Showing posts with label action. Show all posts
Showing posts with label action. Show all posts

Star Wars Battlefront (Mac) Review

Star Wars Battlefront (Mac)
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After struggling to install this Mac game, I contacted the folks and Aspyr and they very promptly, very politely let me know that this game is not offically supported on new Mac machines. I'll paste the instructions for a potential work around below - and when I get back from my holiday abroad I'll test it to see if it works and then update this review accordingly.
One note: I did not see the specified folder in my Library/Application Support.
From Aspyr Support:
"Even though this game is not officially supported on the new Macbook and Macbook Pro, this is a common error which can be fixed.
For this specific issue, try the patch located here:
[...]
Before attempting to install this patch, you will need to completely uninstall and reinstall Battlefront.
To remove Star Wars Battlefront, drag the Star Wars Battlefront folder on your computer's hard disk to the trash. Then locate the folder named "StarWarsBattlefront" located in Home/Library/Application Support and drag it to the trash. Be sure to also remove the receipt file from the old attempt to install the patch located in /Library/Receipts/BattlefrontRevA.pkg.
Once you have the game reinstalled and the receipt file thrown out. Apply the above patch."
UPDATE:
After following instructions provided by Aspyr, I was able to install and play Star Wars Battlefront on my Intel MacBook Pro. The initial launch of the application locked up the machine - but after powering down and restarting it the game and all other applications worked perfectly.


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Nascar Racing 4 Review

Nascar Racing 4
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Incredible. Just got my copy today. I'm blown away. This is not some race-around-and-smash-other cars game like the EA Nascar games, this is pure simulation. The physics model is incredible. The graphics are top notch... includes D3D *and* OpenGL. Attention to detail in the physics department is why I liked the demo, and what prompted me to pick up the boxed retail. If you fall behind a bit, or can't figure out the optimum path through a corner, you've got a lot of catching up to do. If you don't care about tweaking tire pressure, camber, weight distribution, I really wouldn't bother. Go pick up a fun arcade game like Colin McRae 2. If you dig the *whole* experience, give Papyrus its due and pick this one up.

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Tomb Raider: Chronicles (Mac) Review

Tomb Raider: Chronicles (Mac)
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tomb raiders are among my favorites, combining the best mixture of shooter and puzzle games. generally, they are satisfyingly challenging, and the "engine" is still the best there is. no other games i have done have such natural running, jumping, and swimming. also, mac versions are better than windows. for example, the windows trilogy, in tr I, has lara a bunch of speckles rather than a well defined figure.
all this does tr 5 little good. it is made of four different segments of 3 or 4 levels each, with each segment comprising a different unrelated story. these segments are like rejects from past potential levels, as if they were tv pilots that didnt make it into series. for example, "rome" is reminiscent of "venice", but without the charm or inspiration. the sinking sub is like the maria doria levels. the irish island section is admittedly spooky, but, annoyingly, the action keeps being taken over by cut scenes. also, it is more implausible than dinosaurs and atlantean monsters. the last levels, von croys headquarters, are hard, but nothing else. they are deus ex like, but without the mission choices, the stealth, and the sense of purpose. also there are bugs. tr 5 is the only one i couldnt get through without cheating, but it turned out that when i became stuck, the problem was related to saving bugs. i wonder whether this was done on purpose to make the game harder. medkits are rare and there is an impossible shooting range. however, none of this lends to the appeal of the game, as these levels are pedestrian and have none of the attraction of the nevada levels. the level editor seems too complicated to be useful; i doubt many people edit levels.
in summary, this game is typically tomb raider, but without the inspired levels of the past. no hidden valley, no barkhang monastery, no madubu gorge, no train. i would buy the other trs first, and only buy 5 to have the complete set. i hope #6 reverts back to the style of the the first four.

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Star Wars Jedi Knight: Jedi Academy Review

Star Wars Jedi Knight: Jedi Academy
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This is a terrific first-person shooter and it's long -- so you get a lot of gameplay. While I haven't played any of the multiplayer games, I thoroughly enjoyed single player. There are plenty of interesting missions with a connecting storyline (a Lucas Arts strength ever since Dark Forces) and if you've played other Star Wars titles like Dark Forces, it's thrilling to see many of those same environments with better graphics, including your mentor at the Academy, Kyle Katarn! Before each mission you can select weapons to use in additon to strengthening your Force Powers, such as Healing, Grip, Force Absorption, Protection, Lightning, etc. By the end you've really customized your abilities. In one of the last levels you will choose the Dark Side or the Light, and this does affect the gameplay. You also get to ride a few different vehicles, which is fun, and I like that you can save anytime.
I do have a few minor complaints -- in the last dozen or so levels you must rely almost exclusively on the light saber, while I really like using a wider variety of weapons; the faces of players are oddly flat; and even though I met the system requirements I experienced slowdowns quite often.
If you like FPSs or games in the Star Wars universe, you will really enjoy this game for Mac. May the Force be with you.

