Showing posts with label flying. Show all posts
Showing posts with label flying. Show all posts

Red Ace: Squadron Review

Red Ace: Squadron
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Since the dawn of computers with graphics cards, WWI combat games have been a favorite genre with few standouts. "Red Ace Squadron" (RAS), an early entry in the recent revival of this style, achieves what few others do: riveting and enjoyable gameplay without the complexity of either flight simulators or the lengthy and involved "plot" scenarios that are darlings of game magazines and no one else.
The designers of this game realized the task was play, and thus hybridized flying games with flight simulators to produce what might be called a flight combat toy, meaning that it represents reality instead of trying to duplicate it so that users can quickly get into the game and begin enjoying WWI-style aerial combat.
It recreates the fun and strategy of flying without representing the true complexity of an airplane, reaching a new height of playability. Fly with a joystick, or keyboard, or as most do keyboard and mouse, and control will be intuitive. Your missions appear on intro screens in abrupt phrases like "Defend base" and "Destroy tanks," but the translation of this to gameplay requires more tactical precision than one might think.
Maneuvering is the most immediate fun for the user, since once airborne one handles a plane that reacts like a barnstorming psychopath is driving. Pull rolls and take a steep dive - you'll be able to turn away from earth in time. Your plane isn't "fast" in the sense of breathtaking speed of screen display, but events happen quickly enough that the pacing will seem appropriate. In the same way that the designers were realistic about the market for a flying game, they are realistic about missions and make them basic exercises which get complex in their own ways.
The architects of adventure in each of the ten levels in two difficulty modes, through a desire to provide a distinctive type of narrative in each level, give each a basic story: rescue the scientist, protect the plane, bomb things, or mixed combat. Two different worldspaces give different experiences, with most Allied missions set in the fjords of Scandinavia and Axis missions correspondingly served in a desert setting. These missions are designed to allow the user to get immersed quickly into them and begin the process of aerial combat.
Adversaries are not as much smart as they are persistent and accurate, which makes them ideal sparring partners, and the addition of anti-aircraft batteries adds layers to the quick mental plans a pilot makes before a run. There are two characters that are arguably level bosses, in the difficult Axis mission five and the surprisingly easy "secret mission," which is mainly an endurance test. Bombing targets and aiming machine guns is intuitive and addicting.
What is most exciting about the game is how easy it is to maneuver like a professional pilot, but how useless that in itself is because your adversaries are equally empowered. Therefore one quickly learns to take on multiple adversaries and outmaneuver them, catapulting gameplay into the realm of dogfighting, which has been the eternal allure of the simpler days of biplanes and machine guns. Tactical supremacy and an ability to choose targets strategically becomes important here.
The game itself is not perfect; it requires a good video card and a fair amount of processing power, but it is delightful to be able to quickly leap into a game and take on opponents without wading through plot contrivances or setting dials. Some glitches annoy; players get turned back at the outer edges of each level, but enemies can and do take advantage of their ability to do so. Sometimes the game drops to a crawl, which makes the plane unstable; maneuvering is less than exact with mouse or keyboard and sometimes fine corrections cause instability as well. Otherwise, it's very tightly engineered, and it rarely crashes.
My suggestion for these developers, on their next version, is to make the three demo missions into the "easy" level and to focus on making the harder missions incorporate more than one strategy (evade detection, attack group, etc) per mission. It would be nice also to see some American planes so everyone sick of the Americans can shoot them down (this probably includes most Americans, as self-loathing is a national pasttime). Something that might also be fun would be an "instant play" option, where one could get dropped into a randomized setting with no mission other than patrol, dogfight, kill and avoid being killed. That sort of thing is best for us covert game players whose fun begins when the boss gets on the phone.
A tiny studio, Small Rockets, has taken the lead with this game and is now countered by several larger software groups attempting to intrude on this territory. It's all well and good that competition produce the best game possible, but for now, this game dominates in terms of playability and all-around fun. Where other games either feel unstable with mouse control or are complex in unnecessary ways that make tedium part of the play experience, this one is pure action and makes you almost feel like a point-n-click Red Ace.

