Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

Starship Troopers Review

Starship Troopers
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I have had this game in a closet for a few months now. It is not compatible with either of the laptops in the house. My son has been nagging me to buy him a gaming computer so he can use it. You really have to look into the graphic card compatiblity before buying. The game itself may be OK, we'll probably never know and since my son ripped open the box I'll be stuck with it.

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Red Faction Armageddon Review

Red Faction Armageddon
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Loved Red Faction Guerilla although it still left something to be desired on a game play level. The vehicles were clumsy, but driving around from mission to mission while tedious did give a sense of pleasure. Destroying sectors and bases was a lot of fun, and really the meat and potatoes of the game. Well with RF Armageddon it's a whole new can of worms. The game play is more linear and you just basically follow the instructions you are given to complete your objectives. Sounds boring right? Wrong. It's nice to have a sense of directions and while i loved the last game, along with games like Just Cause 2 and Assassins Creed 2, having all free roam territory isn't always the funnest way to play. No disrespect to those titles, but it's nice just to have an objective, go to it, complete it and move on, without running around all over the place. I rate this with Resident Evil 4,5, Dead Space 1, 2, and even Mass Effect, it's a great platformer. The thing that sets this game apart is the sheer brilliance of the psychics and the ability to destroy and repair nearly everything in the game. Speaking of the repair feature, after destroying platforms, crates, walls and everything else around you, you can use your repair tool(i forgot the name of it) to rebuild these things back to the original condition. Which comes in handy if you need to backtrack or hide from enemies that have destroyed your hiding places. Very clever. Also destroying platforms, or blocking a path to avoid being followed is brilliant as well. No other game out there can claim this unique feature.
Graphically, for PC that is, it depends on your specs. I have an Acer M5800, with an ATI Radeon 4850 1 gig of DDR3 RAM, 8 gigs of memory, and a Core 2 Quad Q9400 processor. I had no problems running the game at full 1080p, only on a few parts was is laggy, but i think it was just a bug or glitch in the game. Nothing a simple update can't fix, which is always the case with PC games. Surprisingly thus far the game is smooth and bug free. So graphics wise it looks great, and just as good as anything out there, which to me is fine. I don't really know what people consider GREAT graphics these days, but this one is on the cartoonish side, in the vein of say Infamous 2 or something along those lines. Texture do stand out as realistic, and THQ is a great company for high end graphics, so i guess this gets an 8 out of 10. No need to describe the gameplay, since i really already did, it's smooth, and moving with the mouse and keyboard is very in sync. Aiming also is spot on. So if you wanta great game that probably will take you i would say around 13 hours or so to complete, and has more features to offer other than the main game. Then this is for you. I'm no where near done but i have heard that's about the time it takes to complete. Which is great. So enjoy some good old destructive fun, and don't worry about all the hype of some more popular titles. I'll take this any day over many of the more recent releases. And this i consider one of the best. Now i'm waiting for Duke Nukem Forever and Alice:Return To Madness(M Rated) so should be good.

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Red Faction: Armageddon places you in the role of Darius Mason, a man born of Colonist and Marauder blood, who must save mankind from an unspeakable evil that has resurfaced. In the latest installment of the Red Faction franchise, you must travel across the storm-blasted Red Planet — and below the surface as you take up arms against a terrifying new force that threatens the sake of mankind. Will you be able uphold your family's tradition of fighting for the freedom of Mars to protect the settlements against this mysterious lethal force?


