Showing posts with label racing game. Show all posts
Showing posts with label racing game. Show all posts

NASCAR Racing: 2002 Season Review

NASCAR Racing: 2002 Season
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I'm not a huge gamer or a NASCAR fan but this game is great. I use Mac OS 10.2.3 and have a Logitech Momo Force Steering Wheel with force feedback.
The combination of OS, game and steering wheel is what I think make this a fun and exciting game. The force feedback is something that I was skeptical of at first but it is a blast.
Very well done game.

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GTR 2: Game of The Year Edition Review

GTR 2: Game of The Year Edition
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Simply the best simulation race game in existance today by far. You will need a machine with a good video card and atleast 2 mg. of memory in order to realize all of the visual dynamics of the game. A very large and well organized software community exists online to support this software allowing for extensive enhancements to the original software - more tracks and cars. If you want a serious race simulation software package that visually renders what it is like to drive and race a sports car look no further than GTR2.

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iRacing 1-Month New Subscription Review

iRacing 1-Month New Subscription
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At the core, iRacing is exactly what I've been wanting for a long time. I've always wanted the freedom of online pickup races with the structure of a league and that's pretty much exactly what they have at iRacing. You can race anytime that fits your schedule (no more getting up early on Saturday morning!) and you can still compete in a 12-week long season for points and ultimately division/series championship.
The cars are well modeled both aesthetically as well as the physics and there are plenty of options for nearly everyone -- stock cars/trucks/etc for the oval people and several road-racing choice for those who like turning both directions. The tracks are simply amazing; the level of detail, and overall feel driving around these real-world tracks will blow your mind (no fantasy tracks here; nothing but reality!).
The integration of the simulation software with their private-accessed web site has a lot of advantages; new functions can be added to the web site easily without affecting the championships under-way (e.g., calendar feature, new statistics pages, etc.) and using the web as a distribution mechanism brings a lot of benefits to the end-user. We no longer need to go looking for patches, they're literally handed to us on a silver platter. In some ways it's like a web version of Steam. In addition to simplicity, I feel that we get patches and updates quicker -- many of the other sims I've played seem to have many weeks or months of waiting between patches; the iRacing guys roll them out pretty much between each 12-week season (and more frequently if necessary).
Right now iRacing is pretty young with a fairly small number of members -- I don't know the correct number, but seems like it is somewhere between 6,000 to 8,000 spread all across the world. Most of these folks seem to be in other timezones from me (e.g., eastern US, Europe, etc.) so I sometimes have difficulty finding enough folks to race at 10pm pacific time. Given the high quality of the service, I'm confident that this will get better over time as more folks from the west coast join up.

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Nascar Racing 4 Review

Nascar Racing 4
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Incredible. Just got my copy today. I'm blown away. This is not some race-around-and-smash-other cars game like the EA Nascar games, this is pure simulation. The physics model is incredible. The graphics are top notch... includes D3D *and* OpenGL. Attention to detail in the physics department is why I liked the demo, and what prompted me to pick up the boxed retail. If you fall behind a bit, or can't figure out the optimum path through a corner, you've got a lot of catching up to do. If you don't care about tweaking tire pressure, camber, weight distribution, I really wouldn't bother. Go pick up a fun arcade game like Colin McRae 2. If you dig the *whole* experience, give Papyrus its due and pick this one up.

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Dirt Track Racing (Jewel Case) Review

Dirt Track Racing (Jewel Case)
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This is a great game, but if you want to multiply the fun, race online! You need to download a patch in order to make it work but is well worth the effort. Install the game with the multiplayer option. Then install the patch. Click on the gamespy icon... and click refresh when it comes up. Pick a server.. right click.. and launch...
This is the most fun! There are hundreds of people from all over the world racing.. and its a blast!
I can't wait to see the new Dirt Track Racing 2 game!

