Showing posts with label real time strategy. Show all posts
Showing posts with label real time strategy. Show all posts

Age of Mythology Review

Age of Mythology
Average Reviews:

(More customer reviews)
I must say, I am thoroughly impressed with Age of Mythology. Though it's certainly not revolutionary to the RTS genre (it plays very similarly to Age of Empires I & II), it is an addictive game that's accessible to amateurs but still rewarding to those that master it. What really stands out about it though, is how polished it is.
Age of Mythology is all about the details. While Age of Empires I & II had very simlar looking units for their many "races", this game really gives the varying units a different look. There are only so many ways you can depict a 0.5 inch spearman on screen, but the developers have nevertheless defined each unit visually. It gets even more impressive with the plethora of colorful myth units. Who knew that a manticore and a chimera would look so very, very different?
Perhaps even more impressive is the fact that at least the Greeks actually speak their ancient language (though the single player mode understandably narrates the story in English). Take it from the classics major (I even verified the phrases I didn't know in my lexicon.....yeah....I'm a loser), Ensemble Studios did their homework. We're not talking Thucydides; the statements are really simple phrases basically translating to "that is my purpose" and "especially" and "yes". I have no idea how accurate the Egyptian or Norse game language is, but I have to imagine that they did their best to base them off their ancient languages.
On top of being polished, Age of Mythology is a lot of fun. For fans of the Age of Empires games, you'll be pleased to know you'll still be having a blast with powerful siege weapons and legions of infantry, archers and cavalry. The addition of myth and hero units and of course the wonderful "god powers" does wonders for the gameplay. The old and the new are boiled down into one familiar, intuitive interface.
My largest complaint about Age of Mythology is that the variety between the races. I was nurtured by Starcraft in the beginning of my RTS days, so I have long been accustomed to different "races" holding different advantages. Though there are certainly variety in the "races" strengths as well as units' abilities and look, they are pretty similar (i.e. Greeks have more types of archer units, Norse have the best melee fighters, Egyptians build stronger walls, but all races have archers, melee fighters and as walls). This does tend to force players to strategize more, but I would have liked to see more variety.
Overall, this is a really good game that is really detailed and just a hoot to play. If you're considering getting Age of Empires I or II, waste not your money and get this one instead.

Click Here to see more reviews about: Age of Mythology

Age of Mythology a game that transports players to a time when heroes did battle with monsters of legend and the gods intervened in the affairs of mortal men.Taking on the role of one of nine ancient civilizations players guide their people to greatness by commanding all aspects of their empire: gathering resources raising massive armies waging war against enemies establishing profitable trade routes building new settlements enhancing production or military might with improvements exploring new frontiers and advancing through four distinct ages.In their struggle for supremacy players can use mythological creatures like Minotaurs and Cyclopses to bolster their armies' strength. Players may also call upon the gods for assistance in flattening enemy towns with meteors or scattering opposing troops with lightning storms.All of this is brought to life using a revolutionary 3D engine originally developed by Ensemble Studios. The engine is capable of providing the most realistic beautiful and immersive world ever seen in a real-time strategy game.System Requirements:Mac OSX v 10.2.5 or higher 450 MHz G4 or faster processor 256 MB RAM 32 MB Video Card.Format: MAC 8.6-9.X (CLASSIC)X10.1 OR LATER Genre:ENTERTAINMENT UPC:828068103071 Manufacturer No:10307

Buy Now

Click here for more information about Age of Mythology

Read More...

Earth 2160 Review

Earth 2160
Average Reviews:

(More customer reviews)
I would describe this game as stable, oldschool coding in a world of advanced graphic games. It reminds me of a Sierra game in this respect. Some people had problems with it, but I've played the campaigns twice on two different comps with no bugs. There is a patch you get a link to by email when you register the game, but it is only to improve the functionality of the skirmish and online gameplay features, and doesn't affect the campaign in any way. I can't seem to win if I don't play on the difficulty setting Easy, however. I wanted to play a space game and this scratched the itch. There are four campaigns, each with about 8 missions, and some rather long movies between them to carry the plot along. The movies could've been better: it's not the graphics, but the sense that the voice scripts were not read in the same room by the readers, and cut/edited together to give a feel of synchronicity.
The gameplay is, well, hard. There are so many commands it takes a while to understand what to do to give that competitive edge. Every attempt is made by the game designers to alleviate some of this - fully customizable commands, etc; but the system defaults for keyboard/mouse control are as good as any... For example, it took me a long time to figure out how to attack with the Lunar Corporation "Ripper" ship. After playing it a while, though, it gets really fun. A Save Replay function stores a set portion of the game as a file so you can review your tactics later, or just watch how you annihilated the enemy. It is like Starcraft with a lot of additions, including customizable ships and a "hero" who can collect special tools to help them (armor and weapons). The campaign is like a cross between Aliens (the movie) and Stargate. I would say it's worth the $20 I paid for it, and I am satisfied.


Click Here to see more reviews about: Earth 2160



Buy Now

Click here for more information about Earth 2160

Read More...

Combat Mission II: Barbarossa to Berlin Review

Combat Mission II: Barbarossa to Berlin
Average Reviews:

(More customer reviews)
Unfortunately I am unable to play this game. My relatively new laptop has a graphics card that is incompatible with the in-game text of the game, and I have been unable to find a successful work around. This is no fault of Amazon, just a lesson learned when buying a 9yr-old game and trying to get it working on new equipment.

Click Here to see more reviews about: Combat Mission II: Barbarossa to Berlin



Buy Now

Click here for more information about Combat Mission II: Barbarossa to Berlin

Read More...

Codename Panzers: Commanders Edition (Jewel Case) Review

Codename Panzers: Commanders Edition (Jewel Case)
Average Reviews:

(More customer reviews)
Minimum
CPU/Processor: Pentium4/AMD 2.0GHz
Graphics Card: GeForce FX 6600/ATI Radeon 9700-class, 128MB
RAM: 512MB
Hard Drive: 6GB
Sound Card: 100% DirectX Compatible
Operating System: Windows 2000/XP/Vista
DirectX: 9.0c
Recommended
CPU/Processor: Pentium 4/Athlon XP 2.5GHz
Graphics Card: GeForce FX 6800/ATI Radeon X800, 256MB
RAM: 1024MB
Hard Drive: 6GB
Sound Card: 100% DirectX Compatible
Operating System: Windows 2000/XP/Vista
DirectX: 9.0c
Unfortunately I have yet to confirm if it is compatible with windows 7.
The game allows you to experience world war II through 3 different campaigns (Allies, Germans, or Soviets) that have 30 in depth missions. Unique prestige, unit purchase, and experience system ensures that no two battles are the same. Fight through the deserts of Africa, the Italian and Sicilian countryside, and battle in the treacherous mountains of Yugoslavia.
Cooperative and competitive multiplayer gameplay, with a unique mission mode to challenge your strategic and tactical prowess.
For players that want more, the game has a map editor where players can create their own missions, modify maps and terrain features.
Hopefully the added pictures will convey the gameplay.