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Cities XL 2011 Review

Cities XL 2011
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*This is from my review of the downloadable version*
* I haven't encountered any crashing bugs so far. I went through the forums and looked at what some are having trouble with. So I'm reviewing and informing at the same time.
*** Just a Reminder*** If you have the original Cities XL ('09) you can get CXL '11 for half the price. All you need is your serial number. Go to Citiesxl.com. ***
**Update** There is a patch now available**So after a year since CXL was released by Monte Cristo, Focus Interactive releases Cities XL 2011. They promised some changes and a transit system complete with buses and trains (subway and elevated). The next generation city simulator gets a makeover with these much needed features. I liked CXL and was annoyed that Monte Cristo went bankrupt before it could implement its new ideas ie. G.E.M.'s Transit expansion, and a host of others. When Focus Interactive took over CXL, it seemed like a breath of fresh air and a new chapter for the city building genre.
Unfortunately, some (and for others, many) bugs from the original CXL and some new ones have marred it to the point where the forums are lit up by frustrated people. Focus has been quiet although they did fix a bug for steam users. I recently saw a post that Focus has no patches in place because they are working on releasing CXL '11 for other languages. It could be a while before we get any type of patch. They are also very quiet concerning CXL '11 and it's future. From my point of view, it seems like they are going to crunch numbers and see if it's viable to continue. Hopefully, they will. There has been no attempt at creating a city-building game after Simcity Societies (not including CXL). Simcity Societies was dreadful.
If you are familiar with Cities XL, buying the game online has your serial number emailed to you; and online activation. The download was pretty fast but bare in mind, I am using FIOS. Previously, Monte Cristo told me that I can load CXL on as many computers as I like, no limits. Focus doesn't mention it. I heard that Starforce DRM is on it but I didn't see it while going through installation. I've had Starforce before and it usually says, "loading Starforce." If anyone who has this, had seen, it, I'll change this sentence, but like I said, I didn't see it. I went through the files as well. For people who had CXL, you have the opportunity to buy CXL 2011 for half the price if you have your serial number for CXL. If you forgot it or lost it, emailing Focus Interactive Tech support is the way to go..You have to provide your username, password and email you used to sign up CXL.
There is no online aspect of the game. Previously in CXL, you had the planet mode. online mode is completely left out in CXL 2011. You can trade with each of YOUR cities or Don Madoff of Omnicorp, but no one else. It's fairly simple. Like a point and click. You have a "earth" screen that will show where the trades are going but it doesn't show your road network like Simcity 4. In the earth screen, you can also see the available areas to build a city. It doesn't truly represent what you will see when you pick that spot unlike in Simcity 4, you see what land you are getting; including all the physical features. A wishlist here would be when you are searching for an area to create your city, it would be nice to get a feel of what you are getting. You cannot change the land. You can terraform AFTER you pick your spot and name your city. Terraforming is very expensive and a little frustrating. Simcity 4 was much easier when it came to terraforming.
The same premise is back. You can build a city on the CXL "planet," picking a spot with different physical features ie. peninsula, volcano, lakes on a plain, fertile plains, tropical island, and more. Also, keep in mind what type of resources that each "plot" has ie. oil, water, holiday, water, farm. You give your city a name and go through a quick tutorial of where to place your first road, city hall, and early power/garbage zone. The tutorials at the very beginning (before you pick where you want your city) are good enough to give you the know-how of the basics. Again, you cannot terraform the land after you pick it and name it. I found one bug. I chose a peninsula and I was creating my city when I saved and closed it. When I came back to it, all of a sudden, my city became a island with peninsula qualities.
Many people are having problems installing the game, starting it, and playing it. Steam was the worst but I think a patch, fixed that. I haven't had this trouble at all. Also, people have been reporting slow frame rates early in the game. Usually the frame rates decrease when you have a sizable city. This is true. I loaded my city that I exported from CXL and yes, it was slow. Not too terrible though. It was like your large city in Simcity 4. You would think in 2010, almost 2011, the multi-core support and increased framerates for a city-building genre would be there.
The graphics are gorgeous. The people in CXL '11 are just like the original; not very realistic but better than others. There is no comparison concerning graphics between Simcity 4, CXL '11, and Simcity Societies. This one is by far better!
One thing new, you can tax different types of zones. In Industry, you can tax separately; heavy industry, office buildings, high tech etc. In CXL '11 you have industry, commercial, and residential zones. Building have been added as well as packs ie: coastal homes on stilts, Asian style homes, European....
One of the best things done in CXL is the idea of allowing us to create our own bus lines; up to 20 lines. The maps show your worst traffic and how your lines are being utilized. You can;t go crazy or else you will go bankrupt quickly. The best thing is that the bus stops are placed along your roads; they don't take up a tile as in Simcity 4. Perfect, since every bit of real estate is needed. The Metro (train) works the same way as the buses except, the station needs to be placed near a road. you can create many lines depending on the size of your depot (just like the buses; small or large). What is great, concerning the Metro, you can run your lines along side or under your lines placed already. The belief in the CXL universe is that the tracks go under the track already placed. A roundabout was added in the roads section however, it really has no use at this time. Expressways are now highways. One bug that had carried over from the earlier CXL is the way traffic moves. On a multiple lane road, cars in the left lane turn right and cars in the right lane turn left (besides going straight). The traffic lights, again are not animated. These 2 things too me are glowing issues especially since we are in 2010 and this game pushes city building realism. I'm also a realism nut :) The way cars and trucks turn is unnatural. People waiting at the bus stop looks nice, however, when the bus arrives, they mysteriously get out of the bus and get on. The windows on the bus look like the windows on the buildings. I wish we were able to change the physical features of the land we choose to put our city, otherwise, it's very expensive to terraform.
For those looking to buy Cities XL 2011, just be on the lookout concerning the bugs; there seems to be more in this one that the previous one. In the previous Cities Xl, Ive only experienced one lockup but in this one, none. Like I said, I haven't come across the crashing and error messages that others have gotten. Most people reporting the issues have decent systems. Check the forum. You need a decent video card because this one will wake up your video card. But again, the bigger the city, the game lags. Not terrible, but it's noticeable as in Simcity 4. The game was rumored to have multi-core support but it doesn't.
Besides all the bugs being reported, what makes me nervous is the way the developer is very quiet. Contacting them gets a very slow response. Sometimes, it seems like you get a generic response also. For those who remember, Cities XL '09, Monte Cristo was quick to respond and always had their news updated. Even when nothing new was reported, they seem to update their website. When emailing tech support, they responded quickly and seemed more personable. They even took the time to let you know that they've logged your issue and will send it to the development team. In other words, at least they responded. When I couldn't find my serial number from CXL '09, it took more than a few days for Focus Interactive to email me back and even their response was kind of cryptic. You had to read it a few times to realize what they were asking. Don't get me wrong, I'm not blasting Focus Interactive. I'm happy that they've added some things to CXL 2011 and cleaned up the resource trade screen. It just would be nice if they kept us, those who bought the game in the loop ie a patch will be coming, updates will be coming soon. It's like pulling teeth! Not good customer service. I feel bad for those who are looking to buy this game or have it on their wish lists but are afraid to take a chance because they might feel, "what if I get those bugs and/or crashes."
All and all, what is surprising is the amount of bugs being reported. If you don't experience the bugs, you will enjoy this game. It really requires you to thin what type of city you want to build, where, and how big. You have to keep an eye on your finances. In Simcity 4, it was easy to zone and expand quickly without any problems. In CXL '11, you can't expand quickly. When things become available, sometimes it's best not to immediately place them because it will put you in the red quickly. The passage of time in CXL '11 is by cycle, not month/day/year like in Simcity. I happen to like CXL way of passage of time. By default, the...Read more›