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In Dirt Track Racing, players start with $1,000 in their pocket.With the money, players need to purchase their vehicle.They start in the lowest class of competition and will need to buy a hobby stock car for $500.Then by winning prize money and attracting sponsorships the player can purchase faster vehicles, racing parts to upgrade their vehicles and enter new classes of competition.Resource management and decision making are just as critical as driving skills if players want to escalate their careers, from amateur to professional.Dirt Track Racing also features 8 separate series of competitions (local, regional and national) of varying difficulty.Each competition has a full simulation of practice, qualifying, heats and main.Dirt Track Racing features 3 different play modes (in arcade or full simulation), including single-player racing only, career-mode and multiplayer (up to 10 players) over LAN and Internet.Other game features include:30 Tracks in 12 different race series: * Length (1/8th to full mile) * Banking (flat to 33 degrees) * Clay or dirt * Oval, D-oval, tri-oval, egg-shaped, figure 8 (with collisions)Three Classes: * Hobby or Pure Stock (cheap, no modifications) * Production Stock (more advanced, stock body, some modifications to mechanics allowed) * Late Model Class (professional, highly modified, fiberglass bodies)18 Vehicles across 3 classes: * Each vehicle has 5 paint schemes (a total of 90 paint schemes) * Players can choose the number they want on the car * When player's attract sponsorships the sponsor's logo will appear on * the vehicleResource Management (player's can spend their money for): * Purchasing new vehicles * Upgrades * Repairs * Entry fees * Tires and practice time on the track

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Toca Race Driver 3 Review

Toca Race Driver 3
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There are not many racing games for the Mac so when a new one arrives hopes are high.
Overall this has been very entertaining. Modern race cars, rally cars, dirt racers, and a few "classics" can keep you at the controls for way too long.
The game runs decently on my three year old i-Mac but there are some glitches. A few of the track/car combinations stutter badly on my machine, rendering them useless.
Purists will gripe over some of the grids; when were there ever 12 W-196 Benzes in one race? Nevertheless there's much to enjoy with authentic sounds and handling characteristics.
The front engine, straight eight Benz sounds real and powerslides like it should. The designers did a good job getting the various cars to feel and sound right.
The tracks appear very authentic. When I watch real racing on the Speed Channel I often have a deja vu experience. Monza and Spa are my favorites.
Mac users might want to investigate "Total Immersion Racing" as well. It does not have quite the variety of Toca 3 but has run absolutely glitch free on my computer.

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Toca Race Driver 3 Review

Toca Race Driver 3
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This is a great purchase for a gamer who is looking for a more in-depth racing experience without the complexity or difficulty of a full-out simulator. The variety of racing genres (road, oval, rally, dirt, etc) is second to none, and the graphics are extremely good, even on a mid-quality gaming platform.
The game has an accessible learning curve, so gamers new to sim-style racing can ease into races without feeling overwhelmed. The AI competition is better than many games though not stellar. Hard-core sim fans might be turned off by the lack of realistic tuning, and the widely varying degree of realism between race types. Drivers looking for NASCAR-style racing may want to look elsewhere.
This game is best experienced with a racing wheel, though I was surprised to find that the game was actually pretty controllable with a keyboard. A clutch and sequential shifter are supported, but there does not appear to be support for an H shifter.
Pros:
-Terrific graphics
-Many racing styles
-Nice arcade/sim crossover feel to it
Cons:
-Quality of racing varies widely between race types
-Racing physics may not appeal to hard-core sim fans
-Limited vehicle setup customization compared to other sims
Bottom line:
The variety of racing styles alone makes this a worthwhile addition to a racing enthusiast's library.

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Toca Race Driver 3 features 6 thrilling autosports, all brought together in extraordinary detail. It's really 6 games in one, as you play GT, Touring Cars, Off Road, Open Wheel, Track and Classics modes. World Tour mode gives you immediate access to the game and lets you sample all the different racing styles on offer. Pro Career mode lets you concentrate on one autosport discipline of your choice at a time: Open Wheel, GT, etc. Work your way up from entry level vehicles to the ultimate race cars in the class and become the ultimate racing driver! The real driving physics, crash engine and tracks will make you feel like you're really out there on the asphalt, testing yourself against the world's best racers. More than 70 licensed race cars and over 100 different Circuit variations on tracks including Bahrain International, Indianapolis, Laguna Seca, Hockenheimring and Bathurst Intense pack racing with up to 21 cars on track at onceCinematic cut scenes create a plot-driven narrative that focuses on your progress as a racing driver, as well as the history and detail of each carNew online game modes including practice, qualifying and eliminator, plus leaderboards for individual driver ratings.Hardcore head-to-head multiplay with 12 players

