Showing posts with label flight simulator. Show all posts
Showing posts with label flight simulator. Show all posts

Red Ace: Squadron Review

Red Ace: Squadron
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Since the dawn of computers with graphics cards, WWI combat games have been a favorite genre with few standouts. "Red Ace Squadron" (RAS), an early entry in the recent revival of this style, achieves what few others do: riveting and enjoyable gameplay without the complexity of either flight simulators or the lengthy and involved "plot" scenarios that are darlings of game magazines and no one else.
The designers of this game realized the task was play, and thus hybridized flying games with flight simulators to produce what might be called a flight combat toy, meaning that it represents reality instead of trying to duplicate it so that users can quickly get into the game and begin enjoying WWI-style aerial combat.
It recreates the fun and strategy of flying without representing the true complexity of an airplane, reaching a new height of playability. Fly with a joystick, or keyboard, or as most do keyboard and mouse, and control will be intuitive. Your missions appear on intro screens in abrupt phrases like "Defend base" and "Destroy tanks," but the translation of this to gameplay requires more tactical precision than one might think.
Maneuvering is the most immediate fun for the user, since once airborne one handles a plane that reacts like a barnstorming psychopath is driving. Pull rolls and take a steep dive - you'll be able to turn away from earth in time. Your plane isn't "fast" in the sense of breathtaking speed of screen display, but events happen quickly enough that the pacing will seem appropriate. In the same way that the designers were realistic about the market for a flying game, they are realistic about missions and make them basic exercises which get complex in their own ways.
The architects of adventure in each of the ten levels in two difficulty modes, through a desire to provide a distinctive type of narrative in each level, give each a basic story: rescue the scientist, protect the plane, bomb things, or mixed combat. Two different worldspaces give different experiences, with most Allied missions set in the fjords of Scandinavia and Axis missions correspondingly served in a desert setting. These missions are designed to allow the user to get immersed quickly into them and begin the process of aerial combat.
Adversaries are not as much smart as they are persistent and accurate, which makes them ideal sparring partners, and the addition of anti-aircraft batteries adds layers to the quick mental plans a pilot makes before a run. There are two characters that are arguably level bosses, in the difficult Axis mission five and the surprisingly easy "secret mission," which is mainly an endurance test. Bombing targets and aiming machine guns is intuitive and addicting.
What is most exciting about the game is how easy it is to maneuver like a professional pilot, but how useless that in itself is because your adversaries are equally empowered. Therefore one quickly learns to take on multiple adversaries and outmaneuver them, catapulting gameplay into the realm of dogfighting, which has been the eternal allure of the simpler days of biplanes and machine guns. Tactical supremacy and an ability to choose targets strategically becomes important here.
The game itself is not perfect; it requires a good video card and a fair amount of processing power, but it is delightful to be able to quickly leap into a game and take on opponents without wading through plot contrivances or setting dials. Some glitches annoy; players get turned back at the outer edges of each level, but enemies can and do take advantage of their ability to do so. Sometimes the game drops to a crawl, which makes the plane unstable; maneuvering is less than exact with mouse or keyboard and sometimes fine corrections cause instability as well. Otherwise, it's very tightly engineered, and it rarely crashes.
My suggestion for these developers, on their next version, is to make the three demo missions into the "easy" level and to focus on making the harder missions incorporate more than one strategy (evade detection, attack group, etc) per mission. It would be nice also to see some American planes so everyone sick of the Americans can shoot them down (this probably includes most Americans, as self-loathing is a national pasttime). Something that might also be fun would be an "instant play" option, where one could get dropped into a randomized setting with no mission other than patrol, dogfight, kill and avoid being killed. That sort of thing is best for us covert game players whose fun begins when the boss gets on the phone.
A tiny studio, Small Rockets, has taken the lead with this game and is now countered by several larger software groups attempting to intrude on this territory. It's all well and good that competition produce the best game possible, but for now, this game dominates in terms of playability and all-around fun. Where other games either feel unstable with mouse control or are complex in unnecessary ways that make tedium part of the play experience, this one is pure action and makes you almost feel like a point-n-click Red Ace.

