Showing posts with label military. Show all posts
Showing posts with label military. Show all posts

Codename Panzers: Commanders Edition (Jewel Case) Review

Codename Panzers: Commanders Edition (Jewel Case)
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Minimum
CPU/Processor: Pentium4/AMD 2.0GHz
Graphics Card: GeForce FX 6600/ATI Radeon 9700-class, 128MB
RAM: 512MB
Hard Drive: 6GB
Sound Card: 100% DirectX Compatible
Operating System: Windows 2000/XP/Vista
DirectX: 9.0c
Recommended
CPU/Processor: Pentium 4/Athlon XP 2.5GHz
Graphics Card: GeForce FX 6800/ATI Radeon X800, 256MB
RAM: 1024MB
Hard Drive: 6GB
Sound Card: 100% DirectX Compatible
Operating System: Windows 2000/XP/Vista
DirectX: 9.0c
Unfortunately I have yet to confirm if it is compatible with windows 7.
The game allows you to experience world war II through 3 different campaigns (Allies, Germans, or Soviets) that have 30 in depth missions. Unique prestige, unit purchase, and experience system ensures that no two battles are the same. Fight through the deserts of Africa, the Italian and Sicilian countryside, and battle in the treacherous mountains of Yugoslavia.
Cooperative and competitive multiplayer gameplay, with a unique mission mode to challenge your strategic and tactical prowess.
For players that want more, the game has a map editor where players can create their own missions, modify maps and terrain features.
Hopefully the added pictures will convey the gameplay.

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Blitzkrieg II (Jewel Case) Review

Blitzkrieg II (Jewel Case)
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Ok, I guess I get to be the counter point here. Before I get into how much I love this game, let me adress the other reviews.
One reviewer said he had problems running the game on a Vista equiped comp. Well surprise surprise! IMO, Vista isn't, never has been, and never will be a gamer friendly OS (not to mention it's so buggy, it was probably designed by an entomologist). The other reviewer stated that the game was to hard. "Unbeatable" was the term he used. Nothing could be further from the truth. To be fair, I never played the first Blitzkrieg so I can't adress the complaint he had with the control scheme changes.
I've been playing this game for about 3 months now and I love it. I have the XP (SP3) OS on my system and the game runs flawlessly. I have so far beaten the Russian campaign and am about half way through the American campaign. I'll tell you straight up; this game is TOUGH, but hardly unbeatable. Like many RTSs, most scenarios have a trick to them that, once you figure it out, victory is assured.
The level of detail here is awesome. Just about every AFV that fought in the great conflict is here and modeled beautifuly (there are a few notable omissions such as the French Char B and the Soviet KV1, but this is just niggling). Each vehicle is rated for armor on each of it's four sides as well as for gun caliber, velocity and amount of ammo caried (for both main gun and machine guns). Put a Sherman up against a Panther head to head, Sherman dies. Sherman catches the Panther from behind however, dead kitty.
As in many games of this type, infantry is pretty much useless in the open. Get them into buildings however and they become absolutely deadly to tanks. They're also handy for capturing enemy AT and AA guns. Nothing I love more than grabbing a couple of 88s and sending a bunch of Krupp shells right back where they came from.
Aircraft are handled kind of abstractly. You don't have any real control over them beyond telling them where on the map you want them to go. They then fly there, do what ever they do on their own, then leave. Bombers are great. Simply click on a given area of the map then sit back and watch them devastate everything in the area. Fighters are pretty much fire and forget weapons. Once called, they'll automaticaly fly around the map engaging any enemy planes they find. I was a bit disapointed with fighter duels however. Although many different fighter types are modeled, air battles almost always end up draws no matter what kind of planes each side is using. Either both sides annihilate each other or there will one aircraft left on each side which then fly away. Unrealistic to be sure. Ground attack aircraft are blast to use. These things just vaporize enemy tank columns and fortifications. In fact, in one Russian scenario, I used nothing but the ledgendary IL2 Sturmovik (finest GA aircraft of the war) to wipe out just about every German unit on the map! I then rolled my tanks into the objective village unopposed. Scenario over. Sweet.
Another cool feature of this game (which I understand wasn't in the first game), is the ability to assign individual officers to you're units (light tanks, line infantry, etc.). The more action the units commanded a given officer see, the more experience he gets. When he gets enough points, he gets promoted. This opens up special abilities for his units such as the ability to entrench quicker, more accurate firing, moving fire etc. This adds a cool RPG element to the game.
Each campaign in Blitzkrieg 2 is made up of a number of smaller scenarios and one "penultimate" scenario which must be beaten in order to advance the game. The smaller battles can be played in any order although the game will recomend the order in which they should be played. This is important as each battle opens up new reinforcement types that will probably be needed in the next battle, and will DEFINATELY be needed in the big one at the end. The key word here is reinforcements. These are basicaly like the "resources" you would gather in other RTS games. Each battle gives you a set number of reinforcements to win the fight with and they should be hoarded like gold. However many reinforcements you have left at the end of a scenario carry over to next. The idea here is to go into the final battle with as many reinforcements as possible. The more you have, the easier it will be to win.
Overall, this is one of the best games I've played in recent years. The only real complaint I have is that there's no playable campaigns for either the British or the Japanese.
If you like RTS games in general, like WW2 games in particular, and are not running Vista :p, I would whole heartedly recomend picking this up.
Blitzkrieg 2 will give you many hours of exciting and challenging gameplay for months to come!

