Showing posts with label limited activations. Show all posts
Showing posts with label limited activations. Show all posts

Command & Conquer Red Alert 3 Review

Command and Conquer Red Alert 3
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This game is really fun. Especially when you play it with friends. The campaign is entertaining as well, although sometimes I wish the story was a bit more serious. I give this game five stars both for being really fun to play and it runs great on my 1 1/2 year old MacBook Pro. Finally some great games on a Mac! If you like C&C or RTS games, you won't regret buying this game.

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DCS: Black Shark Review

DCS: Black Shark
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There are Survey Sims and there are Study Sims. For example, Microsoft FSX albeit very detailed and allows you to learn aviation in a profound way, it is a "Survey" simulator. DCS Black Shark is a "Study" simulator. This means unless you already know the Black Shark, it is highly doubtful you will be able to jump in and start flying in real simulation mode like you can in FSX. However, Eagle Dynamics provides an accommodating game mode, which will allow anyone to take off with the Black Shark and enjoy a military chopper. Nevertheless, you can easily keep adding real features to the game mode step by step to make it more real as you strengthen your skills. That's the big picture. Now for the review...I have played this Sim for hundreds of hours and every single time I get into the Ka-50 Black Shark I just absolutley love it. I broke up my learning process into fully understanding the startup procedures, then basic flight procedures, then targeting and using the weapons, then shutdown...and on to advanced. I recommend a similar method. The graphics and modeling of the Ka-50 are stellar. The cockpit is stellar just for the fact that EVERYTHING works unlike FSX aircraft. The terrain and other outside eye candy are not really the focus but they are very nice as well. This Sim is foucsed on a real Ka-50 experience and is extremely credible for that point. It is an awesome means to learn to fly a military helicopter. It is absolutely worth every dime in regards to a well crafted simulator. And if you get frustrated, Eagle Dynamics has an excellent forum to help you along the way. This is an absolutely incredible simulator, and I recommend it.

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It also includes a new mission editor including a powerful electronic mapping system that allows user to easily create missions and campaigns, and a campaign system that allows the front line of the battlefield to move back and forth according to your mission success or failure. the Black Shark World DCS: Black Shark operations are based in the western Caucus region and include portions of Russia, Georgia and a small part of Turkey. With Russia, special attention is paid to the Krasnodarskiy, Karachayrvo-Cherkesiya, Kabardino-Balkariya and Stavropol'skey regions. Some of this area will be recognizable from Flaming Cliffs, but DCS: Black Shark has added a considerable new amount of terrain, particularly much of Georgia. the DCS: Black Shark map is approximately 330,000 sq. km of ground and sea area. Comprehensive Access to Kamov-50 Avionics Systems DCS: Black Shark comes packed with a wide range of piloting, navigation,targeting and defensive systems avionics for the Ka-50. Game copies includea detailed flight manual covering these, which include, but are not limitedto: traditional electromechanical cockpit instruments, multifunction advancedmoving map system AMMS (ABRIS), the "Rubicon" targeting-navigation system,the I-251 "Shkval" antitank targeting system, countermeasure dispensers,a head-up display (HUD) and helmet-mounted sighting (HMS). Artificial Intelligence (AI) Aircraft the primary innovation regarding AI aircraft in Black Shark isthe inclusion of a new and improved flight model (FM) system. In previousEagle Dynamics products such as Lock On, the AI-aircraft FM didnot reach a high-level of realism, relying sometimes instead on animationsto supplement flight dynamics equations. This absence of detailed angleof attack modeling and the influence of cross wind led to problems during advancedmaneuvers. To remedy this Black Shark features the same standardflight model (SFM) that was used for player-controlled aircraft in LockOn. With this advancement in AI aircraft flight dynamics it is nowpossible for the AI to conduct more advanced flight maneuvers and combattactics. Ground Vehicles, Ships and Weapons Ground vehicles, ships and weapons such as bombs, rockets, missiles andcannons have been significantly improved in Black Shark. Improvementsinclude: an expanded roster of available active ground vehicles, the abilityof each ground vehicle to use multiple types of weapons simultaneously,an overall increase in the level of detail and the inclusion of infantryunits. Key Game Features:
Advanced helicopter and ground force AI that creates a realistic combat environment.
Twice the ground detail of previous TFC simulations, featuring detailedmodeling of 330,000 sq. km of the western Caucasus region.
Head-to-head and cooperative multiplayer.
Powerful mission editor with advanced scripting capability.
Campaign system with a moving front line that depends on mission results.
Highly-detailed six degrees of freedom cockpit featuring Mouse-clickable instruments.
Unrivaled flight physics system featuring realistic damage model,system cascade effect and more.
Detailed modeling and control of engine, fuel, hydraulics, electrical,navigation, radio, fire suppression, sensor, and weapon systems.
Two gameplay modes: "Simulation" or "Game Console."
Advanced weapon physics for missiles, rockets and cannon rounds including ricochets.
Supports TrackIR, Matrox TripleHead2Go for multiple screens, D-Box motion platform.

