Showing posts with label securom. Show all posts
Showing posts with label securom. Show all posts

Command & Conquer Red Alert 3 Review

Command and Conquer Red Alert 3
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This game is really fun. Especially when you play it with friends. The campaign is entertaining as well, although sometimes I wish the story was a bit more serious. I give this game five stars both for being really fun to play and it runs great on my 1 1/2 year old MacBook Pro. Finally some great games on a Mac! If you like C&C or RTS games, you won't regret buying this game.

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Grand Theft Auto Triology Review

Grand Theft Auto Triology
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It says it works on Mac OSX, it shows the mac version of the game, and yet when I opened my package I found the windows version inside. Now I'm waiting for a refund, lord only knows when I'll get it, and I'm stuck paying more for the game elsewhere. If you have a mac, be aware that this is NOT the place to buy this game from. They're far too incompetent to be able to get you the right one.

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The Games Ported over to the PC platform in 2002 from the original PS2 version, Grand Theft Auto III is the first 3D game in the GTA series, the fifth game in the series overall and the one that introduced players to the famous in-game environment of Liberty City. It is widely considered one of the most important video games in history due to the popularity it generated for the open-ended gameplay style of the GTA franchise. In the game you play an unnamed character who in order to confront his ex-girlfriend, who betrayed him during a bank robbery, must rise in the ranks of the criminal underworld of Liberty City.

With a cast of hundreds, 50 plus vehicles, ranging from sports cars to ice cream trucks and from boats to buses, 3 hours of music, including opera, reggae, house, drum and bass, pop and disco, a huge array of street ready weapons and some of the seediest characters in video game history, Grand Theft Auto 3 is a sprawling epic which will show you that sometimes, crime can pay and sometimes it can pay you back.

Key Features

An epic adventure set in the Grand Theft Auto franchises 3-island metropolis of Liberty City, circa Theft Auto 3. The game features a fully 3D experience exactly similar to the Grand Theft Auto games originally launched on the PS2.
Amazing visuals on the PS2 due to enhanced draw distance, new lighting and shading models, as well as real-time reflections.
A massive nonlinear storyline penned by Rockstar's award-winning writing team.
Professional character voice acting and production.
The game includes many side quests and extras to unlock, plus 100 packages to find.
Welcome to Vice City. Welcome to the 1980s…Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny Forelli. They were understandably nervous about his reappearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City seems to want Tommy dead. His only answer is to fight back and take over the city himself. But all work and no play does indeed make Tommy a dull boy. Thankfully, for the action man, or outdoors type, there's tons of fun things to do and adventures to be had in the aptly named Vice City... guaranteed. And for the secretive or creepy type, it is a place full of surprises, a place where you'll constantly be surprised by the vivacious, fun-loving types who live there and the things you can discover.
Originally released for PlayStation 2 in 2002 and ported over to the PC a year later, Grand Theft Auto: Vice City is chock full of 1980s American culture references, as well as a continuation of the sandbox style action adventure gameplay that is the hallmark of the GTA series. It is also one of the top selling games of all-time on the PS2 platform.

Key Features

An expanded control scheme allows for play in mouse-look 3rd person view or the classic Grand Theft Auto console view. Also included is integrated support for all major gamepads, joysticks and steering wheels.
With massive viewable distances, texture resolutions bumped up from 32-colors to 32-bit color with billions of shades and game resolution to scale as high as your monitor can support, graphics have been pushed to the limit to take advantage of the latest PC hardware.
Muster your artistic prowess to create your own player skin. Add to Tommy's 80's culture wardrobe or create a whole new original spin on the character itself.
EAX 3.0 enhanced audio immerses you in the sounds of the city and a new MP3 radio station lets you broadcast your own music over Vice City's airwaves.
At any given time players can watch a replay of the last 30 seconds of the game and mail your unbelievable gameplay sequences to friends to watch.
Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Here film stars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
Originally released in 2004, the now infamous GTA: San Andreas is fully optimized for the PC platform, featuring polished and enhanced graphics, visual effects, soundtrack capabilities, instant replay, player mod support and more.

Key Features

Polished graphics and new visual effects take full advantage of powerful PC hardware, offering impressive, superior visuals.
An MP3 radio station and Dolby Digital 5.1 surround sound deliver an impressive aural experience that allows the player to customize the radio dial of San Andreas.
Relive incredible action sequences via an instant replay feature that repeats the last 30 seconds of gameplay, complete with cinematic camera effects.
Built in player modification support gives PC gamers the opportunity to create their own world within San Andreas. (note that this feature may be limited in the second edition v2.0 release)


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Command & Conquer 4 Review

Command and Conquer 4
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It is always sad when a great historic game franchise comes to the end of its road. But it is depressingly sad to watch it do so in this condition.
KANE IN DISNEYLAND?
The graphics are laughable. True, EA has been steering the C&C franchise towards the ...cartoon direction ever since the RED ALERT 3 installment. But the RED ALERT series had always been more playful. Even so, what was barely palatable for a RED ALERT game is outright insulting for a TIBERIUM one.
If his tanks could still run-over infantry units, have no doubt, he would hunt down whoever did this to him.
Because, you cannot mock Kane and avoid having your lungs infused with Tiberium fumes!
MORE UNITS? PLEASE WAIT BEHIND THE YELLOW LINE. FOREVER.
One of the most annoying features of the new C&C4 is the units cap. You cannot produce more units above a (very low) number. Upgrading your tech-tree with such a unit cap in place means you have to kill and replace most of your units - and make painful decisions as some units are more equal than others. It feels like having to deal with a (small) Diablo-like inventory: whatever does not fit within the grid must be left behind to rot.
And to add insult to injury, extra units are bestowed with a dropper. A tiny one.
This cap reeks of one thing: an attempt to turn this series into a Massively Multiplayer Online Game (fewer units means less lag). And no one seems to care that this took away one of the most fun tactics in a C&C game: tank rushing.
SORRY, ALL OF OUR TIBERIUM-HARVESTERS HAVE BEEN RECALLED. WOULD YOU CARE FOR A SENSIBLE COMPACT?
A COMMAND & CONQUER game without harvesting? It could be an RTS game of any name (and there have been baseless RTS games before), why did it have to be a C&C game? Because, once again, EA proves to have no respect for this beautiful art-form. If it means exploiting a classic title in its swan song to sell a few more units, so be it.
Moreover, game publishers seem to have an ever declining expectation of their targeted customer IQ. Hence the ever simplified games released. So, yes, this feels like C&C-for-Dummies.
BATTLEFIELD CONTROLS OFFLINE? YOU'RE SCREWED COMMANDER!
Yes, this must be the most inconvenient DRM scheme ever.
If you hate STEAM for requiring endless updates, this is worse.
If you hate games that require online activation because they never actually become yours, yes, this is worse.
And if you hate games that come with Limited Activations and become worthless the moment you pop the box, well yes, this is worse.
This inconceivable scheme demands for the owner of this game to always be online to verify that the copy he payed for is legitimate. That's right, not just activation, ALWAYS ONLINE. Yes, even for a single player game.
Will it deter piracy? No, pirates will be playing the game without all those DRM hassles. Legitimate gamers are left complaining - and, once more, EA will turn a deaf ear.All in all, C&C4 will not appeal neither to old friends of the series nor younger gamers. And (for as long as it will keep working), it will have you jumping through hoops for the privilege of having ...bought it. And I thought it was the other way around.
This Tiberium field has been depleted long ago.
Move along Commanders.