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Microsoft Flight Simulator 2000 Review

Microsoft Flight Simulator 2000
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MSFS2K is one fantastic civilian flight simulator.
As a student Pilot at Embry Riddle Aeronautical University, in Daytona Beach Florida, I am very familiar with how aircraft perform. Microsoft Flight Sim 2000 (i have Professional [mmmm Mooney/Kingair]) is very close to the real thing. The downloadable real-world weather data makes it possible to go fly "right now" in curerent conditions. The aircraft perform how they should, plus you can try things you wouldn't dream of in real life. "Gee Mike, are you doing aerobatics in the concorde again? They have an extra 300 for that you know!"
Graphic/terrain Detail is superb. I can find and recognize airports & major roads (IFR = I follow roads) from just about anywhere and there are more 3D buildings to look at than ever. The weather looks fantastic (check out a thunderstorm in a 777 or a Lear sometime) You need a real fast gaming system to maintain playability though.
With the amount of end-user support for flight sim 98, you can be sure thet there will be hundreds of new aircraft to download, along with other new goodies.
Multiplayer is tons of fun, as several students and i fly together regularly. We even have a dispach student play as an "observer" in the tower view to act as our ATC, just like in real life.

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Microsoft Flight Simulator 2000 is the latest version of Microsoft's highly realistic, graphically advanced flight simulat or, the best-selling PC flight simulation ever produced. Microsoft has worked closely with leaders in the aviation industry: aircr aft manufacturers, training and pilot organizations, data suppliers, and flight instructors to make Flight Simulator 2000 Professi onal Edition as real as it gets. Flight Simulator 2000 is the civilian flight simulator for the new millennium. Built on a foundation of realism that spans over 17years, Flight Simulator 2000 is the largest leap forward in Microsoft Flight Simulator history. For the first time ever, we are o ffering a "Professional" Edition of Microsoft Flight Simulator in addition to Flight Simulator 2000. The Professional version of F light Simulator 2000 is geared to Flight Simulator enthusiasts, real pilots, those who want "more features and more content" and t hose who are interested in using Flight Simulator 2000 as a PC-based flight training and proficiency aid.

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X-PLANE V8 (Mac) Review

X-PLANE V8 (Mac)
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There has been a noticeable lack of flight simulators in the Mac software market for a long time. Amid the faltering competition, one developer has stood by the platform through thick and thin - Austin Meyer's Laminar Research and their acclaimed sim, X-Plane.
X-Plane is every bit a simulator but not much of a game. Aviation professionals should be excited by the fact that aerodynamic performance is accurately simulated using a complex physics engine. Believe it or not, most sims cheat by depending on pre-defined data that is used to estimate aircraft behavior in different configurations. It is such an accurate simulation that you can even fly on Mars or guide the Shuttle Orbiter from orbit to landing!
Superior accuracy is teamed with above-par graphics too. With satellite derived terrain, detailed aircraft models, realistic clouds, and high-resolutions, X-Plane holds it's own visually against most Windows flight sims. Though turning the settings all the way up can challenge even a G5, the graphics are scalable to support even old and low-end machines. This leaves load times the only real frustration.
With its technical emphasis, X-Plane can be very useful to aircrew as well as certified or aspiring private pilots. The program keeps a logbook of all flights, offers true to life system failures, air traffic control, airfields, charts, instrument panels, and aircraft checklists to practice with. Approaches and takeoffs can be practiced repeatedly with easy menu commands and there's a "get me lost" feature for challenging navigation skills. Two computers can even be networked in an instructor mode for training purposes.
While X-Plane isn't a combat sim and doesn't provide a real gaming experience, hobbyists and aviation enthusiasts can still enjoy experimenting with the wide variety of included aircraft - including airships, helicopters, gliders, and more. There's even an active community that uses the included content creation tools to churn out an ever-wider variety of downloadable aircraft (both real and fictional), flight plans, and scenery. Add to that a variety of challenging scenarios like water bombing, tanker rendezvous, and carrier landing, and X-Planes appeal grows.
Thanks to the author's secret weapon (http://x-plane.com/weapon.html) X-Plane is in a perpetual state of rapid development. That means regular bug fixes and feature additions. Not that it needs more! It can even playback real blackbox recordings, has both ambient ATC recordings and real-time ATC interaction thanks to OS Xs built-in speech software.
One of X-Planes coolest extras is the ability to capture the screen to a QuickTime movie. Though there is no indication that you are recording and no sound will be saved, there was little affect on the sims performance with default settings on an iMac G5.
Simple menus are always available and offer a lot of flexibility, but since development is simultaneously cross-platform, command-key shortcuts don't exist and the interface makes use of non-standard elements that may take some getting used to. Fortunately the menus and dialogs are fairly intuitive and require few trips to the minimalist printed manual or the more thorough version on disc.
X-Plane is a valuable tool for professional aviators and engineers yet it is affordable and accessible enough to appeal to anyone with an interest in aviation. Besides, it's the only civil aviation sim for sale on the Mac since Microsoft, Flight Unlimited, and Fly! faded away with Mac OS 9.
All aircrew should have a copy and visit XPlaneFreeWare.net (http://www.xplanefreeware.net/~barry/) to download relevant airframes and anyone involved in air operations should at least give the demo a try. X-Plane isn't priced like engineering software or marketed like a just-for-fun flight sim, but it succeeds as both!