Click Here to see more reviews about: Codename Panzers: Commanders Edition (Jewel Case)



Buy Now

Click here for more information about Codename Panzers: Commanders Edition (Jewel Case)

Read More...

Sins of a Solar Empire - Game of the Year Review

Sins of a Solar Empire - Game of the Year
Average Reviews:

(More customer reviews)
This is an EXCELLENT game that takes the galaxy civilization games a clear step further. Open-ended like a new science-fiction world and played as a seat-of-your-pants RTS game, this is a very intelligent hybrid that I greatly enjoyed.
In effect, SINS is a successful blend of the wonderful GALACTIC CIVILIZATIONS and HOMEWORLD series, with a sprinkling of TOTAL WAR for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.
This concept-blending is new, so expect a slow learning curve - it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified) it still has enough of turn-based features that need to be taken care of. The interface is simplified and informative at the same time, with info trees sliding out only when needed.
There are three different factions to choose from (financiers, technologists and psitecs) - yet, their differences focus mainly on research tree-branching and ship designs. What I did not like was that the ships of all three factions are effectively the same and their differences are only skin-deep. What I would have liked to find (and was disappointed to the point of withholding the 5th star for fun) was ship design and building! Remember how much fun was to design our own spaceships (from freighters to battleships) in GALACTIC CIVILIZATIONS II? Well, no such luck here. Let's hope they keep it in mind when the patch gets prepared.
Quick and constant exploration is not only encouraged by a necessity if one wants to survive - let alone win. Spaceships built within a solar system cannot travel beyond it, unless using "wormhole"-like singularities. This adds to realism but can stretch your finances to their breaking point - since only locally built ships can be used. Moreover, it makes really hard to locate the strategic points to either built defenses or focus an attack. The AI will constantly be bypassing your planning like the Maginot line - and leave you with such a French feeling...
The graphics (of all of backgrounds, planets and units) are very nicely done. I really liked the multiple afterburners tracing through space as a spaceship squadron was dopplering past my screen...And less-than-cutting-edge PC owners rejoice: even 4-5 years old systems can handle this game like a breeze!
What I truly appreciated was the realistic scale of things. Galaxies are much larger than star systems, which in turn are much larger than planets, which in turn are much larger than space stations...than spaceships and so on. How is this achieved? Excellent zooming!
SUPREME COMMANDER was the first game to introduce strategic zoom; however, SINS implements it much better and shows how it should had been done: from a galaxy to a single planet and to a single spaceship, zooming in or out firmly maintains the effectiveness of battle controls by grouping and simplifying the info-tiles as one zooms out. In SupCom, we had to chose between either discerning the units or moving ...info-tiles around the battlefield - not a bad first attempt, mind you. In SINS, one almost never looses perspective: ongoing battles, critical hotspots, or colony revolts are all easily identifiable in real-time.
On another note, SINS OF A SOLAR EMPIRE is a STARDOCK release which, yes, means their specialized installation utility. Nevertheless, this game hides no DRM or other intrusive security idiocy. Since trust and respect between a game publisher and its customers is a two-way street (and STARDOCK was willing to prove its friendship first), SINS deserves our support.
HIGHLY RECOMMENDED!

Click Here to see more reviews about: Sins of a Solar Empire - Game of the Year



Buy Now

Click here for more information about Sins of a Solar Empire - Game of the Year

Read More...

Blitzkrieg II (Jewel Case) Review

Blitzkrieg II (Jewel Case)
Average Reviews:

(More customer reviews)
Ok, I guess I get to be the counter point here. Before I get into how much I love this game, let me adress the other reviews.
One reviewer said he had problems running the game on a Vista equiped comp. Well surprise surprise! IMO, Vista isn't, never has been, and never will be a gamer friendly OS (not to mention it's so buggy, it was probably designed by an entomologist). The other reviewer stated that the game was to hard. "Unbeatable" was the term he used. Nothing could be further from the truth. To be fair, I never played the first Blitzkrieg so I can't adress the complaint he had with the control scheme changes.
I've been playing this game for about 3 months now and I love it. I have the XP (SP3) OS on my system and the game runs flawlessly. I have so far beaten the Russian campaign and am about half way through the American campaign. I'll tell you straight up; this game is TOUGH, but hardly unbeatable. Like many RTSs, most scenarios have a trick to them that, once you figure it out, victory is assured.
The level of detail here is awesome. Just about every AFV that fought in the great conflict is here and modeled beautifuly (there are a few notable omissions such as the French Char B and the Soviet KV1, but this is just niggling). Each vehicle is rated for armor on each of it's four sides as well as for gun caliber, velocity and amount of ammo caried (for both main gun and machine guns). Put a Sherman up against a Panther head to head, Sherman dies. Sherman catches the Panther from behind however, dead kitty.
As in many games of this type, infantry is pretty much useless in the open. Get them into buildings however and they become absolutely deadly to tanks. They're also handy for capturing enemy AT and AA guns. Nothing I love more than grabbing a couple of 88s and sending a bunch of Krupp shells right back where they came from.
Aircraft are handled kind of abstractly. You don't have any real control over them beyond telling them where on the map you want them to go. They then fly there, do what ever they do on their own, then leave. Bombers are great. Simply click on a given area of the map then sit back and watch them devastate everything in the area. Fighters are pretty much fire and forget weapons. Once called, they'll automaticaly fly around the map engaging any enemy planes they find. I was a bit disapointed with fighter duels however. Although many different fighter types are modeled, air battles almost always end up draws no matter what kind of planes each side is using. Either both sides annihilate each other or there will one aircraft left on each side which then fly away. Unrealistic to be sure. Ground attack aircraft are blast to use. These things just vaporize enemy tank columns and fortifications. In fact, in one Russian scenario, I used nothing but the ledgendary IL2 Sturmovik (finest GA aircraft of the war) to wipe out just about every German unit on the map! I then rolled my tanks into the objective village unopposed. Scenario over. Sweet.
Another cool feature of this game (which I understand wasn't in the first game), is the ability to assign individual officers to you're units (light tanks, line infantry, etc.). The more action the units commanded a given officer see, the more experience he gets. When he gets enough points, he gets promoted. This opens up special abilities for his units such as the ability to entrench quicker, more accurate firing, moving fire etc. This adds a cool RPG element to the game.
Each campaign in Blitzkrieg 2 is made up of a number of smaller scenarios and one "penultimate" scenario which must be beaten in order to advance the game. The smaller battles can be played in any order although the game will recomend the order in which they should be played. This is important as each battle opens up new reinforcement types that will probably be needed in the next battle, and will DEFINATELY be needed in the big one at the end. The key word here is reinforcements. These are basicaly like the "resources" you would gather in other RTS games. Each battle gives you a set number of reinforcements to win the fight with and they should be hoarded like gold. However many reinforcements you have left at the end of a scenario carry over to next. The idea here is to go into the final battle with as many reinforcements as possible. The more you have, the easier it will be to win.
Overall, this is one of the best games I've played in recent years. The only real complaint I have is that there's no playable campaigns for either the British or the Japanese.
If you like RTS games in general, like WW2 games in particular, and are not running Vista :p, I would whole heartedly recomend picking this up.
Blitzkrieg 2 will give you many hours of exciting and challenging gameplay for months to come!