System Requirements:

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Far Cry 2 Review

Far Cry 2
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Far Cry 2 is OK. It's nothing to write home about, though.
My issues with the game:
1. - Guns - Who did the firearm research on this game? Some guns, like the AK-47, are completely mirror image. Some, like the HK G3, are just wrong. (Charging handle and ejection port both on the left side? Not in this reality.)
2. - Damage - Shooting someone in the chest with 10-20 rounds from the PKM to kill them? Zzzzz.
3. - No prone? Come on, is this the 90s?
4. - Enemies can see me in the dead of night, and know where I am, even when I am in the bushes and using a silencer. Hmmm...
5. - Repetative missions - Wow, let's do the same missions over and over and over and over and over...
6. - Respawning badguys. Just cleared that guard post? Funny that all the guards are back 3 minutes later...
7. - "Most realistic fire ever!" - with fire graphics that look completely unrealistic.
Give this property back to Crytech. Ubisoft did a half-baked job at best.
EDIT: Also, the DRM this game installs broke the Burn feature of Windows Media Player on my PC. Buyer Beware.
EDIT 2: SecuRom has a program on their website that will allow you to remove their DRM from your machine. However, it will be reinstalled - without warning or notification - the very next time you play a game with SecuRom DRM. If - like me - you have issues with burning CDs after installing one of these game, you pretty much have to uninstall the DRM anytime you want to burn. Convenient, huh?

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Far Cry 2 by Ubisoft is the anticipated sequel to the award-winning original that brings players into the beautiful and hostile world of Africa. Far Cry 2 for Windows Vista/XP features open-ended gameplay that allows you to play the game whichever way you choose, with the choices you make affecting where the game leads you.
Outstanding Graphics Ubisoft developed the Dunia Engine specifically for Far Cry 2. Among other things, the Dunia Engine delivers realistic, interactive environments, special effects, real-time night-and-day cycles, and smart enemy AI.
Expansive, Realistic Environment Far Cry 2 is set in a fictional region of Africa where you are caught between two rival factions at war. The Ubisoft team spent a lot of time filming and photographing in Africa to get all the details of the landscape and native wildlife. The result is a huge gameplay area that is 50 square kilometers, taking players into and out of the jungle and savannah. Wild animals such as zebras, buffalo, gazelle are encountered during the game, with both players and enemies allowed to interact with them.
Far Cry 2 features an incredible level of detail and realism, with a minimal in-game interface to detract from immersion. For example, players will need to navigate the world using an in-game map and navigation system, weapons will disintegrate over time, and fires will spread and propagate.
Each of the actions a player takes is reflected in the environment and changes the content of the game. To fulfill your mission, you need to play the enemies against each other, using both strategy and skill.
Huge Range of Weapons and Vehicles Far Cry 2 offers gamers a wide range of weapons, from a machete for hand-to-hand combat, to a sniper rifle that can stealthily pluck off enemies from afar. As weapons disintegrate over time, they might jam or even explode in your hand.
There are also a large range of vehicles such as gliders, trucks, cars, and boats that will let you fly, drive, slide, and hover over the open landscapes.
Multiplayer Options for up to 16 Players Far Cry 2 supports up to 16 players and has four gameplay modes: Deathmatch, Team Deathmatch, Capture the Diamond, and Uprising. Players can choose from six different classes in multiplayer, each with its own set of pros and cons. Just as in the single-player mode, multiplayer games will feature dynamic elements, making each session unique.