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Mafia II Review

Mafia II
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Here is a game with all the trappings of a hit that was to go down smooth - only to turn out the hit was nothing but a setup. And the supposed marks are the ones pulling the strings. Would a made man allow this to happen?
THREADBARE UNDERSHIRTS UNDER FLASHY SILK SUITS
The first thing that grabs you is how dull the graphics look once the (well-done) cinematics end. On top of that, it is not that the environments are badly designed, it is that the same patterns are used over and over resulting in...chain deja-vue episodes. This cookie-cutter approach could had made it easier to get lost - unfortunately, there is not even a chance for that.
FOLLOW THE SCRIPT OR ELSE, CAPICE?
If you enjoyed the freedom experienced in the GTA series, well, do not expect anything close to that degree of sandbox roaming. This a linear game only set on an open-looking background. Which, once more, shows that looks were considered more important than substance. And if you make a mistake and have to reload, be prepared to replay quite a long sequence because this is yet another game with only an autosaving option - and, once more, 2K behaves as if autosaving points are charged by the unit.
JUST KEEP MAKING THE ROUNDS PAISANO!
The next disappointment is how repetitive the gameplay itself is. "Great fighting mechanics" means all of two options: hitting or backstepping. Whereas, "realistic driving" means that your cars handle like boats - and you will still get killed once those 1940's-Detroit death-traps hit a wall or a tree. Realistic? Sure. But fun? Veramente not! All the mini-games and the money-worries are simply too trivial and half-baked to save the day. Fight-by-numbers made it to the big leagues...
NICE SHADES MAN, BUT CAN YOU SEE THROUGH THEM?
As if all of the above were not enough, the camera placement was so bad it reminded me of the notorious NEVERWINTER NIGHTS days. And sometimes, this turns more into a spectacle than a game.
VITO! CLOSE THOSE SHUTTERS NOW!
I always had a problem with censorship boards (from totalitarian censorship bureaus to Nielsen ratings) but, at the same time, I do respect the rights of parents to raise their children as they see fit. Well, MAFIA II will manage to enrage both sides of the generation gap. If the slow-news days keep up, expect some "outraged" news-reports on the content of this game before school begins. True, there are numerous instances in which this game justifies its MATURE (17+) rating - but this hardly makes it an adult game. Like a Dutch school painting of children looking like smaller adults, MAFIA II offers the juvenile version of a grownup world. I very much doubt that any teenager (which obviously is the target demographic for this game) will be impressed.
And for all this ...fun, we still have to activate the game and tie to permanently to a STEAM account. This is clearly not one of those game you would want to keep, so shouldn't you be able to resell it? Well, 2K GAMES thinks not. You can now make your decision accordingly.
My advice: pass on this infamita and, instead, get your Mafia fix from a good old Godfather Trilogy weekend.
This game is so bad it almost enters cult territory.
But it is also boring so it fails to even do that.

