Showing posts with label combat. Show all posts
Showing posts with label combat. Show all posts

Apache Air Assault Review

Apache Air Assault
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Think "Desert Strike" in first person with a good flight model and great graphics;).
In a time of no hardcore helicopter sims recently released,this is a very good helicopter shoot'em up with a good flight model(in the games normal realistic mode) but has simplified weapons systems for getting into action quicker,though the 30mm cannon doesn't lock-on(unlike its sequel game) and uses the mouse ..and the rockets are purely manual as well and require some skill.
Skilled BF,BFV,BF2 Pilots will be right at home with this one..But if you can't handle the flight model in those games you probably won't enjoy this one either..(for those individuals I'd recommend Comanche 4).
Hardcore sim fans can still have some fun here until another hardcore helicopter sim comes out! ..maybe Lomac Black Shark! ;).
But this game is very much worth the few dollars you'd pay for it these days.
PS: the Manual and Command List for this game can be found in the games Main Directory. If you like this Also check out the games sequel "Apache Longbow Assault" though a bit harder to find and the gameplay is about the same.
A programmable joystick is recommended for both!

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Red Ace: Squadron Review

Red Ace: Squadron
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Since the dawn of computers with graphics cards, WWI combat games have been a favorite genre with few standouts. "Red Ace Squadron" (RAS), an early entry in the recent revival of this style, achieves what few others do: riveting and enjoyable gameplay without the complexity of either flight simulators or the lengthy and involved "plot" scenarios that are darlings of game magazines and no one else.
The designers of this game realized the task was play, and thus hybridized flying games with flight simulators to produce what might be called a flight combat toy, meaning that it represents reality instead of trying to duplicate it so that users can quickly get into the game and begin enjoying WWI-style aerial combat.
It recreates the fun and strategy of flying without representing the true complexity of an airplane, reaching a new height of playability. Fly with a joystick, or keyboard, or as most do keyboard and mouse, and control will be intuitive. Your missions appear on intro screens in abrupt phrases like "Defend base" and "Destroy tanks," but the translation of this to gameplay requires more tactical precision than one might think.
Maneuvering is the most immediate fun for the user, since once airborne one handles a plane that reacts like a barnstorming psychopath is driving. Pull rolls and take a steep dive - you'll be able to turn away from earth in time. Your plane isn't "fast" in the sense of breathtaking speed of screen display, but events happen quickly enough that the pacing will seem appropriate. In the same way that the designers were realistic about the market for a flying game, they are realistic about missions and make them basic exercises which get complex in their own ways.
The architects of adventure in each of the ten levels in two difficulty modes, through a desire to provide a distinctive type of narrative in each level, give each a basic story: rescue the scientist, protect the plane, bomb things, or mixed combat. Two different worldspaces give different experiences, with most Allied missions set in the fjords of Scandinavia and Axis missions correspondingly served in a desert setting. These missions are designed to allow the user to get immersed quickly into them and begin the process of aerial combat.
Adversaries are not as much smart as they are persistent and accurate, which makes them ideal sparring partners, and the addition of anti-aircraft batteries adds layers to the quick mental plans a pilot makes before a run. There are two characters that are arguably level bosses, in the difficult Axis mission five and the surprisingly easy "secret mission," which is mainly an endurance test. Bombing targets and aiming machine guns is intuitive and addicting.
What is most exciting about the game is how easy it is to maneuver like a professional pilot, but how useless that in itself is because your adversaries are equally empowered. Therefore one quickly learns to take on multiple adversaries and outmaneuver them, catapulting gameplay into the realm of dogfighting, which has been the eternal allure of the simpler days of biplanes and machine guns. Tactical supremacy and an ability to choose targets strategically becomes important here.
The game itself is not perfect; it requires a good video card and a fair amount of processing power, but it is delightful to be able to quickly leap into a game and take on opponents without wading through plot contrivances or setting dials. Some glitches annoy; players get turned back at the outer edges of each level, but enemies can and do take advantage of their ability to do so. Sometimes the game drops to a crawl, which makes the plane unstable; maneuvering is less than exact with mouse or keyboard and sometimes fine corrections cause instability as well. Otherwise, it's very tightly engineered, and it rarely crashes.
My suggestion for these developers, on their next version, is to make the three demo missions into the "easy" level and to focus on making the harder missions incorporate more than one strategy (evade detection, attack group, etc) per mission. It would be nice also to see some American planes so everyone sick of the Americans can shoot them down (this probably includes most Americans, as self-loathing is a national pasttime). Something that might also be fun would be an "instant play" option, where one could get dropped into a randomized setting with no mission other than patrol, dogfight, kill and avoid being killed. That sort of thing is best for us covert game players whose fun begins when the boss gets on the phone.
A tiny studio, Small Rockets, has taken the lead with this game and is now countered by several larger software groups attempting to intrude on this territory. It's all well and good that competition produce the best game possible, but for now, this game dominates in terms of playability and all-around fun. Where other games either feel unstable with mouse control or are complex in unnecessary ways that make tedium part of the play experience, this one is pure action and makes you almost feel like a point-n-click Red Ace.

