Showing posts with label drmfree. Show all posts
Showing posts with label drmfree. Show all posts

Venetica Review

Venetica
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I bought "Venetica" as a filler while waiting for the PC release of "Two Worlds II" (which was pushed back, then again, and again...). Given the large number of negative reviews this game received, I was surprised to find that, with a few exceptions, I like it.
The gameplay is fairly open-ended with elements typical of RPG's: gather information, run errands, explore mazes, kill monsters and collect treasure. "Venetica" does a pretty good job in this respect. Typical of most RPG's, there is a gimmick to distinguish itself from the others: you can enter the Twilight world to slow down time to either run away or get into a better position to put the hurt on the bad guys.
There are a few bugs and annoyances in "Venetica."
* The merchants do not restock. Once you've bought all of a merchant's healing potions, they're only good for selling your loot.
* The quest markers on the map are sometimes wrong (e.g., one quest marker is in the middle of the canal).
* The first boss fight is INSANELY difficult (the others are not as bad). I was forced to install a buggy trainer to get past this fight.
Opinions:
* The voice overs are usually good but there are a few minor characters that are laughably bad.
* The scenery is gorgeous and visually interesting. Extreme close-ups are a different matter.
Despite some glaring problems, I've enjoyed playing "Venetica."

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Set in the fantastic world of long ago Venice, the young Scarlett falls victim to a terrible mystery, which begins with the murder of her companion by a secretive alliance of mighty necromancers. Thus fate takes its inevitable course and threatens to throw the world out of order.


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Galactic Civilizations II Ultimate Edition Review

Galactic Civilizations II Ultimate Edition
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Galactic Civilizations II Ultimate Edition is the latest and best installment of the Galactic Civilizations series, packing in both currently-available expansion packs in addition to the base game. It is a turn-based strategy/conquest game, allowing play to stretch out over days or even weeks. There is a lot to this game, but once you get the hang of how to play this game it is very much worth the time and effort.
To be very clear, this is a turn-based game, not a real-time strategy game or a first-person shooter. If turn-based games do not appeal to you, look elsewhere. If you have not played a turn-based game in the past, it is a different experience from most other games on the market in that the planning and strategizing require thinking in a different way, and this style of play is not something everyone enjoys.
One of the very first things that a player will notice about this game is that the graphics are absolutely stunning. Stardock put an incredible amount of effort and care into the interface, from the menus to the cut scenes. Everything is smooth, seamless and, well, beautiful.
Although the graphics are well-done, the interface is exceptionally complex and busy. The player manages almost every conceivable aspect of the game - economy and tax rate, research direction and funding, relationships with other civilizations, planetary production, fleet composition, trade and more. It is very easy to get lost in the sheer volume of options available.
Gameplay starts with several choices, most importantly race but certainly not the only option. Victory conditions (more on that shortly), universe size, star cluster density, frequency of viable worlds, number of other civilizations, and a few other options are all specified at the start. After making all of these selections, the player gets a single planet, a colony ship, a survey ship and an asteroid miner.
Every turn consists of a number of important choices. The player decides how to allocate all of the resources available and takes steps to better their position, with the ultimate goal of meeting the victory conditions specified at the start. This may include exploration of space junk (there is frequently much benefit to doing so), colonization of a new planet, or perhaps cranking up the tax rate. Once all of the desired options have been selected, the player ends the turn and a new turn begins after all selections have been executed.
One of the most interesting aspects of the game is in designing new ships for the fleet. The player gets to pick hull type, armament, sensors and everything else a ship needs to be a successful contributor. Once a design is complete and named, any starport orbiting the player's planets can build those ships. It is important to keep in mind that some designs may not work well through the entire game but that sometimes a design should be retired in favor of new, more advanced designs.
Gameplay continues until victory conditions are met. There are several conditions that can be specified - military conquest, diplomatic victory (peace treaties with all other major civilizations), technological victory (done through research) or even a cultural invasion.
Every choice a player makes affects something else within the game. For example, higher taxes can cause a planet to mutiny and join a different civilization. More important, though, is how choices affect relations with the other civilizations. Most civilizations pay attention to ethical alignment and military might, and depending on how strong or weak a player's civilization can even incite a war. Finding a good balance is the key, and finding that balance is inherently tough.
As this version comes with both expansion packs, there are three campaigns that are available for play. I have not tried any of these so I cannot really comment on them.
This is a very engrossing game with slick graphics and many, many choices for the gamer who wants absolute control over every aspect of the game. If this style of play is appealing to you, seriously consider picking up a copy for yourself and say goodbye to your free time.