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Star Wars® Jedi Knight®: Jedi Academy™ is the latest installment of the highly acclaimed Jedi™ series. Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker.Customize your character and interact with famous Star Wars characters in many unique Star Wars locations where you face powerful enemies. You can build your own lightsaber and use the level selection system to choose your own path through the game.You must now make the ultimate choice: Fight for good and freedom on the light side or follow the path of power and evil to the dark side. Features Customize your character by defining both look and gender before entering the Academy to learn the power and dangers of the Force. Construct your own lightsaber from handle to blade. As you progress discover the power of wielding two lightsabers or the ultimate double-bladed lightsaber made famous by Darth Maul. New vehicles weapons Force powers and Star Wars locations. Unique level selection system allows you to choose your own mission and adventures. Six multiplayer modes including team-based siege mode and two-on-one power duel. Fight in 23 multiplayer arenas! System Requirements:Mac OS X 10.2.6 or later PowerPC G3/G4/G5 500 MHz or faster 256MB of RAM 1.3 GB free disk space 3D Graphics Acceleration required (ATI Radeon 7500/nVidia GeForce 2 or better 32MB of VRAM) 4X CD-ROM Multiplayer Requirements: Internet and LAN (TCP/IP) play supportedInternet play requires a 56Kbps or faster connection 733 MHz or faster recommended for MultiplayerFormat: MAC 10.2.2 OR LATER Genre:ENTERTAINMENT Rating:T - Teen UPC:618870106106 Manufacturer No:10610

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Battlefield: Vietnam Redux (Jewel Case) Review

Battlefield: Vietnam Redux (Jewel Case)
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Another great installment to the Battlefield series by DICE and EA. Lots of classic vietnam-era weapons and vehicles. The maps are great with secret passages and tunnels just like Nam. The landscapes and weapons/vehcles make the game purchase worth it. Unfortunatly the game play is less pleasing. Shots may have major, or no effect on combatants. And some special abilities like mines, punji sticks, and buildable checkpoints like tunnel entrances are all but reliable. A very fun game to explore non-the-less.

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Medal of Honor Allied Assault Deluxe Review

Medal of Honor Allied Assault Deluxe
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First off I really recommend this game highly, especially if you get the deluxe edition that includes the Spearhead Expansion Pack. This was my first WWII FPS and I absolutely loved it. The single player levels provide days if not weeks of overwhelming game play depending on your dedication. Where do I start? I loved the large assortment of weapons available and the realistic sound effects. The graphics are stunning; maybe not like looking at pictures off your digital camera, but the best I have seen in any FPS. But graphics alone would not have made this game without the awesome music and realistic sound effects. The bunker at the Normandy landing and in the bombed out town with the snipers had me at the edge of my seat. And infiltrating the compound in France listening for footsteps as the alarms are blaring was nerve wracking. I truly loved the single player campaign.
Now there are definitely things that were not realistic in the game, but this is only a game. Yes the German ammo would not have worked in the American weapons, but then that would have seriously limited the depth of missions (when you ran out of ammo and had only your trusty Colt .45). The accuracy of the enemy was a little extreme and the overwhelming odds may have been overdone, but in the interest of not making the game a cakewalk deal with it.
The only legitimate gripe that I will agree with is the replay ability. Going through the missions a second time was definitely not as exciting as the first time through. But to this I would also say, try the multiplayer. It is very addictive. I found myself battling as the Germans and the allies all day and all night. Unfortunately the WASD movement keys can give you carpel tunnel syndrome.
As to Spearhead Expansion, well its not all bad. I really liked the single player missions, but they were way to short and seemed kind of easy. I did like the new weapons they were a great addition. The best thing that can be said about the expansion is that it adds immensely to the multiplayer. It gives you lots of new options with the British and the Russians with their new weapons and the new maps as well as fixing a few things like being able to bash people with weapons other than handguns. On its own I wouldn't buy it, but it's an added bonus in the deluxe edition.