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IL-2 Sturmovik: 1946 Review

IL-2 Sturmovik: 1946
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This is such a fun game, and since it has all 5 IL2 based games in it there are many planes to choose from. The dynamic campign allows you to choose between many different nations and with the Pacific Fighters game allows you to fight in pacific battles using carrier aircraft. My only gripe with that section is that there arn't many torpedo bombers in the game, and the ones that are, most of the time cannot use torpedos only bombs. But other wise it is a very fun game. It can be set to easy for very inexperienced armchair pilots, or hard for diehard pilots. The aircraft damage looks pretty good and so do the aircraft. The engine sounds do sound a little generic and weak, but overall arn't too bad to deal with. Be sure to play this game with a joystick, because it is almost impossible to get the full experience with the keyboard. Great game.

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IL-2 Sturmovik: 1946 Review

IL-2 Sturmovik: 1946
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I've been a pilot for over 40 years and have flown everything from '20s biplanes to Navy carrier jets...and this sim is awesome.
Note: it is on DVD not CD as stated here. And it is NOT a game. There is a significant learning curve involved to successfully fly these aircraft in full-on realistic mode. It does have 'simple' modes that make it possible for anyone to fly, but don't think of this as an arcade game in any sense.
Trust me, if you can fly these birds in full realism mode, with a little time flying under the supervision of an instructor you can fly the real thing. Here there are fewer cues (just sight and sound), but in real aircraft you also have so-called proprioceptive sensations too (the seat of your pants, for one), among others.
Buy it, you'll like it! The graphics are gorgeous, the scenarios are amazing. You won't find modern airliners, but you'll find most of the WW2 machines (Russian, German, Japanese, British and American).
A flight over the cliffs of dover at sunset in a Spitfire may bring tears to your eyes...it did me.

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MICROSOFT FLIGHT SIM X DELUXE DVD-ROM Review

MICROSOFT FLIGHT SIM X DELUXE DVD-ROM
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I used to own a Microsoft Flight Simulator a few years ago. This is is a later version. I enjoyed the game then and I enjoy it even more now. This game is so realistic. I believe it is more fun than actually flying a plane. You can make mistakes and crash and get up and walk away. You can try things a real pilot cannot. The scenery is authentic. The airport at Kodiak, Alaska is exactly as I remember it. I flew out of there east to "Seal Island", a smallish Rock island inhabited by Sea Lions, off Cape Chiniak. I never expected to see it on a map.

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Microsoft Flight Simulator X Deluxe DVD Review

Microsoft Flight Simulator X Deluxe DVD
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I am a general aviation pilot, flying single engine fixed wing Cessna type aircraft (4 seater). Flight Simulator X gives the feeling of actually piloting a plane. The plane responds to the controls much like "the real thing".
Like other reviewers, I must agree that you must have a great computer. I have a dual processor Pentium D 940 running 3.2 Ghz, 4 gb RAM, 512 mb NVIDIA graphic card. On my system, with maxed out graphics and scenery, it runs very well, with only an occasional slight bump in frame-rates. I am somewhat disappointed with the scenery, which is good in major cities, but still basic in the country-side. The terrain is good everywhere, but the structures lack detail in other than the cities. The detail on airport runways and taxiways is terrific! Aircraft list is extensive. I recommend it.

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Wings of Prey: WWII Air Combat Review