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Codename: Panzers Commander's Edition Review

Codename: Panzers Commander's Edition
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As of the writing of this review the only featured online merchant for Amazon is Target Online selling this for $19.99 plus s/h.
You can pick this game up in any Target store on their bargain shelf for $9.99.
The fact that some other retailer on here is selling it for $59.99 + s/h is just disgusting.
While there is MP for this game, the nuts and bolts are in the SP campains. While there is not a steep learing curve, the game does require attention to objectives and force selection.
Throwing a rifle platoon at a T-34 never really works but then again overpaying for a game doesn't either.

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Battlefield 2 Complete Collection Review

Battlefield 2 Complete Collection
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I have been playing the Battlefield franchise since the first demo, and have owned Battlefield 2 since its launch circa 2 years ago. Although the series has had its ups and down, (with the pinnacle being the BF1942 modification Desert Combat by Frank Delise and crew), with the recent crop of Battlefield games being mindless cash ins, (ever sine EA bought out DICE games and Trauma Studios). Nevertheless, Battlefield 2 is the best retail version you can currently buy. With that being said, there are several issues with BF2 that have only gotten worse with each subsequent EA/DICE patch which has led to a drastic inbalance in the game, with air power completely dominating in every level, (although there are infantry only levels). When the game first launched, the balance was fairly adequate, and ground troops using mobile AA or the defenses on a carrier could take out a pilot who was repeatedly bombing a spawn point, but that has changed. The only way to actually take out another plane is to be flying in the air, and to dogfight him/her until only one of you is surviving. This leads to several issues that almost have completely ruined a lot of the enjoyment one can experience in Battlefield 2. First, most people camp the planes, (I've seen 8 people camp for an a10, 7 for a j10), and some will force a teamkill on you if you happen to get in the plane before them, (putting your score in certain areas in the negative ). This is incredibly frustrating, and although I understand that jerks are abundant online, I'm surprised a patch doesn't prevent forced tk's. If you enjoy flying, as I do, I recommend joining smaller servers.
When all is said and done though, this is still an excellent game and much better than BF2142 (mostly because of no ads), but you will have to have patience and play on a decent server to gain much enjoyment out of it. Really, I'm only playing it until Quake Wars is released in a month or so. I am certain that the people over at ID Software will pump out yet another quality release that is balanced in every respect, much like Enemy Territory for PC is to this day. I will all but abandon BF2 once Quake Wars comes out, because EA/DICE have pretty much dropped BF2 like a bad habit since their spyware/adware infested BF2142 game came out, (which is completely subpar in every way imaginable).
If you are a new player, then I recommend this pack, (with all of the expansions), but know that you will be at a disadvantage for at least the first 100 hours of play time. Veteran players have a majority of the weapon unlocks, (gained through an experience points system of sorts), and you will not be able to compete in ground combat for the most part, unless you are in a vehicle. As far as system specs go, they are not as demanding as they were 2 years ago, and a medium build machine should run this flawlessly. Finally, if you want to ever be a good pilot, invest in a solid joystick, because you will be a sitting duck with a mouse and keyboard in a jet. I can usually tell who is flying with a mouse/keyboard, and they are always my priority targets.
At the end of the day, this is still a great game, but has been bogged down by a lack of support, major nerfing of infantry weapons (c4 especially), and EA's overall disregard for their player base and for the bottom line. Honestly, as much as I love the Battlefield series, this is my last Battlefield game because I have a lot of disdain for EA due to its ill will towards the community. Also, this is most likely the final Battlefield game that will ever be Ad free/Billboard free. EA/DICE's recent deal with major advertising agencies essentially makes this a sad trend.