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An explosive WWII action packed collection!Product InformationAs Lt. Mike Powell member of the famed 1st Ranger Battalion you'll battle through over 20 levels based on historical military campaigns of World War II.Fire period weapons and command authentic war vehicles and more! Enjoytwo classic titles in one collection - From the Beach to Berlin...You Don't PlayYou Volunteer! 40 single player and 20 multiplayer levels spanning WWII Europe 36 authentic WWII weapons 2 extensive strategy guides covering every missionTrondheim Norway - February 12 1943Rendezvous behind enemy lines with an undercover agent. Then disguised as aNazi officer infiltrate a U-Boat factory and disable a top-secret radar defensesystem. If you succeed make a daring escape onboard a German supply train.Berlin - January 20 1945As the enemy fights desperately to hold on to Berlin you've been ordered intothe German capital to retrieve vital documents that could lead to the end of thewar. Bttle through a city poised for final assault fend off Tiger tanks on yourway to destroying two bridges and get out of Berlin alive.Algeria North Africa - November 7 1942Infiltrate a Nazi-infested coastal village as part of an elite Army Ranger team.Your mission: rescue a captured British SAS agent destroy a strategic NaziMotorpool eliminate coastal batteries and pave the way for Operation Torchthe allied invasion of North Africa.Normandy France - June 6 1944Storm Omaha Beach as part of the D-Day invasion force. You'll need to survivemerciless shelling and machine gun fire to take out enemy pillboxes. Once you'reoff the beach link up with the 101st Airborne Division behind enemy lines andhunt down a high-level German officer.Battle of the Bulge - December 18 1944Hold your ground in the bitter cold against a massive German advance. With helpfrom the 501st PIR undertake a daring rescue mission blast away with a machinegun mounted on an enemy half-track and enga

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HITMAN - CODENAME 47 Review

HITMAN - CODENAME 47
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This game was fair, no surprise for a first generation game. It's a classic and it gave a boost for the series.

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Grand Theft Auto: San Andreas, Second Edition Review

Grand Theft Auto: San Andreas, Second Edition
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To start out: GTA SA is one of the best games I've ever played. I beat the game years ago and STILL play it on a daily basis.
I recently got a new computer with Windows 7 on it and had a few problems getting it to start. After hours of googling and tons of dead-end leads and failed atempts I finally got it working:
It is important to run BOTH the setup.exe AND the game launcher in Compatibility mode (Windows XP SP3).
(I had been problem-solving with an install that wasn't run in an Windows XP shell.)
I hope this helped someone.

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Diner Dash 2 Review

Diner Dash 2
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Diner Dash 2 is more exciting and adventurous than the original. If you're a fan of the original, you will probably like this one as well. It starts out as a big company trying to take over 4 restaurants and they all have one thing in common. They are friends with Flo. She helps them gain money for their restaurant to get upgrades. There is an upgrade after you complete every level and if you get the expert score on that level, you unlock a special upgrade.
The restaurants are an outside cafe, a pizza place, a Mexican restaurant, and a Suishi restaurant. Then, there is a surprise restaurant in the end.
This game introduces new concepts that the first didn't. There is the introduction of serving appetizers and deserts. There are also new types of people including families which you have to give high chairs too and they might make messes so you have to use a mop. The other types of people are business woman, senior citizens, bookworms, and cell phone addicts. There are also plenty of new upgrades including a podium to keep waiting customers happy and a bar to sit people at.
This game is filled with new adventures and new people. If you like the first one, you will definetly like this one because it is more challenging and it has a change of scenery after every 10 levels.

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Alice: Madness Returns Review