Wings of Prey: WWII Air Combat
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Here are some things that I would've liked to know about this product before buying:
------------------------------------------------------------------------------------
Minimum System Requirements For Wings of Prey
Operating System: Microsoft Windows XP SP3
Processor: Intel Pentium 4 3200MHz
Memory: 1 GB RAM Hard Drive: 10 GB of free space
Video Card: NVIDIA GeForce 7600 256 Mb or ATI Radeon X1650 256 Mb
DirectX: DirectX 9.0c
Sound card: DirectX compatible
Internet connection: 56 kb/s (for online play and to register your copy of wings of prey)
Keyboard, mouse
The Recommended Requirements For Wings of Prey
Operating System: Microsoft Windows XP SP3 / Microsoft Windows Vista SP1 / Microsoft Windows 7
Processor: Intel Core 2 Duo 2400 MHz
Memory: 2 GB RAM or more Hard Drive: 10 GB of free space
Video Card: NVIDIA GeForce GTS 250 512 Mb or ATI Radeon 4850 512 Mb
DirectX: DirectX 9.0c
Sound card: DirectX compatible with support 5.1
Internet connection: 512 Kb/s (for online play and to register your copy of wings of prey)
Keyboard, mouse, joystick (a version of Thrustmaster joysticks, as the game can be configured by one of the thrustmaster joystick layouts, although everything can be customized)Wings of Prey: WWII Air Combat is a combat flight simulator. With the right amount of focus placed on the actual flying of the craft to the extremely well done aerial combat. The game comes with several difficulty levels that increase the actual realism of the flying itself and the enemy's skill. There are a variety of missions, including dog fights, and bombing with a large selection of planes to keep any aviation man happy. The game can be played with keyboard and mouse, but a version of the Thrustmaster joysticks such as Thrustmaster T Flight Hotas X is much better suited to play the game with.
Overall it's an excellent game that any combat flight sim junky will love.
Some off hand thoughts:
No actual taking off/ landing at base
On the harder difficulties there is limited fuel/ ammo (no way to restock) but makes it more challenging
Really good graphics & music (would recommend having above the minimum requirements to enjoy the game even more)
Multiple missions for plenty of fun offline (with good replay value)
Online capable for multiplayer missions/ combat
Roughly 45 different planes to fly
Single Missions and Campaign Mode
--Quick Side Note--
This is a game, and while the realism of the flying can be increased with the difficulty level, it is still meant to be played as a GAME, not an actual full on flight simulation. I see lots of people are rating this game low because it's not a real simulator or because it doesn't fly like a real aircraft. So I feel bad for apparently not making the point clear that this is a game and mimics flight (controlling your pitch, rudders, altitude, so you don't crash or spin out) while getting into dog fights in the sky. Sorry to all you real flight simulation junkies who were let down.

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Rise of Flight Iron Cross Edition Review

Rise of Flight Iron Cross Edition
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This is not a full review, just my impression of this simulator. I don't have the ICE edition, but the previous one. ICE is actually a repackage of the previous version, with more planes available by default (when planes appear, you buy them - if you want to fly them, otherwise they are in the game, but only for AI). So if you don't have the previous version, this one is the better deal. This model (pay/buy what planes you want) helps with making the new patches free.
It has the best flight models, graphics, plane models and a very detailed mission editor. A lot of work was put into it. You do need a good computer (try an i7 or a Phenom x6, this one is pretty cheap for the performance you get) and you have to be prepared to spend time configuring it - because it is a simulator, not a game. Nevertheless, it has a lot of options to help the new user (including guided shooting). It does run on 64 bit all right, unlike what a previous poster implied (i have it running on a win7 x64 with phenom II x6 at 3500GHz). While not 'theoretically' required, you really need at least a good joystick (pitch, roll) with twist option to also control the rudder, or in addition - pedals (much better). Multiplayer offers 'cooperative mode' missions (everybody starts at the same time, dead is dead), dogfight mode (everyone enters when he/she can, you can respawn when dead) and also a 'conquer the flag' mode. The mission editor is very powerful, with lot of triggers and 'logic' stuff. The sim also offers a quick mission builder for single player, a (dynamic) campaign mode and a 'career mode' (scripted campaigns). So you can fill the skies with planes, or fly under bridges, or get medals and promotions flying campaigns or multiplayer.
It is very addictive, if you are a serious simmer and/or aviation fan. Some people only play this sim.
Check the Rise of Flight sections of these sites for best info: [...]
Salute!
Gabi/Laser


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Combat Flight Simulator 3 Review