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Galactic Civilizations II: Ultimate Edition includes the best-selling and award-winning space strategy game Galactic Civilizations II: Dread Lords and the two AddOns Dark Avatar and Twilight Of The Arnor in one comprehensive collection! Alternative map sizes and victory tasks Players can now design new starships from the main game menu All game campaigns have been updated to be playable within Twilight of the Arnor New user manual Numerous new game setup options Updated diplomatic options New planetary governors for automating the building of planets Revamped espionage system Auto-building for starbases Balance updating Improved graphics The Story In the year 2225, mankind's thirst for domination has spread to the stars, where the battle for conquest rages on. Humans struggle for supremacy over the other Galactic powers, who have their own plans for the cosmos. In Galactic Civilizations II, you will use technology, diplomacy, colonization and war as your tools to build a far-reaching interstellar empire. Key Game Features:
All in One- Comes with Galactic Civilizations II: Dread Lords and both expansions, The Dark Avatar and Twilight of the Arnor
Spacecraft Customization - State of the art 3D engine enables users to create their own ships from scratch!
Additional Maps - Experience New maps, units and scenarios
New playable civilizations
Enhanced graphics and soundtrack - Experience Galactic Civilization II's new look and feel
Triumph in an Epic Interstellar WarIn Galactic Civilizations II The Ultimate Edition, you'll utilize military prowess, technological advancements, economic might and cultural expansions to triumph in an interstellar war. The all-new map system helps you stay in control of your forces, while the 3D engine delivers incredible graphics. Discover why this game has won so many rave reviews and "Game of the Year" accolades as you enter a unique strategy experience.

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Sid Meiers Civilization IV: The Complete Edition Review

Sid Meiers Civilization IV: The Complete Edition
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Civilization is a turn-based game where you essentially have to build up a civilization, and move in turn with other civilizations. They may decide to make war with you, they may trade with you, you may crush them. Anything can go on.
When I got Civilization 3, I loved it. It was brilliant for a TBG. The graphics were (for my computer) very fluid and animate. The city graphics were very nice on the map and in detail mode. Diplomacy, war, and construction were all easy to handle (but I usually ended up losing wars or making many very costly amounts of units).
Civilization 3 was great. And Civ 4 was even better.
Now, it does require a decent GFX card. The first time I tried to play it on some archaic piece of dreck of a card (came with the machine), I couldn't see the map - it was black. But when I upgraded to a GeForce 2 card (a relatively old but reliable card), it all came to life. Unlike Civ 3, the map looked very, very realistic. Hills weren't just large bumps in the ground; mountain ranges looked more nautral. Furthermore, you can see where your workers are working ON THE GAME MAP! They're represented by little huts on the map. That's a good improvement over any of the previous versions.
Also, you can build MORE than just farms and mines now. You can build at least three different types of building on any one square of terrain (except a few like desert and ice), and sometimes five or six, including towns (+ gold), windmills (+ food), and foundries (+shields, - food). It's much more complex than before. And that's just the economy.
You can also build more units than before. And it's no longer just simply the rock/paper/scissors method of countering units anymore. Units LEARN what to fight and how to fight it! They still use the experience system (kill a random number of units and get an upgrade), but the upgrades are different. Now, instead of simply hitpoints, you can configure your units to be excellent city attackers, or counters to cavalry, infantry, or artillery, or even capable of healing other units around them. There's more, but I don't want to spoil ALL of it for ya.
One thing I will note, though, that was particularly useful to me: Civ 4 allows you to see the survival rate of any units you have versus the enemy if you should so choose to attack them. This has IMMENSELY helped my strategy in Civ 4! I now know that charing with every unit you've got into a city's a bad idea; you need to decimate the walls with cannons or catapults first.
Other notes include the interesting looking figures who play against you (including Julius and Gaius Caesar, Stalin, Saladin, Roosevelt, Churchill, Boudica (an attractive Celtic leader with a mean streak), and even Mansa Musa (no clue who he is, except that he lead the Empire of Mali - that's on Africa's west coast).
Sid Meier has, once again, made genius material. It'a fun, educational, and it now even includes religion. (Sure, it's not exactly historically accurate religion - Christians without being Jews? - but it's a step forward IMHO).
4 of 5 because, well, frankly, I'm not really a TBG type of guy, but this was a great game, and worthy of any Civilization, Colonisation, or other Turn-Based Game fan.