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Story Born the son of a poor immigrant, Vito is a beaten down Italian American who is trying to secure his piece of the American Dream. Looking to escape the life of poverty that consumed his childhood, Vito is soon swayed by the lure of power and wealth that a life of Organized Crime can bring. A petty criminal his whole life, Vito, along with his childhood friend, Joe, will descend into the world of organized crime. Together, they will work to prove themselves to the Mob as they try to make their names on the streets of a cold and unforgiving city. Next-Gen 2K Czech game Engine Powered by 2K Czech's next-generation engine built specifically forMafia II, players experience the true evolution of the Mafiagame that defined a genre. Gunfights, hand-to-hand combat and vehicularexploration feature new depth and dimension that allow players toexperience the world of Mafia II in a way that will keep themcoming back for more.

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Dungeon Siege 3 Review

Dungeon Siege 3
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The original DUNGEON SIEGE was an unforgettable game that one can still greatly enjoy today. Its first sequel, DS2, was not as fun to play as it suffered from a number of issues yet it managed to retain the character of the series. Sadly this is not true for the third installment.
A VAST SELECTION OF...FOUR PREMADE CHARACTERS
This is the first thing that hits you. Unlike both previous DS games, DS3 offers only four characters: a Swordmaster (Lucas), a Gunslinger (Katarina), an Archon/Fire Elemental (Anjali) and a Mage (Reinhart). Can you change their gender? No. Can you alter their appearance? No. Can you personalize their stats? Since there are no stats, again: No.
Choose the Swordmaster and after a while realize that he is exactly that: a Sword-only warrior. No bows, no crossbows, no slings, no range weapons whatsoever! Not only are the classes limited, the abilities available to each one of them are severely restricted as well!
Now, when in a cRPG, I cannot identify with female heroes so the fact that in DS3 I cannot play a male gunslinger was major drawback. Such character restrictions are not only a major divergence from the DS tradition but also a serious flaw for any cRPG.
KNOW BLIND TYPE, WILL PLAY. OTHERS MAY ONLY TRY
Reeking of a hasty console port, the controls are a nightmare for the PC. You move with the W and S whereas you turn the camera with the A & D keys. You change your fighting stance with the Q button, you select your abilities with the number keys above whereas you block with the space-bar; you open your inventory with the F(?!) and your character page with the C key; and you need to keep hitting the E key every time you want to pick up or interact with something (more on this later). Did I mention the mouse so far? No. Since consoles cannot use a mouse, when it is eventually used (to attack) it feels like an...afterthought.
Now, since I always play using the arrow keys and rebind keys around them to every other function, were these settings modifiable there were be no problem - but for some unfathomable reason they are not! Hence, more often than not, two-fingers-typist me kept opening the inventory instead of rotating the camera right or opening doors...
Dungeon Siege series fans will remember that these are PC games - playable mostly with the mouse. Click on the character icon to open his inventory, click on the ground to move; click on a chest to open it. Since when did DS games require either a full keyboard or a ...gamepad!
PIXEL HUNTING? IN 2011? HONESTLY?
Approaching a container will pop an icon (an open hand or, quite redundantly in treasure chests, another...treasure chest). However, you cannot click on said icon to open the container. You have to hit E - and in order to do so your hero has to approach and step on the right spot. Now, you did all that, the container opens and the contained item(s) and gold drop on the floor. Can you click on them to pick it up? Strangely no.
The gold is automatically picked up by walking over it (but not walking by it or even standing on it!). More often than not your companion will even oblige you and pick up (most of) the dropped gold. However, that does not happen for items.
That makes sense, to avoid stuffing your inventory with items you would not want - until you realize that in order for the pickup-icon to appear over an item you have to, again, reposition your hero juuust right - and THEN you have to hit E once more. So, a game with awkward controls requires you to pixel-hunt to open chests and pick up loot from the floor. Come on, who thought of that one guys?
And, to add insult to injury, items already explored (say, a note on the floor) do not hide once viewed but remain there to further confuse you.
IMAGINE NO COMPANIONS...AND NO MULE TOO
Playing a DS game always meant you would be managing up to 6 companions, at least one of them being a pack animal with a much larger inventory. Selecting and balancing your companions and then equipping them and setting their default spells or attacks was a great part of the fun. In this third installment there is no pack animal and you only get one companion at a time - and not all the time.