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NASCAR 2000 Review

NASCAR 2000
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I've played quite a few driving sim games and this one is the most realistic I've seen yet. While playing the game, I turned up the sound to full blast to get the full effect. It has a few quirks as usual though.
Pros: Graphics are much better than the old nascar games, the car actually handles exactly the way it was setup in the garage. You find your blood pressure rapidly increases while in the big races. All of the normal tracks are there, but in addition, they have added fantasy tracks that are sweet. (they wouldn't work in real life, but for game play, they work!) Cons: They could have added a few more voice files for the racing scenes. Listening to the tv broadcasters repeat over and over gets annoying. I wouldn't suggest to play this game without a stearing wheel, if you play on the keyboard or with a joystick, you won't be able to control the car around the other cars in the race. Another problem is when a race starts, you are dropped onto the track at about 50 MPH and if you dont get immediate control, you'll run right into the wall.
You'll definitly want a fast machine to run this game, because when all the graphics and sounds are on, it can be a bit jumpy. I wouldn't suggest purchasing this game unless you have atleast a P2 500 mghrz with lots of ram and a big video card! I must admit it is fun to head the wrong way on the track at full speed. Crashes are fun to watch!! This game allows you to drive crazy and not make your insurance premium go up!

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DTM Race Driver 3 - The Ultimate Racing Simulator Review

DTM Race Driver 3 - The Ultimate Racing Simulator
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I just got this game and it came from overseas. Originally from Sweden and then from California to here. It was new in the package. Here's what Wiki says "TOCA Race Driver 3 (also known as DTM Race Driver 3 in Germany and V8 Supercars 3 in Australia)".
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EDIT: I have to edit this review and I have to say that after trying to work with this game for several days. it's back up for sale. The AI cars follow the racing line almost perfectly, until they crash you. When they crash, they right themselves and continue. When they touch you, you go flying off the track. That's not proper at all. The only way to play, is to get out in front of all of them and remain in front for the whole race, because if any one of them gets close to you, they will crash you and no matter your lead, in the final lap, they will catch up to you. That's just not racing and it's just not a good simulator either. Learining to drive "in race traffic" is one of the most important fundamentals, but with an AI like this, it's absolutely impossible. Also, the only way to unlock the other types of racing is to complete a professional circuit and you'd better be perfect to get near that. I really do not like Codemaster games.
.
Besides, I don't like the idea of Codemasters charging for cheats/mods they developed themselves, just to get MORE money out of people....... That's just plain wrong..... Just like that online racing where you have to buy cars and that's wrong too....

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Split / Second Review

Split / Second
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A combination made in heaven. This was like when I watched the movie SNAKES ON A PLANE, my reaction was: of course, why did no one ever think of this before?!
There is a great number of driving and racing games, some better than others. There is even a number of shooting&driving games. However, SPLIT/SECOND is a breed on its own.
When was the last time you had to race a collapsing overpass, dodge the load of an out-of-control crane or a wrecking ball, drive under a crash-landing cargo plane, survive a missile-firing helicopter attack, drift in an exploding airport hangar, or survive a Terminator-2 canal race?
Drifting (no wall-slamming penalty!), drafting, sling-shooting, close-calling crashes and General-Leeing your car will fill your Power Bar. Once it is full you can unleash PowerPlay attacks onto your AI opponents. And, trust me, you will hate them! From start to finish they will be scrapping your tailpipe - and you only need to slip for a split second to total your car. You can leave paint all over the walls but the moment your grill touches that central pillar or dumpster you are totaled. The good news is that respawning only takes a second - no time for the adrenaline to subside.
Choose the best car for the track and handling it will be no problem. Nevertheless, this is not an easy game - and, frankly, I missed those. Nowadays everything seems designed to be breezed through and quickly move on to the next game. Not this baby. Random events (not to mention unexplored shortcuts) make racing the same track feel like a new experience so memorizing the tracks will not be of much help. You will have to really hone your skills in order to advance. Quick advice: remap the PowerPlay buttons to something convenient as timing your attacks is essential.
Fallen behind and only half a lap to go? Well, drive your A-game - and make sure to... drop a burning bus on the opponents you could not overtake.Careful though: this knife cuts both ways. First, you must learn to avoid the attacks you triggered yourself and then you must be ready to speed around the ones your opponents spring on you. Split-second decisions are required throughout.
You are not a passenger so stop gawking at the scenery. Strap in and drive for your life!
The visuals will keep you at the edge of your seat and the screeching and explosion sounds will make the hairs at the back of your neck stand up every time. This is like actually being in a Hollywood summer action-blockbuster. My only gripe is that there are no licensed cars (what we drive is always sleek and gorgeous but, sorry, no Gallardos, no DB9s, no R8s, no Shelbies...) whereas customizing our rides is kept to a minimum. That would have taken the experience to a whole new level!
SPLIT/SECOND, obviously, is more of a well-made arcade than a simulation game. And it is great FUN!
I had initially awarded the game 4 stars but any game that brings you home early to experience it again deserves full marks.
HIGHLY RECOMMENDED!

