Showing posts with label need for speed. Show all posts
Showing posts with label need for speed. Show all posts

Need For Speed: Most Wanted Review

Need For Speed: Most Wanted
Average Reviews:

(More customer reviews)
So here's my take after having played the game for two weeks.
Visually this game is stunning. Add to that a nearly endless selection of customization options for your rides and were talking some serious eye candy and I didn't even need a high end graphics card to run it smoothly with all the video options maxed out. My only complaint about the graphics is the lack of wide screen resolution settings. As a result, the screen is stretched on my wide screen monitor.
The racing, in all modes, is fun, though lacking in realism. It seems to me EA wanted to make another Need For Speed game and add a pinch of GTA into the mix in that you get points for causing as much damage to city property and police vehicles as possible. In drag race mode, if you hit an object at a high enough speed and your car will be "totaled" and you automatically lose. It would have been nice for this feature to be extended consistently throughout the game rather than turning roadside objects into targets for your car to flatten.
The difficulty between different race modes is very unbalanced. For example, competing in a circuit race against other drivers is very easy throughout the game whereas running a timed interval race gets tougher the higher up the blacklist you progress. This is both good and bad. While it's nice to have the easy races to generate income, having to attempt some of the harder race modes twenty times just to progress your career is tedious.
All the negatives of game play are overwhelmingly outweighed by the positives. The courses are fun and there are some pretty creative shortcuts; some that help, some that don't. The police chases are loads of fun and listening to the in game police scanner adds a lot of atmosphere. Another great feature about the game is the ability to turn "Catch Up" on or off. One of the most annoying things in a lot of racing games is the computer drivers will "cheat" if you get ahead of them and you can't pull away from them. My guess is developers do this to keep things competitive, though I see it as more of a lack of good AI, but in NFS Most Wanted you can turn this off. Great bonus.
Finally, a word about the music and FMV. A very negative word. In a nutshell, it takes away so much polish this game has to offer. Having to sit through the opening FMV sequences in the beginning of the game (I couldn't find a way to skip them) is torturous. What's worse is the music selection in the game. It's horrendous, unless you're into rap, hiphop, and bad metal (in which case I still don't think fans of those genres would consider it good music). That you can't play your own MP3 list through the game is an unforgivable oversight by EA. I don't know what they were thinking, but in this era of gaming that is completely unacceptable.
To sum it up:
Pros: Great graphics, fantastic (and nearly endless) vehicle customization options, large selection of vehicles, police chases are loads of fun.
Cons: The music is horrendous, can't play your own music through the game (the game loses one star for this alone), lack of realism in races, lack of wide screen resolution settings.