Alice: Madness Returns
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Before I start, I'd like to make a few things clear. I am a big fan of the original game and was looking forward to the sequel so I already have a positive attachment to this game. Secondly, I'm running this on an Alienware computer with dual graphic cards so I cannot comment on lag issues that have been highlighted by other reviewers.
The Review
-This game is visually stunning. The more I play, the more time I'm taking to explore the environments and really enjoy the detail the designers have put into the game. It's this very point I think that's causing other to dislike the game. Recently, I've seen a trend in gaming to identify a challenge and work to complete that challenge as quickly as possible. My son is a prime example, he works to get through a game as quickly as possible and doesn't try to enjoy the game, the challenges, and the puzzles. Alice:Madness Returns reminds me of many of the early computer games that were released. Various jumping, lever, platform challenges to move onto the next level. The enjoyment from Alice comes from the amazing visuals and how Alice actually moves. Her hair, her outfits, and the butterflys that appear when she dies, sprints, or floats down to a platform. An additional perk is her heightened senses when she's small. This sense allows Alice to see hidden platforms and messages throughout the game. Most of these messages are informative, however, a few I found very amusing.
The combat system has been upgraded and it is very satisfying. There are a few issues which I will highlight below, but overall, it's tolerable and it's not anything that I don't think a future patch can't resolve.
The Negatives
This was clearly ported to PC. A game controller is clearly the way this game was meant to be played, however, I had to give it up since it became very frustrating to constantly readjust the camera angle to follow Alice with the controller vs use the mouse. Additionally, As highlighted in some of the negative reviews, is the "targeting" combat mode. I believe this was meant as a simple way to use ranged attacks in the game, however, it becomes very frustrating when you have to switch between ranged and melee. While in targeting mode, you can use the umbrella to deflect attacks but you can't when your not in this mode. This can be very frustrating especially when I don't typically use the auto-target feature. This is where a game controller would make it very simple to switch modes on the fly and a keyboard makes that difficult. Also, I've found the only way to get out of this mode quickly is to shrink.
Overall, I'm really enjoying this game despite the control issues. The story is clearly pulling me in and continues to pull me deeper and deeper down the rabbit hole. For those reviews that highlighted the frustration of not being able to save, welcome back to the old days of gaming which in an ironic sense I'm enjoying. It's forcing me to learn how to play the game better and make Alice more agile. I wouldn't recommend this game to someone who just enjoys getting through a game as quickly as possible, but to someone who is willing to take the time and enjoy it for what it is. If your the type of person that enjoyed Psychonauts, you will definitely enjoy Alice:Madness Returns.

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Alice: Madness Returns is an Action-Adventure game that delves deepinto the dark and violent side of the imagination, creating a nightmarishWonderland where Alice must face the demons that haunt her visions.Visit the grim reality of Victorian London and then travel to thebeautiful yet ghastly Wonderland to uncover the root of Alice's madnessand discover the truth behind a deadly secret, kept hidden for years.Features include: upgradable melee weapons and magic abilities, ashattered gameword filled with altered versions of Lewis Carroll'sfamous characters and intuitive and rewarding puzzle play.


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Star Wars Fan Favorite I - SW Battlefront, SW Battlefront II, SW Republic Commando Review

Star Wars Fan Favorite I - SW Battlefront, SW Battlefront II, SW Republic Commando
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Very good, all the games work great and are very fun to play. SW:RC has a very very good modern FPS feel complete with door breaching, camera movement, excellent AI, and more.
SW:BF 1 & 2 are very fun games that have all the Multiplayer modes available in single player so yeah its awesome.
Definitely a must buy.

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Peggle Review

Peggle
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This is a great game for the whole family. My 6 year old son really likes Zuma and wanted more like it, so we downloaded free trials for all Vista-compatible games from the Pop Cap website, and Peggle was good enough to buy. It's addictive, so be careful. Kids like it because it's relatively easy to succeed, and the game gives lots of positive feedback, along with a fireworks celebration and "Ode to Joy" when you complete a challenge. It's also challenging enough to keep the grown-ups from getting bored.
Addition to original review: I would now like to add that this game is also addictive for my 76 year old father! One thing that makes this game nice is that isn't timed, so it's fun even if you don't have quick reflexes. But it is still challenging because you can still strategize on "aiming" your balls. We like this game so much that we have also purchased Peggle Nights, which is more of the same. Great job, Pop Cap Games!