The inventory is much larger now so I can understand why the pack animal could be omitted. And your hero (no matter his class) can transmute loot into gold so that covers a handy ability your party mage would have. However, such transmutation, for some reason, is only offered for some but not all of your unequipped items and can only be accessed by opening the Character(?) page and selecting the Items tab - but not the Inventory. Please read on.
CAN THE VICTOR HANDLE THE SPOILS?
DS3 has no unique items; it has no equipment sets either; and it has no locked levels that become available one by one - luring you to replay the game with higher level items.
Here is another annoyance: items you cannot equip due to your class are automatically stored in your Items storage to either sell them later or transmute them into gold. So you can transmute items you cannot or do not want to use - strangely though, not all of them.
Open a merchant's window (you talk to his...table, not the merchant) and the same thing happens there: you can sell items you cannot or do not want to use - but not all of them! As to the items available to buy, they are all there, regardless of class - and you have to be very careful to notice the class-compatibility! Otherwise you may end up spending all your gold on an item you cannot use.
THE KINGDOM OF EHB NEVER LOOKED NICER.
Because of the pre-release screenshots I had high expectations for this game - and to an extent they were justified. The environments, especially the exterior ones during daylight, are absolutely beautiful. I liked the dynamic shadows, the swinging lanterns and the swirling leaves; I enjoyed the zigzagging butterflies, the birds shying away and the dust stirred up by the hero's footsteps; and I stopped to take in the way flames dance and embers ride the thermals.
Move indoors though and the level of graphical details seems to drop a couple of notches. Moreover, dungeons are also darker than necessary. Even after increasing the gamma, the indoor environments look less impressive than the exterior ones. Come to think of it, even the original DS had more atmospheric dungeons.
So, the graphics overall are nice, not phenomenal but nice. Now, turn your hero around or (even worse) talk to a Non-Playing Character (NPC) and be further disappointed with how they look. Not even Barbara Walters uses so much soft-focus!
WHERE EXACTLY SHOULD I BE LOOKING AT?
The camera is just short of frustrating. Zoom all the way in and you are still looking at your hero from above, greatly reducing the drawing distance (for a game with such beautiful exterior environments, a major flaw). You cannot view from behind the hero, at shoulder height, like in Dragon Age: Origins. Zoom all the way out and you are still looking from an awkward angle, not exactly top-down and, although that was the zooming level I mostly used in the end, not exactly helpful either.
In all fairness, the entire DS series more or less has the same issue - but since so much was taken out of the game was it not possible to improve on just this one?
AND THE MUSIC PLAYED ON
You know how Hemsey's Mind Heist (of Inception trailer fame) makes everything epic? Well, so did the main theme of the original DS (I still use it as a ringtone for a group in my phone). DS3 ...well, not so much. The music stays in the background and it subtly complements the action on screen. It does have its moments - but it does not give your sword swings that extra umph or make you brave it out and risk staying in the battle just a little longer.
In fact, I loaded the game with the Main Theme of the original DS playing in the background and it was a big improvement!
REMEMBER REMEMBER THE SAVES OF NOVEMBER
DS3 has a save system that gave me some trouble at first - but that was my fault. The game will autosave at preset points which are usually spaced too far apart. Relay on them and, whenever your hero dies, you will find replaying from some point that seems ...months ago.
However, in order to make a save, you need to step into the yellow smoke and press E to bring up the save page (the game pops up balloon icons everywhere yet nobody thought to give a hint of this?!). Do this often, especially in the beginning when your hero is still of low level and (if, like me, you just do not do defense), expect to die every couple of hours or so.
You get 40 saves but you can overwrite older ones so there are plenty.
OMINOUS STEAM OVER THE SWAMP
You guessed it, DS3 comes with mandatory STEAM tie-in. With only rare notable exceptions I deduct a full star from my rating for such restrictive DRM schemes. This was not one of those exceptions. If STEAM is not important to you, feel free to adjust for this deduction. Otherwise, you have been warned.
I cannot know whether OBSIDIAN aimed primarily to the console market to avoid competing with DIABLO III (rumored to be released in June but probably still months away) or it simply rushed its PC port for the same reason. In any case, this is a mediocre action cRPG at best in need of numerous patches.
Replay the original DS, it is a much better game.
Alternatively, wait for the price to match the product.

