Showing posts with label racing. Show all posts
Showing posts with label racing. Show all posts

NHRA Drag Racing: Top Fuel Thunder Review

NHRA Drag Racing:  Top Fuel Thunder
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If your like or have thought of driving a pro car this games very good ..Many cars to choice from in all three classes. Also to make your job easier there is the arcade mode tunng is done for you and works fine ..Pro mode is there also but takes a lot of trial and error..The only thing I have seen is if you go under .390 reaction time you redlight period !! .. Oldracer 1

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iRacing 1-Month New Subscription Review

iRacing 1-Month New Subscription
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At the core, iRacing is exactly what I've been wanting for a long time. I've always wanted the freedom of online pickup races with the structure of a league and that's pretty much exactly what they have at iRacing. You can race anytime that fits your schedule (no more getting up early on Saturday morning!) and you can still compete in a 12-week long season for points and ultimately division/series championship.
The cars are well modeled both aesthetically as well as the physics and there are plenty of options for nearly everyone -- stock cars/trucks/etc for the oval people and several road-racing choice for those who like turning both directions. The tracks are simply amazing; the level of detail, and overall feel driving around these real-world tracks will blow your mind (no fantasy tracks here; nothing but reality!).
The integration of the simulation software with their private-accessed web site has a lot of advantages; new functions can be added to the web site easily without affecting the championships under-way (e.g., calendar feature, new statistics pages, etc.) and using the web as a distribution mechanism brings a lot of benefits to the end-user. We no longer need to go looking for patches, they're literally handed to us on a silver platter. In some ways it's like a web version of Steam. In addition to simplicity, I feel that we get patches and updates quicker -- many of the other sims I've played seem to have many weeks or months of waiting between patches; the iRacing guys roll them out pretty much between each 12-week season (and more frequently if necessary).
Right now iRacing is pretty young with a fairly small number of members -- I don't know the correct number, but seems like it is somewhere between 6,000 to 8,000 spread all across the world. Most of these folks seem to be in other timezones from me (e.g., eastern US, Europe, etc.) so I sometimes have difficulty finding enough folks to race at 10pm pacific time. Given the high quality of the service, I'm confident that this will get better over time as more folks from the west coast join up.

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iRacing 1-Year New-Member Subscription Review

iRacing 1-Year New-Member Subscription
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If you're looking to have a great experience with online racing, and you want to know what a track truly looks like from the cockpit, then this is for you. Many would say it's pricey, but you really do get what you pay for.
Anyone who has been involved in online gaming knows that there are a few things that can ruin the whole experience. In online racing you have those that come in, wreck everyone, laugh, and leave. Well, with the iRacing (FIRST) sanctioning body, this problem has been removed. People here are friendly, respectful (for the most part), and the staff take their role of creating a "professional" environment seriously.
As for the graphics, you won't find much better. Although this is a bit of a subjective topic, there is probably a unanimous agreement that the tracks are spot-on accurate. The signage, bumps, curbs, and marks have been laser scanned and digitized to create the most realistic experience out there. These are not created in someone's home office based on info off the web. These look and feel realistic!
The physics of the cars are incredible; however, they're not exactly like driving a real car. We're never going to be able to feel the g-forces or true feedback from a brake pedal, so there is a bit of unrealisticness (is that a word) here. However, you will have a tough time ever playing one of your boxed up simulators again after this. Their press reports say that their cars' physics are perfect, but I've never seen that statement from a pro driver...it only is said through their press releases. Still, you won't be disappointed.
The competition is where you're going to truly start seeing the major difference between this and other sims. This is not a CD that comes to you in the mail, you install it, and that's what you run offline with. Everything is run via a web-based console which fires up a program on your machine. You can run all the solo practice sessions, or solo time trials that you want, but you must be connected to the web. If you want to run a qualifying or race session, you will be on track with other real-life people. There are no computer AI cars. You will grow to absolutely love this!
Don't worry about not knowing which server to connect to anymore. These servers are ALL run from iRacing's service. You simply say you want to race, and when the race begins, you are grouped with others at your ability (iRating) level. Sometimes you will be the leader of the pack, and others you will be pushing hard to keep up. Every session is a learning experience.
The only reason I couldn't give this 5 stars, as bad as I wanted to, was because of this final (and sometimes the best) quality. This product is constantly under development. It is constantly being improved. Major enhancements come every 3 months at the end of each full season. Minor enhancements come at fairly regular intervals. Tracks are constantly being added, and tweaks to the competition are always under consideration.
Because of this, sometimes the product feels unfinished; it is, and always will be. This, at times, can become frustrating when you see a problem and there are so many solutions proposed in the forums, but new problems sometimes are created. However, the staff is there! The forums have not been left behind by the creators. If you type a post, they will read it, and often respond.
Your voice matters here! You're buying more than a game. You're buying an experience unlike any other online game you've been a part of. If you're a racing fan, you owe it to yourself to at least give this a try!