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Making History 2: War of the World Review

Making History 2: War of the World
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The 1930s and 1940s are a critical time in world history. The Great Depression and World War II dominate these years and our history. Fascism is on the march; communism is completing control of the USSR and testing the waters elsewhere. Democracy is reeling as the Depression causes massive problems that have no easy solutions. In the middle of all the politics, real advances occur in manufacturing techniques as technology builds the foundation of our modern world. Horses give way to automobiles; wood and fabric aircraft disappear, paved roads improved transportation and lifestyles changes.
Making History II puts you in control of a nation trying to survive this difficult and exciting time. As a national leader, you will allocate resources to nation building, international trade, research and defense. A careful balance will keep you popular, balance the budget and make others reconsider attacking you. Mess it up and you can lose you office or see your nation defeated in war. No two nations are the same. Technology is not uniform. Highly advanced nations have paved roads, universities and modern factories. Less advanced nations have dirt roads and small factories. The game allows you to play as any nation starting you with a government, technology level, cash on hand, alliances and relationships with the other nations. After that, it is up to you. Espionage allows you to steal research. Pay money to influence a nation to like you or make their government unpopular. Give them aid to help the government. Build up the military and go to war. Each action makes nations like you more or less. The less a nation likes you, the more likely they are to attack you. One of the failings of the game is the large democracies are more belligerent than the historical record. This can result in unexpected attacks; Great Britain attacking Brazil in 1938 surprised me. However, Brazil had several espionage operations exposed and was conducting an aggressive military buildup. Two small wars had resulted in the annexation of Uruguay and Paraguay. The Unites States had Brazil under a full trade embargo but came into the war on the side of Brazil. Play IS NOT forced into the historical norm, just about anything can and will happen.
Documentation is almost useless. Rushing the initial game into production resulted in major problems, corrected in the current version. However, the documentation problem remains. You cannot learn to play the game with the supplied instruction manual. Muzzy Lane maintains an active Making History site that can supply all the documentation, tutorials and answers to question needed. This site and a stable game with no obvious problems makes for an interesting and varied game play.
Making History II is NOT a click fest. This is NOT a fast-paced shoot `em up style gaming experience. This is a thought fest. You need to consider where you are and what direction you need and want to go in. Long-term goals need to be set and plans worked. Espionage can help, to a point, but national development has to occur. Each weekly turn, allows you to allocate production, conduct diplomacy, spy, set trade policy, monitor progress of existing projects, respond to offers of trade or alliances, declare war, make peace, fight battles, swear and any number of other things.
To learn the game, I played Brazil. This is a regional power with a small industrial base. After two games, I have master the mechanics and can move to a major power. The graphics are very good with nice animation. The AI is challenging and online game play is expected in early 2011. In addition, a large fan base has developed additional scenarios for the predecessor games and is starting to do the same for this one. I expect many, many hours of enjoyable gaming and recommend the game for anyone who is interested in this era.


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Command and Conquer Generals Review

Command and Conquer Generals
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C&C Generals is definitely one of the best RTS games there ever has been. And with the low price for the game and the expansion, this is a great deal.
Generals was a very solid game. A good challenge with excellent graphics and gameplay. the only problem I had was the difficulty settings. If you play this on easy, it was too easy. It you played it on hard, it was extremely hard. Other than that, the only other thing would be that I wouldn't reccommed this game if your computer is below the following: P3 1000mhz, 256 ram, 64meg video card. It was quite laggy, but playable. I upgraded to a P4 2.8mhz, 256ram, 128meg video card and this game played great on the highest settings.
You also get the expansion pack Zero Hour which I believe is the second best expansion pack ever (behind only Warcraft 3).
You get 15 more missions that are pretty challenging with more units, maps, and just plain fun.
There is also something called the Generals challenge which allows you to choose 1 of 9 different generals and you play against the other generals in 7 different battles (they mix them up depending on which general you choose). And this is quite challenging (again, don't play this on easy as it is too easy) and very fun. You can also use these generals for games vs the computer opponents or for on-line/LAN play. The generals give you more units and buildings. this expansion pack is what really makes this game rock. Alot of replay value here.
If you haven't gotten any of the C&C Generals games yet, here is your chance to get the whole thing at a great price and enjoy a great game.