Click Here to see more reviews about: Blitzkrieg II (Jewel Case)



Buy Now

Click here for more information about Blitzkrieg II (Jewel Case)

Read More...

Medieval II Total War Review

Medieval II Total War
Average Reviews:

(More customer reviews)
When I first got this installed and running on my middle-of-the-road system I was expecting it to be a chugging, slow mess. I was happily surprised to find that except for battles against larger cities or against thousands of foes, it runs just fine. I have yet to have a crash, something which in this day and age of "shove it out the door broken and patch it later" game releases is to be commended.
The graphics are beautiful but are not the amazing leap forward like occurred from Medieval 1 to Rome. Think of it more as putting an extra coat of shiny polish on your car. The effects of firing flaming arrows and the pageantry of heraldric colors on the knights and other troops are beautiful to watch. The little movies showing events like weddings and your assassins' antics are often genuinely hilarious (until you've seen them all 100 times). But all that is also just eye candy, there's very little NEW here that wasn't in Rome. Also, the medieval setting has now been done to death in this game's predecessor and other games in the last few years and I'm praying that the next title WON'T be a remake of the original Shogun but will move the series squarely into the gunpowder age, culminating with Napoleon. Enough with the primitive and medieval weapons and tactics.
The AI has been improved marginally, but I am still attacked for ridiculously random reasons no matter the difficulty level I play on. As England I had developed into one of the largest powers on the map and Portugal inexplicably attacked me without provocation despite our neutral relations (not "poor" or "abysmal", mind you) and trade rights. Needless to say they were immediately squashed, but why would they even bother? This is not intelligent AI, it's just annoying AI. Alliances seem to be equally meaningless when they are made with the human and are difficult to achieve unless the AI brings it to you. I have yet to ever form one when I initiate the offer even when it would be a massive advantage to the comp.
Battle AI is more clever at using its archers as harassment and has no hesitation in squashing yours if you leave them unguarded. When outnumbered it does tend to sit there passively as one other reviewer wrote. I have nearly obliterated an entire force with archers while they just sat there in the corner before the general turned tail and withdrew.
Overall, it's a small step forward and the Rome engine is certainly beautiful to watch in action. The Total War series still is unparalleled in strategic enjoyment on both levels but the next offering in the series needs to be groundbreaking in both time period and AI complexity.

Click Here to see more reviews about: Medieval II Total War



Buy Now

Click here for more information about Medieval II Total War

Read More...

Supreme Commander Review

Supreme Commander
Average Reviews:

(More customer reviews)
When I first bought this game I wasn't sure about it, the game seemed much to complex for it's own good and everything just went slow because I didn't get it. Despite this I stuck with it, watched the tutorials and other players replays and learned all the games great tools that help you manage the game and wow the game got a billion times more fun and faster.
I have a relatively old computer, going on 2 years and after hearing what a system hog people were saying this game was I was pleasantly surprised to see it runs smooth even with tons of units on the screen yes I have to run the settings on low, but another great thing about this game is it's support the games only been out a couple of weeks an there are already 2 great patches that solve a great deal of issues people were having. In the latest patch they even seemed to have made the game look much better on the lowest settings. One example of the great attitude the developers have is that they took the safedisk protection out in the latest patch, because many people were having problems with it.
The game also has some fantastic unit AI, some of the best I've ever seen, yes they can get a bit confused if you give them outrageous tasks, like say trying to send 1000 units at once through a very tight choke point, but if you use the games fantastic order queue system that lets you give any unit extremely complex routes then everything will be dandy.
The best thing about Supreme Commander is the sheer depth of the game, his isn't your grandpa's CnC game were all you had to do is mindlessly throw tanks at your opponent, oh no you need to mix a great variety of units and structures for defense and offense to be successful over land air and sea.
The online client is better then battle.net! The online setup, an ELO chess based ranking system, team rankings, clan rankings, built in clan support, insane statistics that go as far to tell you how many of what unit types you have built, had destroyed, destroyed, your success with what. The numbers it collects are just insane! Add the replay vault, at the end of every game it asks you if you want to upload the video to the replay vault, a system that allows you to quickly look up popular replays and such, you can even right click on somebody's name and look at all their replays in a blink of an eye. You can even customize the coloring of ever aspect of the GPGNET client. The online system of this game surpasses even Warcraft 3's maybe not in look, but in content by miles.
I haven't played the single player so I can't comment on that, but just on the multiplayer alone, if you're a fan of the RTS genre this is a game you MUST buy.

Click Here to see more reviews about: Supreme Commander



Buy Now

Click here for more information about Supreme Commander

Read More...

