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Age of Empires Online Review

Age of Empires Online
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The current release of `Age of Empires Online' (AOE Online) is a distant shadow of a once stellar gaming platform. That being said, here's to the hope that future patch releases will implement many of the items which should have been in the 2011 game at its original August release. A brief history of the AOE franchise up to and including the new AOE Online release follows:
The 'Age Of' History [AOE]:
Original Developer: Ensemble Studios [ES] with AOE I originally released in 1997The original game components of both the AOE I and AOE II series (both 2D games) were based upon Real Time Strategy (RTS) game play for both individual and team play with games ranging from 1v1 players to 4v4 players. Multiple player games could be played with teams (i.e. friends) or random players with a variety of settings from which to choose. At the release of AOE I, Ensemble Studios hoped that it could eventually cover a significant expanse of human history through four equally broad releases (including expansion packs) generally to be titled AOE I, II, III, and IV.
The first two "Age Of" releases (AOE I & AOE II) were considered by many as the pinnacle of Real Time Strategy though some would include the original StarCraft in this list. Other titles of note during the 1990's and early 2000's included the original `Westwood Studios `Red Alert' Command & Conquer platform as well as the original `Blizzard Entertainment' World of WarCraft RTS titles (not the same game as the current `WOW' massive multi-player on-line game of today).
In May 2001, Ensemble Studios was purchased by Microsoft; one of many gaming industry roll-ups. After the successful release of AOE I and AOE II, Microsoft/Ensemble Studios took the AOE franchise in a different direction by serving as the developer of a November 2001 Star Wars title (Galactic Battlegrounds-basically AOE II with different skins) and then as developer of their October 2002 `Age of Myths' title. Age of Myths represented a departure; a gambit from the AOE series. Basically since the `Age of Myths' game was not part of the AOE storyline, it allowed ES to be more experimental. `Age of Myths' continued to represent a finished and polished game at `game release'. This was soon to change...
Age of Empires III was released in October 2005 as a 3D game while the focus of the AOE series had clearly shifted. The game was not released as a `polished' product and instead was missing a number of items (such as the ability to 'change' hotkeys) which were then added later as `patches' to the game. The thrust of AOE III went in an entirely different direction to the point that the original 'ES' lead designer (Bruce Shelley) stated in a February 2011 (Eurogamer) interview that Ensemble Studios had approached Microsoft and asked Microsoft to take the Age of Empires brand off of the game prior to release. This did not happen. Ultimately Microsoft shut down Ensemble Studios and disbanded operations in 2009. Age of Empires Online:
Microsoft eventually dusted off the AOE title and entered game production with `Robot Entertainment' who served as the game developer. On the plus side, `Robot entertainment' had a number of the game designers from the original `Age of Series'. The `Robot Entertainment' designers also seemed intent on taking the game back to the original roots of AOE I and II from a `game-play' perspective. AOE Online also interfaced with a modified `leveling/questing' platform in order to appeal to current `Civilization' and/or `World of WarCraft' type players who enjoy leveling up a player, or in the case of AOE Online, an entire civilization.
Unfortunately during the latter stages of production `Robot Entertainment' was replaced with `Gas Powered Games' (`true reasons' undisclosed) who came into the show quite late in the game and with none of the previous AOE developer experience associated with the crew at Robot Entertainment. It's not that `GPG' has done a poor job; they simply came in hampered with the above stated issues as well as being saddled with having to appease a corporate conglomerate (Microsoft). August 16, 2011 release of `Age of Empires Online' (AOE Online):
The current release of `AOE Online' lacks the sophistication, polish, and in-game enhancements to which AOE players have become accustomed. The list of `missing' elements is notably long while hopefully most will be addressed in future `patches' or `add-ons'. However, that will be determined by the eventual success or failure of the enterprise from a revenue perspective.
