Showing posts with label age of empires. Show all posts
Showing posts with label age of empires. Show all posts

Age of Empires III Review

Age of Empires III
Average Reviews:

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When I sat down with Age of Empires 3 I was hoping for a little more - something new and refreshingly different (ala the Lord of the Rings RTS for example). There is a new feature, the Home City. The rest of Age of Empires 3 is the same as the previous games at heart, with some new makeup and some new units. Don't get me wrong, this new Age of Empires installment is fun and just as addictive as its predecessors, but also feels tired at the same time. If you still enjoy the previous Age of Empires games, you will likely enjoy this one equally.
It has been some time since I played the previous Age of Empires 2 but I remembered a simple, relatively clean interface. In Age of Empires 3 I was a little taken aback by the clutter of information, and juggling Home City shipments (and Deck Building) with what was happening on screen requires a lot of micro-management.
This new installment has some great civilizations and in this regard, the units are new and refreshing. In an Age of exploration and the shift from archeic weapons to gunpowder, you have a variety of new units, and a few units that are unique to each civilization to help set them apart. In addition each civilization has its own unique advantages (and disadvantages) that set it apart from the rest. This is primarily done via a new feature: the Home City and the shipments you are allowed to send from it. I liked the idea of the Home City, but wasn't overly impressed with some aspects of its implementation.
The new units are fun and consist of both modern (for the period) and archeic units giving you some flexibility in what you want to field - however don't expect their power to be equal. The cannon physics are really well done, you can track cannon balls throughout their flight and watch the havoc they bestow upon enemy buildings (which now fall apart in peices instead of as a whole) or the holes they punch in rows of infantry. The charachter animations on most units are really well done, and occasionally you will see them adjust their weapons for long range of short range combat (they throw burning items at enemy buildings instead of firing their highly ineffective muskets). I beleive that musketeers can also fix bayonets to make them more effective at close range, although I didn't notice a signifigant difference, mine continued to fire their muskets regardless of the range of the enemy.
There is another new feature in Age of Empires 3 in the form of an Explorer. He is a powerful unit you can use to explore the map (although any unit can still do his job). The Explorer can take damage, and fall in battle, but doesn't die. He can be rescued and revived. The Explorer has the special ability to deal with treasure guardians in one shot, but a hardy group of soldiers can also take down the treasure guardians without too much difficulty. The Explorer can retreive treasure found on the map and can also build Trading Posts (settlers can build them as well) - this is how you interact with the Native Americans. Building a Trading Post near a Native American outpost forges an alliance with them and you are then allowed to train Native American warriors which are useful because they don't count against your population limit - but they do have a population limit of their own (15 seems to be the norm). In a bizarre twist, the Native Americans are not hostile to these new invaders unless they are allied with one of your enemy players - intersting.
In summation, I did enjoy trying out Age of Empires 3. My initial impression was that the civilizations and corrosponding diversity in units and Home City shipments helped add some variety to the Age of Empires format, but also meant more added juggling. Even with the new ability to zoom in and out a little, I still found it difficult at times to juggle my units. In combat, my nicely organized ranks merged into one wave of units that were impossible to divide up and thus made tactics difficult. You can assign numbers (via Ctl+#) to a group of units to help this, but I didn't find anyway to assign formations to the units (you could do this in Age of Empires 2). When left idle long enough - seeemed to take a long time - my units did auto-arrange themselves into formation, but didn't maintain that formation during attacks. I wish they would have borrowed a little from another RTS game that allows you to train units in groups that are then treated as one unit. This would have made Cavalry and Infantry units that much easier to manage, especially in large numbers. In addition, in that same RTS game you can assign different unit types to merge together and form a new formation of units that is again treated as one unit. This greatly simplifies training units and then moving them about the map and maintaining formations for attacks.
I do look forward to spending a lot more time with Age of Empires 3 as I'm sure there is a lot that I haven't noted in my initial observations. I think the game is true to its heritage and I think that Age of Empires fans will flock to this new installment. However, I don't think that Age of Empires 3 delivers enough new variety in either design or implementation to steal away the fans of other RTS games that are working to reinvent and revitalize the genre.

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Age of Empires III: Complete Collection Review

Age of Empires III: Complete Collection
Average Reviews:

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This collection of the basic game and expansions is a good value for Real Time Strategy (RTS) game players. The War Chiefs expansion is ok, campaign short, and not a lot of depth. The Asian Dynasties Expansion is a lot of fun, three campaigns (Japan, India, China), with each nation having their own wonders giving them unique special abilities. The different nations are neat, but not having a United States colonial civilization to choose from in skirmish mode is disappointing, especially after playing the campaign game in War Chiefs. The campaigns are easier to complete and have less depth than Age of Empires II (AoE2). AoE3 campaigns were overall fun, but require much less strategy to win; build one small army to defend your base and when the large army is ready to go, overwhelm the computer.
The graphics have improved, but did experienced significant lag and even game freezing at times due to ship combat on the duo-core Thinkpad, even with all graphic options reduced to minimal levels. Other than naval combat, the game played well. Not sure why the lag occurred.
There are some improvements to the game play where a single large farm can be built and no need to worry about cueing or constantly checking if there is enough wood to re-task the workers to harvest food. The use of a home city for the campaign game is really neat with special cards to provide resources, upgrades, or units. Each nation has unique units and cards. The strategy of the cards is very important, does the player want to have early age villagers to gather resources faster or hold on for the late age military units for the end game battles? This adds depth to the game.
The basic resources are still wood, gold, food, with experience for home city improvement (cards). Experience is gained from killing enemy units, destroying structures, building units, and having a trading post.
The negative about the game is the combat options. The player no longer has the option for unit formations or commands such as defend ground or hold ground. Units will rush off when attacked and baited by the enemy. Worse yet, units will stay in large massed formations when attacking artillery units, to be blown apart. The player can not select skirmish mode or defend unit mode. Your healer will rush off and attack an enemy building or unit.
Another negative is artillery units being too strong to destroy and the targeting of units. Example would be attacking a group of enemy artillery units that are in marching order. Your cavalry can attack the artillery, but somehow, even the big siege gun, will be able to unlimber and fire, killing multiple units even though they are engaged in hand to hand combat against swordsmen and cavalry. Artillery does not cause splash or collateral damage to friendly units too. So if the enemy has their infantry attacking yours in hand to hand combat, their artillery will be able to fire through them and only kill your units, not theirs. This is a frustrating factor.
As we know in history, artillery units, when attacked in hand to hand combat, can not fire, also siege cannons, take a long time to reload and can not if the crews are attacked in hand to hand combat. But in AoE3, the game has super artillery being able to unlimber and fire multiple times, killing your units before being finally subdued while under attack the entire time. The siege cannons take a lot of damage to destroy too. This is a very frustrating experience that detracts from the game.
Given lack of combat formation / options and the lag time experienced in naval combat, AoE2 and Age of Mythology are still the preferred games. The massive battles with large armies between multiple players were a lot fun in AoE2 as each side slugged it out, but for some reason, lacking the same level of intensity and excitement in AoE3.
Unfortunately, Ensemble Studios was closed by Microsoft, which is not a good sign for us computer gamers. If Microsoft closes their only computer game developer, it becomes very clear that their focus is to make money from console games. The loss of Ensemble Studios means that we computer strategy game players will have fewer quality games to purchase and play in the future.
Thank you Ensemble Studios, your games have been fun to play and AoE3 was another enjoyable experience.


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