Nexus: The Jupiter Incident Review

Nexus: The Jupiter Incident
Average Reviews:

(More customer reviews)
Nexus:TJI combines the very best aspects of role playing, RTS, and strategy gaming into a uniquely wonderful gaming experience.
Probably the best way to describe Nexus:TJI is 'Babylon 5' meets computer gaming. A mix of Homeworld and Star Fleet Command is another apt analogy. You command anywhere from a single vessel to a sizable fleet in an amazing amalgamation of RTS and tactical gaming. The gameplay, cinematics, and world are similar to the look and feel of `Babylon 5' including the Newtonian-based space combat. Yet it also combines the best aspects of space combat in `Battlestar Galactica' (the new series), `Star Wars', and `Star Trek'. Anyone with an interest in space combat will be very pleased with this game.
The graphics in the game are outstanding. The ship models are very well done but the 'space terrain' you fight in is even better. Asteroids, planets, sun flares and more are marvelously rendered with great lighting and shading. Sound is also well done. The story is solid and interesting and offers more depth if you care to read the diary entries and character bios. Voice acting throughout ranges from good to excellent.
Gameplay starts with bits of the story and a mission briefing. You are then left at the Starmap to outfit your ships, check on crew, read diary entries (more story plot), and generally get yourself ready for action. As an indicator of the overall quality of the game this section is almost a great game in its own right. The Starmap lets you literally explore the Universe like an astronomer. You can browse around solar systems and look at planets and moons. The game begins in our own solar system so you'll have some familiar surroundings from which to start.
Once you leave the Starmap and start your mission the main game begins. The game plays out in real-time but you can pause the game to give orders at any moment. What is so unique is that the game blends three levels of detail into an amazing and seamless whole. At the highest level it is similar to a regular RTS game (without the resource gathering) where you can just command your units as you would in Homeworld. But there is also another deeper level where you can exert direct control of certain units and do things such as launch fighters, assign specific target points, dictate posture, etc. Yet there is a third level to the game where you can dig one step deeper and take very detailed control of certain units and assign energy distribution, repair systems, control detailed movement orders, and much more. Best of all is that you can play the game successfully at the level YOU enjoy most. On occasion you'll need to dig down (or with the larger battles back up) but mostly you can play at the level of detail and control you enjoy. These multiple levels really set the game apart from previous space combat games. You are not stuck at one level but can move up and down in detail as appropriate.
All of the various ship types (fighters, capital ships, alien ships) and actions (boarding actions, energy management, and more) you would expect (and want) in this type of game are present. The ability to pause the real-time action makes Nexus:TJI a great tactical combat game that rewards sound tactics and understanding of your units' strengths and weaknesses and not just an exercise in how fast you can click. The AI is quite good and certainly doesn't do anything overtly foolish. The game's first couple of missions ease you into play and provide tutorial tips along the way. This is almost enough to play the game but you'll be best served spending some time with the well done manual as you it details some wonderful features not discussed in the in-game tips.
The game interface is a study in elegance and efficiency. Most of it is immediately intuitive and the rest easily digested after a read through the manual. There is an incredible amount of information displayed in a clean, useful fashion that greatly adds to the enjoyment and atmosphere of the game. You can easily command your ships, see ship status, and information on enemy ships. Many of your actions can be assigned directly with the interface without the need to hunt around for particular ships in the 3D display.
So far the game has been very stable and runs just fine at high resolution with full effects.
If all of that wasn't enough Nexus: The Jupiter Incident also includes Mod Tools that lets you create not only new missions but whole new ships and solar systems! I have little doubt we will see many player-created missions available on the Web. This feature gives Nexus:TJI incredible play life. Considering the quality and depth of play I suspect we will see some of the best experiences come from Mod created missions. With luck the designers will produce not only expansions but mission and/or world packs as well.
If you have any interest in sci-fi combat games or the space action in movies/series such as `Babylon 5,' `Battlestar Galactica,' `Star Wars,' or `Star Trek' you simply can't miss this game!

Click Here to see more reviews about: Nexus: The Jupiter Incident

At the dawn of the 22nd century the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident". You are Marcus Cromwell, a young but already famous captain. With your legendary spaceship Stiletto you find yourself in the middle of the conflict. Nexus - The Jupiter Incident is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.6 different alien species with race-specific tactics and 30 alien spaceships More than 50 unique characters and 90 different weapons and devices More than 50 capital ship types and 10 small ship types More than 350 planets, moons etc. in 10 solar systems Flexible star map system -animated map objects, light flares, etc. Zoom in on every planet, moon, comet, asteroid field, etc. in a fully 3D environment Planet movement based on real physicsMultiplayer Features - Internet and LAN Playable alien races with unique abilities Diverse missions Built-in voice-com support In-game browser through HD Interactive's authentication server

Buy Now

Click here for more information about Nexus: The Jupiter Incident

Read More...

MechCommander 2 (Jewel Case) Review

MechCommander 2 (Jewel Case)
Average Reviews:

(More customer reviews)
I've grown up with Mechwarrior 2 and found out you don't have to stay in the cockpit. You have an aerial view which gives a great look of the battlefield and what's behind the enemy base (as far as turrets, building, walls, etc. not vehicles and mechs, you can only see those if you get close enough to fight them). It has great zoom and rotate controls. What I liked most about the game is that if you play a level many times you can always find a different way to beat it as in one time you beat a level using brute force of Assault class mechs and the next time you can beat a level using Light mechs with jump jets and Guardian Ecm suites so they can go anywhere and are invisible. Two ways to beat one level, stealth or strength, you choose. One thing I didn't like was the mission editor, it was too complicated.One of the best parts is the pilots talk to you and you can change the color of you mechs and vehicles. Another cool thing is the mechs' weapon systems are customizable as well as their armor.

Click Here to see more reviews about: MechCommander 2 (Jewel Case)



Buy Now

Click here for more information about MechCommander 2 (Jewel Case)

Read More...

Codename: Panzers Commander's Edition Review

Codename: Panzers Commander's Edition
Average Reviews:

(More customer reviews)
As of the writing of this review the only featured online merchant for Amazon is Target Online selling this for $19.99 plus s/h.
You can pick this game up in any Target store on their bargain shelf for $9.99.
The fact that some other retailer on here is selling it for $59.99 + s/h is just disgusting.
While there is MP for this game, the nuts and bolts are in the SP campains. While there is not a steep learing curve, the game does require attention to objectives and force selection.
Throwing a rifle platoon at a T-34 never really works but then again overpaying for a game doesn't either.

Click Here to see more reviews about: Codename: Panzers Commander's Edition



Buy Now

Click here for more information about Codename: Panzers Commander's Edition

Read More...