More specifically, there are certain key items which this RTS game must have; especially when the AOE series has historically provided them in the prior games. For example, basic game play requirements for the original AOE series included the ability to have `set team' games as well as 3v3 and 4v4 multi-player `random team' or `set team' games. The original series also provided a copious number of `in-game' settings (map size, pop. size, etc.) all of which have gone missing from the `AOE Online' release. Today's `AOE Online' game offers a player vs. player skeletal structure of just 1v1 and 2v2 (no 3v3 or 4v4) but no `real' ability to have set teams in 2v2. I say no `real' ability because you can set up an `arena' game with a teammate but you then have to do all the work in the `chat' window to try to find people to play with you. Compound this with finding players of an appropriate `level' or `skill-set' and you will find yourself pulling your hair out by the roots.
The reality is that the current platform is designed solely for 1v1 or 2v2 `random player' games which limit your ability to get to know people, become friends, or join guilds. Ironically there are still 4 levels within the game; yet with the average 1v1 game, you won't be seeing level 4 (Golden Age) too often. Microsoft (the owner) and Gas Powered Games (the replacement developer) have stated how `difficult' it is to instate (or rather re-instate) true `team play' plus 3v3 and 4v4 random and team games into the current platform. And yet, the original games (as well as long-time AOE players' expectations) call for exactly that...at a minimum. Microsoft/Gas Powered Games have `implied' that they will eventually get around to true `team games' as well as 3v3 and 4v4, but that could mean anything from:
1)If we get enough people to buy the game to justify the cost vs. return,
2)If we get enough people to buy the add-ons to justify the cost vs. return,
3)It's on the drawing board and we'll get to it eventually (the key word is `eventually').Game Play:
Regarding game play, the game was launched with the ability to `purchase' (individually or together) up to two civilizations (Greek and Egyptian) while two more civs (Persian and Celts) can be purchased in the near future. In this case, the developers have stated that the two new civs are `coming soon' so it is clear that this is what they are currently working on (as compared to working on the team play and 3v3 or 4v4 options). This development choice (new civs) raises cash in the short term. Hopefully Microsoft will recognize that the second choice (3v3, 4v4, teams etc.) keeps players playing and playing for a long long time.
The combination of `leveling' and `questing' (ala WOW or Guild Wars) within a `Real Time Strategy' (player vs. player) game is somewhat interesting though the quests can only be so `varied' given the RTS nature of the game coupled with the allocated size of the server platform. Still it is refreshing to have a change of pace from player vs. player gaming and the `leveling/questing' aspect of the game provides a welcome advancement of this game. Plus you can focus on getting better gear depending upon how serious of a gamer you are. I do like the fact that you have to `level up' each purchased civilization. On one hand it's a `time-sink' to do so; but for those who enjoy leveling games, it's at least something to do if you aren't into 1v1 or random 2v2 or have grown bored with that aspect of the game.
Another plus is the use of the current on-line gaming platform which helps to eliminate the cheating which was rampant in the older title AOE games. In the original AOE games, Ensemble Studios rarely `patched' games and never seemed to have a perfect solution for the cheaters/hackers whereas the current Microsoft platform seems to deal with that issue quite nicely. Summary:
In its current state, the game will appeal to 1v1 random players and to a lesser extent to players who like leveling/questing/home city building. As the game sits today, it has eliminated the players who expect 3v3, 4v4, team play and the ability to customize the in-game team experience. Those who grow bored quickly with longer games will find `AOE Online' appealing as the typical 1v1 game is decided very quickly. Whether the fate of this game is also to be decided quickly will be determined by whether or not Microsoft `patches in' all of the other missing elements pertaining to this once proud historical game of the ages.