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Story In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind. Now, after 15 years, the network is nearly complete. Tiberium is under strict control and the revitalized Earth is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. Kane. GDI. Nod. Tiberium. How will it end? These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4: Tiberian Twilight. Gameplay Command & Conquer is a real-time strategy gaming franchise,and Command & Conquer 4: Tiberian Twilight is no exception.Players assume color-coated versions of the GDI or Nod factions and uncoversegments of the map, where they must manage Tiberium and other resourcesin their possession or that they they mine or commandeer in the field.Other factions occur in the game, but are not playable, and differentsingle player campaigns are available to players depending on which ofthe two factions are chosen. The energy that Tiberium crystals possessis used in the manufacture and upgrading of mining and combat units, weaponsand support infrastructure in preparation for impending conflicts withother players on the same map that are doing the same. Each faction hasits own distinct unit types, both land and air based, which although unique,are overall more or less balanced against those of opposing faction. Inaddition, certain units can be captured on the battlefield and used tosupplement your arsenal. The overarching task though is to combine theright number and type of units with the right battlefield strategy forthe conflict and terrain at hand. Historically, C&C matches have been won by completely eliminating all enemy units that stand against you. Although there is certainly plenty of this within Tiberian Twilight, the game also is different in that players need not eliminate all enemy units, instead capturing control nodes throughout the game and holding them for a minimum amount of time. Doing so leads to earning enough points to win the match. Tiberian Twilight also differs from earlier games in the series with the addition of certain RPG game elements. Players overall orientation within their chosen faction is class based, with units falling generally in offensive, defensive or support classes depending on your play style. These units can be upgraded with experience points, which are gained through success against enemy units, with more advanced enemy units earning the conquering player more points, and thus potential unit upgrade opportunity. 5-on-5 Online Multiplayer Command & Conquer 4: Tiberian Twilight allows PC gamers to team up and battle like never before. Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs. 5 objective-based battles. Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. In addition, an all-new party system lets you move with your party of friends from one online battle to the next. Key Game Features
The Epic Conclusion to the Tiberium Saga - Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
Persistent Player Progression - The more enemy units you destroy, the more experience points you earn to progress your player profile. Level up to unlock new units, powers, and upgrades to make your army more powerful.
Always on the Move - For the first time ever in the C&C series, a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose.
Choose Your Class - Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice. Offensive, Defensive, or Support classes-which will you pick?
Online Multiplayer Support – Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.


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Far Cry 2 Review

Far Cry 2
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Far Cry 2 is OK. It's nothing to write home about, though.
My issues with the game:
1. - Guns - Who did the firearm research on this game? Some guns, like the AK-47, are completely mirror image. Some, like the HK G3, are just wrong. (Charging handle and ejection port both on the left side? Not in this reality.)
2. - Damage - Shooting someone in the chest with 10-20 rounds from the PKM to kill them? Zzzzz.
3. - No prone? Come on, is this the 90s?
4. - Enemies can see me in the dead of night, and know where I am, even when I am in the bushes and using a silencer. Hmmm...
5. - Repetative missions - Wow, let's do the same missions over and over and over and over and over...
6. - Respawning badguys. Just cleared that guard post? Funny that all the guards are back 3 minutes later...
7. - "Most realistic fire ever!" - with fire graphics that look completely unrealistic.
Give this property back to Crytech. Ubisoft did a half-baked job at best.
EDIT: Also, the DRM this game installs broke the Burn feature of Windows Media Player on my PC. Buyer Beware.
EDIT 2: SecuRom has a program on their website that will allow you to remove their DRM from your machine. However, it will be reinstalled - without warning or notification - the very next time you play a game with SecuRom DRM. If - like me - you have issues with burning CDs after installing one of these game, you pretty much have to uninstall the DRM anytime you want to burn. Convenient, huh?

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Far Cry 2 by Ubisoft is the anticipated sequel to the award-winning original that brings players into the beautiful and hostile world of Africa. Far Cry 2 for Windows Vista/XP features open-ended gameplay that allows you to play the game whichever way you choose, with the choices you make affecting where the game leads you.
Outstanding Graphics Ubisoft developed the Dunia Engine specifically for Far Cry 2. Among other things, the Dunia Engine delivers realistic, interactive environments, special effects, real-time night-and-day cycles, and smart enemy AI.
Expansive, Realistic Environment Far Cry 2 is set in a fictional region of Africa where you are caught between two rival factions at war. The Ubisoft team spent a lot of time filming and photographing in Africa to get all the details of the landscape and native wildlife. The result is a huge gameplay area that is 50 square kilometers, taking players into and out of the jungle and savannah. Wild animals such as zebras, buffalo, gazelle are encountered during the game, with both players and enemies allowed to interact with them.
Far Cry 2 features an incredible level of detail and realism, with a minimal in-game interface to detract from immersion. For example, players will need to navigate the world using an in-game map and navigation system, weapons will disintegrate over time, and fires will spread and propagate.
Each of the actions a player takes is reflected in the environment and changes the content of the game. To fulfill your mission, you need to play the enemies against each other, using both strategy and skill.
Huge Range of Weapons and Vehicles Far Cry 2 offers gamers a wide range of weapons, from a machete for hand-to-hand combat, to a sniper rifle that can stealthily pluck off enemies from afar. As weapons disintegrate over time, they might jam or even explode in your hand.
There are also a large range of vehicles such as gliders, trucks, cars, and boats that will let you fly, drive, slide, and hover over the open landscapes.
Multiplayer Options for up to 16 Players Far Cry 2 supports up to 16 players and has four gameplay modes: Deathmatch, Team Deathmatch, Capture the Diamond, and Uprising. Players can choose from six different classes in multiplayer, each with its own set of pros and cons. Just as in the single-player mode, multiplayer games will feature dynamic elements, making each session unique.


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Clive Barker's Jericho Review

Clive Barker's Jericho
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I've been a fan of both Clive Barker and horror games for a long time, and I played Barker's Undying and enjoyed it, so I was curious what he had in store this time.
I haven't finished the game, but I've made good progress so far, and frankly I think its quite a lot of fun. Blending elements from several action/shooter/horror game styles, Jericho offers a lot of interesting and flexible play. It also excels, compared to most games of this kind, in concept and story line. I like the characters, I found the idea to be interesting, the execution to be good, and the play itself to be enjoyable.
It IS an on-the-rails shooter, and there is neither time nor incentive for exploration. Combat is intense, close quarters, and comes in short waves throughout, but the variety of ways to achieve survival and victory is interesting due to the use of each character's unique attributes and weapons.
This game is not graphics intensive. The graphics are good, but not overly complex. The lighting is well done, and the use of depth of field and motion blur add nice touches to otherwise insane displays of pyrotechnics in cramped and ruined urban settings. I actually like the look of the game, and though it doesn't compare to some in this department, it is quite a lot more interesting than, say, the much hailed F.E.A.R. in which office cubicles and tunnels are the only things to see.
More than anything, I have enjoyed the personality of this game- the characters and the dialog are simple but entertaining, and the pace and plot are too. True, the main objective is to run from one place to another, shooting everything in sight and trying not to get killed, but there is enough going on and enough variety, primarily in the various forms of disgusting and disturbing monsters and scenarios to keep my interest.
The music is good, too, quite cinematic and well produced. All in all, I think the game is well done, and it is certainly embued with enough vintage Barker style horror to satisfy fans of that particular element.