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Saturday Night Speedway Review

Saturday Night Speedway
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fast delivery but game has a glitch tried it on 2 diff computers with 2 diff gamepads and certain tracks with certain cars the steering locks up, i do not recommend this game..

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Dirt Track Racing (Jewel Case) Review

Dirt Track Racing (Jewel Case)
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This is a great game, but if you want to multiply the fun, race online! You need to download a patch in order to make it work but is well worth the effort. Install the game with the multiplayer option. Then install the patch. Click on the gamespy icon... and click refresh when it comes up. Pick a server.. right click.. and launch...
This is the most fun! There are hundreds of people from all over the world racing.. and its a blast!
I can't wait to see the new Dirt Track Racing 2 game!

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In Dirt Track Racing, players start with $1,000 in their pocket.With the money, players need to purchase their vehicle.They start in the lowest class of competition and will need to buy a hobby stock car for $500.Then by winning prize money and attracting sponsorships the player can purchase faster vehicles, racing parts to upgrade their vehicles and enter new classes of competition.Resource management and decision making are just as critical as driving skills if players want to escalate their careers, from amateur to professional.Dirt Track Racing also features 8 separate series of competitions (local, regional and national) of varying difficulty.Each competition has a full simulation of practice, qualifying, heats and main.Dirt Track Racing features 3 different play modes (in arcade or full simulation), including single-player racing only, career-mode and multiplayer (up to 10 players) over LAN and Internet.Other game features include:30 Tracks in 12 different race series: * Length (1/8th to full mile) * Banking (flat to 33 degrees) * Clay or dirt * Oval, D-oval, tri-oval, egg-shaped, figure 8 (with collisions)Three Classes: * Hobby or Pure Stock (cheap, no modifications) * Production Stock (more advanced, stock body, some modifications to mechanics allowed) * Late Model Class (professional, highly modified, fiberglass bodies)18 Vehicles across 3 classes: * Each vehicle has 5 paint schemes (a total of 90 paint schemes) * Players can choose the number they want on the car * When player's attract sponsorships the sponsor's logo will appear on * the vehicleResource Management (player's can spend their money for): * Purchasing new vehicles * Upgrades * Repairs * Entry fees * Tires and practice time on the track

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Toca Race Driver 3 Review

Toca Race Driver 3
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There are not many racing games for the Mac so when a new one arrives hopes are high.
Overall this has been very entertaining. Modern race cars, rally cars, dirt racers, and a few "classics" can keep you at the controls for way too long.
The game runs decently on my three year old i-Mac but there are some glitches. A few of the track/car combinations stutter badly on my machine, rendering them useless.
Purists will gripe over some of the grids; when were there ever 12 W-196 Benzes in one race? Nevertheless there's much to enjoy with authentic sounds and handling characteristics.
The front engine, straight eight Benz sounds real and powerslides like it should. The designers did a good job getting the various cars to feel and sound right.
The tracks appear very authentic. When I watch real racing on the Speed Channel I often have a deja vu experience. Monza and Spa are my favorites.
Mac users might want to investigate "Total Immersion Racing" as well. It does not have quite the variety of Toca 3 but has run absolutely glitch free on my computer.

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NASCAR 2000 Review

NASCAR 2000
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I've played quite a few driving sim games and this one is the most realistic I've seen yet. While playing the game, I turned up the sound to full blast to get the full effect. It has a few quirks as usual though.
Pros: Graphics are much better than the old nascar games, the car actually handles exactly the way it was setup in the garage. You find your blood pressure rapidly increases while in the big races. All of the normal tracks are there, but in addition, they have added fantasy tracks that are sweet. (they wouldn't work in real life, but for game play, they work!) Cons: They could have added a few more voice files for the racing scenes. Listening to the tv broadcasters repeat over and over gets annoying. I wouldn't suggest to play this game without a stearing wheel, if you play on the keyboard or with a joystick, you won't be able to control the car around the other cars in the race. Another problem is when a race starts, you are dropped onto the track at about 50 MPH and if you dont get immediate control, you'll run right into the wall.
You'll definitly want a fast machine to run this game, because when all the graphics and sounds are on, it can be a bit jumpy. I wouldn't suggest purchasing this game unless you have atleast a P2 500 mghrz with lots of ram and a big video card! I must admit it is fun to head the wrong way on the track at full speed. Crashes are fun to watch!! This game allows you to drive crazy and not make your insurance premium go up!

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Nail'd Review

Nail'd
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This game is a lot of fun, great graphics and a pretty extensive single-player component. Grabbed it on sale so it may not be worth the full price but I got my money's worth!
Gorgeous graphics and ton of crazy racing fun! I had no techinical issues with this game and everything runs smoothly, however don't expect to get in any multiplayer and it seems no one plays online any more.