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The award-winning, best-selling Real Time Strategy game is moving online. Build mighty empires, manage resources, and battle with or against other players in epic historical settings. Craft and trade items, chat, and level up by completing quests. Plus, earn rewards for your efforts: new units, weapons, armor, andskills. And that's just the beginning of this rich new experience.

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Warhammer 40,000: Dawn of War II - Chaos Rising Review

Warhammer 40,000: Dawn of War II - Chaos Rising
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One caveat first. This is a Windows Live/Steam game, so if you have objections to either of those things then stear clear. That said, I'm going to provide a brief review of the game with scoring not weighted by those factors.
I have a fairly uncommon perspective on this game, I imagine, which is that I played it before I played the original (which I just completed last night), so I can rate it both as a stand alone experience untainted by preconceptions, and as a continuation of the original.
As a stand alone experience I found the game to be quite addictive and fun. The first level is designed as something of a tutorial to the game's basic mechanics. You're introduced to various ideas like explosives, the cover system, bunkers, the strengths and weaknesses of the different squad types, etc. Not having read the manual I found myself scratching my head at a few things but if you click the little quick tip icons on the left side of the screen and pay attention you can figure out most of the game's major mechanics fairly quickly. I was able to beat the first level of the game at the medium difficulty setting on my first try. Don't forget to use the "x" button frequently to retreat your squads that have lost members. This way you can replenish them to full strength and bring them back into the fray without any of your squad leaders requiring revival. This works especially well during boss battles. Since the bosses don't heal you can chip away at them and win by sheer persistence. Once you learn the mechanics you are fairly quickly thrust into the thick of things and the game ceases to coddle you.
Your squads carry through from one mission to the next, gaining levels and experience much like an RPG. You can and will upgrade their equipment multiple times. Though individual members of each squad can die (and easily be replaced at any control point), the squad leaders persist and stay with you for the whole game. You'll have to play through a few missions before you find Captain Thule, or unlock your Terminator armor, though.
You lose stars on your mission rating for each squad leader that becomes incapacitated during the mission (whether you revive them during that mission or not). I find this mechanic works well. You can plow through most missions by attrition, even if you have to revive your squad leaders multiple times, but to earn the highest rating (and the most experience), you'll need to be smarter and more methodical. It can be quite a challenge to get a 5 star rating in all three categories (number of enemies killed, squads that didn't become incapacitated, and speed with which you complete the mission).
There are a few changes to the game as compared to its predecessor, but nothing major (with the exception of the corruption system). Mostly, you just don't have to worry about defending your foundries and such any more. You'll probably also appreciate the new abilities you can unlock. Some of them are truly amazing such as converting signum use to energy. Talk about blasting the enemy to smithereens! Good stuff. I particularly enjoyed the section of the game where you get to explore an ancient space hulk. I had flashbacks to the board game. Also, at a certain point you unlock a new unit type, the Terminator Librarian. This guy is extremely versatile and effective if specced out right. Controllable mini "black holes"? Yes, please. The game includes an additional enemy type, chaos marines, which are pretty evil and fun to blow up. I'm sure there's some change to the tactics required to defeat them, but I found that they died pretty "hand"ily to Davian Thule's massive Dreadnought claws. Long live Captain Thule! Additionally, there's a corruption system whereby you can let your team become more and more evil, thus unlocking the ability to use special "corrupted" weapons and armor, which are fairly univerally better than the uncorrupted stuff. I didn't try it this way yet, so I don't know exactly how it would change the story, but intend to do this on my 2nd play through.In summary, if you liked the original, you'll like this. I can't imagine why you wouldn't. If you haven't played any DoW II but you like tactical style RTS games with no base building (much like World in Conflict) then you should definitely give this one a try.

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Story Your Blood Raven Space Marines have saved the sector, but can they save themselves? In Warhammer 40000: Dawn of War II: Chaos Rising, the sequel to the acclaimed Dawn of War II RTS franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face. Here you must take command of the Blood Ravens and defend the sector against the forces of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens. New Missions, Units, Multiplayer Race and Corruption Mechanic Dawn of War II struck a new chord in the RTS genre with its focuson specific unit based strategy with limited reinforcement options andlimited RPG elements, as opposed to the generally repetitive RTS tacticof resource gathering-base building-and swarming maneuvers. The ChaosRising expansion to the franchise follows suit with 15 new singleplayer missions centered on the players' strategic choice of units; uppingthe ante further by including new units for each of the returning in-gameraces and even introducing a new race, the traitorous Chaos Space Marines,who are a playable faction in online multiplayer action. In addition,players must navigate a new corruption mechanic built into in single playercampaign, which consists of access to new and dangerous destructive powers.Designed to allow for variation in completing mission objectives, thesepowers also carry the possibility of drawing units closer to the influenceof Chaos, which affects both the mission possibilities as the game progressesand the overall outcome of the game. Key Game Features
New Single Player Missions – Continue your fight against the enemies of the Emperor and use your squads' wargear, abilities, and experience to battle Chaos in 15 new missions.
New Environment and Multiplayer Maps – New ice planet graphics set increases visual diversity and adds 7 new multiplayer maps. Six-player multiplayer support available online.
Aspire to Glory – Build your existing squads up to level 30 and unlock even more devastating abilities.
Chaos Corruption Mechanic – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos.
New Multiplayer Faction – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners.
New Units – New units for the Space Marines, Ork, Eldar, and Tyranid armies.
2 New Last Stand Heroes – Face off against the relentless hordeas either the Chaos Sorcerer or Tyranid Hive Tyrant.

