Showing posts with label science fantasy video game. Show all posts
Showing posts with label science fantasy video game. Show all posts

Sins of a Solar Empire - Game of the Year Review

Sins of a Solar Empire - Game of the Year
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This is an EXCELLENT game that takes the galaxy civilization games a clear step further. Open-ended like a new science-fiction world and played as a seat-of-your-pants RTS game, this is a very intelligent hybrid that I greatly enjoyed.
In effect, SINS is a successful blend of the wonderful GALACTIC CIVILIZATIONS and HOMEWORLD series, with a sprinkling of TOTAL WAR for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.
This concept-blending is new, so expect a slow learning curve - it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified) it still has enough of turn-based features that need to be taken care of. The interface is simplified and informative at the same time, with info trees sliding out only when needed.
There are three different factions to choose from (financiers, technologists and psitecs) - yet, their differences focus mainly on research tree-branching and ship designs. What I did not like was that the ships of all three factions are effectively the same and their differences are only skin-deep. What I would have liked to find (and was disappointed to the point of withholding the 5th star for fun) was ship design and building! Remember how much fun was to design our own spaceships (from freighters to battleships) in GALACTIC CIVILIZATIONS II? Well, no such luck here. Let's hope they keep it in mind when the patch gets prepared.
Quick and constant exploration is not only encouraged by a necessity if one wants to survive - let alone win. Spaceships built within a solar system cannot travel beyond it, unless using "wormhole"-like singularities. This adds to realism but can stretch your finances to their breaking point - since only locally built ships can be used. Moreover, it makes really hard to locate the strategic points to either built defenses or focus an attack. The AI will constantly be bypassing your planning like the Maginot line - and leave you with such a French feeling...
The graphics (of all of backgrounds, planets and units) are very nicely done. I really liked the multiple afterburners tracing through space as a spaceship squadron was dopplering past my screen...And less-than-cutting-edge PC owners rejoice: even 4-5 years old systems can handle this game like a breeze!
What I truly appreciated was the realistic scale of things. Galaxies are much larger than star systems, which in turn are much larger than planets, which in turn are much larger than space stations...than spaceships and so on. How is this achieved? Excellent zooming!
SUPREME COMMANDER was the first game to introduce strategic zoom; however, SINS implements it much better and shows how it should had been done: from a galaxy to a single planet and to a single spaceship, zooming in or out firmly maintains the effectiveness of battle controls by grouping and simplifying the info-tiles as one zooms out. In SupCom, we had to chose between either discerning the units or moving ...info-tiles around the battlefield - not a bad first attempt, mind you. In SINS, one almost never looses perspective: ongoing battles, critical hotspots, or colony revolts are all easily identifiable in real-time.
On another note, SINS OF A SOLAR EMPIRE is a STARDOCK release which, yes, means their specialized installation utility. Nevertheless, this game hides no DRM or other intrusive security idiocy. Since trust and respect between a game publisher and its customers is a two-way street (and STARDOCK was willing to prove its friendship first), SINS deserves our support.
HIGHLY RECOMMENDED!

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Star Wars Fan Favorite I - SW Battlefront, SW Battlefront II, SW Republic Commando Review

Star Wars Fan Favorite I - SW Battlefront, SW Battlefront II, SW Republic Commando
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Very good, all the games work great and are very fun to play. SW:RC has a very very good modern FPS feel complete with door breaching, camera movement, excellent AI, and more.
SW:BF 1 & 2 are very fun games that have all the Multiplayer modes available in single player so yeah its awesome.
Definitely a must buy.

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Star Wars Knights of the Old Republic 2: The Sith Lords Review

Star Wars Knights of the Old Republic 2: The Sith Lords
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Knights of the Old Republic 2 is, in most ways, extraordinarily similar to the original. All the gameplay mechanisms are the same. There are a few new force powers, more feats to acquire, and more items and upgrades. This is not a criticism: the original KOTOR was a great game.
This is not, for one simple reason: it isn't finished. By this, I don't mean that the door is left wide open for a sequel, although it is. I don't even mean that the game is buggy, although it is. The game is literally not finished.
Plot points appear and disappear at random. For example, and without spoiling anything, in the first part of the game, your actions cause a significant problem on one of the other worlds in the game. You get a quest to fix the problem. You find a way to do so. The quest abruptly ends there--there is no way to let anyone know you've solved the problem. Then, at the end game, people complain to you that you never solved this quest. And that's a minor example. Frankly, more of the end game is explained by the brief blurbs on the loading screens than anything that happens in the game itself.
The game is filled with "Huh?" moments as a result. The end game, in particular, expects you to know things that are never revealed anywhere because those aspects were cut. Side plots are built up and suddenly dropped. One of the end-game cutscenes suggests a critical decision is about to be made, then is completely ignored.
Then there's the ending itself. Sheer garbage. There's no payoff for wading through the disjointed story. There's nothing but a brief little dialog that goes nowhere.
What's particularly sad is that, what story is there is very interesting. This game was designed by the designer for Planescape: Torment, one of the great RPGs. It has a similar feel, full of regret and melancholy, and the weight of decisions made in the past. I'm quite sure a complete story was developed. Some genius decided to start cutting so the game could get out the door sooner. It's a sad waste of potential, and leaves a bitter taste.

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Five years after the events from the award winning Knights of the Old Republic® the Sith have hunted theJedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruinthe Republic's only hope is a Jedi Knight struggling to reconnect with the Force. As this Jedi you will befaced with the galaxy's most dire decision: To follow the light side or succumb to the dark...System Requirements:Computer: 100% DirectX 9.0c compatible computer.Operating Systems: Windows 98 SE Millennium (ME) 2000 and XP.CPU: Pentium III or Athlon class 1 GHz or faster required Pentium 4 or Athlon XP class 1.6 GHz or faster recommended.Memory: 256 MB RAM required 512 MB RAM recommended.Graphics Card: 32 MB OpenGL 1.4 compliant AGP 3D Graphics card with Hardware Transform and Lighting (T&L) Capability required. ATI Radeon 9200 and NVIDIA GeForce4 Ti or better recommended.Sound Card: 100% DirectX 9.0c compatible audio device required.CD-ROM: Quad Speed CD-ROM drive required 16 Speed CD-ROM or DVD-ROM drive recommended.Input Device: Keyboard and mouse required.DirectX: Microsoft DirectX 9.0c is included on this CD. You will be prompted to install DirectX during the installation of this game if this or a more recent version isn t already properly installed on your system.NOTE: DirectX may require the "latest" updates for your operating system. This may also include the latest drivers for your particular motherboard sound and video hardware.Format: WIN 98ME2000XP Genre:ENTERTAINMENT Rating:T - Teen UPC:023272326180 Manufacturer No:32618

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