Combat Flight Simulator 3
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I bought this for the sole purpose of playing Over Flanders Fields: Between Heaven and Hell, a World War I add-on for CFS3 available at www.overflandersfields.com
Despite some known glitches like incompatibility with virus software and jittering with dual core processors (fixed with an AMD dual processor patch) CFS3 was easy to install.
CFS3 is good looking and fun to fly, but due to the limitations of the flight modeling it won't completely satisfy hard core sim pilots looking for the ultimate in WWII realism. For those wanting to add-on WWII planes, scenery, airfields, etc, there are numerous mods for CFS3 available at fan sites like www.combatfs.com (you might try Mediterranean Air War or European Theatre of Operations).
The Over Flanders Field: Between Heaven and Hell add-on is a fantastic addition to the game, and one of the few ways to engage in WWI era flight. The last great WWI flight sim was RedBaron3D, which never reached it's potential while Sierra/Dynamix was behind it. But over the years, a number of mods (Full Canvas Jacket, Western Front, Hell's Angels) made RB3D playable and more historically accurate. The authors of those mods have now taken CFS3 to unbelievable heights through OFF:BHAH, with high resolution scenery, 39 flyable aircraft, 3200+ historically accurate aircraft skins, the best campaign manager I've ever seen, etc., etc. The experience of flying a campaign in the OFF:BHAH world is simply incredible. As realistic as it gets.
I have played dozens of flight sims and FPS games over the years, and have to say OFF:BHAH IS THE BEST MONEY I HAVE EVER SPENT ON A GAME!!!


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As a U.S. Army Air Force, Royal Air Force, or Luftwaffe pilot in Microsoft's Combat Flight Simulator 3 you fly in the historical framework of the tactical air war in northwest Europe starting in mid-1943, but there's a significant difference. The skill and perseverance you and your squadron bring to each battle can alter the tactical situation and the timeline of the campaign. This open-ended and flexible campaign means you can influence events, alter history, and extend the timeline to add new technology to your arsenal. How you handle these tactical and technological advantages will determine the outcome?

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Microsoft Flight Simulator X Standard DVD Review

Microsoft Flight Simulator X Standard DVD
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Let me get something of my chest first. I have noticed a lot of bad feedback on reviewers who give higher ratings to products that are developed by Microsoft. So just to make it clear - I am not reviewing Microsoft, I'm reviewing the simulator.
So.. how fun is this game? Well it's your system that can actually answer this question. This game is amazing from my point of view. I have used everything, from FS98 to latest X-Plane.. and nothing is as good as this.
The Good:
- Stunning graphics. This is the most beautiful game I have ever played. From the water effects to shadows from the plane.. every effect and particle is breathtaking.
- Gameplay. It is an amazing gameplay, indeed. You can now fly in any seat you like, control literally any view of the airplane, most of the cockpit controls work and function the way they are supposed to. The weather system is amazing.
- Multiplayer. This one speaks for itself: FUN FUN FUN. It is very entertaining since you get to see people from all over the world. However, there are few cons.. like the Bad ATC guys who often mislead you and cause you to crash etc. It was foggy, so I depended on A/P. I was told to turn 074R, which I did. I heard the ILS Frequency so I put it on APP but ultimately, I was put into wrong direction and as much as APP fought to align me to the right direction (while keeping up with sped and altitude) i still landed in the ocean.. and of course crashed (since you're not able to actually land on water in this game). Of course, there are plenty of pefect ATC's out there but even with few that are not as good it's still VERY fun to play. Try it and see for yourself.
The Bad:
- ATC. ATC has not changed much from FS2004 other than a new "window" that it displays in. Still no ability to declare an emergency which is sort of a disappoint since you ARE able to set engines to fail or to run out of fuel (or both). So.. if your engines die out on you don't you think you deserve a right to report the situation to ATC? LOL
- Crash dynamics. If you're hoping to be able to crash your plane into a mountain and see a giant explosion and earthquakes then I have to disappoint you. While I almost never crash in Flight Sims I still wish there were better crashing dynamics to make it more realistic. For example, if I land heavily on my nose I'd love to see my plane's nose gear to fail and act like it would in physics.
Also, why can't we have the ability to land on water? Boeing 737 CAN do that (if propely executed). Here, no matter what amazing pilot you are.. as soon as you touch the water - you crash. Oh well. It's a very small thing but I wish it was improved a bit.
The Ugly:
- System requirements. I agree with what many reviewers said - this game depends more on CPU than it does on video card. This game will most likely NOT work at the Max settings if you have a brand-name PC (eMachines, HP, Dell).
When I first installed the game I had AMD Sempron 3300 (2.01GHz); 2GB DDR, Radeon X1650 Pro with 512MB. I ran the CanYouRunIT tool from System Requirements Lab.. the report said that I exceed RECOMMENDED requirements and should have a great experience with the game. I didn't really believe that since I have a 3rd class CPU but I played FS2004 and HL2 on the HIGHEST settings with absolutely NO lags so I thought it would work fine.
I was.. wrong. The game was not playable unless I set all of the aircraft, transport and texture settings to Minnimum Low. It lagged horribly on my native resolution of 1680x1050 32 which I had to put into 1440x900 16bit.
I purchased a new video card which is Geforce GTX 8800 with 740mb of RAM and can now play without any lags on my native resolution with settings set to Medium High but still not maxed out. Why? Because this game needs CPU. In this case, the CPU is the heart not the video card. If you buy it make sure to get the SP1 for this ASAP.. there are few performance updates which could be crucial if your video card or CPU isn't the best.
So to wrap up - I highly recommend this simulator to any Aerolover as myself. But make sure you have a GOOD CPU and card. If you have them you'll find yourself spending hours and hours flying above gorgeous landscapes, commmunicating with people all over the world, surviving a dead engine and/or faulty mechanics and generally having fun. This amazing software is both entertaining and educational.