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Bioshock 2 Review

Bioshock 2
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This review is intended to help educate potential buyers of Bioshock 2 about a few of the major downsides of the way 2K has decided to sell the game. If you've already made up your mind to buy it, or already own it, this review isn't for you. If on the other hand you're on the fence, I'd love to point out a few things that are very troubling about Bioshock 2:
1) The game REQUIRES online activation. If you are a serviceman/servicewoman stationed in Baghdad (or anywhere in the field without internet) you're totally screwed. Requiring an internet connection to activate is offensive in itself, but coupled with the other major issues with this game's DRM scheme, it just keeps getting worse.
2) The game limits the number of times you can install it. I don't care if they give me 1,000 installs, any limit on how long I can use a game I paid for simply isn't acceptable. I'm not paying for the 'privilege' of installing how ever many times 2K or anyone else thinks is appropriate. If I buy a game, I want to actually BUY it, meaning I OWN IT and CAN DO WHAT I WANT WITH IT. If I buy the game and don't like it, how can I resell it? How can I verify to the person I'm selling it to that it has installations left? This is just a petty and insulting way to treat paying customers. I don't want to have to come crawling back to 2K or Microsoft to explain why I might need more installations for a game I already gave them forty or more dollar for. And what if they close their doors at some point in the future? How can I be guaranteed I'll still have access to my game?
3) Securom, the DRM package used by Bioware, installs with the game and there is no option to install it without Securom. That means you get a program running in the background when you play the game that can create issues for other programs on your computer. Don't believe me? I experienced all sorts of issues with the Securom that installed with Mass Effect I including it screwing up my drivers for my optical drives because it didn't like the fact that I has DeamonTools on my computer. I don't want crapware or potential security threats loading on my computer alongside the game!
4) You MUST create a WindowsLive account if you want to access certain parts of the game. I hate WindowsLive and everything to do with it and don't want to create accounts to play my game. I want to install it, run the game, and be on my merry way. Forcing creation of an account is what marketers call "forced opt-in" and it opens you up to all sorts of information mining so that Microsoft or whoever collects the data can sell it to marketing companies. Forced opt-ins just flat out suck and I hate when companies force you to jump through their hoops to play their game.
SO WHY DOES THE GAME COME LOADED UP WITH THIS NONSENSE????
2K would say its to fight piracy. I say bull-****. DRM doesn't affect pirates as they're already downloading the widely available and free versions of this (and any other game) from torrent sites. To the inevitable idiots who will spam the comments of this review accusing me of being either a pirate or too poor to buy the game: 1) I own literally hundreds of games and paid for every single one of theme and 2) if I was a pirate I'd already be playing the game from a torrent site without any of the limitations of DRM. Bottom line: if you want to pirate the game, it's pretty amazingly easy. I don't pirate because I'm honest, but neither do I give my money to game makers who like to insult my intelligence by telling me DRM is 'necessary' or that force me to install crapware on my computer.
Thanks but no thanks. I'll take a pass on this one.
**********UPDATE 02/17/2010**********
I had the opportunity to play Bioshock II on my friend's Xbox. Frankly I wasn't impressed with the game itself. It's very much a copy of the original game with very little that is new. I thought the game would center around being an all powerful Big Daddy. You do play as a Big Daddy, but you're not any stronger than the human character starting out in Bioshock I. I expected them to let you be more powerful but also introduce more powerful / numerous opponents. Instead, the same collection of splicers come in twos and threes just like the original game. So as a Big Daddy, it takes 2-3 melee hits (with a huge-*** drill bit mind you) to kill a splicer. It takes them 4-5 melee hits to kill you. That's just simply stupid considering when you fight another Big Daddy it takes a HUGE amount of firepower to bring one down. The whole concept of being a Big Daddy is diminished because you really are not any more powerful.
It's like they took EVERYTHING from the first game, just tweaked it a bit, and called it a new game. There is nothing new that feels significant. The weapons are not exciting, and some of them feel almost useless (the shotgun for one). Only the spear gun and rivet gun have a satisfying quality to them.
You still have the same simplistic moral choice (harvest or rescue Little Sisters), the same voice over the radio guiding you, and the same antagonistic voice prodding you along as you progress through the game. You get plasmids in the same order (electricity, then fire, then ice) and use them to solve the same problems as before (opening doors with electricity, melting snow with fire, etc...). Really it feels like they just redid the first game with less compelling characters and a less compelling storyline.
I'm actually VERY glad I didn't buy this game, even if it were DRM free because it isn't that interesting. It's a rehash of the first and doesn't have anything really remarkable to distinguish it. Honestly, I've played MODS that were free that provided a better gaming experience than this. A good example would be the BT MOD for Oblivion which made Oblivion feel like an entirely new game. For the price 2k is asking (full retail for a new game!) it's just ridiculous.
There are much better options out there. Go get Mass Effect II if you don't have it yet, or even Call of Pripyat from the venerable STALKER series. Both are a lot better than this.
Final thoughts:
It doesn't bother me if you want to buy this game and install it. I just want you to have all the facts before you do. If you don't agree with my perspective that's fine--this is a free country (assuming you live in the USA). Bottom line: some people do care about protecting consumer rights and I'm one of those people. Agree or disagree, I think everyone should have the right to information about the product they're buying. Especially when the game itself isn't even that great.