Take Command 2nd Manassas Review

Take Command 2nd Manassas
Average Reviews:

(More customer reviews)
In the interest of full disclosure I want to mention that I was an uncompensated playtester for this game. I've been a Civil War buff for almost all of my 27 years and I've been playing Civil War computer and board games since the age of 6. I can honestly say that this is the best Civil War game for computer that I've ever played. The first time I played MMG's first game, Bull Run Take Command 1861, I knew I was hooked. The game truly makes it feel like you are there. Your heart pounds as the enemy line dissappears behind a ridge and then reappears minutes later...and much closer! The explosions around and over your troops as they take artillery fire indicate that this isn't going to be an easy fight. The game is also extremely moddable. Do a web search on Take Command or Mad Minute Games and you'll find numerous fan sites (including mine) that offer new scenarios, new graphics, new sounds, new OOBs, etc. Honest Abe is correct when he/she says that there is no multiplayer. However, the game is great even without multiplayer. Open Play offers unlimited gaming and you'll never have the same experience twice. If you don't believe me or the other reviewers who gave this game a positive ranking, feel free to try the free demo, available at many places. If you are a Civil War buff and you play computer games, you will absolutely love this one.

Click Here to see more reviews about: Take Command 2nd Manassas



Buy Now

Click here for more information about Take Command 2nd Manassas

Read More...

Hearts of Iron 2: Doomsday Expansion Pack Review

Hearts of Iron 2: Doomsday Expansion Pack
Average Reviews:

(More customer reviews)
I'm a huge fan of Paradox Interactive. These guys make the perfect games for history geeks like me. Gloriously complex, very playable, with the smack of verisimilitude. Hours of pleasure..
I started war-gaming twenty-five years ago, when I was just a kid in grade school- the Old Avalon Hill era. Hexagon boards, dice, fat rulebooks and hundreds of cardboard unit chits. And far too few fellow geeks to play with. A.H. put out a strategic level European/Mediterranean theatre game called Third Reich. I loved that game. I played WWII out with my little brother, or by playing all factions myself, hundreds of times. Ah, the good old days..
But wait, no. The sepia tones fade to a harsh, merciless grey. I've played HoI2, and this new hyper charged "Doomsday" revision of that glorious game. And there is no comparison. This is Third Reich beatified and transfigured. To heck with the old days.
With HoI2 you can begin campaign play in 1936, 1938, 1939, 1941, or 1944. The diplomatic and military situation being as it was historically at each date. You can play any country in the world - any major power (Germany, U.K., U.S.A., U.S.S.R., France, Italy, Japan) or a lesser power such as Australia, S. Africa, Canada, Brazil, Turkey or Spain, etc. Or you can even play a minor country like Bhutan or Costa Rica - even though they have very little economic, scientific, diplomatic, political, or as a result, military power. Still, if you want to attempt world conquest with say Nicaragua, Switzerland, Tibet or Siam, you are free to.
There are also minor scenarios where you can play out Barbarossa, the Invasion of Poland, Japan in China, the Spanish Civil War, a hypothetical war between Argentina & Brazil, the Battle of the Coral Sea, the Ardennes offensive (Battle of the Bulge).. you get the idea. I'm solely a 1936 campaign game man, myself, though, so I can't speak to the quality of the scenarios.
In the original HoI2 campaigns all end in 1947. Which often cuts the game short while things are still very interesting (Hitler played a very stupid HoI2 game- I mean, taking on the U.S.S.R. and U.S.A. simultaneously? While the U.K. is still kicking? Don't you be so stupid. Things could've gone on so much longer.. 988 years longer, vielleicht?) So 1947 is too early an end date.
This new Doomsday expansion corrects that. The new end date is 1953 (the year of Stalin's death.) And a new "Doomsday" scenario is added, beginning in 1945 with Germany defeated. Europe is divided between the Comitern and Allies, and they're at war. Dr. Strangeglove is in the house, ya'll. Yeeehaw!
Armageddon aside, the glory of HoI2 Doomsday is that you can start in 1936, and play through 1953, and absolutely anything can happen. Early Cold War, or Axis world domination, whatever. I mean, you can do all sorts of interesting things (especially if you use the F12 cheatcode "freedom" to change the political conditions of your country more quickly than would otherwise be allowed - Germany can be made communist, the U.S. fascist or communist, the U.S.S.R. a democracy - and all international alliances and national leaders will change..)
The economic and technological aspects of this game are very good- the tech tree is pretty complex, and every country- even the little ones - has a bevy of historic industrial firms and technicians (e.g., Germany has I.G. Farben, Krupp, Siemens, Junkers, Porsche, Rheinmetal, Mauser and individuals such as Guderian, Udet, Goering, Von Braun, Heisenburg, Von Manstein, Raeder, etc. the U.S. has Ford, Raytheon, Oppenheimer, McDonnell Douglas, Nimitz, etc.) who are assigned different tech/doctrinal projects. You can choose to pursue certain lines of technology, and military doctrine and ignore others, try to research them earlier than they were historically, etc.
Economically, each country has an factory industrial base which determines how many units you can produce or support, and which must be fed resources. Resources are obtained by controlling their geographic sources, or through trade with countries who have surplus resources.
Militarily, this is a division level game. The units are assigned historical names and designations (1st Panzer Division, 101st Airborne, K.M.S. Bismarck, U.S.S. Lexington, etc.) You organize them into corps and armies, and fleets. Every unit has a historical commander whom you can reassign and promote, with his own unique skills (Patton, Rommel, Monty, Yamamoto- the whole gang's here.)
Politically and diplomatically you can pick your governmental cabinet. If you dislike your head of state, you can gradually over time manipulate the political & economic climate of your society so that he is replaced. (or you can use the cheat code I mentioned to do it instantaneously.) The U.S., for example, has its historic elections, and F.D.R. can be defeated.. how about a Landon or Wilkie administration?
The axes of your political and economic culture that you can manipulate over time are these: Right/Left, Democratic/Authoritarian, Open/Closed Society, Free Market/Centrally Planned Economy, Standing/Drafted Army, Hawk/Dove, Interventionist/Isolationist. All choices here effect your game play.
One other major change in Doomsday from the original is that they've added an espionage tab to your menu.. you send spies to check out your enemies and neighbors, and get partial and less than fully accurate information instead of HoI2's omniscient all army/navy/air force comparison charts. More realistic, methinks. You also get an idea of what they are researching, which is a nice improvement. Your spies can attempt other missions (assassinate leaders, sabotage projects, foment partisan revolt, etc.) Overall, an improvement, I think.
The A1 is solid, and will usually throw up a challenge. The program is pretty stable, and Paradox is very good about patches and support. Check out Paradox's web forum [..]
In sum: the game is a excellent one. If you play a major power, and stick to the historical script, the war will quite often fall out more or less as things actually did. But what's the fun of that? You could, instead, say, skip Pearl Harbor and take and send the Japanese Imperial Army into Russia instead of China. Or, you could play the U.S. and realize her manifest destiny by conquering all the Americas.. Or you could truly challenge yourself and attempt wide conquest with a middling power such as Turkey, Spain, Nationalist China, Brazil, or Canada.. or try to prosper with even a much smaller power such as Ireland, or a Latin American country like Guatemala. Be creative.
Five plus stars. Buy this game if it sounds at all interesting to you.