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IL-2 Sturmovik: 1946 Review

IL-2 Sturmovik: 1946
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This is such a fun game, and since it has all 5 IL2 based games in it there are many planes to choose from. The dynamic campign allows you to choose between many different nations and with the Pacific Fighters game allows you to fight in pacific battles using carrier aircraft. My only gripe with that section is that there arn't many torpedo bombers in the game, and the ones that are, most of the time cannot use torpedos only bombs. But other wise it is a very fun game. It can be set to easy for very inexperienced armchair pilots, or hard for diehard pilots. The aircraft damage looks pretty good and so do the aircraft. The engine sounds do sound a little generic and weak, but overall arn't too bad to deal with. Be sure to play this game with a joystick, because it is almost impossible to get the full experience with the keyboard. Great game.

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IL-2 Sturmovik: 1946 Review

IL-2 Sturmovik: 1946
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I've been a pilot for over 40 years and have flown everything from '20s biplanes to Navy carrier jets...and this sim is awesome.
Note: it is on DVD not CD as stated here. And it is NOT a game. There is a significant learning curve involved to successfully fly these aircraft in full-on realistic mode. It does have 'simple' modes that make it possible for anyone to fly, but don't think of this as an arcade game in any sense.
Trust me, if you can fly these birds in full realism mode, with a little time flying under the supervision of an instructor you can fly the real thing. Here there are fewer cues (just sight and sound), but in real aircraft you also have so-called proprioceptive sensations too (the seat of your pants, for one), among others.
Buy it, you'll like it! The graphics are gorgeous, the scenarios are amazing. You won't find modern airliners, but you'll find most of the WW2 machines (Russian, German, Japanese, British and American).
A flight over the cliffs of dover at sunset in a Spitfire may bring tears to your eyes...it did me.

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Codename: Panzers Commander's Edition Review

Codename: Panzers Commander's Edition
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As of the writing of this review the only featured online merchant for Amazon is Target Online selling this for $19.99 plus s/h.
You can pick this game up in any Target store on their bargain shelf for $9.99.
The fact that some other retailer on here is selling it for $59.99 + s/h is just disgusting.
While there is MP for this game, the nuts and bolts are in the SP campains. While there is not a steep learing curve, the game does require attention to objectives and force selection.
Throwing a rifle platoon at a T-34 never really works but then again overpaying for a game doesn't either.

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Battlefield 2 Complete Collection Review

Battlefield 2 Complete Collection
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I have been playing the Battlefield franchise since the first demo, and have owned Battlefield 2 since its launch circa 2 years ago. Although the series has had its ups and down, (with the pinnacle being the BF1942 modification Desert Combat by Frank Delise and crew), with the recent crop of Battlefield games being mindless cash ins, (ever sine EA bought out DICE games and Trauma Studios). Nevertheless, Battlefield 2 is the best retail version you can currently buy. With that being said, there are several issues with BF2 that have only gotten worse with each subsequent EA/DICE patch which has led to a drastic inbalance in the game, with air power completely dominating in every level, (although there are infantry only levels). When the game first launched, the balance was fairly adequate, and ground troops using mobile AA or the defenses on a carrier could take out a pilot who was repeatedly bombing a spawn point, but that has changed. The only way to actually take out another plane is to be flying in the air, and to dogfight him/her until only one of you is surviving. This leads to several issues that almost have completely ruined a lot of the enjoyment one can experience in Battlefield 2. First, most people camp the planes, (I've seen 8 people camp for an a10, 7 for a j10), and some will force a teamkill on you if you happen to get in the plane before them, (putting your score in certain areas in the negative ). This is incredibly frustrating, and although I understand that jerks are abundant online, I'm surprised a patch doesn't prevent forced tk's. If you enjoy flying, as I do, I recommend joining smaller servers.
When all is said and done though, this is still an excellent game and much better than BF2142 (mostly because of no ads), but you will have to have patience and play on a decent server to gain much enjoyment out of it. Really, I'm only playing it until Quake Wars is released in a month or so. I am certain that the people over at ID Software will pump out yet another quality release that is balanced in every respect, much like Enemy Territory for PC is to this day. I will all but abandon BF2 once Quake Wars comes out, because EA/DICE have pretty much dropped BF2 like a bad habit since their spyware/adware infested BF2142 game came out, (which is completely subpar in every way imaginable).
If you are a new player, then I recommend this pack, (with all of the expansions), but know that you will be at a disadvantage for at least the first 100 hours of play time. Veteran players have a majority of the weapon unlocks, (gained through an experience points system of sorts), and you will not be able to compete in ground combat for the most part, unless you are in a vehicle. As far as system specs go, they are not as demanding as they were 2 years ago, and a medium build machine should run this flawlessly. Finally, if you want to ever be a good pilot, invest in a solid joystick, because you will be a sitting duck with a mouse and keyboard in a jet. I can usually tell who is flying with a mouse/keyboard, and they are always my priority targets.
At the end of the day, this is still a great game, but has been bogged down by a lack of support, major nerfing of infantry weapons (c4 especially), and EA's overall disregard for their player base and for the bottom line. Honestly, as much as I love the Battlefield series, this is my last Battlefield game because I have a lot of disdain for EA due to its ill will towards the community. Also, this is most likely the final Battlefield game that will ever be Ad free/Billboard free. EA/DICE's recent deal with major advertising agencies essentially makes this a sad trend.