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X-Plane 8.0 is the ultimate in general aviation simulators. With a wide range of airplanes,all-new helicopters, dynamic speech synthesis and full-planet terrain-mapped scenery will keep your eyes popping out for hours!

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IL-2 Sturmovik: 1946 Review

IL-2 Sturmovik: 1946
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This is such a fun game, and since it has all 5 IL2 based games in it there are many planes to choose from. The dynamic campign allows you to choose between many different nations and with the Pacific Fighters game allows you to fight in pacific battles using carrier aircraft. My only gripe with that section is that there arn't many torpedo bombers in the game, and the ones that are, most of the time cannot use torpedos only bombs. But other wise it is a very fun game. It can be set to easy for very inexperienced armchair pilots, or hard for diehard pilots. The aircraft damage looks pretty good and so do the aircraft. The engine sounds do sound a little generic and weak, but overall arn't too bad to deal with. Be sure to play this game with a joystick, because it is almost impossible to get the full experience with the keyboard. Great game.

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ATC Simulator 2 Professional Review

ATC Simulator 2 Professional
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This program recreates the look/feel of an actual radar scope used by professional controllers. This is the closest thing to the real thing, unmatched by any other program hands down. If you are seeking a career in air traffic control and want to experience what it is like, this is the best and cheapest way to do that. Because this software is so accurate, it is used by a number of universities across the country. The list includes, Auburn, Indiana, Purdue, Middle Tennessee State, University of North Dakota, Ohio University and students of Embry-Riddle University. This software has also been used for research at MIT. The other review here discrediting the software because of speech recognition is completely bogus and libelous. This program is not a speech recognition program. This program SUPPORTS speech recognition capability, but that technology is created and provided by Microsoft. It is another means of input for using the program, but by no means is it the ONLY way of input. It is cool when SR works, but this is NOT what this program is about. This program is a depiction of real air traffic control equipment. This program also contains historically accurate flight plans of over 100,000 flights that were captured from the FAA flight computer system.


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X-Plane Deluxe Review

X-Plane Deluxe
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I've always wanted to be a pilot, this games offers me the chance to be one but in the comodity of my house. the game works excellent, you can download airport scenarios, real weather, this game wokrs whith an algorithm that makes it 100% real, the game is computing the vectors in your airplane surfaces all the time in order to determine the behavor of the plane in real time, not like in other games.