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Shift 2 - Unleashed Review

Shift 2 - Unleashed
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Just to give you some background on me (so you can take what I say with a grain of salt, depending on what you're looking for from this game) I mostly play racing games that lean far more toward the simulator side (modified versions of GTR2, GTR Evo/Race 07, rFactor, Richard Burns Rally). I have a G25 steering wheel and have my pedals & shifter mounted on stands to more accurately place them where they would be in a car. I'll spend hours trying to whittle away seconds from a lap time. So imagine how excited I was after seeing the technology video on Shift 2.
Out of the box, the game was nearly unplayable on the PC. What it feels like to me is that the game was probably ported to PC, then given a quick slap of force feedback (FFB) that isn't anywhere near being well tuned, in order to get the games released at the same time on all platforms. I say this because I don't believe the physics are entirely to blame here, but after playing other sims and then playing this one, you literally don't get any feedback about what the car is doing other than the resistance of a turn or hitting the wall & other cars (you can't tell what the tires are doing, nor the springs, or how the weight of the car is shifting). In a good racing sim, you can feel when your car starts losing traction in a turn, allowing you to make corrections (letting off the gas, etc). But in Shift 2 it is really hard for me to tell what the chassis is doing. The opening part of the game has you drive a Nissan GT-R (an advanced AWD vehicle) around a small course, and you pretty much can't drive it aggressively from the get-go because you can't feel what the car is doing. It misleads you into believing you're going to make a corner, and then the car slides out sideways without notice (you can't feel anything, you just see it happening). Anyone who has played GTR2/Evo/rFactor will know what I'm talking about. You can jump between various styles of cars in those sims and if you're an experienced driver you can adjust to the new car within a few turns just because you can feel what the car likes & doesn't like, the FFB programming in those sims is that good. It's not like that at all in Shift 2. Switching from the GT-R to the Alfa Romeo (first car you are awarded in the game) wasn't much of a difference in feel at all. Even after purchasing chassis parts & new tires, it felt the same and I never felt confident of what the car was capable or not capable of. You'll basically just end up learning your acceptable corner speeds and the best driving line without feeling what the car is doing, which entirely detracts from what a simulation is about. I make this distinction only because EA made such a huge deal about how realistic this game was going to be. And for someone who is all about the driving aspect of the game, you're going to feel like something is missing. That connection between man and machine. It's more like being a witness to some very pretty graphics.
Private parties (modders) have already made a couple of mods to fix some of the issues in this game. There's a fix to make the sidewalls of the tires stiffer so the reaction to turning is improved (feels less mushy), and I think there's a mod to remove some of the effects of colliding with other objects that cause the lag issue. But this game feels like it's unfinished, if only because of the sub-par FFB. The game looks brilliant with the graphics cranked (better have a fast rig) and the car selection is very nice and highly varied, without having too many cars that nobody will ever touch. Some of the new effects are nice, like the inside-helmet view, the look-to-apex function (which takes some getting used to, since I use TrackIR in other sims, and Shift 2 doesn't support TrackIR [but there is a mod for TrackIR support already too]). Hopefully EA patches this game soon. It really is a solid 4 or 5-star game, marred by very poor feedback support. Heck, if you're going to play it on PC with a gamepad you might really like this game. It is definitely fun (FFB issues aside) and looks great, it just needs some TLC from EA to make it more of a complete offering for people who drive with a steering wheel setup and take their racing games seriously (again, I only mention this because EA made much ado about how realistic this game was going to be).
EDIT - Okay, 1 week and a lot of forum research later, I'm starting to get this dialed in with my G25 wheel. First of all, you need the latest Logitech Profiler software, and you'll need to set the spring effect strength and damper effect strength to about 40% or so (more or less to suit your taste). Most sims don't use these effects, so we tend to set them both to 0%, but EA built their FFB around the use of these two effects, as well as the FFB strength (which I have at 113% currently). I am using 362 degrees of rotation in the Profiler software (not the full 900 like I have in my other sims), and I have the Profiler set up to launch off of the Shift 2 executable (you can do this under Edit -> Properties in the Profiler software). In-game, I have the wheel set to 50% sensitivity with 360 degrees of steering lock. You can widen these figures if you like (460-540 or so) but for some reason it feels really loose to do so in this particular game, and you may be turning the wheel excessively. Now, with these settings in a stock vehicle, it still probably won't feel quite right. That's because you still need to go into each and every car you own in-game and adjust the steering lock in the car's tuning settings itself. Each car will be at default 20 steering lock, and most need to be lowered (for instance, I'm using 18 on the Lotus Elise 111). Plus, the feel of the cars gets proportionally better if you buy better tires & suspension and adjust them halfway decent. It's a shame that EA didn't make it simpler to just hook up your wheel and go, but at least we are figuring this stuff out. I feel like it has seriously marred what could have been a great launch for this game on PC. Also, EA has confirmed that they are coming out with a patch that will eliminate some of the lag in steering response, but I'm not sure when that will be. But the way I have it set up now is miles better than it was when I first started playing it, and I'm really starting to enjoy it as much as I'd originally hoped...

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Shift 2 Unleashed is a multiplayer Simulation Racer for play on PC. Follow-up game to 2009's Need For Speed: Shift, Shift 2 Unleashed leaves the traditional arcade racing associations of the Need For Speed franchise far behind as it immerses the player in an unprecedented level of realistic racing scenarios and functionality. Features include: improved first person perspective via the all-new helmet cam; access to real-world drivers, tracks, and cars; a deep Career Mode; 1-12 online multiplayer support; extensive car customization; and Autolog social networking functionality.


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Need for Speed: Prostreet Review

Need for Speed: Prostreet
Average Reviews:

(More customer reviews)
I've played the NFS series since the very first title and have watched as they changed the core of their game from title to title. In this installment, you play the usual racing guy who's out to prove his name against some racing gurus who hate him.
You start out with a few low level cars and work your way through a very long career map. The race types are similar to the ones in the past. Drift, Grip (i.e. a normal race), speed challenges and drag strips.
The feel of the game has definitely moved away from the very arcade like style of racing in Underground, but not so far to where it drives like a professional racing game would (like in Forza 2). It's a good balance, I find. There is no big world like there have been in the several past titles, so races are entered by visiting "race days" and selecting the ones to compete in. I miss the police chases from Most Wanted, but obviously that was a whole other style.
Overall, I'd say if you enjoyed Most Wanted and other NFS titles, this is a good buy. You won't be let down. Here are pros/cons broken down:
Pros:
-Driving is more realistic than the past several titles
-Car damage is a great addition. No longer can you just enter a turn at 200mph, hit the wall and then continue driving.
-LOTS of car customization available. You can spend hours tweaking your car to the desired specification.
-Graphics are great.
Cons:
-Announcer on race days and at race events is *really* irritating. I muted him minutes into the game.
-No city to free-roam around in (I enjoyed that aspect a lot)
-All races are closed and "legal", so there isn't any traffic to dodge or cops to run away from.
*Edit Note: I'd like to also add that I run this on Vista Ultimate and haven't had any problems with it...so if you're running Vista and are worried because you don't see it as a supported OS, you will probably be fine. (Who can ever tell with Vista)


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Need For Speed: Prostreet PC DVD

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