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Nail'd for the PC.

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Need for Speed: Underground Review

Need for Speed: Underground
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Driving fans rejoice! Jumping on the popularity of import street racing, and borrowing heavily from the driving scenes of The Fast and the Furious, NFS Underground is a combination of both beauty and brains that's a must-have for any racing fan; provided you have the hardware to handle it. Best of all, you don't have to endure Paul Walker's lame acting.
Slicked up and glowing with neon, EA's latest release is the most visually stunning NFS game produced to date. You can actually see the reflection of your car and the surroundings off the rain-soaked streets. Even more impressive are how the screen explodes in light and your surroundings shake into a chaotic mess as you approach speeds much higher than your car was originally designed to handle. It's the most visceral feeling of speed in a game yet as you really feel like your computer is doing 150mph. Unfortunately, all this eye candy comes at a price as you'll need some serious hardware to experience it in all its glory. Plan on having at least a Geforce 3 or a Radeon 9000 just for low detail settings. For full detail you'll need at least a Radeon 9600 or a Geforce 5600, not to mention a quick CPU and plenty of RAM.
Many liked EA's previous NFS release, Hot Pursuit, but I was disappointed as the attention to the driving physics seemed to go out the window. I had the same complaint about Midnight Club II; a game that, in a word, sucked. Fortunately, I can say this is not the case in NFS Underground. Each car has a distinctive feel, with individual strengths and weaknesses. It's an arcade racer at heart, but there are enough differences in the cars to make you want to experiment with different cars and find the one that suits your style of driving best.
Sound effects are top-notch. THX enabled, the engines roar to life and cars, buildings, and slow moving objects whoosh past your ears in true surround sound. Those with 4+ speaker setups are in for a real treat with this game. Also included are about 25 tracks ranging from rap to rock to techno, featuring artists like BT, Nate Dogg, Overseer, Fuel, and Static-X. While it's a decent selection, it's still only about 2 hours of music. Perhaps it's just me, but music with vocals gets repetitive and annoying over time as opposed to background music. I never liked that "Get Low" song much to begin with. I've heard it so much now I'm at the point of self-mutilation. Fortunately, EA provides you with the ability to customize the soundtrack so you can eliminate the songs you don't like.
The game isn't perfect. Even with 21st century technology, EA programmers are still unable to create any car damage modeling whatsoever. The cartoonish sight of your car doing triple flips in midair and on the street, only to land without a scratch seriously detracts from the otherwise realistic looking environment you're racing in. And, like all NFS games before it, you're still racing in a tunnel whether it looks like it or not. Just once I'd like to do an out of control jump and actually land in a swimming pool or someone's house instead of simply pinballing off the edge of the screen and back on to the road. The lack of a replay option is also unfortunate.
Customizing your car is a cool (and addicting) feature of NFS Underground, yet EA's method of implementation leaves something to be desired. I can understand that performance options, such as turbo, NOS, and weight reduction kits, are not unlocked until you win key races so the game remains balanced. What I don't understand are why visual upgrades such as paint, vinyl, and even decals are locked up? It's almost laughable to win a race just so you unlock a sticker.
Even with these minor gripes, I would have given it five stars. The "last straw," so to speak, is the A.I. The game gets insanely difficult as you start to climb the ranks. Races are won and lost in mere tenths of a second. What will set you off the deep end is the phenomenon of what I can only describe as the computer "throwing cars at you." As you round a blind corner or jump, you will frequently find yourself directly in the path of the only car on the road. I've been in situations where I have opponents directly to the left and right of me. Guess which lane the slow moving car is in? To some extent, you can use this to your advantage by closely following (drafting) an opponent so they slam into the traffic meant for you. Unfortunately, you still have to compensate for the fact that all of your opponents are psychic. I can't tell you the number of times an opponent managed to slam on the brakes to avoid traffic they couldn't possibly have seen in advance. As much as I love this game, this unfair advantage is too aggravating for me to be able to give it five stars. In the difficult settings, winning becomes less about driving ability and more about dumb luck that you don't slam into something that'll cost you the entire race.
That said, I still recommend this game for racing fans. It's a high-tech thrill that really does fulfill your Need for Speed and it's certainly one of the finest games EA has produced.
Hope the review helped.