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DCS: Black Shark Review

DCS: Black Shark
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There are Survey Sims and there are Study Sims. For example, Microsoft FSX albeit very detailed and allows you to learn aviation in a profound way, it is a "Survey" simulator. DCS Black Shark is a "Study" simulator. This means unless you already know the Black Shark, it is highly doubtful you will be able to jump in and start flying in real simulation mode like you can in FSX. However, Eagle Dynamics provides an accommodating game mode, which will allow anyone to take off with the Black Shark and enjoy a military chopper. Nevertheless, you can easily keep adding real features to the game mode step by step to make it more real as you strengthen your skills. That's the big picture. Now for the review...I have played this Sim for hundreds of hours and every single time I get into the Ka-50 Black Shark I just absolutley love it. I broke up my learning process into fully understanding the startup procedures, then basic flight procedures, then targeting and using the weapons, then shutdown...and on to advanced. I recommend a similar method. The graphics and modeling of the Ka-50 are stellar. The cockpit is stellar just for the fact that EVERYTHING works unlike FSX aircraft. The terrain and other outside eye candy are not really the focus but they are very nice as well. This Sim is foucsed on a real Ka-50 experience and is extremely credible for that point. It is an awesome means to learn to fly a military helicopter. It is absolutely worth every dime in regards to a well crafted simulator. And if you get frustrated, Eagle Dynamics has an excellent forum to help you along the way. This is an absolutely incredible simulator, and I recommend it.

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It also includes a new mission editor including a powerful electronic mapping system that allows user to easily create missions and campaigns, and a campaign system that allows the front line of the battlefield to move back and forth according to your mission success or failure. the Black Shark World DCS: Black Shark operations are based in the western Caucus region and include portions of Russia, Georgia and a small part of Turkey. With Russia, special attention is paid to the Krasnodarskiy, Karachayrvo-Cherkesiya, Kabardino-Balkariya and Stavropol'skey regions. Some of this area will be recognizable from Flaming Cliffs, but DCS: Black Shark has added a considerable new amount of terrain, particularly much of Georgia. the DCS: Black Shark map is approximately 330,000 sq. km of ground and sea area. Comprehensive Access to Kamov-50 Avionics Systems DCS: Black Shark comes packed with a wide range of piloting, navigation,targeting and defensive systems avionics for the Ka-50. Game copies includea detailed flight manual covering these, which include, but are not limitedto: traditional electromechanical cockpit instruments, multifunction advancedmoving map system AMMS (ABRIS), the "Rubicon" targeting-navigation system,the I-251 "Shkval" antitank targeting system, countermeasure dispensers,a head-up display (HUD) and helmet-mounted sighting (HMS). Artificial Intelligence (AI) Aircraft the primary innovation regarding AI aircraft in Black Shark isthe inclusion of a new and improved flight model (FM) system. In previousEagle Dynamics products such as Lock On, the AI-aircraft FM didnot reach a high-level of realism, relying sometimes instead on animationsto supplement flight dynamics equations. This absence of detailed angleof attack modeling and the influence of cross wind led to problems during advancedmaneuvers. To remedy this Black Shark features the same standardflight model (SFM) that was used for player-controlled aircraft in LockOn. With this advancement in AI aircraft flight dynamics it is nowpossible for the AI to conduct more advanced flight maneuvers and combattactics. Ground Vehicles, Ships and Weapons Ground vehicles, ships and weapons such as bombs, rockets, missiles andcannons have been significantly improved in Black Shark. Improvementsinclude: an expanded roster of available active ground vehicles, the abilityof each ground vehicle to use multiple types of weapons simultaneously,an overall increase in the level of detail and the inclusion of infantryunits. Key Game Features:
Advanced helicopter and ground force AI that creates a realistic combat environment.
Twice the ground detail of previous TFC simulations, featuring detailedmodeling of 330,000 sq. km of the western Caucasus region.
Head-to-head and cooperative multiplayer.
Powerful mission editor with advanced scripting capability.
Campaign system with a moving front line that depends on mission results.
Highly-detailed six degrees of freedom cockpit featuring Mouse-clickable instruments.
Unrivaled flight physics system featuring realistic damage model,system cascade effect and more.
Detailed modeling and control of engine, fuel, hydraulics, electrical,navigation, radio, fire suppression, sensor, and weapon systems.
Two gameplay modes: "Simulation" or "Game Console."
Advanced weapon physics for missiles, rockets and cannon rounds including ricochets.
Supports TrackIR, Matrox TripleHead2Go for multiple screens, D-Box motion platform.