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Bioshock 2 Review

Bioshock 2
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This review is intended to help educate potential buyers of Bioshock 2 about a few of the major downsides of the way 2K has decided to sell the game. If you've already made up your mind to buy it, or already own it, this review isn't for you. If on the other hand you're on the fence, I'd love to point out a few things that are very troubling about Bioshock 2:
1) The game REQUIRES online activation. If you are a serviceman/servicewoman stationed in Baghdad (or anywhere in the field without internet) you're totally screwed. Requiring an internet connection to activate is offensive in itself, but coupled with the other major issues with this game's DRM scheme, it just keeps getting worse.
2) The game limits the number of times you can install it. I don't care if they give me 1,000 installs, any limit on how long I can use a game I paid for simply isn't acceptable. I'm not paying for the 'privilege' of installing how ever many times 2K or anyone else thinks is appropriate. If I buy a game, I want to actually BUY it, meaning I OWN IT and CAN DO WHAT I WANT WITH IT. If I buy the game and don't like it, how can I resell it? How can I verify to the person I'm selling it to that it has installations left? This is just a petty and insulting way to treat paying customers. I don't want to have to come crawling back to 2K or Microsoft to explain why I might need more installations for a game I already gave them forty or more dollar for. And what if they close their doors at some point in the future? How can I be guaranteed I'll still have access to my game?
3) Securom, the DRM package used by Bioware, installs with the game and there is no option to install it without Securom. That means you get a program running in the background when you play the game that can create issues for other programs on your computer. Don't believe me? I experienced all sorts of issues with the Securom that installed with Mass Effect I including it screwing up my drivers for my optical drives because it didn't like the fact that I has DeamonTools on my computer. I don't want crapware or potential security threats loading on my computer alongside the game!
4) You MUST create a WindowsLive account if you want to access certain parts of the game. I hate WindowsLive and everything to do with it and don't want to create accounts to play my game. I want to install it, run the game, and be on my merry way. Forcing creation of an account is what marketers call "forced opt-in" and it opens you up to all sorts of information mining so that Microsoft or whoever collects the data can sell it to marketing companies. Forced opt-ins just flat out suck and I hate when companies force you to jump through their hoops to play their game.
SO WHY DOES THE GAME COME LOADED UP WITH THIS NONSENSE????
2K would say its to fight piracy. I say bull-****. DRM doesn't affect pirates as they're already downloading the widely available and free versions of this (and any other game) from torrent sites. To the inevitable idiots who will spam the comments of this review accusing me of being either a pirate or too poor to buy the game: 1) I own literally hundreds of games and paid for every single one of theme and 2) if I was a pirate I'd already be playing the game from a torrent site without any of the limitations of DRM. Bottom line: if you want to pirate the game, it's pretty amazingly easy. I don't pirate because I'm honest, but neither do I give my money to game makers who like to insult my intelligence by telling me DRM is 'necessary' or that force me to install crapware on my computer.
Thanks but no thanks. I'll take a pass on this one.
**********UPDATE 02/17/2010**********
I had the opportunity to play Bioshock II on my friend's Xbox. Frankly I wasn't impressed with the game itself. It's very much a copy of the original game with very little that is new. I thought the game would center around being an all powerful Big Daddy. You do play as a Big Daddy, but you're not any stronger than the human character starting out in Bioshock I. I expected them to let you be more powerful but also introduce more powerful / numerous opponents. Instead, the same collection of splicers come in twos and threes just like the original game. So as a Big Daddy, it takes 2-3 melee hits (with a huge-*** drill bit mind you) to kill a splicer. It takes them 4-5 melee hits to kill you. That's just simply stupid considering when you fight another Big Daddy it takes a HUGE amount of firepower to bring one down. The whole concept of being a Big Daddy is diminished because you really are not any more powerful.
It's like they took EVERYTHING from the first game, just tweaked it a bit, and called it a new game. There is nothing new that feels significant. The weapons are not exciting, and some of them feel almost useless (the shotgun for one). Only the spear gun and rivet gun have a satisfying quality to them.
You still have the same simplistic moral choice (harvest or rescue Little Sisters), the same voice over the radio guiding you, and the same antagonistic voice prodding you along as you progress through the game. You get plasmids in the same order (electricity, then fire, then ice) and use them to solve the same problems as before (opening doors with electricity, melting snow with fire, etc...). Really it feels like they just redid the first game with less compelling characters and a less compelling storyline.
I'm actually VERY glad I didn't buy this game, even if it were DRM free because it isn't that interesting. It's a rehash of the first and doesn't have anything really remarkable to distinguish it. Honestly, I've played MODS that were free that provided a better gaming experience than this. A good example would be the BT MOD for Oblivion which made Oblivion feel like an entirely new game. For the price 2k is asking (full retail for a new game!) it's just ridiculous.
There are much better options out there. Go get Mass Effect II if you don't have it yet, or even Call of Pripyat from the venerable STALKER series. Both are a lot better than this.
Final thoughts:
It doesn't bother me if you want to buy this game and install it. I just want you to have all the facts before you do. If you don't agree with my perspective that's fine--this is a free country (assuming you live in the USA). Bottom line: some people do care about protecting consumer rights and I'm one of those people. Agree or disagree, I think everyone should have the right to information about the product they're buying. Especially when the game itself isn't even that great.

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The Story Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster - somehow familiar, yet still quite different from anything ever seen - has been snatching little girls and bringing them back to the undersea city. It is a Big Sister, new denizens of Rapture who were once one of the forgotten little girls known as Little Sisters, known to inhabit the city's dank halls. No longer a pawn used to harvest ADAM, the dangerously powerful gene-altering lifeblood of Rapture, from the bodies of others and in turn run the risk of being harvested herself, the Big Sister is now the fastest and most powerful thing in Rapture. You, on the other hand are the very first Big Daddy, in fact the prototype, that for some reason has reactivated. You are similar to the Big Daddies familiar from the original BioShock, but also very different in that you possess free will and no memory of the events of the past ten years. The question is, as you travel through the decrepit and beautiful fallen city beneath the waves, hunting for answers and the solution to your own survival, are you really the hunter, or the hunted? Gameplay and Multiplayer In BioShock 2 players will take on the role of the original BigDaddy, not that of game one protagonist, Jack. As a Big Daddy you willhave access to all the strengths and weapons of a standard Big Daddy,including the drill and rivet gun. More importantly you also possess freewill and the ability to use plasmids and gene tonics - genetic modificationsallowed for through ADAM, a stem cell harvested from conquered enemies,or sea slugs outside the Rapture air lock, and powered by the in-gameinjectable serum known as EVE, which can be found, captured or purchased.Plasmids and gene tonics provide a wide range of aggressive and passiveabilities which can be upgraded and arranged for quick use. The abilityto use plasmids and tonics gives you a decided edge over other Big Daddiesand most other denizens of Rapture, excluding the powerful Big Sisters.In addition, due to their role as a Big Daddy, players will experiencea new relation to the Little Sisters. Upon defeating standard Big Daddysyou are given the familiar choice as to whether to harvest or adopt them.Harvesting gains you ADAM immediately, but could alter your path throughthe game, while adopting makes you responsible for Little Sisters, whothen accompany you through Rapture, but also provide aid and warning intimes of danger. Additional gameplay features include: new plasmids, weaponsand the ability to combine these two. The game also features the anticipated multiplayer modes. Several of these are team-based, allowing up to 10 players. Within these players are provided with a rich prequel experience that expands the origins of the BioShock fiction, and allows you to play as one of several characters pulled from Rapture's history before the events of the first game. Key Features
The Big Sister - No longer just something to be harvested or not, the Big Sister is the most powerful resident in Rapture.
You Are the Big Daddy - Take control with the original prototype Big Daddy, and experience the power and raw strength of Rapture's most feared denizens as you battle powerful new enemies.
New Plasmids - New plasmids such as "Aero Dash" allowing for bursts of speed over short distances, and "Geyser Trap" a stream of water used as a jump pad and electrical conductor, join the ample list of Plasmids from the original game.
New Game Mechanics - BioShock 2 contains many new gameplay mechanics. Just a few of these are: the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more.
New Locations - Just a few of the locations and environments debuting in BioShock 2 are Fontaine Futuristics, headquarters of Fontaine's business empire and the Kashmir Restaurant.
Evolution of the Genetically Enhanced Shooter - Innovative advances bring new depth and dimension to each encounter, allowing players to create exciting combinations to fit their style of gameplay.
Return to Rapture - Set approximately 10 years after the events of the original BioShock, the story continues with an epic, more intense journey through one of the most captivating and terrifying fictional worlds ever created.
Genetically Enhanced Multiplayer - Earn experience points during gameplay to earn access to new weapons, plasmids and tonics that can be used to create hundreds of different combinations.
Experience Rapture's Civil War - Players will step into the shoes of Rapture's citizens and take direct part in the civil war that tore Rapture apart.
See Rapture Before the Fall - Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up for multiplayer.