Click Here to see more reviews about: Hearts of Iron 2: Doomsday Expansion Pack

Hearts of Iron II: Doomsday is an intriguing real-time strategy game for the PC that begs some interesting "what if" questions related to World War II. Hearts of Iron II: Doomsday includes all the campaigns from the original Hearts of Iron II that take place in 1936, 1939, 1941, and 1944, as well as a new mission that continues the battle in 1953. The world of Hearts of Iron II: Doomsday is both familiar and strange, with events that often come to drastically different conclusions than they did historically.This version of Hearts of Iron II also includes updates and expansions requested by gamers, with technology, units, and abilities being added for each side to make for a balanced gameplay. What is also intriguing is the ability to resolve the entire conflict through diplomatic means rather than by force -- a trait that sets this game apart from most WWII strategy games. Players can trade weapons and secrets with allies to strengthen themselves as well as their alliances.
This game is reminiscent of the classic WWII board game, Axis and Allies, but has the additional advantages of the computer platform -- more complexity, and real-time gameplay -- that keeps the action non-stop. One particularly unique aspect of Hearts of Iron II: Doomsday is your ability to play from more than just the traditional "big boys", such as the US, UK, Russia, Italy, Japan and Germany; in fact, you can play as any one of 175 countries. You also have the option of which year to start and what specific missions to try, which is especially important as the only way out, other than by winning, is by surrendering.It's also important to choose which technological path to take, rather than simply assigning certain strengths based on your choice of side or nation. Technology is broken down into different categories, such as Air Doctrine, Land Doctrine, Armor and Naval units, as well as the classic and sometimes all-important Secret Weapon programs. In order to make technological progress, you'll need to assign teams to work on specific projects, many of them based on real historical programs. Each team has different sets of skills that allow them to work on different projects, while each project focuses on a different field. The expanded technological tree in Hearts of Iron II: Doomsday even allows you to develop nuclear weapons. Another important factor in this game is diplomacy, in which your choice of allies can say as much about you as who your foes are. The all new diplomatic options and intelligence system lets you steal and sabotage equipment, control mass media, start riots, and even assassinate ministers and leaders.

Buy Now

Click here for more information about Hearts of Iron 2: Doomsday Expansion Pack

Read More...

Command and Conquer Generals Review

Command and Conquer Generals
Average Reviews:

(More customer reviews)
C&C Generals is definitely one of the best RTS games there ever has been. And with the low price for the game and the expansion, this is a great deal.
Generals was a very solid game. A good challenge with excellent graphics and gameplay. the only problem I had was the difficulty settings. If you play this on easy, it was too easy. It you played it on hard, it was extremely hard. Other than that, the only other thing would be that I wouldn't reccommed this game if your computer is below the following: P3 1000mhz, 256 ram, 64meg video card. It was quite laggy, but playable. I upgraded to a P4 2.8mhz, 256ram, 128meg video card and this game played great on the highest settings.
You also get the expansion pack Zero Hour which I believe is the second best expansion pack ever (behind only Warcraft 3).
You get 15 more missions that are pretty challenging with more units, maps, and just plain fun.
There is also something called the Generals challenge which allows you to choose 1 of 9 different generals and you play against the other generals in 7 different battles (they mix them up depending on which general you choose). And this is quite challenging (again, don't play this on easy as it is too easy) and very fun. You can also use these generals for games vs the computer opponents or for on-line/LAN play. The generals give you more units and buildings. this expansion pack is what really makes this game rock. Alot of replay value here.
If you haven't gotten any of the C&C Generals games yet, here is your chance to get the whole thing at a great price and enjoy a great game.

Click Here to see more reviews about: Command and Conquer Generals



Buy Now

Click here for more information about Command and Conquer Generals

Read More...

Command & Conquer 4 Review

Command and Conquer 4
Average Reviews:

(More customer reviews)
It is always sad when a great historic game franchise comes to the end of its road. But it is depressingly sad to watch it do so in this condition.
KANE IN DISNEYLAND?
The graphics are laughable. True, EA has been steering the C&C franchise towards the ...cartoon direction ever since the RED ALERT 3 installment. But the RED ALERT series had always been more playful. Even so, what was barely palatable for a RED ALERT game is outright insulting for a TIBERIUM one.
If his tanks could still run-over infantry units, have no doubt, he would hunt down whoever did this to him.
Because, you cannot mock Kane and avoid having your lungs infused with Tiberium fumes!
MORE UNITS? PLEASE WAIT BEHIND THE YELLOW LINE. FOREVER.
One of the most annoying features of the new C&C4 is the units cap. You cannot produce more units above a (very low) number. Upgrading your tech-tree with such a unit cap in place means you have to kill and replace most of your units - and make painful decisions as some units are more equal than others. It feels like having to deal with a (small) Diablo-like inventory: whatever does not fit within the grid must be left behind to rot.
And to add insult to injury, extra units are bestowed with a dropper. A tiny one.
This cap reeks of one thing: an attempt to turn this series into a Massively Multiplayer Online Game (fewer units means less lag). And no one seems to care that this took away one of the most fun tactics in a C&C game: tank rushing.
SORRY, ALL OF OUR TIBERIUM-HARVESTERS HAVE BEEN RECALLED. WOULD YOU CARE FOR A SENSIBLE COMPACT?
A COMMAND & CONQUER game without harvesting? It could be an RTS game of any name (and there have been baseless RTS games before), why did it have to be a C&C game? Because, once again, EA proves to have no respect for this beautiful art-form. If it means exploiting a classic title in its swan song to sell a few more units, so be it.
Moreover, game publishers seem to have an ever declining expectation of their targeted customer IQ. Hence the ever simplified games released. So, yes, this feels like C&C-for-Dummies.
BATTLEFIELD CONTROLS OFFLINE? YOU'RE SCREWED COMMANDER!
Yes, this must be the most inconvenient DRM scheme ever.
If you hate STEAM for requiring endless updates, this is worse.
If you hate games that require online activation because they never actually become yours, yes, this is worse.
And if you hate games that come with Limited Activations and become worthless the moment you pop the box, well yes, this is worse.
This inconceivable scheme demands for the owner of this game to always be online to verify that the copy he payed for is legitimate. That's right, not just activation, ALWAYS ONLINE. Yes, even for a single player game.
Will it deter piracy? No, pirates will be playing the game without all those DRM hassles. Legitimate gamers are left complaining - and, once more, EA will turn a deaf ear.All in all, C&C4 will not appeal neither to old friends of the series nor younger gamers. And (for as long as it will keep working), it will have you jumping through hoops for the privilege of having ...bought it. And I thought it was the other way around.
This Tiberium field has been depleted long ago.
Move along Commanders.