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Operation Flashpoint: Red River Review

Operation Flashpoint: Red River
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It requires a learning curve if your not used to sim combat games. its a long way off COD. but its a fun game when u get good at it. MP is rubbish. That is going to kill this game to.

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Gear up and prepare for a brutal battle as you join the war in Tajikistan. This fictional conflict features contemporary geopolitical themes, unfolding in three distinct acts. You'll have to face the new counter-insurgency and the returning threat of the Chinese PLA. Thousands of miles from home, it's up to your Marine fireteam to take a small step into the future in this tense world full of carnage and brutality.


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Street Fighter IV Review

Street Fighter IV
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SF4 is a great game, for all the reasons noted by other reviewers. But watch out! You CANNOT SAVE unless you sign up for Microsoft Live. Game progress does not save to your computer. If you uninstall MS Live, then the game DOES NOT work. It's a ridiculous setup that leaves no choice; very Microsoft.

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What Was Old is New Again Knowing a good thing when they see it, Capcom has gone to great lengths to ensure that everything that made the legendary Street Fighter II a hit in the arcades, living rooms and dormitories across the globe all those years ago has been brought back in Street Fighter IV, and this naturally starts with the characters. Fans of the franchise, as well as the fighting genre in general, will be happy to know that whether you prefer to stick with the superior abilities of top tier characters or explore the ins and outs of mid to lower level combatants, when it comes time to pick your fighter there is a wide array of choices. Also, not only will players be able to play as and against their favorite classic characters, such as Ryu, Ken, Chun-Li, Guile, Zangief, Blanka, Sagat, etc., they will also be able to take on new characters. Just a few of these include: In addition, characters and environments are rendered in stylized 3D, while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. Six-button controls for the game return, with a host of new special moves and features integrated into the gameplay system. Street Fighter IV brings a brand new fighting game to fans the world over. Key Game Features:
3D environments and characters.
Traditional "2D" Street Fighter six-button gameplay.
Classic Street Fighter characters re-imagined for a new generation of gamers, including the original cast of Street Fighter II.
New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more.
New special moves that go beyond any Street Fighter fan's wildest imagination, including Focus Attacks, Super Combos, and the revenge-fueled Ultra Combo system.
Amazing locations never seen before in a Street Fighter game.
New gameplay elements provide challenges for both newcomers as well as the most seasoned Street Fighter pro.
Games for Windows LIVE online support.
New Combat Features: Focus Attacks and Ultra Combos Although Street Fighter IV is designed to draw heavily from past game featuresin its franchise history, it does offer some stunning new gameplay options. Thefirst of these are Focus Attacks. These moves allow players to absorb the energyfrom an attack and quickly counter with their own. Used properly, Focus Attacksallow for tremendous flexibility during combat and are the end result of efforts by the game's development team to evolve combat away from the rigid memorization of set combinationpatterns, giving players the freedom to be creative against opponents. The othernew combat feature are new powered up moves called Ultra Combos. Like standardcombos their purpose is to unleash maximum damage on an opponent, but unlike thecombos of old, when performed correctly these long strings of punches, kicks andmoves result in changes to the in-game camera angle and quick cinematics whichillustrate the strength of your skills like never before. Taken together, thesetwo new features herald Street Fighter IV as the new king of the fightergenre and a force to be reckoned with for years to come.
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Bulletstorm Review

Bulletstorm
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Make sure to disable your antivirus before downloading. I'm using Microsoft Security Essentials and it corrupted the first .cab of the download each time I tried to download. Finally, I disabled it and got a proper download on this try. It isn't the first time I've gotten a corrupted download on Amazon.com. Had the same problem with another game. So if you keep getting a corrupted download temporarily disable your antivirus suite while downloading it.

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Bulletstorm is a first-person shooter (FPS) in which players find themselves stranded on a planet that although once an adult-oriented paradise planet, is now hell incarnate, complete with savage mutants and flesh-eating gangs. The goal is simple: survive, escape the planet and pay back the SOB who sent you there. Additional features include deep 2-4 player support, a wide variety of ways to defeat enemies both large and small, an impressive arsenal of weapons and a Marvel Comics written storyline.


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