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Highly Tuned for Intense SpeedProduct InformationHit the streets in the world's most elite tuner cars and take down the ultimateracers in your own customized machine. To own the streets you'll have to riskit all in a variety of high-styling high-speed events -- including Drift Dragand Circuit. Tune your car to perfection by winning hundreds of upgrade partsthen go underground for the most intense addictive driving experience of yourlife. When it comes to speed no other game comes close to delivering this kindof action. And while the need for speed is what keeps you coming back for morecustom looks are your ticket to scoring big with the crowds. You are what youdrive in Need for Speed Underground.Product FeaturesFeel speed like never before. Graphics that obliterate the envelope andturbocharged physics make this the fastest gameplay experience ever.Choose from 20 elite licensed tuner cars from Mitsubishi Toyota Subaruand more.Fully customize your car with hundreds of aftermarket parts from top-namemanufacturers. Change your car's appearance to fit your personality changeits performance to fit your driving style.Huge highly detailed environments push your gaming hardware to theabsolute limit as you battle to own the streets in your urban streetmachine.Race hard and win upgrades including weight reduction kits turbosuspension kits tires wheels and nitrous.Set the asphalt ablaze in a variety of game modes including Drift Dragand Circuit.Go underground and become the ultimate street racer in the epic Storymode.Build your ideal car take it online and take on the world's fastestcompetition.Windows RequirementsWindows 98 Me 2000 or XP700MHz or faster128MB of RAM for Windows 98 and Me256MB of RAM for Windows 2000 and XPX CD-ROM Drive or faster2.0GB or more free hard drive spaceDirectX 9.0 compatible video card DirectX 9.0 compatible sound cardVideo Card

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Rallisport (Jewel Case) Review

Rallisport (Jewel Case)
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Great Racing Game! Graphics are great, configurable, controls work, drives very realistic. Best game to have force feedback. Audio is good!

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DTM Race Driver 3 - The Ultimate Racing Simulator Review

DTM Race Driver 3 - The Ultimate Racing Simulator
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I just got this game and it came from overseas. Originally from Sweden and then from California to here. It was new in the package. Here's what Wiki says "TOCA Race Driver 3 (also known as DTM Race Driver 3 in Germany and V8 Supercars 3 in Australia)".
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EDIT: I have to edit this review and I have to say that after trying to work with this game for several days. it's back up for sale. The AI cars follow the racing line almost perfectly, until they crash you. When they crash, they right themselves and continue. When they touch you, you go flying off the track. That's not proper at all. The only way to play, is to get out in front of all of them and remain in front for the whole race, because if any one of them gets close to you, they will crash you and no matter your lead, in the final lap, they will catch up to you. That's just not racing and it's just not a good simulator either. Learining to drive "in race traffic" is one of the most important fundamentals, but with an AI like this, it's absolutely impossible. Also, the only way to unlock the other types of racing is to complete a professional circuit and you'd better be perfect to get near that. I really do not like Codemaster games.
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Besides, I don't like the idea of Codemasters charging for cheats/mods they developed themselves, just to get MORE money out of people....... That's just plain wrong..... Just like that online racing where you have to buy cars and that's wrong too....

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Need For Speed: Most Wanted Review

Need For Speed: Most Wanted
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So here's my take after having played the game for two weeks.
Visually this game is stunning. Add to that a nearly endless selection of customization options for your rides and were talking some serious eye candy and I didn't even need a high end graphics card to run it smoothly with all the video options maxed out. My only complaint about the graphics is the lack of wide screen resolution settings. As a result, the screen is stretched on my wide screen monitor.
The racing, in all modes, is fun, though lacking in realism. It seems to me EA wanted to make another Need For Speed game and add a pinch of GTA into the mix in that you get points for causing as much damage to city property and police vehicles as possible. In drag race mode, if you hit an object at a high enough speed and your car will be "totaled" and you automatically lose. It would have been nice for this feature to be extended consistently throughout the game rather than turning roadside objects into targets for your car to flatten.
The difficulty between different race modes is very unbalanced. For example, competing in a circuit race against other drivers is very easy throughout the game whereas running a timed interval race gets tougher the higher up the blacklist you progress. This is both good and bad. While it's nice to have the easy races to generate income, having to attempt some of the harder race modes twenty times just to progress your career is tedious.
All the negatives of game play are overwhelmingly outweighed by the positives. The courses are fun and there are some pretty creative shortcuts; some that help, some that don't. The police chases are loads of fun and listening to the in game police scanner adds a lot of atmosphere. Another great feature about the game is the ability to turn "Catch Up" on or off. One of the most annoying things in a lot of racing games is the computer drivers will "cheat" if you get ahead of them and you can't pull away from them. My guess is developers do this to keep things competitive, though I see it as more of a lack of good AI, but in NFS Most Wanted you can turn this off. Great bonus.
Finally, a word about the music and FMV. A very negative word. In a nutshell, it takes away so much polish this game has to offer. Having to sit through the opening FMV sequences in the beginning of the game (I couldn't find a way to skip them) is torturous. What's worse is the music selection in the game. It's horrendous, unless you're into rap, hiphop, and bad metal (in which case I still don't think fans of those genres would consider it good music). That you can't play your own MP3 list through the game is an unforgivable oversight by EA. I don't know what they were thinking, but in this era of gaming that is completely unacceptable.
To sum it up:
Pros: Great graphics, fantastic (and nearly endless) vehicle customization options, large selection of vehicles, police chases are loads of fun.
Cons: The music is horrendous, can't play your own music through the game (the game loses one star for this alone), lack of realism in races, lack of wide screen resolution settings.