System Requirements:

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IL-2 Sturmovik: 1946 Review

IL-2 Sturmovik: 1946
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I've been a pilot for over 40 years and have flown everything from '20s biplanes to Navy carrier jets...and this sim is awesome.
Note: it is on DVD not CD as stated here. And it is NOT a game. There is a significant learning curve involved to successfully fly these aircraft in full-on realistic mode. It does have 'simple' modes that make it possible for anyone to fly, but don't think of this as an arcade game in any sense.
Trust me, if you can fly these birds in full realism mode, with a little time flying under the supervision of an instructor you can fly the real thing. Here there are fewer cues (just sight and sound), but in real aircraft you also have so-called proprioceptive sensations too (the seat of your pants, for one), among others.
Buy it, you'll like it! The graphics are gorgeous, the scenarios are amazing. You won't find modern airliners, but you'll find most of the WW2 machines (Russian, German, Japanese, British and American).
A flight over the cliffs of dover at sunset in a Spitfire may bring tears to your eyes...it did me.

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X-Plane 9 Review

X-Plane 9
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I am neither a pilot nor a "gamer" but I used to enjoy MS Flight Simulator, and when I went exclusively to a Mac several years ago my only regret was that I has to leave Flt.Sim. behind. X-Plane 9, which I just discovered, is even better than I remember Flt.Sim.
I bought an inexpensive joystick (Logitech Extreme 3-D Pro, about $35 at Amazon), and then installed X-Plane 9 on my iMac. The installation took about an hour but it went flawlessly. The joystick was recognized by the program, and I was easily able to calibrate it by following the very clear instructions.
I selected the Cessna 172 as my trainer plane and a local airport as my home field (again following the clear instructions). The first flight was not a thing of beauty but I was able to take off, circle the field, and make a safe, albeit shaky, landing.
This is not a toy and some of the "gamers" who complained about the lack of instructions or the problems in controlling their aircraft were probably using jets and/or multi-engine aircraft for their initial flights, and expecting instant gratification.
I have substantial learning to do (and it's a steep curve) but even at this early stage, I can say with confidence that this is a superb and flexible program which is well worth the investment of money and time for anyone who wants to enjoy a true flight simulator on their Mac.

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Microsoft Flight Simulator 2004: A Century of Flight Review