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Torn asunder, the delicate balance of power between the kingdom of Ehb's powerful factions has fallen apart. As one of the few remaining members of the disgraced protectors of the land, the 10th Legion, it is up to you to rebuild the once great Legion and stop Ehb from falling into darkness. Joined by a group of unique companions, you will travel through the striking land of Ehb defeating all manner of villains and beasts through a combination of heroic abilities, screen shaking magic and pure cunning. DUNGEON SIEGE 3 seamlessly blends intuitive action gameplay, a robust RPG system featuring a large selection of abilities, an extensive multiplayer component and the depth of story Square Enix and Obsidian Entertainment are known for creating.

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Warhammer 40k: Space Marine Review

Warhammer 40k: Space Marine
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The game is fun. Just how long does the fun last? Depends on each particular person.
The Story (3.5/5)
It's a standard 40K story. There is only war, high risks, threats to the Imperium. Relic uses the known enemies of the Imperium, so there are no big surprises, or great twists. It's enjoyable, light, easy to follow. But certainly not a masterpiece. You know your objectives, you know what's at stake. I found that the servo-skulls recordings were quite nice, a welcome addition. It gives you background from the invasion prior to your arrival, and the desperation of survival.
The Graphics (5/5)
Beautiful. Relic's experience with the 40K license gives them a spectacular understanding of how to emulate the feeling of the 40K universe. There's a lot of detail throughout the war-torn Forge World, from visual treats like the Adeptus Mechanicus sigils, the detail on the Orks, the Purity Seals on your Power Armour... it's all great. The texture quality might not be the best, but that's me nitpicking.
The Sound (4/5)
The voice-acting is okay, sort of what I expected from Ultramarines. They are not passionate, and you can almost feel the holier-than-thou attitude. The regular human acting was actually a good surprise; I think they both captured the awe at seeing an Adeptus Astartes, and the tiredness of fighting against a brutal enemy. The Orks, on the other hand... they could have been better. More Ork-ish, I guess. Also, the bolter did not sound as powerful as I would've liked. It's good, but nothing spectacular. The soundtrack is pretty good, a great touch. I half-expected to hear the Ultramarine chants of previous games, though.
The Game (4/5)
You see an Ork, you kill an Ork. That's pretty much all you need to know. Throughout the campaign, you've given an arsenal of melee and ranged weapons. Each has their use, and none are completely overshadowed by another. Sure, you might enjoy the devastation of the meltagun, but you should use the strengths of each. Is combat repetitive? Yes. Is it fun? Yes. Everyone will have an opinion on whether wading through waves of Orks is eventually boring, but there is enough variety to just have fun with it. There are tough places, but not impossible. You've your armour, and your health. Armour regenerates after a short time, and health is recovered by performing Execution maneouvers. These maneovers are visceral, but you're not immortal during the animation: you might be killed while performing one. Also, there are about 3 or 4 different animations for each melee weapon, so it might bet boring to see them over and over again.
No, there is not a cover button. You should not need it. The controls are responsive, and quick enough to get out of the way of a barrage of either bullets, or rockets, or a crazed Nob that feels you're a head taller than you should be. The switch between ranged and melee is impressive, and you can quickly respond to any situation. Movement is as solid as it should be, considering you're practically a walking tank. You are a Space Marine, but you are not invincible. You should be smart enough to plan your battles, not just charge recklessly and complain that you died. Know your strengths, your weapons, and you will be successful.
At times, it feels like an old-school beat-em-up. At others, a third-person shooter. Overall, the campaign should take about 8, 9 hours. There's probably not much incentive to replay it, since there are no branching paths. You might enjoy using other weapons or such, or trying a harder difficulty.
Multiplayer (5/5)
A blast. Pretty standard, but well done. The classes are mostly balanced, the perks are interesting, the levels rewarding. Customization is a bit less impressive than I thought, but it's still quite good. The matches are quick, furious, and in my experience, not a trace of lag. There are minor grievances with the matchmaking, but you'll get over it quickly. This would be the main reason to come back to the game, specially if Relic keeps giving us reasons to come back. The co-op multiplayer aspect is supposed to come in 30 days, so that's something to look forward to. All in all, it's great fun.
The Bottom Line:
If your thinking this is the game that will replace all games, you're probably going to be disappointed. It's a good game, but not excellent. The campaign is fun, but short. The combat is good, but can get repetitive for some. The story's solid, but not spectacular. If multiplayer's not your thing, you're better off renting the game. A solid addition to the 40K game line.