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The Sims 2 Deluxe (Sims 2 and Sims Nightlife Expansion) Review

The Sims 2 Deluxe (Sims 2 and Sims Nightlife Expansion)
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I played the first version of the Sims and liked it, but there were little things that always bothered me about it, like constantly having to make the sims go to the bathroom, and how it took them forever to walk around each other, how difficult it was to get them to talk to each other and date, etc., so I put off buying The Sims 2 until I got a new computer recently.
Well, I have to say I am really loving this game and have fallen in love with it all over again. I actually bought this title and all the other expansion packs at once (through Seasons) and installed them altogether. The experience is really great! The graphics are much better, I love the way you can manipulate the camera angles, and the sims are now a little smarter about what they do autonomously, so if I have a large family to play, I can concentrate on one sim for a while and not have to worry about what the others are doing.
The downtown area in the Nightlife section is really cool, and it takes less time to order and receive food now. I like the new date scoring system, and the new aspirations give a little sense of urgency to the game, which I enjoy. You now have specific goals to work toward with each sim, and there's incentive to reach the goals because you know your sim will eventually die. Oh, and did I mention that there's vampires now?
Love, love, love what they've done to this game!

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The Sims 2 Deluxe PC (Sims 2 & Sims 2 Nightlife)

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Dead Space Review

Dead Space
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This is another game I had been planning to order, until I discovered that EA has yet again placed hidden software in the game that is incredibly difficult to uninstall (and has had issues with Vista 64, my OS). I am all for companies protecting their IP, but they should find better ways to do it, such as through Steam or other verification platforms that do not install hidden software that will slow down my computer for the rest of the time I own it.

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Dead Space from EA is sure to please any action-adventure gamer looking for a bloody battle against deadly aliens. Dead Space for PC begins when a massive mining ship, the USG Ishimura, comes in contact with a mysterious alien artifact and suddenly loses its communications with Earth. Engineer Isaac Clarke is sent to repairthe Ishimura's communications, but arrives to find a floating vessel that has become a complete bloodbath. The crew is mutilated and infected with an ancient alien scourge. Clarke's repair mission is transformed to one of survival as he fights to save himself and return the artifact to the planet at any cost.
Fight with Weapons and Telekinesis The alien hordes are incredibly resilient. You'll have to find creative ways to neutralize the attacking enemies by shearing off limbs with powerful weapons. And when the ammo runs out you'll be thankful that you can use your telekinetic powers to pick up objects (even the aliens' own severed arms and legs) and hurl them at your advancing enemies.
Graphics, Effects, and Sound Increase the Horror EA delivers an incredibly frightening experience with state-of-the-art graphics and effects, an audio system that will have you jumping out of your seat, and a truly horrific atmosphere that is permeated with death, mutilation, and despair. You'll have to be resilient to slash through the alien onslaught and stop this virulent scourge. As you explore the ship, the tragic story of the USG Ishimura will unfold in gory detail as you discover frantic logs from the hideously transformed crew in their final days.
True Zero-G Effects You'll be able to take full advantage of zero gravity in Deep Space. Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G game play. You can use zero gravity to create your own path around obstacles by walking on walls and the ceiling. Leap across vast distances or change your perspective to gain a strategic advantage over your enemies.


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Majesty 2: The Fantasy Kingdom Sim Review

Majesty 2: The Fantasy Kingdom Sim
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The first Majesty was a niche game that combined some city-management along with some real-time-strategy elements. It wasn't a first-line title by a long shot, but it was a lot of light fun. Majesty II starts with the same basic premise and ideas and gives the game a much needed graphical update.
Yet, despite what should be a great premise, flaws in the game become legion. In nearly every single way except graphics, the game falls far short of the original. The scenarios, beyond the first few, become glorified defenses against 'zerg rushes'. The AI of your heroes, the key to any game, is abysmal. Each mission becomes a quest of 'beat the right spawn points, in the right order, or lose', a guessing game on how the designers put the mission together. The blatantly bad AI is 'made up for' with increasingly insane levels of difficulty for the monsters you must fight. Strategy becomes virtually non-existant.
To make matters worse, unlike the first game, there is no random map generator. There's the campaign, and a few 'set' encounter maps, and nothing else. There is also no tool for creating new maps to play on, so even that functionality is gone. It's a game that, if you can slog through it, lasts about three to four days of play time. After that, there's no point in playing.
If this had been a budget title, $19.99 or so, or sold in the discount racks in a jewel case (which is, coincidentally, how you can currently find the first game's Gold version), some of these flaws might be forgiven. Unfortunately, at a $40 price point, it's supposed to be a top-line title, and it certainly isn't. Anyone interested in this type of game should save themselves the bother and find the far superior original game. Failing that, read a book instead.


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Kings Bounty: The Legend Review

Kings Bounty: The Legend
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King's Bounty is the best turn based strategy game since X-Com came out in 1993.
It works on XP and Vista 32-bit.
There may be problems with Vista 64-bit.
Concept:
King's bounty is a great mix of turn based strategy, adventure, and RPG elements. You explore a world and find items to increase your stats and gather troops for your army. If you encounter enemies, you battle them in turn based combat. You can also cast spells during the battle to heal your troops, increase their stats, weaken enemies, or alter the battleground.
Heroes
You can choose one of 3 Hero types (Warrior, Paladin, Mage) and customize them through a skill tree or equipping items. Your class, skills, stats and items affect the army that you control.
Warriors have more troops and weak magic skills. Paladins are balanced. Mages have the fewest troops but can cast the most powerful spells during the battles.
Attack - Increases the damage that your troops dish out.
Defense - Decreases the damage that your troops take.
Intellect - Increases the power of your spells.
Leadership - Increases the amount of troops you can have in a battle.
Gold - Allows you to buy new troops and items.
Runes - Allow you to buy skills on your skill tree.
Your Army
There are over 90 different types of creatures you can have in your army.
Tanks - knights, giants, dwarves...
Ranged - archers, elves, beholders...
Infantry - soldiers, snakes, spiders, pirates...
Spellcasting - priests, mages, inquisitors...
Special - werewolves, vampires, ghosts...
So, why is this game so great?
You're constantly being rewarded for playing. It seems like every 10 steps, you're getting gold, runes, new units, and leadership banners. New enemies constantly appear and change the strategy of the battles. The game never feels stale. You're always learning new spells and trying to exploit the enemies' weaknesses.
Just when you think you've got the game mastered, you gain access to new lands, new enemies, new spells, and new units.
There are tons of optional side quests, too. If you complete them, you get gold, experience, or special items. You may even make a new alliance which adds new troops to your army.
The box says rated T for Teens, but this game is fun for everyone. The descriptors say:
Drug Reference - I never saw one, although pirates talked about rum.
Language - I didn't see any harsh language.
Mild Fantasy Violence - knight swings sword, hits monster, and a 25 appears above the monster. There's no blood or impaling.
What could be better about this game?
The story is good, but the writing on some of the quests is sub-par. One of my friends had trouble playing it on Vista, but he got it working.
The game is about 40-90 hours long, depending on how you play. It's a must buy if you like turn based strategy games, old school RPG's, or want to kill time while you're waiting for Diablo III.