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Age of Empires III Review

Age of Empires III
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When I sat down with Age of Empires 3 I was hoping for a little more - something new and refreshingly different (ala the Lord of the Rings RTS for example). There is a new feature, the Home City. The rest of Age of Empires 3 is the same as the previous games at heart, with some new makeup and some new units. Don't get me wrong, this new Age of Empires installment is fun and just as addictive as its predecessors, but also feels tired at the same time. If you still enjoy the previous Age of Empires games, you will likely enjoy this one equally.
It has been some time since I played the previous Age of Empires 2 but I remembered a simple, relatively clean interface. In Age of Empires 3 I was a little taken aback by the clutter of information, and juggling Home City shipments (and Deck Building) with what was happening on screen requires a lot of micro-management.
This new installment has some great civilizations and in this regard, the units are new and refreshing. In an Age of exploration and the shift from archeic weapons to gunpowder, you have a variety of new units, and a few units that are unique to each civilization to help set them apart. In addition each civilization has its own unique advantages (and disadvantages) that set it apart from the rest. This is primarily done via a new feature: the Home City and the shipments you are allowed to send from it. I liked the idea of the Home City, but wasn't overly impressed with some aspects of its implementation.
The new units are fun and consist of both modern (for the period) and archeic units giving you some flexibility in what you want to field - however don't expect their power to be equal. The cannon physics are really well done, you can track cannon balls throughout their flight and watch the havoc they bestow upon enemy buildings (which now fall apart in peices instead of as a whole) or the holes they punch in rows of infantry. The charachter animations on most units are really well done, and occasionally you will see them adjust their weapons for long range of short range combat (they throw burning items at enemy buildings instead of firing their highly ineffective muskets). I beleive that musketeers can also fix bayonets to make them more effective at close range, although I didn't notice a signifigant difference, mine continued to fire their muskets regardless of the range of the enemy.
There is another new feature in Age of Empires 3 in the form of an Explorer. He is a powerful unit you can use to explore the map (although any unit can still do his job). The Explorer can take damage, and fall in battle, but doesn't die. He can be rescued and revived. The Explorer has the special ability to deal with treasure guardians in one shot, but a hardy group of soldiers can also take down the treasure guardians without too much difficulty. The Explorer can retreive treasure found on the map and can also build Trading Posts (settlers can build them as well) - this is how you interact with the Native Americans. Building a Trading Post near a Native American outpost forges an alliance with them and you are then allowed to train Native American warriors which are useful because they don't count against your population limit - but they do have a population limit of their own (15 seems to be the norm). In a bizarre twist, the Native Americans are not hostile to these new invaders unless they are allied with one of your enemy players - intersting.
In summation, I did enjoy trying out Age of Empires 3. My initial impression was that the civilizations and corrosponding diversity in units and Home City shipments helped add some variety to the Age of Empires format, but also meant more added juggling. Even with the new ability to zoom in and out a little, I still found it difficult at times to juggle my units. In combat, my nicely organized ranks merged into one wave of units that were impossible to divide up and thus made tactics difficult. You can assign numbers (via Ctl+#) to a group of units to help this, but I didn't find anyway to assign formations to the units (you could do this in Age of Empires 2). When left idle long enough - seeemed to take a long time - my units did auto-arrange themselves into formation, but didn't maintain that formation during attacks. I wish they would have borrowed a little from another RTS game that allows you to train units in groups that are then treated as one unit. This would have made Cavalry and Infantry units that much easier to manage, especially in large numbers. In addition, in that same RTS game you can assign different unit types to merge together and form a new formation of units that is again treated as one unit. This greatly simplifies training units and then moving them about the map and maintaining formations for attacks.
I do look forward to spending a lot more time with Age of Empires 3 as I'm sure there is a lot that I haven't noted in my initial observations. I think the game is true to its heritage and I think that Age of Empires fans will flock to this new installment. However, I don't think that Age of Empires 3 delivers enough new variety in either design or implementation to steal away the fans of other RTS games that are working to reinvent and revitalize the genre.