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Mafia II Review

Mafia II
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Here is a game with all the trappings of a hit that was to go down smooth - only to turn out the hit was nothing but a setup. And the supposed marks are the ones pulling the strings. Would a made man allow this to happen?
THREADBARE UNDERSHIRTS UNDER FLASHY SILK SUITS
The first thing that grabs you is how dull the graphics look once the (well-done) cinematics end. On top of that, it is not that the environments are badly designed, it is that the same patterns are used over and over resulting in...chain deja-vue episodes. This cookie-cutter approach could had made it easier to get lost - unfortunately, there is not even a chance for that.
FOLLOW THE SCRIPT OR ELSE, CAPICE?
If you enjoyed the freedom experienced in the GTA series, well, do not expect anything close to that degree of sandbox roaming. This a linear game only set on an open-looking background. Which, once more, shows that looks were considered more important than substance. And if you make a mistake and have to reload, be prepared to replay quite a long sequence because this is yet another game with only an autosaving option - and, once more, 2K behaves as if autosaving points are charged by the unit.
JUST KEEP MAKING THE ROUNDS PAISANO!
The next disappointment is how repetitive the gameplay itself is. "Great fighting mechanics" means all of two options: hitting or backstepping. Whereas, "realistic driving" means that your cars handle like boats - and you will still get killed once those 1940's-Detroit death-traps hit a wall or a tree. Realistic? Sure. But fun? Veramente not! All the mini-games and the money-worries are simply too trivial and half-baked to save the day. Fight-by-numbers made it to the big leagues...
NICE SHADES MAN, BUT CAN YOU SEE THROUGH THEM?
As if all of the above were not enough, the camera placement was so bad it reminded me of the notorious NEVERWINTER NIGHTS days. And sometimes, this turns more into a spectacle than a game.
VITO! CLOSE THOSE SHUTTERS NOW!
I always had a problem with censorship boards (from totalitarian censorship bureaus to Nielsen ratings) but, at the same time, I do respect the rights of parents to raise their children as they see fit. Well, MAFIA II will manage to enrage both sides of the generation gap. If the slow-news days keep up, expect some "outraged" news-reports on the content of this game before school begins. True, there are numerous instances in which this game justifies its MATURE (17+) rating - but this hardly makes it an adult game. Like a Dutch school painting of children looking like smaller adults, MAFIA II offers the juvenile version of a grownup world. I very much doubt that any teenager (which obviously is the target demographic for this game) will be impressed.
And for all this ...fun, we still have to activate the game and tie to permanently to a STEAM account. This is clearly not one of those game you would want to keep, so shouldn't you be able to resell it? Well, 2K GAMES thinks not. You can now make your decision accordingly.
My advice: pass on this infamita and, instead, get your Mafia fix from a good old Godfather Trilogy weekend.
This game is so bad it almost enters cult territory.
But it is also boring so it fails to even do that.

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Story Born the son of a poor immigrant, Vito is a beaten down Italian American who is trying to secure his piece of the American Dream. Looking to escape the life of poverty that consumed his childhood, Vito is soon swayed by the lure of power and wealth that a life of Organized Crime can bring. A petty criminal his whole life, Vito, along with his childhood friend, Joe, will descend into the world of organized crime. Together, they will work to prove themselves to the Mob as they try to make their names on the streets of a cold and unforgiving city. Next-Gen 2K Czech game Engine Powered by 2K Czech's next-generation engine built specifically forMafia II, players experience the true evolution of the Mafiagame that defined a genre. Gunfights, hand-to-hand combat and vehicularexploration feature new depth and dimension that allow players toexperience the world of Mafia II in a way that will keep themcoming back for more.