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Warhamer 40,000: Space Marine is a third-person Action Shooter in whichplayers accept the role of a Space Marine Captain tasked with thedefense of the empire as well as humanity against the Chaos Factionlead by the ruthless Ork hordes. Players will have to use their exceptionalsize, strength, armor, weaponry and fighting spirit in order to succeed.Features include: a new seamless combat system allowing equally forranged and melee action, hordes of deadly enemies of various kinds,intense 16-player online multiplayer and more.


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Just Cause 2 Review

Just Cause 2
Average Reviews:

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Just Cause 2 is about the most fun that I have had with a PC game in a while. The graphics are absolutely amazing, view distance, dynamic environments. The look of this game is everything of Far Cry 2, with even more gasps of awesome.
You play the part of Rico Rodriguez, a CIA agent who is about the most physics breaking mass of testosterone I have ever seen. You are dropped into a large, open country to drop an evil dictator out of power by working with several different factions. To do this you have mass amounts of vehicles at your disposal, a multitude of guns and explosives and most importantly, a grappling hook and parachute.
This last part is the best part of the game. Using the hook, you can climb objects, access flying vehicles from the ground, pull people out of air and even tie object together. Tie someone to a barrel and blast the thing into space to see some real fun.
Initially, the game did not impress me. The story and mission parts of the game reminded me of Far Cry 2. Lots of repetition and little development. Then I hit a point where I slammed my car into another car and flew them both off a cliff. Seeing myself falling I decided to use my grappling hook to escape, but only managed to snare another bystander. In the end I opened a parachute and glided to safety all while watching one of the most insane wrecks ever. The game is full of stuff like this. Tie a motorcycle to a car and use it as a wrecking ball. Rope a plane and ride it around just because you can. So many times I found myself asking "Man wouldn't it be cool if I could to this?" Moments later, I did.
At this point I found that the point of the plot and game is actually secondary to the extreme sandbox fun in there. At points of my new found enjoyment, my wife actually thought I lost my mind due to the non-stop laughter and childlike joy radiating out of me. The fun factor of this game is higher than anything I can imagine playing lately. Honestly, this game is pure sandbox first, and an actual game third. Also, your destructive acts are rewarded with guns and vehicles. How many games honestly reward your childlike explosive needs?
As for the lack of XP support, well we saw this coming. Not many people cried that Halo didn't work on windows 3.1, so we really just need to move on here. DirectX 10 will simply not work on XP, and the look and feel of this game is something so amazing that you just need the best to make it happen.
If you are on the fence about getting yet another FPS in a time where they are roaming the earth, get off on this side now. This is not yet another modern day shooter remake, nor are you wandering yet another WW2 battlefield, this is something truly special.

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Just Cause 2 is a stunning technological leap from the original - Designed with 2nd generation software technology for a true high definition gaming experience. New level of action gameplay in open environments - Only Just Cause 2 delivers action in the air, on the land, and under the water, plus multi-point, real-time vehicle movement and grapple-action that allows players to grab nearly anything within 200 feet. Three times as many missions as the original - All-new abilities and stunts. The best open-world action on the market!.

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