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Strategy Game - 1 User - Complete Product - Standard - English - PC

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Europa Universalis Rome Gold Review

Europa Universalis Rome Gold
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This game is great because of Vae Victis, the expansion pack. The $[...] you will pay for it are indubitably worth it. There was a time when I would have given this game a 3/5, but Vae Victis makes this an almost perfect game.
A perfect game, that is, if you come to it with the right type of expectations. I was a newcomer to the EU series, having purchased EU 3 but never really taking time to play past the tutorial before lending it to a friend who proceeded to lose it. O, misfortune!
Anyhow, back to this game, there are things that are a bit different from other strategy games:
* You are the commander in chief, not every general in the land:
This is very important. You assign general to armies and give them marching orders. You get to decide where they will attack and even to manage the composition of your armies, but you do not have the luxury of invading the mind of your generals, taking over, and dictating battle tactics. In the same way, you are not the governor of every province. You appoint people with different attributes to your various regions and the result of the governance will depend on their attributes. Will you appoint the superb administrator who has questionable loyalty or a very loyal but corrupt and inept family member?
* It's not a clickfest type of RTS game!!! I stopped playing RTS games a while ago, because I hate trying to play "Any way You Can Click I Can Click Faster." I thought I had permanently switched to turned-based strategy, but I must admit that I like this system very much. You can alter the speed. I think there are five speed levels and depending on what you're doing you can slow down or speed up. If you're at peace and nothing is happening, speed up. If you're at war, you'd better slow and and pause before giving your orders or you'll, well, you'll see why you should have slowed down.
* Governments: there are a lot of government types: different types of tribes, republics, monarchies, empire, et cetera. Different types of governments give you different bonuses on research, military organization, ruler popularity, et cetera. With republics, there is generally a rotating consulate, with two censors and a senate. Most government types come with 5 ministerial/secretarial positions whose primary job is research in the following five areas: land/army organization, naval organization, construction, civic improvements, and religious advances. Again, in your appointments, you must decided whether you want to gain loyalty and play politics or appoint the best qualified person. It's rarely feasible to do both. The senate consists of members from for factions/parties: military, mercantilist, civic, populist (whom you will learn to hate with religious fervor) and religious. Having a consul from different factions gives you different bonuses, of course. The problem with not playing politics is that you run the risk of having the Populists take over your senate and block everything. They are anti everything and are basically isolationists, so that you run the risk of being in a situation where you cannot declare war on a weaker enemy because of lack of senatorial support. Sometimes, they become so strong that your only way out of this is to become a tyrant and proclaim a dictatorship. That, of course, decreases loyalty and makes civil wars more likely.
* Research: it's pretty straightforward, you appoint magistrates to different offices (again you have to decide whether you want competence or political advantages) and depending on their finesse level your research will be faster or slower. You can also speed up research with the right policies: making citizenship easier, making slave emancipation faster, adopting a republic confederacy...
Research gives you new types of buildings and new bonuses, but not new types of troops, unfortunately.
* Trade: also very straightforward. Each province has a resource that it exports and provinces that have different resources can export goods with one another. Trade generates benefits (for instance the ability to recruit certain types of troops or to generate more money from taxes, etc.) and of course, pecuniary remuneration. Trade routes that have been stable for years without disruption yield more bonuses.
* Diplomacy. You can try to take over the world or to build a network of alliances. Of course, it will be easier to trade with friendly nations and they are less likely to attack you while you're at war with another enemy. Allies will also usually come to war with you if you attack an enemy. When going to war with allies, the largest or most powerful nation will be the senior partner and negotiating peace with them means a cessation of hostilities with all members of the alliance. Negotiating with one of the minor members of the alliance puts you at peace with them and them only. Now, in order to attack another nation, you need to have a casus belli, literally, a case of/for war. It is not obligatory to have a casus belli, but it is better for your stability. A casus belli exists in case of poor relations, refusal of war-time assistance on the part of an ally, assassination of one of your emissaries, et cetera.
*Stability. Stability goes from -3 to 3, with 3 being the best, of course. You increase stability by sacrificing to the gods and by having a superb leader. You decrease it by passing new laws and declaring war without a casus belli. You should not attack nations who pay you tribute (the idea being that they're bribing you to keep you from attacking them) or nations with whom you gave good relations. A low stability level will make it more likely for revolts and rebellions to occur. You will need to keep armies in every corner of your territory to quell revolts when they arise, thereby limiting the number of troops you can deploy abroad.
*Barbarians: they are very annoying. Sometimes, a swarm of them come from hell or Barbaria or from wherever they come from and invade. They pillage and you can either send an army to crush them or negotiate with them and create a client state or give them land on which to settle. If you crush a barbarian army, you enslave a number of them. Slaves generate wealth and so one way of increasing your income, especially when you play as a small nation is to go barbarian hunting - make sure you don't bite more than you can chew - and capturing a lot of slaves. But watch out when the bearded men go nation hunting.
Okay, this list is in no way exhaustive, but it's probably more than too long and should give an adequate picture of what the game is like. It's very addictive and I think it's a better game than M2TW.
Try it out and enjoy.