Microsoft Flight Simulator 2004: A Century of Flight
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I've owned every version of MS Flight Simulator, since years before Microsoft bought Sublogic's Flight Simulator and made it the basis for Microsoft Flight Simulator.
I've spend many entertaining hours playing Microsoft Flight Simulator, and for the most part, they've added new and very, appealing and worth-while features in each new release. This is also the case in Flight Simulator 2004. I upgraded the day FS 2004 was released, and I've never looked back.
Microsoft Flight Simulator 2004 is a highly entertaining, very realistic looking, and quite realistic acting flight simulator. Overall, I consider it the best Flight Simulator out there. Some people will argue that X-Plane has more realistic flight models and they're probably right. MS FS however, is a close second, and when it comes to the overall gaming experience and look and feel of everything - the MS FS is a clear winner!
IF YOU'RE UPGRADING FROM FS 2002:
* Greatly improved dynamic weather system - You can now have the system automatically update itself in the background with real weather conditions as often as every 15 minutes. The clouds look a lot more realistic than in FS 2002.
* New weather themes - Gives you both static and dynamic weather themes such as a brewing thunderstorm etc.
* Enhanced ATC (Air Traffic Control) - Altitude changes in flight, ATC at all airports, request new flight plan en-route (especially useful if your current one gets cancelled).
* Better 3D virtual cockpits
* Some scenery enhancements, such as signs on taxiways. Most scenery changes are quite subtle.
* Old GPS system has finally been scrapped, and instead replaced by two real life looking Garmin GPS's (slightly stripped down versions, but quite impressive still - Color and all).
* The rain has been improved - Looks more realistic.
* New planes of course - all of them are historic aircraft such as Douglas DC-3, the "Kitty Hawk", the "Spirit of St. Louis", Piper Cub etc.
IF YOU'RE NEW TO MICROSOFT FLIGHT SIMULATOR, OR YOU HAVEN'T UPGRADED IN A WHILE:
* Real-World weather - with dynamic updates and dynamic weather changes. Multiple cloud layers. Plain and simple, the clouds look fantastic!!! The rain and snow need some improvement, but is still very good.
* Worldwide scenery with accurate 3D terrain.
* Scenery Auto-Generation - Buildings are generated on the fly based on what type of area you're flying over.
* More than 24000 worldwide airports - a lot of them very realistic looking.
* 2D and 3D cockpits.
* Various types of planes - Boeing 737, 747, 777, Learjet, Cessna 172 and 182, Extra 300, a couple of more propeller planes, a sailplane, a helicopter, and of course all the historic planes that are new to this version.
* Jeppeson NavData database - ILS, VORs, NDB data etc.
* Landmarks all over the world - Eiffel tower, Statue of Liberty, Alcatraz, Empire State Building, USS Nimitz, the Red Square/Kremlin in Moscow etc.
* Multiplayer capability - Can play over network or internet (MSN Zone).
I still miss the World Trade Center Towers, and the Concorde, but realistically enough, they're both gone from this version. *sniff*
Conclusion: I highly recommend this game, both as an upgrade or if you're buying MS FS for the first time... FIVE STARS!!!

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MICROSOFT FLIGHT SIM X DELUXE DVD-ROM Review

MICROSOFT FLIGHT SIM X DELUXE DVD-ROM
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I used to own a Microsoft Flight Simulator a few years ago. This is is a later version. I enjoyed the game then and I enjoy it even more now. This game is so realistic. I believe it is more fun than actually flying a plane. You can make mistakes and crash and get up and walk away. You can try things a real pilot cannot. The scenery is authentic. The airport at Kodiak, Alaska is exactly as I remember it. I flew out of there east to "Seal Island", a smallish Rock island inhabited by Sea Lions, off Cape Chiniak. I never expected to see it on a map.

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Microsoft Flight Simulator X Deluxe DVD Review

Microsoft Flight Simulator X Deluxe DVD
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I am a general aviation pilot, flying single engine fixed wing Cessna type aircraft (4 seater). Flight Simulator X gives the feeling of actually piloting a plane. The plane responds to the controls much like "the real thing".
Like other reviewers, I must agree that you must have a great computer. I have a dual processor Pentium D 940 running 3.2 Ghz, 4 gb RAM, 512 mb NVIDIA graphic card. On my system, with maxed out graphics and scenery, it runs very well, with only an occasional slight bump in frame-rates. I am somewhat disappointed with the scenery, which is good in major cities, but still basic in the country-side. The terrain is good everywhere, but the structures lack detail in other than the cities. The detail on airport runways and taxiways is terrific! Aircraft list is extensive. I recommend it.

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Wings of Prey: WWII Air Combat Review