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Dragon Age 2 Review

Dragon Age 2
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For the 'TLDR' crowd DA2 isn't a *bad* game per se, it's just very rushed and often schizophrenic about what kind of game it wants to be. Fans of Origins in particular will want to be wary, but even newcomers should give the demo a try and probably wait for it to go on sale. It likely won't take longer than a month or two, so you won't have to wait long.
For anyone else wanting a bit more detail...
Many, many fans of Dragon Age: Origins have lamented that a more appropriate title for it's divisive sequel would be 'Mass Dragon Effect 2.' I disagree, as aside from the new conversation wheel the two have very little in common. Dragon Age 2 is, in many ways, far more similar to another title of Bioware's: the often forgotten Jade Empire.
Like Jade Empire, DA2 is a console-focused RPG with much of the choices stripped out, shallow party members you don't interact with much, a set protagonist with a set background, an almost completely linear story, and features a combat system with a bent towards action RPGs/button mashers.
Unlike Jade Empire, DA2 is the sequel to a game that was the opposite of all of that and doesn't have the strong overarching story, pivotal decision moment, and detailed art design of Jade Empire to back it up.
I've spent a significant amount of time with DA2 across two different playthroughs in an attempt to be fair and try to understand some of the changes. My first game was as a DPS warrior on Nightmare, I finished the game with all the non-fetch quest (we'll get to that soon) side quests done in 32 hours. My second playthrough was as a mage with healer leanings due to my loathing of a certain party member on Normal, also with all of the quests done, in 22 hours. Act 3 of the second run was incredibly hard for me to get through, not because of difficulty but due to my own boredom. I have no urge whatsoever to replay the game anytime soon. That should speak for itself.
The absolute worst part of DA2 is how it shows the sign of a rushed development in nearly every facet. Music and codex entries from DA:O and it's DLC have been reused, environments and locations are reused over and over and over again, environments in general are nearly barren and devoid of things to interact with, and there is a surprising amount of purely filler fetch quests to try and pad the amount of content.
In terms of locations, I felt like I spent 80% of the time in Kirkwall, 10% of the time in Reused Dungeon X (Beach Dungeon/Cave Dungeon/Sewer Dungeon/Catacomb Dungeon), 1% of the time in the Deep Roads (much of which was reused for the Catacomb Dungeon), and 9% of the time staring at loading screens as I fast traveled between Kirkwall and Reused Dungeon X. The reused dungeons are a huge problem, anyone that is trying to dismiss it as a minor fault is underplaying it. You *will* get utterly sick of seeing the Wounded Coast and Sundermount tilesets to the point you simply don't want to play anymore. Nearly every side quest in the game takes place in these reused locations, and the game is almost entirely made up *of* side quests. They were reused so overtly that the map wasn't even edited, you'll see areas where the dungeon continues but you can't actually access due to suspiciously placed rocks or non-interactive doors or -- and I am not exaggerating -- INVISIBLE WALLS. When Hawke ran uselessly against an invisible wall in one of the repeated areas I exited the game in disgust and didn't come back to it until a few days later. It really is that bad.
Kirkwall isn't much better, and even has one of it's districts reused for a tileset, as it is nearly barren. Streets and important buildings are practically empty with only motionless non-interactive, largely silent NPCs loitering about amongst the occasional vendor or the rare quest NPC. For the ones that do speak when you walk by, they are shockingly repetitive. DA2 takes place over a span of 10 years, and yet the loitering crowds barely change. There will always be that one NPC in the Keep that bemoans not being able to see the Viscount for the entire game, even after a certain event in Act 2 that makes that line completely bizarre. You will quickly memorize who says what when you walk by them. This wouldn't be so bad if Kirkwall was just one of several major locations you spent the game in, like DA:O's Denerim, but this is literally the ONLY major location. At night the streets are even emptier and you will instead find the occasional spawn of enemy thugs/mercs instead, another blatant sign of being rushed.
Remember back to when you played Mass Effect 1 and how sick you were of the reused cave/bunker map for it's side quests. Now imagine if the game was gutted of it's major quest hubs and you were forced to stay on the Citadel the entire game, complete with loading screens for the different districts instead of elevators, and fast traveled to those caves and bunkers for every single side quest. You now have a pretty good idea of what DA2 is like.
DA2's main plot is a very, very slow starter that depends on side quests for almost all of Act 1 and 2 to fill it out. By the time it picks up at the end of Act 2 it's too late, and you're stumbling your way to the ending and realizing just how utterly linear the game is with a sense of "That's it?!" before you know it. The side quests themselves have the occasional high point, but for the most part they're quite simplified compared to DA:O with superficial choices at best and at worst they're little more than MMO fetch quests. This is largely due to the dialogue wheel and voiced protagonist, it's simply impossible to have the amount of ways DA:O had to solve quests with all the dialogue recorded for both a male and female Hawke. Unfortunately this means there is often only two (blatantly good or naive vs blatantly evil or practical) solutions for each quest, with the rare third option usually depending on what companions you've brought along. Even those third options can be deceptive and can result in one of the two good/bad results anyway. The consequences for these decisions have also been almost completely removed, especially in regards to how party members react. There is exactly one side quest that causes companions to turn on you (it's forced, nothing you say/no amount of friendship can stop it from happening, and it's only temporary), one companion quest that can result in that companion never coming back, and two forced main story events that can result in losing a companion each (one of which requires the prior companion coming back only to be sent away again). This is a far cry from how DA:O handled quest decisions and companion reactions. Now the worst that can happen is you'll earn Rival points if you do something completely against what that companion stands for. Lovely.
Your character in general is so much worse than DA:O as well. Dialogue suffers from the change to the wheel, often having "What? Why did Hawke say THAT?" moments even with the new 'emotion' icons. One of the few interesting additions to DA2 was the way Hawke's non-wheel lines would change in tone depending on what you've chosen before, so a snarky Hawke would be more inclined to be flippant or an aggressive/jerk Hawke would be more likely to behave as a jerk when you're not picking the lines yourself. This is hampered by the fact that Hawke is, in general, a complete jerk. The snarky "funny" lines tend to not be funny at all and even if you pick the "nice/peaceful" option all the time every time, Hawke will still spout incredibly inane/idiotic things when you're not in control. And that's the thing about Hawke, you're never in control. You're given a backstory right at the start, with a family you're supposed to care about, but nothing tangible in game to *make* you care about Hawke's personal story. So something tragic happens to Hawke's family member and one of two things happens: A.) Hawke will say something absurdly stupid (this is easily seen in the demo at a certain point, but it isn't the only time) causing a disconnect between the player and their character or B.) Hawke reacts emotionally but the player doesn't care due to the lack of development and is, again, disconnected. Hawke is never YOUR Hawke the way Shepard became YOUR Shepard in Mass Effect, instead it's on level with Jade Empire foisting Dawn Star on you as your best friend at the beginning. The character is incredibly bland and you never form any kind of emotional attachment to her, but you can never actually make her leave no matter how much of a jerk you are. She's just kind of *there.* So when Surprising Plot Revelation Y comes around you simply shrug while your character reacts much less ambivalently.
The companions fair slightly better than Hawke/Hawke's family does, but they're well below DA:O and Mass Effect standards. With the exception of Varric, they're stereotypes that are given little to no depth or just poorly written in general. Isabela is the stereotypical flirty hot video game chick that provides innuendo in banter, her only development (aside from her bust line from DA:O to DA2) is whether she's only slightly selfish or morally bankrupt selfish. Merril is supposed to be similar to Tali as the geeky/adorable character, but comes off as incredibly childish and frankly stupid. This is especially true in her companion quest, which was so obviously a bad idea with no real way to change the ending short of not accepting the quest that it's frustrating; the end to her quest also highlights just how bad the dialogue wheel's summary misrepresents what you actually say in an awful two-for-one representation of what's wrong with DA2. Fenris is a Broody Elf(tm) that stays a Broody Elf(tm) and seems to be inspired by the worst of anime and the Twilight series mushed together into a video game character, though his...Read more›

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Dragon Age II is a single player role-playing game (RPG) for play on the PC. Epic sequel to the BioWare developed 2009 Game of the Year, Dragon Age: Origins, Dragon Age II continues the adventure with a new hero, Hawke, and utilizes the choices made by the player to affect a story that spans ten years worth of time in-game. Additional game features include: the ability to choose your character's class and sex, a new cinematic in-game experience, a nonlinear narrative and the ability to import saved information from earlier Dragon Age games.