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Shift 2 - Unleashed Review

Shift 2 - Unleashed
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Just to give you some background on me (so you can take what I say with a grain of salt, depending on what you're looking for from this game) I mostly play racing games that lean far more toward the simulator side (modified versions of GTR2, GTR Evo/Race 07, rFactor, Richard Burns Rally). I have a G25 steering wheel and have my pedals & shifter mounted on stands to more accurately place them where they would be in a car. I'll spend hours trying to whittle away seconds from a lap time. So imagine how excited I was after seeing the technology video on Shift 2.
Out of the box, the game was nearly unplayable on the PC. What it feels like to me is that the game was probably ported to PC, then given a quick slap of force feedback (FFB) that isn't anywhere near being well tuned, in order to get the games released at the same time on all platforms. I say this because I don't believe the physics are entirely to blame here, but after playing other sims and then playing this one, you literally don't get any feedback about what the car is doing other than the resistance of a turn or hitting the wall & other cars (you can't tell what the tires are doing, nor the springs, or how the weight of the car is shifting). In a good racing sim, you can feel when your car starts losing traction in a turn, allowing you to make corrections (letting off the gas, etc). But in Shift 2 it is really hard for me to tell what the chassis is doing. The opening part of the game has you drive a Nissan GT-R (an advanced AWD vehicle) around a small course, and you pretty much can't drive it aggressively from the get-go because you can't feel what the car is doing. It misleads you into believing you're going to make a corner, and then the car slides out sideways without notice (you can't feel anything, you just see it happening). Anyone who has played GTR2/Evo/rFactor will know what I'm talking about. You can jump between various styles of cars in those sims and if you're an experienced driver you can adjust to the new car within a few turns just because you can feel what the car likes & doesn't like, the FFB programming in those sims is that good. It's not like that at all in Shift 2. Switching from the GT-R to the Alfa Romeo (first car you are awarded in the game) wasn't much of a difference in feel at all. Even after purchasing chassis parts & new tires, it felt the same and I never felt confident of what the car was capable or not capable of. You'll basically just end up learning your acceptable corner speeds and the best driving line without feeling what the car is doing, which entirely detracts from what a simulation is about. I make this distinction only because EA made such a huge deal about how realistic this game was going to be. And for someone who is all about the driving aspect of the game, you're going to feel like something is missing. That connection between man and machine. It's more like being a witness to some very pretty graphics.
Private parties (modders) have already made a couple of mods to fix some of the issues in this game. There's a fix to make the sidewalls of the tires stiffer so the reaction to turning is improved (feels less mushy), and I think there's a mod to remove some of the effects of colliding with other objects that cause the lag issue. But this game feels like it's unfinished, if only because of the sub-par FFB. The game looks brilliant with the graphics cranked (better have a fast rig) and the car selection is very nice and highly varied, without having too many cars that nobody will ever touch. Some of the new effects are nice, like the inside-helmet view, the look-to-apex function (which takes some getting used to, since I use TrackIR in other sims, and Shift 2 doesn't support TrackIR [but there is a mod for TrackIR support already too]). Hopefully EA patches this game soon. It really is a solid 4 or 5-star game, marred by very poor feedback support. Heck, if you're going to play it on PC with a gamepad you might really like this game. It is definitely fun (FFB issues aside) and looks great, it just needs some TLC from EA to make it more of a complete offering for people who drive with a steering wheel setup and take their racing games seriously (again, I only mention this because EA made much ado about how realistic this game was going to be).
EDIT - Okay, 1 week and a lot of forum research later, I'm starting to get this dialed in with my G25 wheel. First of all, you need the latest Logitech Profiler software, and you'll need to set the spring effect strength and damper effect strength to about 40% or so (more or less to suit your taste). Most sims don't use these effects, so we tend to set them both to 0%, but EA built their FFB around the use of these two effects, as well as the FFB strength (which I have at 113% currently). I am using 362 degrees of rotation in the Profiler software (not the full 900 like I have in my other sims), and I have the Profiler set up to launch off of the Shift 2 executable (you can do this under Edit -> Properties in the Profiler software). In-game, I have the wheel set to 50% sensitivity with 360 degrees of steering lock. You can widen these figures if you like (460-540 or so) but for some reason it feels really loose to do so in this particular game, and you may be turning the wheel excessively. Now, with these settings in a stock vehicle, it still probably won't feel quite right. That's because you still need to go into each and every car you own in-game and adjust the steering lock in the car's tuning settings itself. Each car will be at default 20 steering lock, and most need to be lowered (for instance, I'm using 18 on the Lotus Elise 111). Plus, the feel of the cars gets proportionally better if you buy better tires & suspension and adjust them halfway decent. It's a shame that EA didn't make it simpler to just hook up your wheel and go, but at least we are figuring this stuff out. I feel like it has seriously marred what could have been a great launch for this game on PC. Also, EA has confirmed that they are coming out with a patch that will eliminate some of the lag in steering response, but I'm not sure when that will be. But the way I have it set up now is miles better than it was when I first started playing it, and I'm really starting to enjoy it as much as I'd originally hoped...