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The Story Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster - somehow familiar, yet still quite different from anything ever seen - has been snatching little girls and bringing them back to the undersea city. It is a Big Sister, new denizens of Rapture who were once one of the forgotten little girls known as Little Sisters, known to inhabit the city's dank halls. No longer a pawn used to harvest ADAM, the dangerously powerful gene-altering lifeblood of Rapture, from the bodies of others and in turn run the risk of being harvested herself, the Big Sister is now the fastest and most powerful thing in Rapture. You, on the other hand are the very first Big Daddy, in fact the prototype, that for some reason has reactivated. You are similar to the Big Daddies familiar from the original BioShock, but also very different in that you possess free will and no memory of the events of the past ten years. The question is, as you travel through the decrepit and beautiful fallen city beneath the waves, hunting for answers and the solution to your own survival, are you really the hunter, or the hunted? Gameplay and Multiplayer In BioShock 2 players will take on the role of the original BigDaddy, not that of game one protagonist, Jack. As a Big Daddy you willhave access to all the strengths and weapons of a standard Big Daddy,including the drill and rivet gun. More importantly you also possess freewill and the ability to use plasmids and gene tonics - genetic modificationsallowed for through ADAM, a stem cell harvested from conquered enemies,or sea slugs outside the Rapture air lock, and powered by the in-gameinjectable serum known as EVE, which can be found, captured or purchased.Plasmids and gene tonics provide a wide range of aggressive and passiveabilities which can be upgraded and arranged for quick use. The abilityto use plasmids and tonics gives you a decided edge over other Big Daddiesand most other denizens of Rapture, excluding the powerful Big Sisters.In addition, due to their role as a Big Daddy, players will experiencea new relation to the Little Sisters. Upon defeating standard Big Daddysyou are given the familiar choice as to whether to harvest or adopt them.Harvesting gains you ADAM immediately, but could alter your path throughthe game, while adopting makes you responsible for Little Sisters, whothen accompany you through Rapture, but also provide aid and warning intimes of danger. Additional gameplay features include: new plasmids, weaponsand the ability to combine these two. The game also features the anticipated multiplayer modes. Several of these are team-based, allowing up to 10 players. Within these players are provided with a rich prequel experience that expands the origins of the BioShock fiction, and allows you to play as one of several characters pulled from Rapture's history before the events of the first game. Key Features
The Big Sister - No longer just something to be harvested or not, the Big Sister is the most powerful resident in Rapture.
You Are the Big Daddy - Take control with the original prototype Big Daddy, and experience the power and raw strength of Rapture's most feared denizens as you battle powerful new enemies.
New Plasmids - New plasmids such as "Aero Dash" allowing for bursts of speed over short distances, and "Geyser Trap" a stream of water used as a jump pad and electrical conductor, join the ample list of Plasmids from the original game.
New Game Mechanics - BioShock 2 contains many new gameplay mechanics. Just a few of these are: the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more.
New Locations - Just a few of the locations and environments debuting in BioShock 2 are Fontaine Futuristics, headquarters of Fontaine's business empire and the Kashmir Restaurant.
Evolution of the Genetically Enhanced Shooter - Innovative advances bring new depth and dimension to each encounter, allowing players to create exciting combinations to fit their style of gameplay.
Return to Rapture - Set approximately 10 years after the events of the original BioShock, the story continues with an epic, more intense journey through one of the most captivating and terrifying fictional worlds ever created.
Genetically Enhanced Multiplayer - Earn experience points during gameplay to earn access to new weapons, plasmids and tonics that can be used to create hundreds of different combinations.
Experience Rapture's Civil War - Players will step into the shoes of Rapture's citizens and take direct part in the civil war that tore Rapture apart.
See Rapture Before the Fall - Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up for multiplayer.