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The Witcher 2: Assassins of Kings Review

The Witcher 2: Assassins of Kings
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(NOTE: I am reviewing only the Witcher 2 and not the software security protection (DRM). The version I purchased was DRM free, therefore I can't discuss any issues with its implementation. I know many PC gamers, have strong feelings about DRM, and I understand the attention the subject garners as strict DRM can be very aggravating for game owners. If this issue is important to you, be aware that avenues for obtaining DRM-free copies of this game can be readily available. Now, on to the game review.)
**SPOILER FREE**
**Updated** 5-19-11
5-23-11
-------------------------------

I gave this game 5 stars, and I feel it easily deserves each one. Plain and simple, I like this game. It may not be 100% perfect but it's engrossing and vastly pleasurable. There are several PC game sequels of late, which have been more concerned about their playability and reception on home console systems than being true to the original quality that won them acclaim (I'm glancing at you Dragon Age and Crysis).Thankfully, the Witcher 2, feels like a glossy more gracile version of the first incarnation, while still hitting the spot for the PC crowd.
The Witcher 2
The Witcher 2 is an exceptional game. The pacing is better than the first iteration and the story is arguably more engrossing. If you are new to the Witcher games, you may feel a little lost during the first 30 minutes, but you will soon be acclimated and well on your way to becoming a deft monster-slaying machine. If you are reading this review to see if your child will enjoy this game, you can stop right here. This game is made for adults. The language, violence and intense sexual themes lend themselves to a mature audience.
The Graphics
The character models in the Witcher 2 are far better looking than the Witcher original enhanced edition. The characters feel alive and their movements look fluid and natural. The skin models are more realistic than ever, with the lead character showing the deep skin gouges and scarring one would expect from such a dangerous profession. However, the real graphical achievements in this game might be the structures and environments. Some are simply stunning, while others lend themselves to the mood of the area whether it's a dark damp cave or a dimly-lit forest. Unlike, some of the console-friendly sequels that have come to market lately, this game allows the user to adjust a myriad of graphic settings such as : texture scaling, texture memory, shadow quality, LOD distance, bloom, light shafts, blur effects, anti-aliasing, depth of field, rain and wet surface effects, motion blur, resolution etc. This is a great game to show off your high-end graphics card, or to simply revel in PC-superiority in terms of gaming visuals. I have a pretty decent gaming rig (my system specs follow my review at the bottom), and I was pleased that I was unable to play the game at the maximum graphics settings without my system sputtering a bit.
The Sound
Wow. The sweet sounds of the Witcher 2. The music is fantastic adding to the mood and excitement of each moment in the game, it's a soundtrack worthy of a $40 million dollar summer blockbuster film. The voice acting is a bit better this time around. You still encounter the occasional character who sounds a little less than natural, but there is not much to complain about overall. The main characters (such as Geralt) sound believable, sinister and downright cool.
The Gameplay
Combat Control
The gameplay in my opinion is vastly improved. In the original game I occasionally had issues making Geralt perform the action I wanted, or hit the enemy I intended. That issue has been remedied and instead the player is left with an obedient avatar slaying and playing the way he/she intends. The combat system is more dynamic, too, no longer do your spells take up their own mouse button- nor is switching between spells a cumbersome task. In the first game, I disliked the idea of having to switch to a fighting mode, whether it be group, strong, or fast. I also grew bored timing my attacks to the hit indicator (like a constant and repetitive mini-game)in order to string longer combo's together. I wanted the fights to be more fluid without me having to tinker with what "mode" I was in. Thankfully, the developers seem to have agreed and replaced the system with a more seamless combat system. Gerald can now fight a group of enemies, without having to change the fight style or account for what armor the enemy is wearing. The fighting is not easy, you will have to block and evade in order to overcome enemies. So, if you are like some, and wanted to stand in the middle of a group of enemies and swing your sword like Conan to slay them all in one swoop, this is the wrong game. It requires, technique, something a master-swordsmen would likely possess. Be wary of some of the comments others are making about the combat system, it's obvious they have not progressed far enough into the game to have unlocked some of the more deadly and impressive fighting techniques. Those techniques will come in due time and Geralt will become significantly more deadly, easing some of the normal battle encounters.
Game Path
On the cerebral, emotional side of things, the dialog choices the Witcher2 forces the player to make are ambitious. The consequences of choices bear real weight. I often paused to reflect on my dialog options before settling on a response knowing that the outcome could shape my entire experience. Occasionally when you pick an option in the dialog Geralt will surprise you (normally by being overly aggressive or confrontational) while this might be against the players intentions, it's often rather entertaining.
Game Difficulty
When the game prompts you to choose your difficulty, take it seriously. If you are a skilled RPG player and you choose EASY you will likely still die a handful of times through your journey. If you choose NORMAL, you might die within the first 10 minutes of gameplay depending which dialog options you chose (as this may give you a difficult initial sequence). Choosing HARD, will make battles seem at times laborious and incredibly challenging, you will die often. Now, if you choose INSANE (and my hats off to you brave witcher), it's just that, insane. Should you die in this mode its game over, there is no re-loading and trying again. Cool option to have though, right?
In fact, if you are not a hardcore gamer I would recommend you put the game on easy. If you read some of the negative reviews here on Amazon it is often due to difficulty, which then the reviewer blames on the game- when they could just opt for an easier setting.
Game Length and Size
The game is rich and weighs in about 15.9G of data (take that SSD!). The game lasts about 40 hours, per the developers claim. Yet, the replayability is quite high, as there are a variety of different endings and paths to take.
The Bottom Line
If you are hungry for an RPG with rich graphics,challenging combat, a gripping non-linear story and a level of polish rarely seen in games, purchase the Witcher 2. The development team behind the Witcher 2 is arguably one of the coolest around and obviously poured their hearts into this project. In fact, they provided some of the best free downloadable content for their original game long after most of the sales were finalized. If you have a question about the game, feel free to leave a comment. I will try to answer ASAP. Happy hunting.PRO:
- Great Graphics
- Fun Story
- Dialog is well-written and inventive
- Multiple endings
- Rewarding system for leveling
- Downloadable content
- Designed for adult audiences
- well-developed characters
- engrossing world to explore
- excellent story-telling devices
- developer support
CON:
- Difficulty may be out of scale, easy is not easy.
- Occasionally unresponsive controls (button presses every once in awhile will not elicit a response)
- (very)Minor story flubs (Elf character spares a defeated enemy, the next scene he swears to kill him once he finds him)
- Some users report bugs(not me, but I have seen enough people mention them to validate the claims)
- Not for Children (Strong sexual content and language)
- Endings feel abrupt, rushed and non-climatic, there are great moments in the game, the endings are not one of them.
------------------------------------------------
MY System Specs While Playing The Witcher 2:
CPU: Sandy Bridge Core i5 2500k, Overclocked to 4.4ghz, Antec Kuhler 620 H2O CPU cooler.
Motherboard: Asus Sabertooth P67
GPU: (2x SLI) MSI N560GTX-TI Twin Frozr II/OC GeForce GTX 560 Ti (Fermi) 1GB 256-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card
MEMORY: G-Skillz 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory (overclocked)
PSU: Antec Truepower 23754 TP-750 BLUE LED 750-Watt PSU NVIDIA SLI Certified 80 Plus Bronze Advanced Hybrid Cable Management Power Supply
CASE: Silverstone Raven-02EW