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Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don't just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.

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rFactor V. 1.255 Review

rFactor V. 1.255
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I got this a few years ago and have been happy with it. This game is really the successor to the F1 Challenge series EA and ISI put out a while ago that is also heavily modded. I have F1 seasons and tracks from 79,88,91,05,06,07,08,09 as well as Champ Car 05-06, Indycar 94-95,08-09, GT cars, Mclaren F1 Challenge, Zonda Challenge,Historic Rally Cars Mod, F430 Challenge, and a lot of single cars for use in the all tracks and cars series.
You can use any track for any car you have, say using Indycars on F1 tracks or GT cars on Ovals. I've got I would say about 100 tracks from the modding sites as well as the series mentioned above for over 20GB's of data, so rFactor is really not about the stuff it comes with but the stuff you can get online that makes it the ONLY racing game you should have. You can get Formula Japan, GP2, and many other series cars and tracks. They are free to download and the details and graphics are amazing in most of them, the best I've seen are the CDTP F1 2006 and IDT Champcar and Indycar series. The GT ALL 3.96 comes with both new and old GT cars in a lot of paint jobs and configurations, including Porches, Mosler, Corvette, Viper, Saleen, Ferrari and any of the other GT1/2/LM/etc. classes you can think of.
There are hundreds of tracks to download and race from every corner of the world as well as fantasy tracks and cars. Like I said you can race any car on any track. Either they have self installers or you just copy and paste into the locations folder to install, the same goes for the cars.
This is really best for open wheel, touring cars, Stock cars and any other asphalt/circuit based racing, it's OK for dirt rally or trucks but those are best in the dedicated games like Collin Mcrae or Richard Burns. This game is fairly easy to adjust the difficulty and other settings once you play around with it. I'm no strict sim player and thankfully you can pretty much adjust it to whatever level you want.
This game also has multiple 3rd party plugins for realistic cameras, textures, data acquisition, wet tracks and almost anything else. You should go to [...], fileplanet or softpedia to get cars, tracks and plugins. So depending on your level of interest this game could replace your collection of separate games for separate racing types and be relevant for a long time to come, every race game fan should get this period.