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Dead Space Review

Dead Space
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This is another game I had been planning to order, until I discovered that EA has yet again placed hidden software in the game that is incredibly difficult to uninstall (and has had issues with Vista 64, my OS). I am all for companies protecting their IP, but they should find better ways to do it, such as through Steam or other verification platforms that do not install hidden software that will slow down my computer for the rest of the time I own it.

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Dead Space from EA is sure to please any action-adventure gamer looking for a bloody battle against deadly aliens. Dead Space for PC begins when a massive mining ship, the USG Ishimura, comes in contact with a mysterious alien artifact and suddenly loses its communications with Earth. Engineer Isaac Clarke is sent to repairthe Ishimura's communications, but arrives to find a floating vessel that has become a complete bloodbath. The crew is mutilated and infected with an ancient alien scourge. Clarke's repair mission is transformed to one of survival as he fights to save himself and return the artifact to the planet at any cost.
Fight with Weapons and Telekinesis The alien hordes are incredibly resilient. You'll have to find creative ways to neutralize the attacking enemies by shearing off limbs with powerful weapons. And when the ammo runs out you'll be thankful that you can use your telekinetic powers to pick up objects (even the aliens' own severed arms and legs) and hurl them at your advancing enemies.
Graphics, Effects, and Sound Increase the Horror EA delivers an incredibly frightening experience with state-of-the-art graphics and effects, an audio system that will have you jumping out of your seat, and a truly horrific atmosphere that is permeated with death, mutilation, and despair. You'll have to be resilient to slash through the alien onslaught and stop this virulent scourge. As you explore the ship, the tragic story of the USG Ishimura will unfold in gory detail as you discover frantic logs from the hideously transformed crew in their final days.
True Zero-G Effects You'll be able to take full advantage of zero gravity in Deep Space. Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G game play. You can use zero gravity to create your own path around obstacles by walking on walls and the ceiling. Leap across vast distances or change your perspective to gain a strategic advantage over your enemies.