Click Here to see more reviews about: The Witcher 2: Assassins of Kings

In Brief The second instalment in the RPG saga about the Witcher, Geralt of Rivia, features a thoroughly engrossing, mature storyline defining new standards for thought-provoking, non-linear game narration. In addition to an epic story, the game features an original, brutal combat system that uniquely combines tactical elements with dynamic action. A new, modern game engine, responsible both for beautiful visuals and sophisticated game mechanics puts players in the most lively and believable world ever created in an RPG game. A captivating story, dynamic combat system, beautiful graphics, and everything else that made the original Witcher such a great game are now executed in a much more advanced and sophisticated way.Brief Story Description After helping to stop the rebellion undertaken by the Order of the Flaming Rose and saving King Foltest's life, Geralt became one of the central figures of political turmoil in the Kingdom of Temeria. Geralt continues to protect the King in the monarch's mission to bring peace to his state. The last bastions of the Order yielded to the royal army. The only remaining task is to pacify the rebellious castle of Baroness La Valette, who announced separation from the Kingdom. It's been a month since the attempted assassination of the king, when his army arrives at the gates of Baroness La Valette's fortress in preparation for the final battle. In the meantime, Geralt, stuck with Foltest, cannot begin his personal quest - to discover the origin and identity of the mysterious witcher-like assassin responsible for the attempt on the king's life - a quest that would answer many questions... Key Features
A truly epic, intense, emotionally charged adventure with non-linear game narration. Three independent plot lines with several alternative events are dependent on the player's choices and lead to multiple different game endings and several additional plot forks. This time gameplay time will be shorter than The Witcher 1, but more intense and packed with events.
A complex, realistic and mature story touching upon subject matter seldom seen in other RPGs, told in a manner that is understandable and attractive to contemporary gamers. We investigate the assassinations of the rulers of the Northern Kingdoms and follow Geralt's personal theme, in which he's looking for his own identity. Gradually we learn how powerful forces influence our situation and what role they order us to play.
Rich, mature dialogue as found in Andrzej Sapkowski's book series and The Witcher 1, presented in highly filmic cutscenes and dialogues sequences, thanks to a new game engine.
New, improved system of flashbacks. Now the reminiscences of Geralt, in which we observe the link between our past choices with current actions, are realistically and smoothly woven into the gameplay.
Sex and eroticism will be introduced in a much more realistic, involving and mature way, thanks to which sexual relationships are presented more credibly than in TW1.
Unique, deep, consistent and rich game world established in a series of best-selling books by A. Sapkowski and recreated in the game to provide an incredible, believable story-driven experience.
Believable, true-to-life characters with their own motivations and goals. During our journey we meet ordinary men, soldiers, rebels, powerful mages, rulers and their assassins. Depending on our decisions we meet different game characters, and our relationships shape further actions in the game.
Highly varied, breathtaking locations, which thanks to the new engine create a cohesive, fully accessible world!
Rich, living world in which every character has their own way of life and unique occupations. Our actions modify the relationship with the game-world population and, in the case of the main plot line, open or close the possibilities of interaction with the game world.
Greater freedom of exploration to provide increased game realism and a wider range of new tactical options. Geralt will surmount barriers, jump over fences, scale walls and ascend rock formations.
Premium Edition Contents GAME DVD The Witcher 2: Assassins of Kings game DVD. MAKING-OF DVD All the cinematic materials related to game - trailers, dev diaries, gameplay footage, interviews and making-of exclusive video. OST CD Audio-CD with in-game music. ETUI Box with all the contents of The Witcher 2 Premium Edition. WORLD MAP A map of the game's world. GAME GUIDE The Witcher 2 strategy guide for both novice and experienced role-playing fans. GAME MANUAL A rulebook and interface explanation to help you get started. PAMPHLET AND COIN A physical representation of one of the in-game items. PAPERCRAFTS Two papercraft dolls - Geralt and one random character for collectors. DLC Extra in-game feature for download: The Ultimate Swordsman Suit System Requirements Minimal Requirements: CPU: Dual-Core, 2,2 GHz. RAM: 1 GB (Windows XP), 2 GB (Windows Vista / Windows 7) GPU: nVidia GeForce 8800 / 512 MB OS: Windows XP / Windows Vista / Windows 7

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S.T.A.L.K.E.R. CALL OF PRIPYAT - COLLECTOR'S EDITION Review

S.T.A.L.K.E.R. CALL OF PRIPYAT - COLLECTOR'S EDITION
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I played many hours of the first Stalker game, not so many of the second, and I'm pleased to report that this third game in the series is the best of all. I dearly loved Shadow of Chernobyl in spite of a somewhat linear design, and I would have been happy with more of the same. But Call of Pripyat consists of only three very huge areas, each of which can be explored without loading screens. Granted, the areas are so vast, that to begin with, there is a bit of minor hitching as the engine loads assets, but this hitching disappears over a couple of minutes.
This game seems a bit easier than the first two, which is a good thing for me. Clear Sky in particular was sort of confusing, I thought. There are many missions to do in CoP, and this time, I'm having a much easier time following what's going on. The engine is a bit dated now, but the important thing is that it's very polished, and runs very nice on my Q6600 w/ 9800GT and 6 gigs ram at 1920 x 1200 Direct X 9 setting with most options set fairly high, and draw distance maxxed.
For me, the most notable thing about this series has always been the atmosphere of dread that permeates the world, and that atmosphere is back in spades here. I literally shivered walking into my first nighttime thunderstorm with my meager flashlight showing the way. It was a delicious shiver. The atmosphere is simply unmatched. In fact, the first thing I did when starting the game for the first time is simply go exploring. There is much to explore, and I had an extreme amount of fun for 2 solid hours just doing that while not taking any missions.
When I finally decided to get into the meat of the game, I was pleased to find a wide variety of missions, during which you can still explore to your heart's content. I've also had many leap-out-of-my-seat in fear moments, where I was scared so bad I thought about quitting. Well, if you can't tell, I really love this game. It is exactly the kind of game I've always wanted to play.

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S.T.A.L.K.E.R.: Call of Pripyat is the third entry in the acclaimed S.T.A.L.K.E.R. series. Using the real-life Chernobyl disaster as the game's backstory, Call of Pripyat takes players into a world where treasure hunters, mutants, bandits, and mercenaries roam the lanscape, often in bloody conflict with one another. The game offers single-player mode and multi-player mode, and combines the qualities of a first-person shooter (FPS) and a role-playing game (RPG).

Story Year: 2012, Place: Pripyat, the wasted city near Chernobyl, site of the world's most devastating nuclear accident. Decades later, unstable and inexplicable artifacts with malevolent powers are discovered within the zone.
High risks do not stop the S.T.A.L.K.E.Rs, paramilitary adventurers and looters from entering the zone for profit. They are willing to face death to make a fortune by retrieving and selling those precious artifacts. When 5 military helicopters disappear in the zone, you must go undercover as a S.T.A.L.K.E.R and face off against mutants, an onslaught of enemy creatures, and other bizarre atrocities that reveal the true face of terror.
Gameplay Where most first person shooters rely on relentless action to engage their players, Call of Pripyat goes in an entirely different direction: allowing for long moments of silence amidst a desolate landscape and an ever changing vista. It's the stuff grade-A horror movies are made of. The haunting atmosphere tries the nerves of even the most seasoned gamer. The environment is dynamic: day and night alternate and are filled with thunderstorms and sunshine. Deadly radioactive emissions occur periodically but unpredictably, killing anyone and anything who cannot find shelter.
Players will live the life of undercover agent Major Degtyarev, an experienced stalker, as he eats, drinks, and sleeps in the Zone. S.T.A.L.K.E.R. CoP is non-linear gameplay at its best, as the player seeks allies and makes enemies in the treacherous and fragile balance between rival factions, bandits, and mercenaries. Friendships are only temporary in the Zone, where a bullet that was supposed to protect can become the instrument of death in a matter of split seconds.
Multiplayer modes provide endless enjoyment as players compete against each other individually and in teams to increase their rank and money. Climbing up the ladder is the way to get access to the most devastating weapons. A player's success depends on his proficiency in warfare and his ability to help his team.
Play on the Internet or over LAN includes: Death Match--every man for himself, the goal is survival; Team Death Match--Stalkers and Mercenaries go head-to-head in a battle of Soviet vs. NATO weaponry; Artifact Hunt--a small amount of artifacts and a large amount of greed clash Stalkers and Mercenaries compete to collect valuables; Capture the Artifact--capture the enemy's artifact and bring it home.
Key Game Features
Photorealistic graphics depicting the Zone
New story, a number of unique characters.
Over 70 custom missions and extended side quests
New monsters: Chimera and Burer.
New A-Life system, created using the players' best-liked elements of the first two games in series.
Sleep function added into the game.
New player's interface.
Possibility to continue the game after completion in freeplay mode.
The game is developed on X-Ray engine v.1.6
Supports DirectX 11.0
S.T.A.L.K.E.R.: Call of Pripyat Collector's Edition includes area map, tech-tree poster, stickers, and more!