Wings of Prey: WWII Air Combat
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Here are some things that I would've liked to know about this product before buying:
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Minimum System Requirements For Wings of Prey
Operating System: Microsoft Windows XP SP3
Processor: Intel Pentium 4 3200MHz
Memory: 1 GB RAM Hard Drive: 10 GB of free space
Video Card: NVIDIA GeForce 7600 256 Mb or ATI Radeon X1650 256 Mb
DirectX: DirectX 9.0c
Sound card: DirectX compatible
Internet connection: 56 kb/s (for online play and to register your copy of wings of prey)
Keyboard, mouse
The Recommended Requirements For Wings of Prey
Operating System: Microsoft Windows XP SP3 / Microsoft Windows Vista SP1 / Microsoft Windows 7
Processor: Intel Core 2 Duo 2400 MHz
Memory: 2 GB RAM or more Hard Drive: 10 GB of free space
Video Card: NVIDIA GeForce GTS 250 512 Mb or ATI Radeon 4850 512 Mb
DirectX: DirectX 9.0c
Sound card: DirectX compatible with support 5.1
Internet connection: 512 Kb/s (for online play and to register your copy of wings of prey)
Keyboard, mouse, joystick (a version of Thrustmaster joysticks, as the game can be configured by one of the thrustmaster joystick layouts, although everything can be customized)Wings of Prey: WWII Air Combat is a combat flight simulator. With the right amount of focus placed on the actual flying of the craft to the extremely well done aerial combat. The game comes with several difficulty levels that increase the actual realism of the flying itself and the enemy's skill. There are a variety of missions, including dog fights, and bombing with a large selection of planes to keep any aviation man happy. The game can be played with keyboard and mouse, but a version of the Thrustmaster joysticks such as Thrustmaster T Flight Hotas X is much better suited to play the game with.
Overall it's an excellent game that any combat flight sim junky will love.
Some off hand thoughts:
No actual taking off/ landing at base
On the harder difficulties there is limited fuel/ ammo (no way to restock) but makes it more challenging
Really good graphics & music (would recommend having above the minimum requirements to enjoy the game even more)
Multiple missions for plenty of fun offline (with good replay value)
Online capable for multiplayer missions/ combat
Roughly 45 different planes to fly
Single Missions and Campaign Mode
--Quick Side Note--
This is a game, and while the realism of the flying can be increased with the difficulty level, it is still meant to be played as a GAME, not an actual full on flight simulation. I see lots of people are rating this game low because it's not a real simulator or because it doesn't fly like a real aircraft. So I feel bad for apparently not making the point clear that this is a game and mimics flight (controlling your pitch, rudders, altitude, so you don't crash or spin out) while getting into dog fights in the sky. Sorry to all you real flight simulation junkies who were let down.

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Lock On Platinum Review

Lock On Platinum
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I have tried out various sims, and I've found Lock On and Falcon 4 Allied Force to be the best sims for the money.
Get a TrackIR for these: it will greatly enhance the immersion: you won't feel like flying without it.
Pros:
1. Very realistic.
2. Beautifully detailed cockpit, and weapons system.
3. Flight performance is nicely modeled.
4. AI isn't dumb as a brick: you'll have to earn the kills.
5. Runs on older hardware.
Cons:
1. The menu user interface is slightly crummy.
2. Not available as a game download: you need the physical media.
3. Graphics aren't as good as IL2.
4. Minor glitches: on my setup, after landing if I am looking straight, it looks like the entire field is underwater. Looking slightly up makes the glitch go away.
This game is a lot of I highly recommend getting a copy for yourself and your friends.


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Rise of Flight Iron Cross Edition Review

Rise of Flight Iron Cross Edition
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This is not a full review, just my impression of this simulator. I don't have the ICE edition, but the previous one. ICE is actually a repackage of the previous version, with more planes available by default (when planes appear, you buy them - if you want to fly them, otherwise they are in the game, but only for AI). So if you don't have the previous version, this one is the better deal. This model (pay/buy what planes you want) helps with making the new patches free.
It has the best flight models, graphics, plane models and a very detailed mission editor. A lot of work was put into it. You do need a good computer (try an i7 or a Phenom x6, this one is pretty cheap for the performance you get) and you have to be prepared to spend time configuring it - because it is a simulator, not a game. Nevertheless, it has a lot of options to help the new user (including guided shooting). It does run on 64 bit all right, unlike what a previous poster implied (i have it running on a win7 x64 with phenom II x6 at 3500GHz). While not 'theoretically' required, you really need at least a good joystick (pitch, roll) with twist option to also control the rudder, or in addition - pedals (much better). Multiplayer offers 'cooperative mode' missions (everybody starts at the same time, dead is dead), dogfight mode (everyone enters when he/she can, you can respawn when dead) and also a 'conquer the flag' mode. The mission editor is very powerful, with lot of triggers and 'logic' stuff. The sim also offers a quick mission builder for single player, a (dynamic) campaign mode and a 'career mode' (scripted campaigns). So you can fill the skies with planes, or fly under bridges, or get medals and promotions flying campaigns or multiplayer.
It is very addictive, if you are a serious simmer and/or aviation fan. Some people only play this sim.
Check the Rise of Flight sections of these sites for best info: [...]
Salute!
Gabi/Laser