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Blur Review

Blur
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The main reason why I've made this review is purely because of the review right below me, which complains about requiring a "separate video card" to play. But I'll get to that in a moment.
This is basically a fast paced arcade racer with powerups. Take a game like Gran Turismo and mix it in with some Mario Kart powerups, and you have this awesome, awesome game. The goal of the game is to drive around in your vehicle of choice, all of them real life cars, and basically blast each other to smithereens with powerups that are strewn throughout the track. Driving is VERY arcade style - you can accelerate, brake, and e-brake and you steer left and right. Handling is fairly straightforward. Cars handle very much like they do in Ridge Racer. Instead of getting busted up after just one hit from an attack, your car has a health meter, which goes down as you take hits from enemy attacks. If your health meter depletes, your car gets wrecked, and you're put out of commission for a short period. You can pick up powerups to repair your car back to full health so this doesn't happen, but that can get challenging when you have 19 other players trying to fight for first place. Yes you heard me, you can have up to 20 opponents racing simultaneously, both in single player and multiplayer mode!
That's the basic mechanics. Variety-wise, you have multiple modes you can choose from. You have Blur's equivalent of Last Man Standing, where your main goal is to just smash the daylights out of your opponents, racing, where you go around a track and try to get first place while fighting off attacks from your opponents, hardcore "simulation" racing, where powerups are disabled and your racing skills are put to the test, team modes, and much more.
Plus, the game has unlockables both in single player AND multiplayer mode which are earned through "bulbs" from placing as one of the top 3 in races and through fans you gain from blowing other cars up, completing in-course challenges, and doing fancy moves like drifts - these are basically more or less like points. You can actually play multiplayer LOCALLY (great LAN party game!), online, or even do a 4 player split screen with four controllers (freakin insane). As you gain fans and bulbs, you unlock more mods, more cars, and more courses and game modes to play. Since the unlockables are available for both single player and multiplayer modes, you'll have twice the amount of replayability, and you'll still have a very solid single player game even if you can't go multiplayer. The online play is dedicated, so you don't have to worry about the host getting any sort of ping advantage.
Oh, and this game has NO rubber band AI. If you get in front, however, expect to be attacked by the "blue shell" of this game, a powerup that drops 3 pits of lightning that will damage and slow down your car (but they can be dodged, unlike the blue shell). The AI is challenging because it is quite relentless in its aggression and will do whatever it takes to stop you from gaining first. They will smash into you, launch powerups, and gang up on you if it means they'll get past you. They'll dodge your attacks, purposely block you from picking up powerups, and generally do what a regular player will do to win. And if the action is too hard for you, you can dial down the difficulty to something a bit more manageable too.
Soundtrack is excellent, a bit of techno and rock mixed in. Nothing out of this world spectacular, but nothing that particularly bad. You'll be too busy spending most of your time smashing up other cars to really care.
Unfortunately, this game does not support a third party controller. It does support XBox 360 controllers. You can use 3rd party software out there to have your regular controller emulate a XBox 360 controller, however, and IMO this game definitely needs a gamepad for you to get the fullest out of it. The other problem here, however, is that the game doesn't allow you to customize the controls, only pick from a small set of preconfigured layouts, which is very un-PC-like. You can play this game on keyboard, and it's still very playable on it, so don't let the lack of direct third party controller support stop you!
Graphics are top notch. Everything looks well done, incredibly detailed, and very colorful. The cars look a little bit too shiny, and that fits in well with the overall theme of the game, which has more of a hyper-realistic/fantasy feel to it than it actually looking like real life. This makes sense, as the game lets you use powerups that you'll NEVER see in real life and be able to bust up expensive cars that we'll never get to drive. The game is also rather light on the graphics card; I'm running at full framerate with a GTX 260 at 1680 x 1050. Unfortunately, you can't tweak the graphics settings that much like you can in other games - you just have a general setting to adjust the visual detail and the ability to switch off or on fullscreen and vsync and change the antialiasing. That con makes the game feel like a somewhat not 100%-done PC port, since the game doesn't try that hard to take advantage of what makes the PC a unique gaming platform: the ability to run games at graphics settings that surpass that of their console counterparts.
Lastly, I'd like to address the poster below me who bought this game. This is a CURRENT GENERATION PC game that is meant for GAMERS. If you've never bought a PC game before, you will learn your first responsibility is to look up the system requirements, which are easily available online. If you want to play any half-decent PC game, you WILL need a separate graphics card (and not even a ridiculously expensive one!), which will allow you to play the game with graphics that will surpass those of the consoles. There are PC games out there that can work with integrated graphics cards, yes, but those are actually the *EXCEPTION* instead of the rule. Please, PLEASE do not rate this game one star for something you failed to look up yourself. For anyone else, buy this game! Although it lacks the configurability of most PC-native games, it's still fun, and is cheaper than its console versions. With the price drop on Amazon, it's actually cheaper to buy it here than Steam too!

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Blur is the ultimate powered-up racing experience, dropping you into electrified action with a mass of cars targeting the finish line and battling each other as they trade paint in both single player and multiplayer action. Travel the globe from LA and San Francisco to Spain, the UK and more to take on the best the streets have to offer. Utilize an arsenal of powerups like nitro speed boosts, shock attacks, defensive shields, and landmines to beat your rivals across the finish line. You choose how and when to use your arsenal of powerups for ultimate impact in a race where the outcome is never certain.