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Shift 2 Unleashed is a multiplayer Simulation Racer for play on PC. Follow-up game to 2009's Need For Speed: Shift, Shift 2 Unleashed leaves the traditional arcade racing associations of the Need For Speed franchise far behind as it immerses the player in an unprecedented level of realistic racing scenarios and functionality. Features include: improved first person perspective via the all-new helmet cam; access to real-world drivers, tracks, and cars; a deep Career Mode; 1-12 online multiplayer support; extensive car customization; and Autolog social networking functionality.


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Split / Second Review

Split / Second
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A combination made in heaven. This was like when I watched the movie SNAKES ON A PLANE, my reaction was: of course, why did no one ever think of this before?!
There is a great number of driving and racing games, some better than others. There is even a number of shooting&driving games. However, SPLIT/SECOND is a breed on its own.
When was the last time you had to race a collapsing overpass, dodge the load of an out-of-control crane or a wrecking ball, drive under a crash-landing cargo plane, survive a missile-firing helicopter attack, drift in an exploding airport hangar, or survive a Terminator-2 canal race?
Drifting (no wall-slamming penalty!), drafting, sling-shooting, close-calling crashes and General-Leeing your car will fill your Power Bar. Once it is full you can unleash PowerPlay attacks onto your AI opponents. And, trust me, you will hate them! From start to finish they will be scrapping your tailpipe - and you only need to slip for a split second to total your car. You can leave paint all over the walls but the moment your grill touches that central pillar or dumpster you are totaled. The good news is that respawning only takes a second - no time for the adrenaline to subside.
Choose the best car for the track and handling it will be no problem. Nevertheless, this is not an easy game - and, frankly, I missed those. Nowadays everything seems designed to be breezed through and quickly move on to the next game. Not this baby. Random events (not to mention unexplored shortcuts) make racing the same track feel like a new experience so memorizing the tracks will not be of much help. You will have to really hone your skills in order to advance. Quick advice: remap the PowerPlay buttons to something convenient as timing your attacks is essential.
Fallen behind and only half a lap to go? Well, drive your A-game - and make sure to... drop a burning bus on the opponents you could not overtake.Careful though: this knife cuts both ways. First, you must learn to avoid the attacks you triggered yourself and then you must be ready to speed around the ones your opponents spring on you. Split-second decisions are required throughout.
You are not a passenger so stop gawking at the scenery. Strap in and drive for your life!
The visuals will keep you at the edge of your seat and the screeching and explosion sounds will make the hairs at the back of your neck stand up every time. This is like actually being in a Hollywood summer action-blockbuster. My only gripe is that there are no licensed cars (what we drive is always sleek and gorgeous but, sorry, no Gallardos, no DB9s, no R8s, no Shelbies...) whereas customizing our rides is kept to a minimum. That would have taken the experience to a whole new level!
SPLIT/SECOND, obviously, is more of a well-made arcade than a simulation game. And it is great FUN!
I had initially awarded the game 4 stars but any game that brings you home early to experience it again deserves full marks.
HIGHLY RECOMMENDED!

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Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don't just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.

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rFactor V. 1.255 Review

rFactor V. 1.255
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I got this a few years ago and have been happy with it. This game is really the successor to the F1 Challenge series EA and ISI put out a while ago that is also heavily modded. I have F1 seasons and tracks from 79,88,91,05,06,07,08,09 as well as Champ Car 05-06, Indycar 94-95,08-09, GT cars, Mclaren F1 Challenge, Zonda Challenge,Historic Rally Cars Mod, F430 Challenge, and a lot of single cars for use in the all tracks and cars series.
You can use any track for any car you have, say using Indycars on F1 tracks or GT cars on Ovals. I've got I would say about 100 tracks from the modding sites as well as the series mentioned above for over 20GB's of data, so rFactor is really not about the stuff it comes with but the stuff you can get online that makes it the ONLY racing game you should have. You can get Formula Japan, GP2, and many other series cars and tracks. They are free to download and the details and graphics are amazing in most of them, the best I've seen are the CDTP F1 2006 and IDT Champcar and Indycar series. The GT ALL 3.96 comes with both new and old GT cars in a lot of paint jobs and configurations, including Porches, Mosler, Corvette, Viper, Saleen, Ferrari and any of the other GT1/2/LM/etc. classes you can think of.
There are hundreds of tracks to download and race from every corner of the world as well as fantasy tracks and cars. Like I said you can race any car on any track. Either they have self installers or you just copy and paste into the locations folder to install, the same goes for the cars.
This is really best for open wheel, touring cars, Stock cars and any other asphalt/circuit based racing, it's OK for dirt rally or trucks but those are best in the dedicated games like Collin Mcrae or Richard Burns. This game is fairly easy to adjust the difficulty and other settings once you play around with it. I'm no strict sim player and thankfully you can pretty much adjust it to whatever level you want.
This game also has multiple 3rd party plugins for realistic cameras, textures, data acquisition, wet tracks and almost anything else. You should go to [...], fileplanet or softpedia to get cars, tracks and plugins. So depending on your level of interest this game could replace your collection of separate games for separate racing types and be relevant for a long time to come, every race game fan should get this period.