Click Here to see more reviews about: Command & Conquer 4

Story In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind. Now, after 15 years, the network is nearly complete. Tiberium is under strict control and the revitalized Earth is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. Kane. GDI. Nod. Tiberium. How will it end? These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4: Tiberian Twilight. Gameplay Command & Conquer is a real-time strategy gaming franchise,and Command & Conquer 4: Tiberian Twilight is no exception.Players assume color-coated versions of the GDI or Nod factions and uncoversegments of the map, where they must manage Tiberium and other resourcesin their possession or that they they mine or commandeer in the field.Other factions occur in the game, but are not playable, and differentsingle player campaigns are available to players depending on which ofthe two factions are chosen. The energy that Tiberium crystals possessis used in the manufacture and upgrading of mining and combat units, weaponsand support infrastructure in preparation for impending conflicts withother players on the same map that are doing the same. Each faction hasits own distinct unit types, both land and air based, which although unique,are overall more or less balanced against those of opposing faction. Inaddition, certain units can be captured on the battlefield and used tosupplement your arsenal. The overarching task though is to combine theright number and type of units with the right battlefield strategy forthe conflict and terrain at hand. Historically, C&C matches have been won by completely eliminating all enemy units that stand against you. Although there is certainly plenty of this within Tiberian Twilight, the game also is different in that players need not eliminate all enemy units, instead capturing control nodes throughout the game and holding them for a minimum amount of time. Doing so leads to earning enough points to win the match. Tiberian Twilight also differs from earlier games in the series with the addition of certain RPG game elements. Players overall orientation within their chosen faction is class based, with units falling generally in offensive, defensive or support classes depending on your play style. These units can be upgraded with experience points, which are gained through success against enemy units, with more advanced enemy units earning the conquering player more points, and thus potential unit upgrade opportunity. 5-on-5 Online Multiplayer Command & Conquer 4: Tiberian Twilight allows PC gamers to team up and battle like never before. Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs. 5 objective-based battles. Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. In addition, an all-new party system lets you move with your party of friends from one online battle to the next. Key Game Features
The Epic Conclusion to the Tiberium Saga - Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
Persistent Player Progression - The more enemy units you destroy, the more experience points you earn to progress your player profile. Level up to unlock new units, powers, and upgrades to make your army more powerful.
Always on the Move - For the first time ever in the C&C series, a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose.
Choose Your Class - Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice. Offensive, Defensive, or Support classes-which will you pick?
Online Multiplayer Support – Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.


Buy Now

Click here for more information about Command & Conquer 4

Read More...

Warhammer 40,000: Dawn of War II - Chaos Rising Review

Warhammer 40,000: Dawn of War II - Chaos Rising
Average Reviews:

(More customer reviews)
One caveat first. This is a Windows Live/Steam game, so if you have objections to either of those things then stear clear. That said, I'm going to provide a brief review of the game with scoring not weighted by those factors.
I have a fairly uncommon perspective on this game, I imagine, which is that I played it before I played the original (which I just completed last night), so I can rate it both as a stand alone experience untainted by preconceptions, and as a continuation of the original.
As a stand alone experience I found the game to be quite addictive and fun. The first level is designed as something of a tutorial to the game's basic mechanics. You're introduced to various ideas like explosives, the cover system, bunkers, the strengths and weaknesses of the different squad types, etc. Not having read the manual I found myself scratching my head at a few things but if you click the little quick tip icons on the left side of the screen and pay attention you can figure out most of the game's major mechanics fairly quickly. I was able to beat the first level of the game at the medium difficulty setting on my first try. Don't forget to use the "x" button frequently to retreat your squads that have lost members. This way you can replenish them to full strength and bring them back into the fray without any of your squad leaders requiring revival. This works especially well during boss battles. Since the bosses don't heal you can chip away at them and win by sheer persistence. Once you learn the mechanics you are fairly quickly thrust into the thick of things and the game ceases to coddle you.
Your squads carry through from one mission to the next, gaining levels and experience much like an RPG. You can and will upgrade their equipment multiple times. Though individual members of each squad can die (and easily be replaced at any control point), the squad leaders persist and stay with you for the whole game. You'll have to play through a few missions before you find Captain Thule, or unlock your Terminator armor, though.
You lose stars on your mission rating for each squad leader that becomes incapacitated during the mission (whether you revive them during that mission or not). I find this mechanic works well. You can plow through most missions by attrition, even if you have to revive your squad leaders multiple times, but to earn the highest rating (and the most experience), you'll need to be smarter and more methodical. It can be quite a challenge to get a 5 star rating in all three categories (number of enemies killed, squads that didn't become incapacitated, and speed with which you complete the mission).
There are a few changes to the game as compared to its predecessor, but nothing major (with the exception of the corruption system). Mostly, you just don't have to worry about defending your foundries and such any more. You'll probably also appreciate the new abilities you can unlock. Some of them are truly amazing such as converting signum use to energy. Talk about blasting the enemy to smithereens! Good stuff. I particularly enjoyed the section of the game where you get to explore an ancient space hulk. I had flashbacks to the board game. Also, at a certain point you unlock a new unit type, the Terminator Librarian. This guy is extremely versatile and effective if specced out right. Controllable mini "black holes"? Yes, please. The game includes an additional enemy type, chaos marines, which are pretty evil and fun to blow up. I'm sure there's some change to the tactics required to defeat them, but I found that they died pretty "hand"ily to Davian Thule's massive Dreadnought claws. Long live Captain Thule! Additionally, there's a corruption system whereby you can let your team become more and more evil, thus unlocking the ability to use special "corrupted" weapons and armor, which are fairly univerally better than the uncorrupted stuff. I didn't try it this way yet, so I don't know exactly how it would change the story, but intend to do this on my 2nd play through.In summary, if you liked the original, you'll like this. I can't imagine why you wouldn't. If you haven't played any DoW II but you like tactical style RTS games with no base building (much like World in Conflict) then you should definitely give this one a try.