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Rise of Nations Gold Review

Rise of Nations Gold
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In many ways, Rise of the Nations is more like an upgraded version of the Age of Empires series. In the Gold edition, you will also get the expansion game that came after the original so that is a good deal. This is a fun game to play. The format isn't anything new or special. Its your typical gathering the resources, building up your armies, developing your tech level and go out and conquered your foes. It been done many time before. But what make this game go up to the next level is that there are a lot of options to be play. Different nations, different tactics, different priorities to developed and nice graphics that actually helped the player. Its also fun as you conquered from Risk-like board, going from nation to nation as your initial commands of hoplites changed into Tiger tanks and usages of nuclear weapons and development of national shield system.
Overall, a pretty fun game, interesting and above all, entertaining to boot. By the way, I owned a Pentium III 800 and its plays well on my system.

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Rise of Nations: Gold Edition gives you the greatest strategic game experience as you you lead your armies on land or sea. This version gives you both the award-winning original title and the critically acclaimed expansion pack, Rise of Nations: Thrones and Patriots.

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Dangerous Waters Review

Dangerous Waters
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This game is one of the most innovative software titles I've installed on my computer in a long time. It packs in so much. What other simulation out there gives you 7 different platforms in 1 game? In Dangerous Waters, you get a Seawolf sub, an LA sub, Kilo sub, Akula sub, Perry class Missile frigate, the P-3 sub-hunting aircraft, and MH-60 helo in one game. All as playables. You can battle below the seas, on the seas, or high above the seas. For the amount of money you pay, you basically get 7 different sims. And with 7 different sims in 1, you'll get lots of playability. I've been playing it for a few months and have gotten my moneys worth and more.
And what an incredible experience you get. I've always wondered what it would be like to sneak up on and destroy Russian or Chinese naval units in a nuke sub, and with DW, I get my chance without joining the Navy. It's also alot of fun defending yourself against incoming missiles in the Frigate, and turning around and destroying the enemy ships with your Harpoons and Standard missiles.
The software runs very smoothly on my system and is scalable. The graphics are done very nicely with excellent bump-mapped textures giving the ocean waves a realistic look. The naval ship models all look true to form. My only 1 minor complaint is that there are a few models that are not accurately modeled. But it doesn't take anything away from the experience of naval warfare.Still, most of the models look very good. And game audio is also well done.
For those of you looking for an interesting simulation experience, DW is for you. I give this sim 5 stars and highly recommend it. I think another reviewer stated this sim is "naval combat at its best". I totally agree.