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Dungeon Siege 3 Review

Dungeon Siege 3
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The original DUNGEON SIEGE was an unforgettable game that one can still greatly enjoy today. Its first sequel, DS2, was not as fun to play as it suffered from a number of issues yet it managed to retain the character of the series. Sadly this is not true for the third installment.
A VAST SELECTION OF...FOUR PREMADE CHARACTERS
This is the first thing that hits you. Unlike both previous DS games, DS3 offers only four characters: a Swordmaster (Lucas), a Gunslinger (Katarina), an Archon/Fire Elemental (Anjali) and a Mage (Reinhart). Can you change their gender? No. Can you alter their appearance? No. Can you personalize their stats? Since there are no stats, again: No.
Choose the Swordmaster and after a while realize that he is exactly that: a Sword-only warrior. No bows, no crossbows, no slings, no range weapons whatsoever! Not only are the classes limited, the abilities available to each one of them are severely restricted as well!
Now, when in a cRPG, I cannot identify with female heroes so the fact that in DS3 I cannot play a male gunslinger was major drawback. Such character restrictions are not only a major divergence from the DS tradition but also a serious flaw for any cRPG.
KNOW BLIND TYPE, WILL PLAY. OTHERS MAY ONLY TRY
Reeking of a hasty console port, the controls are a nightmare for the PC. You move with the W and S whereas you turn the camera with the A & D keys. You change your fighting stance with the Q button, you select your abilities with the number keys above whereas you block with the space-bar; you open your inventory with the F(?!) and your character page with the C key; and you need to keep hitting the E key every time you want to pick up or interact with something (more on this later). Did I mention the mouse so far? No. Since consoles cannot use a mouse, when it is eventually used (to attack) it feels like an...afterthought.
Now, since I always play using the arrow keys and rebind keys around them to every other function, were these settings modifiable there were be no problem - but for some unfathomable reason they are not! Hence, more often than not, two-fingers-typist me kept opening the inventory instead of rotating the camera right or opening doors...
Dungeon Siege series fans will remember that these are PC games - playable mostly with the mouse. Click on the character icon to open his inventory, click on the ground to move; click on a chest to open it. Since when did DS games require either a full keyboard or a ...gamepad!
PIXEL HUNTING? IN 2011? HONESTLY?
Approaching a container will pop an icon (an open hand or, quite redundantly in treasure chests, another...treasure chest). However, you cannot click on said icon to open the container. You have to hit E - and in order to do so your hero has to approach and step on the right spot. Now, you did all that, the container opens and the contained item(s) and gold drop on the floor. Can you click on them to pick it up? Strangely no.
The gold is automatically picked up by walking over it (but not walking by it or even standing on it!). More often than not your companion will even oblige you and pick up (most of) the dropped gold. However, that does not happen for items.
That makes sense, to avoid stuffing your inventory with items you would not want - until you realize that in order for the pickup-icon to appear over an item you have to, again, reposition your hero juuust right - and THEN you have to hit E once more. So, a game with awkward controls requires you to pixel-hunt to open chests and pick up loot from the floor. Come on, who thought of that one guys?
And, to add insult to injury, items already explored (say, a note on the floor) do not hide once viewed but remain there to further confuse you.
IMAGINE NO COMPANIONS...AND NO MULE TOO
Playing a DS game always meant you would be managing up to 6 companions, at least one of them being a pack animal with a much larger inventory. Selecting and balancing your companions and then equipping them and setting their default spells or attacks was a great part of the fun. In this third installment there is no pack animal and you only get one companion at a time - and not all the time.
The inventory is much larger now so I can understand why the pack animal could be omitted. And your hero (no matter his class) can transmute loot into gold so that covers a handy ability your party mage would have. However, such transmutation, for some reason, is only offered for some but not all of your unequipped items and can only be accessed by opening the Character(?) page and selecting the Items tab - but not the Inventory. Please read on.
CAN THE VICTOR HANDLE THE SPOILS?
DS3 has no unique items; it has no equipment sets either; and it has no locked levels that become available one by one - luring you to replay the game with higher level items.
Here is another annoyance: items you cannot equip due to your class are automatically stored in your Items storage to either sell them later or transmute them into gold. So you can transmute items you cannot or do not want to use - strangely though, not all of them.
Open a merchant's window (you talk to his...table, not the merchant) and the same thing happens there: you can sell items you cannot or do not want to use - but not all of them! As to the items available to buy, they are all there, regardless of class - and you have to be very careful to notice the class-compatibility! Otherwise you may end up spending all your gold on an item you cannot use.
THE KINGDOM OF EHB NEVER LOOKED NICER.
Because of the pre-release screenshots I had high expectations for this game - and to an extent they were justified. The environments, especially the exterior ones during daylight, are absolutely beautiful. I liked the dynamic shadows, the swinging lanterns and the swirling leaves; I enjoyed the zigzagging butterflies, the birds shying away and the dust stirred up by the hero's footsteps; and I stopped to take in the way flames dance and embers ride the thermals.
Move indoors though and the level of graphical details seems to drop a couple of notches. Moreover, dungeons are also darker than necessary. Even after increasing the gamma, the indoor environments look less impressive than the exterior ones. Come to think of it, even the original DS had more atmospheric dungeons.
So, the graphics overall are nice, not phenomenal but nice. Now, turn your hero around or (even worse) talk to a Non-Playing Character (NPC) and be further disappointed with how they look. Not even Barbara Walters uses so much soft-focus!
WHERE EXACTLY SHOULD I BE LOOKING AT?
The camera is just short of frustrating. Zoom all the way in and you are still looking at your hero from above, greatly reducing the drawing distance (for a game with such beautiful exterior environments, a major flaw). You cannot view from behind the hero, at shoulder height, like in Dragon Age: Origins. Zoom all the way out and you are still looking from an awkward angle, not exactly top-down and, although that was the zooming level I mostly used in the end, not exactly helpful either.
In all fairness, the entire DS series more or less has the same issue - but since so much was taken out of the game was it not possible to improve on just this one?
AND THE MUSIC PLAYED ON
You know how Hemsey's Mind Heist (of Inception trailer fame) makes everything epic? Well, so did the main theme of the original DS (I still use it as a ringtone for a group in my phone). DS3 ...well, not so much. The music stays in the background and it subtly complements the action on screen. It does have its moments - but it does not give your sword swings that extra umph or make you brave it out and risk staying in the battle just a little longer.
In fact, I loaded the game with the Main Theme of the original DS playing in the background and it was a big improvement!
REMEMBER REMEMBER THE SAVES OF NOVEMBER
DS3 has a save system that gave me some trouble at first - but that was my fault. The game will autosave at preset points which are usually spaced too far apart. Relay on them and, whenever your hero dies, you will find replaying from some point that seems ...months ago.
However, in order to make a save, you need to step into the yellow smoke and press E to bring up the save page (the game pops up balloon icons everywhere yet nobody thought to give a hint of this?!). Do this often, especially in the beginning when your hero is still of low level and (if, like me, you just do not do defense), expect to die every couple of hours or so.
You get 40 saves but you can overwrite older ones so there are plenty.
OMINOUS STEAM OVER THE SWAMP
You guessed it, DS3 comes with mandatory STEAM tie-in. With only rare notable exceptions I deduct a full star from my rating for such restrictive DRM schemes. This was not one of those exceptions. If STEAM is not important to you, feel free to adjust for this deduction. Otherwise, you have been warned.
I cannot know whether OBSIDIAN aimed primarily to the console market to avoid competing with DIABLO III (rumored to be released in June but probably still months away) or it simply rushed its PC port for the same reason. In any case, this is a mediocre action cRPG at best in need of numerous patches.
Replay the original DS, it is a much better game.
Alternatively, wait for the price to match the product.