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Wings of Prey: WWII Air Combat Review

Wings of Prey: WWII Air Combat
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Here are some things that I would've liked to know about this product before buying:
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Minimum System Requirements For Wings of Prey
Operating System: Microsoft Windows XP SP3
Processor: Intel Pentium 4 3200MHz
Memory: 1 GB RAM Hard Drive: 10 GB of free space
Video Card: NVIDIA GeForce 7600 256 Mb or ATI Radeon X1650 256 Mb
DirectX: DirectX 9.0c
Sound card: DirectX compatible
Internet connection: 56 kb/s (for online play and to register your copy of wings of prey)
Keyboard, mouse
The Recommended Requirements For Wings of Prey
Operating System: Microsoft Windows XP SP3 / Microsoft Windows Vista SP1 / Microsoft Windows 7
Processor: Intel Core 2 Duo 2400 MHz
Memory: 2 GB RAM or more Hard Drive: 10 GB of free space
Video Card: NVIDIA GeForce GTS 250 512 Mb or ATI Radeon 4850 512 Mb
DirectX: DirectX 9.0c
Sound card: DirectX compatible with support 5.1
Internet connection: 512 Kb/s (for online play and to register your copy of wings of prey)
Keyboard, mouse, joystick (a version of Thrustmaster joysticks, as the game can be configured by one of the thrustmaster joystick layouts, although everything can be customized)Wings of Prey: WWII Air Combat is a combat flight simulator. With the right amount of focus placed on the actual flying of the craft to the extremely well done aerial combat. The game comes with several difficulty levels that increase the actual realism of the flying itself and the enemy's skill. There are a variety of missions, including dog fights, and bombing with a large selection of planes to keep any aviation man happy. The game can be played with keyboard and mouse, but a version of the Thrustmaster joysticks such as Thrustmaster T Flight Hotas X is much better suited to play the game with.
Overall it's an excellent game that any combat flight sim junky will love.
Some off hand thoughts:
No actual taking off/ landing at base
On the harder difficulties there is limited fuel/ ammo (no way to restock) but makes it more challenging
Really good graphics & music (would recommend having above the minimum requirements to enjoy the game even more)
Multiple missions for plenty of fun offline (with good replay value)
Online capable for multiplayer missions/ combat
Roughly 45 different planes to fly
Single Missions and Campaign Mode
--Quick Side Note--
This is a game, and while the realism of the flying can be increased with the difficulty level, it is still meant to be played as a GAME, not an actual full on flight simulation. I see lots of people are rating this game low because it's not a real simulator or because it doesn't fly like a real aircraft. So I feel bad for apparently not making the point clear that this is a game and mimics flight (controlling your pitch, rudders, altitude, so you don't crash or spin out) while getting into dog fights in the sky. Sorry to all you real flight simulation junkies who were let down.

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Rise of Flight Iron Cross Edition Review

Rise of Flight Iron Cross Edition
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This is not a full review, just my impression of this simulator. I don't have the ICE edition, but the previous one. ICE is actually a repackage of the previous version, with more planes available by default (when planes appear, you buy them - if you want to fly them, otherwise they are in the game, but only for AI). So if you don't have the previous version, this one is the better deal. This model (pay/buy what planes you want) helps with making the new patches free.
It has the best flight models, graphics, plane models and a very detailed mission editor. A lot of work was put into it. You do need a good computer (try an i7 or a Phenom x6, this one is pretty cheap for the performance you get) and you have to be prepared to spend time configuring it - because it is a simulator, not a game. Nevertheless, it has a lot of options to help the new user (including guided shooting). It does run on 64 bit all right, unlike what a previous poster implied (i have it running on a win7 x64 with phenom II x6 at 3500GHz). While not 'theoretically' required, you really need at least a good joystick (pitch, roll) with twist option to also control the rudder, or in addition - pedals (much better). Multiplayer offers 'cooperative mode' missions (everybody starts at the same time, dead is dead), dogfight mode (everyone enters when he/she can, you can respawn when dead) and also a 'conquer the flag' mode. The mission editor is very powerful, with lot of triggers and 'logic' stuff. The sim also offers a quick mission builder for single player, a (dynamic) campaign mode and a 'career mode' (scripted campaigns). So you can fill the skies with planes, or fly under bridges, or get medals and promotions flying campaigns or multiplayer.
It is very addictive, if you are a serious simmer and/or aviation fan. Some people only play this sim.
Check the Rise of Flight sections of these sites for best info: [...]
Salute!
Gabi/Laser


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