Click Here to see more reviews about: Warhammer 40,000: Dawn of War II - Chaos Rising

Story Your Blood Raven Space Marines have saved the sector, but can they save themselves? In Warhammer 40000: Dawn of War II: Chaos Rising, the sequel to the acclaimed Dawn of War II RTS franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face. Here you must take command of the Blood Ravens and defend the sector against the forces of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens. New Missions, Units, Multiplayer Race and Corruption Mechanic Dawn of War II struck a new chord in the RTS genre with its focuson specific unit based strategy with limited reinforcement options andlimited RPG elements, as opposed to the generally repetitive RTS tacticof resource gathering-base building-and swarming maneuvers. The ChaosRising expansion to the franchise follows suit with 15 new singleplayer missions centered on the players' strategic choice of units; uppingthe ante further by including new units for each of the returning in-gameraces and even introducing a new race, the traitorous Chaos Space Marines,who are a playable faction in online multiplayer action. In addition,players must navigate a new corruption mechanic built into in single playercampaign, which consists of access to new and dangerous destructive powers.Designed to allow for variation in completing mission objectives, thesepowers also carry the possibility of drawing units closer to the influenceof Chaos, which affects both the mission possibilities as the game progressesand the overall outcome of the game. Key Game Features
New Single Player Missions – Continue your fight against the enemies of the Emperor and use your squads' wargear, abilities, and experience to battle Chaos in 15 new missions.
New Environment and Multiplayer Maps – New ice planet graphics set increases visual diversity and adds 7 new multiplayer maps. Six-player multiplayer support available online.
Aspire to Glory – Build your existing squads up to level 30 and unlock even more devastating abilities.
Chaos Corruption Mechanic – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos.
New Multiplayer Faction – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners.
New Units – New units for the Space Marines, Ork, Eldar, and Tyranid armies.
2 New Last Stand Heroes – Face off against the relentless hordeas either the Chaos Sorcerer or Tyranid Hive Tyrant.

System Requirements

Buy Now

Click here for more information about Warhammer 40,000: Dawn of War II - Chaos Rising

Read More...

Age of Empires III Review

Age of Empires III
Average Reviews:

(More customer reviews)
When I sat down with Age of Empires 3 I was hoping for a little more - something new and refreshingly different (ala the Lord of the Rings RTS for example). There is a new feature, the Home City. The rest of Age of Empires 3 is the same as the previous games at heart, with some new makeup and some new units. Don't get me wrong, this new Age of Empires installment is fun and just as addictive as its predecessors, but also feels tired at the same time. If you still enjoy the previous Age of Empires games, you will likely enjoy this one equally.
It has been some time since I played the previous Age of Empires 2 but I remembered a simple, relatively clean interface. In Age of Empires 3 I was a little taken aback by the clutter of information, and juggling Home City shipments (and Deck Building) with what was happening on screen requires a lot of micro-management.
This new installment has some great civilizations and in this regard, the units are new and refreshing. In an Age of exploration and the shift from archeic weapons to gunpowder, you have a variety of new units, and a few units that are unique to each civilization to help set them apart. In addition each civilization has its own unique advantages (and disadvantages) that set it apart from the rest. This is primarily done via a new feature: the Home City and the shipments you are allowed to send from it. I liked the idea of the Home City, but wasn't overly impressed with some aspects of its implementation.
The new units are fun and consist of both modern (for the period) and archeic units giving you some flexibility in what you want to field - however don't expect their power to be equal. The cannon physics are really well done, you can track cannon balls throughout their flight and watch the havoc they bestow upon enemy buildings (which now fall apart in peices instead of as a whole) or the holes they punch in rows of infantry. The charachter animations on most units are really well done, and occasionally you will see them adjust their weapons for long range of short range combat (they throw burning items at enemy buildings instead of firing their highly ineffective muskets). I beleive that musketeers can also fix bayonets to make them more effective at close range, although I didn't notice a signifigant difference, mine continued to fire their muskets regardless of the range of the enemy.
There is another new feature in Age of Empires 3 in the form of an Explorer. He is a powerful unit you can use to explore the map (although any unit can still do his job). The Explorer can take damage, and fall in battle, but doesn't die. He can be rescued and revived. The Explorer has the special ability to deal with treasure guardians in one shot, but a hardy group of soldiers can also take down the treasure guardians without too much difficulty. The Explorer can retreive treasure found on the map and can also build Trading Posts (settlers can build them as well) - this is how you interact with the Native Americans. Building a Trading Post near a Native American outpost forges an alliance with them and you are then allowed to train Native American warriors which are useful because they don't count against your population limit - but they do have a population limit of their own (15 seems to be the norm). In a bizarre twist, the Native Americans are not hostile to these new invaders unless they are allied with one of your enemy players - intersting.
In summation, I did enjoy trying out Age of Empires 3. My initial impression was that the civilizations and corrosponding diversity in units and Home City shipments helped add some variety to the Age of Empires format, but also meant more added juggling. Even with the new ability to zoom in and out a little, I still found it difficult at times to juggle my units. In combat, my nicely organized ranks merged into one wave of units that were impossible to divide up and thus made tactics difficult. You can assign numbers (via Ctl+#) to a group of units to help this, but I didn't find anyway to assign formations to the units (you could do this in Age of Empires 2). When left idle long enough - seeemed to take a long time - my units did auto-arrange themselves into formation, but didn't maintain that formation during attacks. I wish they would have borrowed a little from another RTS game that allows you to train units in groups that are then treated as one unit. This would have made Cavalry and Infantry units that much easier to manage, especially in large numbers. In addition, in that same RTS game you can assign different unit types to merge together and form a new formation of units that is again treated as one unit. This greatly simplifies training units and then moving them about the map and maintaining formations for attacks.
I do look forward to spending a lot more time with Age of Empires 3 as I'm sure there is a lot that I haven't noted in my initial observations. I think the game is true to its heritage and I think that Age of Empires fans will flock to this new installment. However, I don't think that Age of Empires 3 delivers enough new variety in either design or implementation to steal away the fans of other RTS games that are working to reinvent and revitalize the genre.

Click Here to see more reviews about: Age of Empires III

Strategy Game - 1 User - Complete Product - Standard - English - PC

Buy Now

Click here for more information about Age of Empires III

Read More...