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Torn asunder, the delicate balance of power between the kingdom of Ehb's powerful factions has fallen apart. As one of the few remaining members of the disgraced protectors of the land, the 10th Legion, it is up to you to rebuild the once great Legion and stop Ehb from falling into darkness. Joined by a group of unique companions, you will travel through the striking land of Ehb defeating all manner of villains and beasts through a combination of heroic abilities, screen shaking magic and pure cunning. DUNGEON SIEGE 3 seamlessly blends intuitive action gameplay, a robust RPG system featuring a large selection of abilities, an extensive multiplayer component and the depth of story Square Enix and Obsidian Entertainment are known for creating.

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Split / Second Review

Split / Second
Average Reviews:

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A combination made in heaven. This was like when I watched the movie SNAKES ON A PLANE, my reaction was: of course, why did no one ever think of this before?!
There is a great number of driving and racing games, some better than others. There is even a number of shooting&driving games. However, SPLIT/SECOND is a breed on its own.
When was the last time you had to race a collapsing overpass, dodge the load of an out-of-control crane or a wrecking ball, drive under a crash-landing cargo plane, survive a missile-firing helicopter attack, drift in an exploding airport hangar, or survive a Terminator-2 canal race?
Drifting (no wall-slamming penalty!), drafting, sling-shooting, close-calling crashes and General-Leeing your car will fill your Power Bar. Once it is full you can unleash PowerPlay attacks onto your AI opponents. And, trust me, you will hate them! From start to finish they will be scrapping your tailpipe - and you only need to slip for a split second to total your car. You can leave paint all over the walls but the moment your grill touches that central pillar or dumpster you are totaled. The good news is that respawning only takes a second - no time for the adrenaline to subside.
Choose the best car for the track and handling it will be no problem. Nevertheless, this is not an easy game - and, frankly, I missed those. Nowadays everything seems designed to be breezed through and quickly move on to the next game. Not this baby. Random events (not to mention unexplored shortcuts) make racing the same track feel like a new experience so memorizing the tracks will not be of much help. You will have to really hone your skills in order to advance. Quick advice: remap the PowerPlay buttons to something convenient as timing your attacks is essential.
Fallen behind and only half a lap to go? Well, drive your A-game - and make sure to... drop a burning bus on the opponents you could not overtake.Careful though: this knife cuts both ways. First, you must learn to avoid the attacks you triggered yourself and then you must be ready to speed around the ones your opponents spring on you. Split-second decisions are required throughout.
You are not a passenger so stop gawking at the scenery. Strap in and drive for your life!
The visuals will keep you at the edge of your seat and the screeching and explosion sounds will make the hairs at the back of your neck stand up every time. This is like actually being in a Hollywood summer action-blockbuster. My only gripe is that there are no licensed cars (what we drive is always sleek and gorgeous but, sorry, no Gallardos, no DB9s, no R8s, no Shelbies...) whereas customizing our rides is kept to a minimum. That would have taken the experience to a whole new level!
SPLIT/SECOND, obviously, is more of a well-made arcade than a simulation game. And it is great FUN!
I had initially awarded the game 4 stars but any game that brings you home early to experience it again deserves full marks.
HIGHLY RECOMMENDED!

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Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don't just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.

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MAD DOG MCCREE Review

MAD DOG MCCREE
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This is an old game but still fun to play. If you get to the end you'll be surprised.