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S.C.S. - Dangerous Waters puts you in control of 10 of the world's most powerful naval vessels. Order your crewmen as you plan and execute combined arms naval strategies from a top-down 'Commanders Eye' perspective. You'll lead multiple air surface and submarine missions in a modern-day naval environment! Host or join multiplayer games on a local area network or over the Internet Playable Surface Units - Oliver Hazard Perry class FFG Playable Russian Diesel Attack Subs - Improved Kilo class Kilo 'Paltus' class Playable Chinese Diesel Attack Subs - Improved Kilo class (Project 636) Improved Kilo class (Project 636 Klub capable) Improved Kilo class (Project 877E) Playable Russian Nuclear Attack Subs - Improved Akula I class Akula II class Playable Air Units - MH-60R Seahawk Multi-Mission Helicopter P-3C Orion ASW Maritime Patrol Aircraft Playable U.S. Nuclear Attack Subs - Improved Los Angeles 688(I) class Seawolf classFeatures: Dynamic but persistent campaigns where your actions have profound consequences in the future -- ensuring that it's never the same campaign twiceDetailed depictions of real world naval units with controllable crew-stations -- over 270 meticulously researched and modeled surface submarine and air unitsSupports the Microsoft Speech Recognition Engine - issue voice commands in every crew stationFull Mission Editor for creating single and multi-player missions with the same tools used by designersQuick Mission generator combines pre-existing mission goals enemy forces and random locations -- creating a brand new experience every timeSystem Requirements:Minimum System RequirementsSystem: 550Mhz or equivalentRAM: 128 MBVideo Memory: 32 MBHard Drive Space: 590 MBRecommended System RequirementsSystem: 1GHz+ or equivalentRAM: 256 MBVideo Memory: 64 MBHard Drive Space: 1000 MBFormat: WIN 98ME2000XP Genre:ENTERTAINMENT UPC:627006903328 Manufacturer No:6-27006-90332-8

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Code of Honor 2: Conspiracy Island Review

Code of Honor 2: Conspiracy Island
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This game runs on the 'Jupiter EX' engine, so it looks and plays a lot like the FEAR series, with all of that game's strengths and weaknesses.
On the PLUS side:
Nice graphics. I certainly enjoyed the settings here a lot more than I did in FEAR. Here you get some time in various settings. The game is stable. Never crashed once on my aging XP system. Weapons look and sound good, and the feel is right. Good firefights, and good level design, given the game engine limitations. Overall it's quite a fun little shooter.
On the MINUS side:
This game is extremely short. Maybe three hours to finish it, tops. Though the environments are varied, there are not that many levels. And because it uses the FEAR game engine, you don't get much time outdoors, although the few outdoor areas are beautiful. All areas seem cramped, mostly due to the use of the Jupiter EX engine, which apparently has trouble rendering large outdoor areas.
OVERALL:
I enjoyed it. My main complaint is its short length. But if you enjoyed FEAR, and want more of that style gameplay, then this will suit you.

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War Leaders: Clash of Nations Review

War Leaders: Clash of Nations
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Ok let me start out by saying that I am a veteran with these exact type of games. I have been playing these things for over 30 years now. I have every one of the Hearts of Iron games, I have Making History, Gary Grigsby's World at War, Axis & Allies (all versions that were made on the comp), just to name a few. Now I have this War Leaders and I tell you after watching all the gameplay videos on youtube, I had to get it! How is it? Well, it has bits of every one of those games I listed above all in one. A huge thing to say since those are all great games. Not to mention the graphics and effects, one word... WOW. This is one little jewel and the only thing I wonder is how in the heck it was only $[...] is beyond me. Especially considering all the actual WW2 units in the game that look like their real historic copies. Check out their webside and see what I mean. Oh one thing I absolutely NEED to mention is the map is totally original, a globe! One huge globe of the world. Ever played Super Power 2? That was the only game I ever remember doing that. If you are a fan of these games as I am, then put this game in your collection if its the last thing you do, it is off the charts! Search warspite2 on youtube and see all the footage I posted on some battles.

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Europa Universalis III Review

Europa Universalis III
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I have had the game less than a week and have already spent WAY too much time playing. It's great! The AI is very good. Lots of decision making in the form of alliances, builing up your country, manpower, diplomancy, war, merchants and more. Yet, you don't get bogged down "micromanaging" everything. Planning for the long term is necessary and acheiving "victory" is what you make of it. Just surviving for 300 years could be considered a great victory for the likes of Barvaria or Serbia. You have control to make and create history.
The game has been visually redesigned as well. It looks great. It's not World of Warcraft, but compared to EU2 it's leaps ahead of it. An upgrade is already available (for free) from the publishers on thier website. The game comes on one CD and is quick to load. A great game for lovers of history and gaming.

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