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GTR Evolution Review

GTR Evolution
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When I saw GTR Evo at Amazon, I jumped at it thinking "Finally. An update to GTR2." I was wrong.
GTR2 is probably the best racing simulation game out there. It has all the detail and depth you might want from a simulation: the physics system is excellent, AI cars are appropriately aggressive and smart, car setup and configuration options are extremely detailed, and there is an excellent tutorial system that will educate you as a simulation racing driver. In short an excellent simulation and a must for any racing simulation fan. However, GTR2 is now several years old, so an update is possibly in order. This, unfortunately, is not it. Still, that's not all bad.
Compared to GTR2, Race and Race 07 were both good racing simulations but not designed to be as realistic as GTR2. GTR Evo is an extension of Simbin's Race and Race 07 game franchise. Like Race 07, GTR Evo takes the existing game and adds some new cars and some new tracks. (So, if you buy GTR Evo, you will have all the Race 07 game features, cars, and tracks.) Anyone who is familiar with the Race franchise will feel right at home with the menus, options, and general look and feel of the game.
The additions to this game are primarily GT-class cars such as Corvette, Aston Martin, Lister Storm, and others. (Conspicuously absent are Porsches and Ferraris, both prominent in GT racing.) The game also includes some "fantasy" cars. For example, the Audi R8 supercar is included, although Audi has not confirmed racing plans for it yet. Also there is a set of WTCC Extreme cars, that give the touring cars from Race 07 600+ horsepower, just in case you wanted to know what a 600 HP front-wheel driver was like.
The game adds some new tracks and combines them with the old ones. However, there is one addition here that, by itself, is worth the price of admission: The Nurburgring. The game includes the 'Ring in all its 16-mile, 8-minutes per lap glory. This is a challenging track; sweeping curves, fast sections that drop to slow corners, the famous Karussel; it's all here. If you think you're as good as Sabine Schmidt, "Queen of the Ring", here's your chance to find out.
Like Race, GTR Evo features car setup that, while not as detailed as GTR2, allows for customizing of your car's handling and performance characteristics. GTR Evo does carry over Race 07's great preconfigured files feature, that provide a good starting setup for each individual car for each track.
Drivability is very good and the physics engine gives good approximations of real-world driving characteristics (like front-wheel drive oversteer). Simbin has improved the sound effects, adding to the realism. The AI drivers are good if not quite as aggressive as you might like.
The traditional multiplayer, championship, and practice/time attack modes are still there, with the addition of a R-Arcade quick race mode.
Bottom line: This is a good simulation for those wanting a realistic racing sim. This is a good extension of the Race franchise and fans will not be disappointed. However, hard-core racing enthusiasts may want to stick to GTR2.

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GTR Evolution will contain 5 new classes containing a total of 30 new car models. First there are 3 classes of GT cars, each class with its own type of GT cars. In these classes you can find famous race cars such as the Corvette C6R, Aston Martin DBR9, BMW M3 GTR, Koenigsegg CCGT and Spyker C8 Spyder GT2R. Next to 3 GT classes there will be the WTCC Extreme cars. These are fictional designs of the vision of SimBin together with the WTCC Manufacturers on how the ultimate WTCC car could look. To finish it off there will be the Production Car Class, featuring the road going versions of the Audi R8, Dodge Viper SRT/10, Koenigsegg CCX and Gumpert Apollo.

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Need for Speed: Prostreet Review

Need for Speed: Prostreet
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I've played the NFS series since the very first title and have watched as they changed the core of their game from title to title. In this installment, you play the usual racing guy who's out to prove his name against some racing gurus who hate him.
You start out with a few low level cars and work your way through a very long career map. The race types are similar to the ones in the past. Drift, Grip (i.e. a normal race), speed challenges and drag strips.
The feel of the game has definitely moved away from the very arcade like style of racing in Underground, but not so far to where it drives like a professional racing game would (like in Forza 2). It's a good balance, I find. There is no big world like there have been in the several past titles, so races are entered by visiting "race days" and selecting the ones to compete in. I miss the police chases from Most Wanted, but obviously that was a whole other style.
Overall, I'd say if you enjoyed Most Wanted and other NFS titles, this is a good buy. You won't be let down. Here are pros/cons broken down:
Pros:
-Driving is more realistic than the past several titles
-Car damage is a great addition. No longer can you just enter a turn at 200mph, hit the wall and then continue driving.
-LOTS of car customization available. You can spend hours tweaking your car to the desired specification.
-Graphics are great.
Cons:
-Announcer on race days and at race events is *really* irritating. I muted him minutes into the game.
-No city to free-roam around in (I enjoyed that aspect a lot)
-All races are closed and "legal", so there isn't any traffic to dodge or cops to run away from.
*Edit Note: I'd like to also add that I run this on Vista Ultimate and haven't had any problems with it...so if you're running Vista and are worried because you don't see it as a supported OS, you will probably be fine. (Who can ever tell with Vista)


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