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Blur Review

Blur
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The main reason why I've made this review is purely because of the review right below me, which complains about requiring a "separate video card" to play. But I'll get to that in a moment.
This is basically a fast paced arcade racer with powerups. Take a game like Gran Turismo and mix it in with some Mario Kart powerups, and you have this awesome, awesome game. The goal of the game is to drive around in your vehicle of choice, all of them real life cars, and basically blast each other to smithereens with powerups that are strewn throughout the track. Driving is VERY arcade style - you can accelerate, brake, and e-brake and you steer left and right. Handling is fairly straightforward. Cars handle very much like they do in Ridge Racer. Instead of getting busted up after just one hit from an attack, your car has a health meter, which goes down as you take hits from enemy attacks. If your health meter depletes, your car gets wrecked, and you're put out of commission for a short period. You can pick up powerups to repair your car back to full health so this doesn't happen, but that can get challenging when you have 19 other players trying to fight for first place. Yes you heard me, you can have up to 20 opponents racing simultaneously, both in single player and multiplayer mode!
That's the basic mechanics. Variety-wise, you have multiple modes you can choose from. You have Blur's equivalent of Last Man Standing, where your main goal is to just smash the daylights out of your opponents, racing, where you go around a track and try to get first place while fighting off attacks from your opponents, hardcore "simulation" racing, where powerups are disabled and your racing skills are put to the test, team modes, and much more.
Plus, the game has unlockables both in single player AND multiplayer mode which are earned through "bulbs" from placing as one of the top 3 in races and through fans you gain from blowing other cars up, completing in-course challenges, and doing fancy moves like drifts - these are basically more or less like points. You can actually play multiplayer LOCALLY (great LAN party game!), online, or even do a 4 player split screen with four controllers (freakin insane). As you gain fans and bulbs, you unlock more mods, more cars, and more courses and game modes to play. Since the unlockables are available for both single player and multiplayer modes, you'll have twice the amount of replayability, and you'll still have a very solid single player game even if you can't go multiplayer. The online play is dedicated, so you don't have to worry about the host getting any sort of ping advantage.
Oh, and this game has NO rubber band AI. If you get in front, however, expect to be attacked by the "blue shell" of this game, a powerup that drops 3 pits of lightning that will damage and slow down your car (but they can be dodged, unlike the blue shell). The AI is challenging because it is quite relentless in its aggression and will do whatever it takes to stop you from gaining first. They will smash into you, launch powerups, and gang up on you if it means they'll get past you. They'll dodge your attacks, purposely block you from picking up powerups, and generally do what a regular player will do to win. And if the action is too hard for you, you can dial down the difficulty to something a bit more manageable too.
Soundtrack is excellent, a bit of techno and rock mixed in. Nothing out of this world spectacular, but nothing that particularly bad. You'll be too busy spending most of your time smashing up other cars to really care.
Unfortunately, this game does not support a third party controller. It does support XBox 360 controllers. You can use 3rd party software out there to have your regular controller emulate a XBox 360 controller, however, and IMO this game definitely needs a gamepad for you to get the fullest out of it. The other problem here, however, is that the game doesn't allow you to customize the controls, only pick from a small set of preconfigured layouts, which is very un-PC-like. You can play this game on keyboard, and it's still very playable on it, so don't let the lack of direct third party controller support stop you!
Graphics are top notch. Everything looks well done, incredibly detailed, and very colorful. The cars look a little bit too shiny, and that fits in well with the overall theme of the game, which has more of a hyper-realistic/fantasy feel to it than it actually looking like real life. This makes sense, as the game lets you use powerups that you'll NEVER see in real life and be able to bust up expensive cars that we'll never get to drive. The game is also rather light on the graphics card; I'm running at full framerate with a GTX 260 at 1680 x 1050. Unfortunately, you can't tweak the graphics settings that much like you can in other games - you just have a general setting to adjust the visual detail and the ability to switch off or on fullscreen and vsync and change the antialiasing. That con makes the game feel like a somewhat not 100%-done PC port, since the game doesn't try that hard to take advantage of what makes the PC a unique gaming platform: the ability to run games at graphics settings that surpass that of their console counterparts.
Lastly, I'd like to address the poster below me who bought this game. This is a CURRENT GENERATION PC game that is meant for GAMERS. If you've never bought a PC game before, you will learn your first responsibility is to look up the system requirements, which are easily available online. If you want to play any half-decent PC game, you WILL need a separate graphics card (and not even a ridiculously expensive one!), which will allow you to play the game with graphics that will surpass those of the consoles. There are PC games out there that can work with integrated graphics cards, yes, but those are actually the *EXCEPTION* instead of the rule. Please, PLEASE do not rate this game one star for something you failed to look up yourself. For anyone else, buy this game! Although it lacks the configurability of most PC-native games, it's still fun, and is cheaper than its console versions. With the price drop on Amazon, it's actually cheaper to buy it here than Steam too!