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Transformers: War for Cybertron Review

Transformers: War for Cybertron
Average Reviews:

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I am a long time transformers fan and thought all the other transformer games were horrible so I was really skeptical and expecting to be disappointed. Only played it a few hours but so far I absolutely love it! I'm so glad they finally made a decent game that does the Transformers universe justice.
Being able to transform instantly at any time to utilize different abilities is a lot of fun in both campaign and multi-player modes. The four different classes, weapon choices, abilities and transformations add a great deal of depth and strategy. I love the design of the Characters and world, I've always been a big fan of the futuristic look of Cybertron and find it a lot more exciting than the old school normal vehicles on Earth. It's also nice to experience a prequel to the animated series.
It uses the Unreal 3 Engine so it looks great and runs smooth even on my system which is a couple years old (but still over the minimum requirements). NOTE: For some reason I can't run it unless I switch my desktop resolution lower than 1920x1200 even though it is listed as a supported resolution. There was no error or explanation, the game just disappeared after the loading screen. I had to figure it out trial and error.
I only have a few minor complaints. I would like to be able to play solo Campaign without the helpers just so I can do my own thing or at least be able to tell them what to do. I would love to be able to switch to 1st person perspective at any time not just with the scientist's rifle. I would love more character appearance customization options for multi-player, other than picking a chassis (not many options without unlocking more?) you can only change 2 colors! I still love the game though.
I still need to play it longer for a final verdict but with the depth and variety of the multi-player modes it should offer endless hours of fun.
I did not notice any obtrusive DRM. It just requires that you enter the code on the back of the instruction book while installing and that you have the disc inserted when you play, that seems to be it. I even uninstalled and re-installed it with no issues.

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Become the Ultimate Weapon, Fight to the End. Experience the legendary battle between the Autobots™ and Decepticons™ before their exodus to Earth in the untold story of the civil war for their home planet, Cybertron™. Two distinct and intertwined campaigns chronicle the Autobots' heroism in the face of total annihilation and the Decepticons' unquenchable thirst for power. Play both campaigns in team-based online co-op, or go head-to-head in several online multiplayer game modes. Battle as your favorite Transformer™ characters in the war that spawned one of the most brutal conflicts of all time. Xbox 360, PlayStation 3 and PC Determine the fate of the Transformers in the war that started it all. Wield an arsenal of lethal, high-tech weaponry and change form from robot to vehicle at any time as you battle through the living, metallic world of Cybertron. Distinct AUTOBOT and DECEPTICON campaigns take you from AUTOBOT and DECEPTICON cities, to the Energon core of Cybertron, to the outer reaches of the orbital debris while pitting brother against brother and friend against foe. Experience OPTIMUS' rise to greatness and MEGATRON'S thirst for destruction. The balance of power between AUTOBOTS and DECEPTICONS is in your hands. Gameplay Transformers: War for Cybertron is a 3rd person high-action Shooter that allows you to become the ultimate weapon. Change form from Robot to Vehicle at any time and attack you enemies from any angle. Drive, fly, shoot and fight your way through two distinct campaigns alone or with up to 2 other friends in online Co-op or go head to head and wage war online with a deep multiplayer game. Key Game Features
Two Distinct Campaigns One Epic Story
Play both the AUTOBOTS and DECEPTICONS campaigns
Battle as your favorite Transformers character in this 3rd Person High Action Shooter

Wage War Online
Deep multiplayer game modes thrust you into a global battle

3 — Player Drop-in/Drop-out Online Co-op
Team up with your friends and fight through epic campaigns

Change Form from Robot to Vehicle at any time
Instantly convert from robot to car, jet, tank or truck mode and attack your enemies from any angle

Nintendo Exclusive Features Transformers™: War for Cybertron™ Autobots™ & Transformers™: War for Cybertron™ Decepticons™ - Available only on the DS
Get both the AUTOBOTS and DECEPTICONS games to unlock all 30 characters, 11 exclusive to the DS
Change form from Robot to Vehicle at any time
Battle your friends in multiplayer and win their Transformers characters
Transformers™: Cybertron™ Adventures - Available only on the Wii™
Battle as the AUTOBOTS and DECEPTICONS through two unique campaigns
Original Missions designed exclusively for the Wii tell the untold story of Cybertron
Team up with a friend in two player co-op to dominate the battlefield
HASBRO and its logo, TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission. © 2010 Hasbro. All rights reserved. Game © 2010 Activision Publishing, Inc. Activision is a registered trademark of Activision Publishing, Inc. All rights reserved. ."PlayStation" and the "PS" Family logo are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc. The PlayStation Network Logo is a service mark of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. Wii and Nintendo DS are trademarks of Nintendo. © 2006 Nintendo. PC DVD ROM logo © and TM IEMA 2004. All other trademarks and trade names are the property of their respective owners.

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