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X-Plane v 9.0 Review

X-Plane v 9.0
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I have purchased every Microsoft Flight Simulator since FS '98, and have found each one to have it's own unique quality. So when Flight Simulator X came out, I was eager to see it's contribution to my ever increasing world of flight simulation. While I enjoyed it, it was not as promised. The DX10 feature was the biggest let down, as even on max settings it looked nothing like what we were promised. Oh, it looked okay as flight sims go, but it lacked the real punch I expected from a Microsoft Flight Simulator.
The flight physics are still adequate, set to maximum realism it can be fun, even. However, I still felt something was lacking. So, in a fit of boredom, I purchased X Plane 9. $[...]? "Well", I thought, "we'll see what we can get out of a flight sim that costs a third less than FSX standard."
I installed the program on my PC. It took about 30 minutes to install the primary program, and about 10 minutes to install the North America/Europe scenery disc. That's right, scenery on separate DVDs, and it's all worth it.
I started up the program and configured my graphics settings. Just for a hoot, I set them all to maximum settings. 4X Anti-aliasing, Ansitropic filtering, 1680x1050x32 resolution, turned on the rain and weather effects, and started it up. It loaded in about 20 seconds, which was 3x faster than FSX, and the opening shot was enough to catch my breath. It was superb. I'm not talking just nice resolution, the realism was astounding. Everything looked and moved like I was actually flying through a real world environment. So I flew around for a while, and the handling feels better. It responds more like an aircraft would whether it be rainy, sunny, windy, what have you, the plane behaved accordingly. FSX had done this also, but it was only mediocre compared to the flight physics this program was employing.
I wasn't won over yet. I wanted to see if I set FSX to the exact same specs, how it would respond.
Firstly, FSX doesn't have the same detailed customization as X-Plane 9. You have about half those settings. However, what I came to see was whether FSX could produce a visually stunning image as X-Plane 9. I set everything up, maxed out, as best as I could. There weren't as many visual options either for FSX as there were for X-Plane.
After I mimicked the settings for FSX as I had for X-Plane, I started up the simulation.
I was disappointed. FSX didn't do too bad, but when I tried to take off, I was rewarded with frame skips and stuttering. FSX couldn't reproduce the visuals and physics without cutting it's own performance. This was supposed to be the power of DirectX 10? Pfft. At max settings in X-Plane, I had seamless flying, with rain and thunder, lightning, drops splattering the windshield and shearing up the side, off the wings, too. Unlike FSX where you just see gray colored lines and a reflective runway as if it were wet.
I will state one thing, however: If you like using your keyboard, you can in X-Plane, it's just a little tougher to use. X-Plane does mouseflight (which is neat once you get the hang of it) and Joystick control, which I highly recommend. You will find a more satisfying experience that way.
I am now an X-Plane fan, and unless Microsoft can give me their performance, physics and detail, I'm not sure if I'll even be interested in their next release. Who knows. In the meantime, I'll be flying X air. ;)
~Pastor J

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