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Blur is the ultimate powered-up racing experience, dropping you into electrified action with a mass of cars targeting the finish line and battling each other as they trade paint in both single player and multiplayer action. Travel the globe from LA and San Francisco to Spain, the UK and more to take on the best the streets have to offer. Utilize an arsenal of powerups like nitro speed boosts, shock attacks, defensive shields, and landmines to beat your rivals across the finish line. You choose how and when to use your arsenal of powerups for ultimate impact in a race where the outcome is never certain.

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GTR Evolution Review

GTR Evolution
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When I saw GTR Evo at Amazon, I jumped at it thinking "Finally. An update to GTR2." I was wrong.
GTR2 is probably the best racing simulation game out there. It has all the detail and depth you might want from a simulation: the physics system is excellent, AI cars are appropriately aggressive and smart, car setup and configuration options are extremely detailed, and there is an excellent tutorial system that will educate you as a simulation racing driver. In short an excellent simulation and a must for any racing simulation fan. However, GTR2 is now several years old, so an update is possibly in order. This, unfortunately, is not it. Still, that's not all bad.
Compared to GTR2, Race and Race 07 were both good racing simulations but not designed to be as realistic as GTR2. GTR Evo is an extension of Simbin's Race and Race 07 game franchise. Like Race 07, GTR Evo takes the existing game and adds some new cars and some new tracks. (So, if you buy GTR Evo, you will have all the Race 07 game features, cars, and tracks.) Anyone who is familiar with the Race franchise will feel right at home with the menus, options, and general look and feel of the game.
The additions to this game are primarily GT-class cars such as Corvette, Aston Martin, Lister Storm, and others. (Conspicuously absent are Porsches and Ferraris, both prominent in GT racing.) The game also includes some "fantasy" cars. For example, the Audi R8 supercar is included, although Audi has not confirmed racing plans for it yet. Also there is a set of WTCC Extreme cars, that give the touring cars from Race 07 600+ horsepower, just in case you wanted to know what a 600 HP front-wheel driver was like.
The game adds some new tracks and combines them with the old ones. However, there is one addition here that, by itself, is worth the price of admission: The Nurburgring. The game includes the 'Ring in all its 16-mile, 8-minutes per lap glory. This is a challenging track; sweeping curves, fast sections that drop to slow corners, the famous Karussel; it's all here. If you think you're as good as Sabine Schmidt, "Queen of the Ring", here's your chance to find out.
Like Race, GTR Evo features car setup that, while not as detailed as GTR2, allows for customizing of your car's handling and performance characteristics. GTR Evo does carry over Race 07's great preconfigured files feature, that provide a good starting setup for each individual car for each track.
Drivability is very good and the physics engine gives good approximations of real-world driving characteristics (like front-wheel drive oversteer). Simbin has improved the sound effects, adding to the realism. The AI drivers are good if not quite as aggressive as you might like.
The traditional multiplayer, championship, and practice/time attack modes are still there, with the addition of a R-Arcade quick race mode.
Bottom line: This is a good simulation for those wanting a realistic racing sim. This is a good extension of the Race franchise and fans will not be disappointed. However, hard-core racing enthusiasts may want to stick to GTR2.

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GTR Evolution will contain 5 new classes containing a total of 30 new car models. First there are 3 classes of GT cars, each class with its own type of GT cars. In these classes you can find famous race cars such as the Corvette C6R, Aston Martin DBR9, BMW M3 GTR, Koenigsegg CCGT and Spyker C8 Spyder GT2R. Next to 3 GT classes there will be the WTCC Extreme cars. These are fictional designs of the vision of SimBin together with the WTCC Manufacturers on how the ultimate WTCC car could look. To finish it off there will be the Production Car Class, featuring the road going versions of the Audi R8, Dodge Viper SRT/10, Koenigsegg CCX and Gumpert Apollo.

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