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Batman: Arkham Asylum Review

Batman: Arkham Asylum
Average Reviews:

(More customer reviews)
Overall, this game is great fun and is definitely the best Batman game released on any console so far, but there are a few issues that keep it from being perfect.
First the negatives:
I didn't have any problem installing the game, and since I had already set up a Windows live account for a previous game, that wasn't a problem (I was somehow automatically logged in whenever this game started). But I use a Logitech Cordless Rumblepad 2 instead of a 360 controller, and the game wouldn't work properly with it at first. The y-axis on the left analog stick was reversed, so that pushing the stick forward caused Batman to turn around and walk toward the camera instead of walking forward, and the A and X buttons were swapped with the B and Y buttons. I could have remapped the buttons within the game, but there was no way to invert the y-axis of the left analog stick! The game was unplayable in this state, but by downloading and configuring an xbox 360 controller emulator, I was able to remap all controls to the way it should have been. If you don't use an xbox 360 controller as your PC gamepad, be aware that you may have this issue, but you can find a work-around.
The second problem I had with the game was that the camera follows Batman too closely. When running or fighting, the camera zooms out to give an adequate view, but otherwise, it's so close that Batman takes up about 3/4 of the vertical screen space. I was constantly having to maneuver the camera around Batman whenever I wanted to see what was right in front of me without switching to first person view. This isn't a game-killer, but it is an annoyance that together with the controller issue takes away a star from the review.
But the positive aspects of the game outweigh the negative parts by a large margin.
The graphics are fantastic. I don't know if I've ever seen better, and the game runs smoothly on hardware that isn't state of the art. If your computer meets or exceeds the recommended specs, you are in for some sweet eye candy. The character models are just fantastically good, and the animation is top notch. No complaints whatsoever as far as the visuals go.
The gameplay is also really good. The fighting system is one of the most simple and effective that I've ever played. But despite the simplicity, it is still challenging to rack up large combos, and when done right, the fights look and feel spectacular. They are really reminiscent of the fighting scenes in the two most recent Batman movies, 'Batman Begins' and 'The Dark Knight.'
This isn't a pure action game, however. When facing armed opponents, Batman must keep out of sight, and pick them off one by one without alerting the others. This part of the game requires more patience and strategy, but I found it to be fun, and a good balance is struck between the two parts, so that the game neither becomes too tedious nor degenerates into a button-masher.
The game's atmosphere also perfectly matches the subject material. The plot is engaging, and the cast of characters is amazing. There's the Joker, of course, with Harley Quinn (yay!), Bane, the Scarecrow, Killer Croc, Poison Ivy, and others.
Also, the voice talent deserves special mention. My first real introduction to the Batman universe was through the excellent 'Batman: The Animated Series' of the early '90s, and many of the great voice actors for the series reprise their roles here, including Kevin Conroy as Batman, Mark Hamill as the Joker, Arleen Sorkin as Harley Quinn, and Diane Pershing as Poison Ivy. Their performance is awesome. The game's plot was also written by Paul Dini, a writer and producer on Batman: TAS, so maybe it's no surprise that I enjoyed the game so much.
As for replay value, I'll probably play through the full game again, but since the plot is linear, I doubt I'll get anything new from it. The Riddler has hidden over a hundred trophies throughout Arkham for you to find if you want, and finding them unlocks new challenges. The challenges themselves are fights for you to engage in to try to maximize your score or stealth sequences where you try to minimize your time to pick off all the enemies. These are a fun diversion, but probably not worth spending too much time on. There may be some downloadable content worth checking out, but I haven't looked at it yet, so I can't say.
Overall, I thought this was a really fun game that respects the Batman source material. It was well worth the money, and comes highly recommended.

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Story Batman: Arkham Asylum features an original story penned exclusively for the game by famous Batman author and five-time Emmy award winner, Paul Dini, whose credits include "Lost" season one and "Batman: The Animated Series." As the game begins Batman is personally delivering his nemesis, The Joker, to the asylum at Arkham Island, but he is uneasy. Although the Arkham asylum is well fortified, he has a nagging feeling that all is not well, which proves to be the case when seconds after turning The Joker over to the guards, the master criminal breaks free of his captors. Even more surprising than this quick turn of events is the revelation that it was never The Joker's intent to escape the vault-like facility, but instead to trap Batman there. Surrounded by an asylum full of dangerous criminals, many of which he put there and all at the beck and call of the Joker, can Batman survive and discover what is behind the Joker's intricate plot? Gameplay In Batman: Arkham Asylum players strap on the gadget-heavy utility belt of the Caped Crusader. Gameplay here is a combination of both the knuckle crunching rush of hand to hand combat as you take on the hordes of thugs that infest Arkham Asylum, and stealth gameplay in which you must dispatch individuals from the shadows. Players can expect an engrossing single player campaign in which Batman continually moves forward to face the henchmen, bosses and traps that The Joker has set for him. With regards to opponents, in addition to The Joker who you will hear more than you see, the dark walls of Arkham also hold familiar villains from the the Batman criminal universe including Harley Quinn, Victor Zsasz and Killer Croc, that you will have to deal with, but don't expect a one-dimensional experience. As players progress from environment to environment within Arkham they will have to use varying combinations of muscle, detective skills, gadgetry and a certain degree of light RPG-like leveling of Batman's skills, arsenal and physical characteristics to survive and discover what The Joker's underlying scheme is. In addition to the story-driven single player campaign Arkham Asylumalso contains various additional play modes. These include an arcade styledcombat mode where players accumulate points by engaging hordes of thugsin a hand to hand slugfest across a series of maps, in which Batman'sphysical strength and agility play a major role. The key here is to chaintogether as many attacks as possible due to the fact that with each successfulcombo players increase the point multiplier associated with their actions.The game also features a time-based stealth mode where players must honetheir ability to strike silently from the shadows. This gameplay, referredto as 'Invisible Predator' utilizes the Dark Knight's skill with gadgetslike the grapple tool, batarang and explosives. These allow for vertical/horizontalmobility, the ability to quickly strike from above and at a distance andto take out enemies and create distractions, even through walls. But rememberthat Batman works solo and is not superhuman. Your enemies will congregatearound trouble areas and work as a team against you, so you must besilent, plan your attacks wisely, strike quickly and discover the valueof encouraging fear within enemies. Key Features
Utilize the unique FreeFlow combat system to chain together unlimited combos seamlessly and battle with huge groups of The Joker's henchmen in brutal melee brawls.
Investigate as Batman, the world's greatest detective, by solving intricate puzzles with the help of cutting edge forensic tools including x-ray scanning, fingerprint scans, 'Amido Black' spray and a pheromone tracker.
Face off against Gotham's greatest villains including The Joker, Harley Quinn, Victor Zsasz and Killer Croc.
Become the Invisible Predator with Batman's fear takedowns and unique vantage point system to move without being seen and hunt enemies.
Choose multiple takedown methods, including swooping from the sky and smashing through walls, and use the predator camera get a closer look at the action.
Explore every inch of Arkham Asylum and roam freely on the infamous island, presented for the first time ever in its gritty and realistic entirety.
Experience what it's like to be Batman using batarangs, explosive gel aerosol, the Batclaw, sonar resonator and the line launcher.
Unlock more secrets by completing hidden challenges in the world and develop and customize equipment by earning experience points.
Enjoy complete superhero freedom in the environment with the use of Batman's grapple to get to any place you can see, jump from any height and glide in any direction.

System Requirements:

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