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Dragon Age 2 Review

Dragon Age 2
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For the 'TLDR' crowd DA2 isn't a *bad* game per se, it's just very rushed and often schizophrenic about what kind of game it wants to be. Fans of Origins in particular will want to be wary, but even newcomers should give the demo a try and probably wait for it to go on sale. It likely won't take longer than a month or two, so you won't have to wait long.
For anyone else wanting a bit more detail...
Many, many fans of Dragon Age: Origins have lamented that a more appropriate title for it's divisive sequel would be 'Mass Dragon Effect 2.' I disagree, as aside from the new conversation wheel the two have very little in common. Dragon Age 2 is, in many ways, far more similar to another title of Bioware's: the often forgotten Jade Empire.
Like Jade Empire, DA2 is a console-focused RPG with much of the choices stripped out, shallow party members you don't interact with much, a set protagonist with a set background, an almost completely linear story, and features a combat system with a bent towards action RPGs/button mashers.
Unlike Jade Empire, DA2 is the sequel to a game that was the opposite of all of that and doesn't have the strong overarching story, pivotal decision moment, and detailed art design of Jade Empire to back it up.
I've spent a significant amount of time with DA2 across two different playthroughs in an attempt to be fair and try to understand some of the changes. My first game was as a DPS warrior on Nightmare, I finished the game with all the non-fetch quest (we'll get to that soon) side quests done in 32 hours. My second playthrough was as a mage with healer leanings due to my loathing of a certain party member on Normal, also with all of the quests done, in 22 hours. Act 3 of the second run was incredibly hard for me to get through, not because of difficulty but due to my own boredom. I have no urge whatsoever to replay the game anytime soon. That should speak for itself.
The absolute worst part of DA2 is how it shows the sign of a rushed development in nearly every facet. Music and codex entries from DA:O and it's DLC have been reused, environments and locations are reused over and over and over again, environments in general are nearly barren and devoid of things to interact with, and there is a surprising amount of purely filler fetch quests to try and pad the amount of content.
In terms of locations, I felt like I spent 80% of the time in Kirkwall, 10% of the time in Reused Dungeon X (Beach Dungeon/Cave Dungeon/Sewer Dungeon/Catacomb Dungeon), 1% of the time in the Deep Roads (much of which was reused for the Catacomb Dungeon), and 9% of the time staring at loading screens as I fast traveled between Kirkwall and Reused Dungeon X. The reused dungeons are a huge problem, anyone that is trying to dismiss it as a minor fault is underplaying it. You *will* get utterly sick of seeing the Wounded Coast and Sundermount tilesets to the point you simply don't want to play anymore. Nearly every side quest in the game takes place in these reused locations, and the game is almost entirely made up *of* side quests. They were reused so overtly that the map wasn't even edited, you'll see areas where the dungeon continues but you can't actually access due to suspiciously placed rocks or non-interactive doors or -- and I am not exaggerating -- INVISIBLE WALLS. When Hawke ran uselessly against an invisible wall in one of the repeated areas I exited the game in disgust and didn't come back to it until a few days later. It really is that bad.
Kirkwall isn't much better, and even has one of it's districts reused for a tileset, as it is nearly barren. Streets and important buildings are practically empty with only motionless non-interactive, largely silent NPCs loitering about amongst the occasional vendor or the rare quest NPC. For the ones that do speak when you walk by, they are shockingly repetitive. DA2 takes place over a span of 10 years, and yet the loitering crowds barely change. There will always be that one NPC in the Keep that bemoans not being able to see the Viscount for the entire game, even after a certain event in Act 2 that makes that line completely bizarre. You will quickly memorize who says what when you walk by them. This wouldn't be so bad if Kirkwall was just one of several major locations you spent the game in, like DA:O's Denerim, but this is literally the ONLY major location. At night the streets are even emptier and you will instead find the occasional spawn of enemy thugs/mercs instead, another blatant sign of being rushed.
Remember back to when you played Mass Effect 1 and how sick you were of the reused cave/bunker map for it's side quests. Now imagine if the game was gutted of it's major quest hubs and you were forced to stay on the Citadel the entire game, complete with loading screens for the different districts instead of elevators, and fast traveled to those caves and bunkers for every single side quest. You now have a pretty good idea of what DA2 is like.
