next title WON'T be a remake of the original Shogun but will move the series squarely into the gunpowder age, culminating with Napoleon. Enough with the primitive and medieval weapons and tactics.
The AI has been improved marginally, but I am still attacked for ridiculously random reasons no matter the difficulty level I play on. As England I had developed into one of the largest powers on the map and Portugal inexplicably attacked me without provocation despite our neutral relations (not "poor" or "abysmal", mind you) and trade rights. Needless to say they were immediately squashed, but why would they even bother? This is not intelligent AI, it's just annoying AI. Alliances seem to be equally meaningless when they are made with the human and are difficult to achieve unless the AI brings it to you. I have yet to ever form one when I initiate the offer even when it would be a massive advantage to the comp.
Battle AI is more clever at using its archers as harassment and has no hesitation in squashing yours if you leave them unguarded. When outnumbered it does tend to sit there passively as one other reviewer wrote. I have nearly obliterated an entire force with archers while they just sat there in the corner before the general turned tail and withdrew.
Overall, it's a small step forward and the Rome engine is certainly beautiful to watch in action. The Total War series still is unparalleled in strategic enjoyment on both levels but the next offering in the series needs to be groundbreaking in both time period and AI complexity.

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