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Combat Flight Simulator 3 Review

Combat Flight Simulator 3
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I bought this for the sole purpose of playing Over Flanders Fields: Between Heaven and Hell, a World War I add-on for CFS3 available at www.overflandersfields.com
Despite some known glitches like incompatibility with virus software and jittering with dual core processors (fixed with an AMD dual processor patch) CFS3 was easy to install.
CFS3 is good looking and fun to fly, but due to the limitations of the flight modeling it won't completely satisfy hard core sim pilots looking for the ultimate in WWII realism. For those wanting to add-on WWII planes, scenery, airfields, etc, there are numerous mods for CFS3 available at fan sites like www.combatfs.com (you might try Mediterranean Air War or European Theatre of Operations).
The Over Flanders Field: Between Heaven and Hell add-on is a fantastic addition to the game, and one of the few ways to engage in WWI era flight. The last great WWI flight sim was RedBaron3D, which never reached it's potential while Sierra/Dynamix was behind it. But over the years, a number of mods (Full Canvas Jacket, Western Front, Hell's Angels) made RB3D playable and more historically accurate. The authors of those mods have now taken CFS3 to unbelievable heights through OFF:BHAH, with high resolution scenery, 39 flyable aircraft, 3200+ historically accurate aircraft skins, the best campaign manager I've ever seen, etc., etc. The experience of flying a campaign in the OFF:BHAH world is simply incredible. As realistic as it gets.
I have played dozens of flight sims and FPS games over the years, and have to say OFF:BHAH IS THE BEST MONEY I HAVE EVER SPENT ON A GAME!!!


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As a U.S. Army Air Force, Royal Air Force, or Luftwaffe pilot in Microsoft's Combat Flight Simulator 3 you fly in the historical framework of the tactical air war in northwest Europe starting in mid-1943, but there's a significant difference. The skill and perseverance you and your squadron bring to each battle can alter the tactical situation and the timeline of the campaign. This open-ended and flexible campaign means you can influence events, alter history, and extend the timeline to add new technology to your arsenal. How you handle these tactical and technological advantages will determine the outcome?

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Microsoft Flight Simulator 2000 Professional Review

Microsoft Flight Simulator 2000 Professional
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I first saw FS back in the early(ish) days around 1988. I just had to have it, and FS2000 was no exception. I ordered my copy sight unseen, and then thought I'd made a bad mistake when I saw some people's comments about processor speed etc.
I'm running a P3 at 450MHz, with a 16Mb graphics card and 128MB of RAM. I'd have to rate the performance as "above acceptable" with all the bells and whistles. I can turn off some of the fluffy stuff and get good frame rates (in the 40fps region).
The graphics are simply incredible. Turn the aircraft around on a sunny day and admire the glare of the sun. Great flight models on all the aircraft (no surprise there). I just love the Concorde and the 777 - it's almost worth getting for those two alone.
A number of new features crept in between FS98 and this version. The flight planner is much more useful (since you can pick waypoints from a map - great if the geography of Iowa isn't high in your mind). I love the GPS addition also.
I miss cockpit communications (unless I just haven't found it yet). It would be nice to Request to Land/Takeoff at a minimum.
On the whole - if you've got a respectable machine, buy it to show off the graphics to your friends, and if you're a pilot, turn down the graphics quality and you'll have a great experience. Trust me.

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