DA2's main plot is a very, very slow starter that depends on side quests for almost all of Act 1 and 2 to fill it out. By the time it picks up at the end of Act 2 it's too late, and you're stumbling your way to the ending and realizing just how utterly linear the game is with a sense of "That's it?!" before you know it. The side quests themselves have the occasional high point, but for the most part they're quite simplified compared to DA:O with superficial choices at best and at worst they're little more than MMO fetch quests. This is largely due to the dialogue wheel and voiced protagonist, it's simply impossible to have the amount of ways DA:O had to solve quests with all the dialogue recorded for both a male and female Hawke. Unfortunately this means there is often only two (blatantly good or naive vs blatantly evil or practical) solutions for each quest, with the rare third option usually depending on what companions you've brought along. Even those third options can be deceptive and can result in one of the two good/bad results anyway. The consequences for these decisions have also been almost completely removed, especially in regards to how party members react. There is exactly one side quest that causes companions to turn on you (it's forced, nothing you say/no amount of friendship can stop it from happening, and it's only temporary), one companion quest that can result in that companion never coming back, and two forced main story events that can result in losing a companion each (one of which requires the prior companion coming back only to be sent away again). This is a far cry from how DA:O handled quest decisions and companion reactions. Now the worst that can happen is you'll earn Rival points if you do something completely against what that companion stands for. Lovely.
Your character in general is so much worse than DA:O as well. Dialogue suffers from the change to the wheel, often having "What? Why did Hawke say THAT?" moments even with the new 'emotion' icons. One of the few interesting additions to DA2 was the way Hawke's non-wheel lines would change in tone depending on what you've chosen before, so a snarky Hawke would be more inclined to be flippant or an aggressive/jerk Hawke would be more likely to behave as a jerk when you're not picking the lines yourself. This is hampered by the fact that Hawke is, in general, a complete jerk. The snarky "funny" lines tend to not be funny at all and even if you pick the "nice/peaceful" option all the time every time, Hawke will still spout incredibly inane/idiotic things when you're not in control. And that's the thing about Hawke, you're never in control. You're given a backstory right at the start, with a family you're supposed to care about, but nothing tangible in game to *make* you care about Hawke's personal story. So something tragic happens to Hawke's family member and one of two things happens: A.) Hawke will say something absurdly stupid (this is easily seen in the demo at a certain point, but it isn't the only time) causing a disconnect between the player and their character or B.) Hawke reacts emotionally but the player doesn't care due to the lack of development and is, again, disconnected. Hawke is never YOUR Hawke the way Shepard became YOUR Shepard in Mass Effect, instead it's on level with Jade Empire foisting Dawn Star on you as your best friend at the beginning. The character is incredibly bland and you never form any kind of emotional attachment to her, but you can never actually make her leave no matter how much of a jerk you are. She's just kind of *there.* So when Surprising Plot Revelation Y comes around you simply shrug while your character reacts much less ambivalently.
The companions fair slightly better than Hawke/Hawke's family does, but they're well below DA:O and Mass Effect standards. With the exception of Varric, they're stereotypes that are given little to no depth or just poorly written in general. Isabela is the stereotypical flirty hot video game chick that provides innuendo in banter, her only development (aside from her bust line from DA:O to DA2) is whether she's only slightly selfish or morally bankrupt selfish. Merril is supposed to be similar to Tali as the geeky/adorable character, but comes off as incredibly childish and frankly stupid. This is especially true in her companion quest, which was so obviously a bad idea with no real way to change the ending short of not accepting the quest that it's frustrating; the end to her quest also highlights just how bad the dialogue wheel's summary misrepresents what you actually say in an awful two-for-one representation of what's wrong with DA2. Fenris is a Broody Elf(tm) that stays a Broody Elf(tm) and seems to be inspired by the worst of anime and the Twilight series mushed together into a video game character, though his...Read more›

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Dragon Age II is a single player role-playing game (RPG) for play on the PC. Epic sequel to the BioWare developed 2009 Game of the Year, Dragon Age: Origins, Dragon Age II continues the adventure with a new hero, Hawke, and utilizes the choices made by the player to affect a story that spans ten years worth of time in-game. Additional game features include: the ability to choose your character's class and sex, a new cinematic in-game experience, a nonlinear narrative and the ability to import saved information from earlier Dragon Age games.


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