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The GamesWith over 6 million units sold and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest PC game franchises of all-time. Now, Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win, new tools to manage and expand your civilization, all-new easy to use mod capabilities and intense multiplayer modes and options. Civilization IV will come to life like never before in a beautifully detailed, living 3D world that will elevate the gameplay experience to a whole new level. Civilization IV was already been heralded as one of the top ten games of 2005, and a must-have for gamers around the globe. Key Features
The Strategy Classic - Includes the multiple game of the year award winner that started the series. Rule throughout time and create your legacy in this landmark game.
3D Living World - Detailed environments where animals roam and smoke billows from small huts, set in a vibrant and colorful world.
Innovative Features - Great People, Holy Cities, missionaries, variable game scales, new land, sea and air units, and loads of new civics.
Sid Meier's Civilization IV: Warlords is the first expansion pack for theaward-winning game that has become an instant worldwide hit. Paying homageto some of history's greatest military leaders, the expansion will deliversix unique and interesting scenarios, giving players the chance to changethe course of history with the help of their new powerful "Warlord" unit.Civ IV: Warlords includes new civilizations, leaders, units, andwonders that will offer even more fun and exciting ways for players to expandtheir civilization's military power. Key Features
New Leaders & Civilizations - More of history's greatest military leaders including Shaka, Wang Kon and Augustus Caesar, plus six all-new civilizations.
Warlord Unit - Utilize a great new person unit – the Warlord. Change the course of history through military might.
New Scenarios - Eight new scenarios including Alexander's Conquests, the Rise of Rome, Genghis Khan and more.
The biggest, most ambitious Civ expansion pack ever Sid Meier's CivilizationIV: Beyond the Sword is the second expansion pack for the definitivestrategy title Civilization IV – the 2005 PC Game of the Year andworldwide hit. Focusing on the late-game time periods after the inventionof gunpowder, the expansion delivers more epic game and scenario contentthan any Civ expansion pack in the history of the series. CivilizationIV: Beyond the Sword contains 11 amazingly unique and challengingscenarios created by the development team at Firaxis, as well as some esteemedmembers of the Civ Community. In addition, ten new civilizations,sixteen new leaders, five new wonders, a variety of new units and severalnew gameplay innovations offer players even more strategic optionsfor expanding their civilization's power as they strive for world domination. Key Features
The Biggest Civ Expansion Ever - A massive increase of 10 civilizations, 64 buildings, 11 scenarios, 5 wonders, 6 technologies, corporations, brand new espionage system and expanded trade routes.
Scenarios - Expect the World: 11 additional scenarios include settling new worlds in Final Frontier, battling zombies in Afterworld, conquering medieval Western Europe in Charlemagne and more.
Unstoppable Corporations - Found your own corporation and spreads its influence as another tool to gain control over the world.
Sid Meier's Civilization IV: Colonization is the third offering in the award winning Civilization IV series. A re-imagining of the classic Colonization strategy game Sid Meier created in 1994, Sid Meier's Civilization IV: Colonization is a total conversion of the Civilization IV engine into a game experience in which players lead a European nation on a quest to colonize and thrive in the New World. Players will be challenged to guide their people from the oppressive motherland, discover a New World, negotiate, trade and fight as they acquire great power and battle for their freedom and independence. Key Features
Classic Game Design - The strategy classic Colonization is rebuilt with beautifully improved visuals, while retaining the famous addictive gameplay and endless fun that are synonymous with Sid Meier games.
Establish a New Nation - Play as the English, Spanish, French or Dutch and journey to a brave new world in search of freedom from your oppressive homeland.
Multiplayer Offers Tons of Replay - Compete with friends from allover the world via the Internet and Play by E-mail modes or competelocally via the Hotseat and LAN modes, offering endless ways to conquerthe New World.

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The Witcher 2: Assassins of Kings Review

The Witcher 2: Assassins of Kings
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(NOTE: I am reviewing only the Witcher 2 and not the software security protection (DRM). The version I purchased was DRM free, therefore I can't discuss any issues with its implementation. I know many PC gamers, have strong feelings about DRM, and I understand the attention the subject garners as strict DRM can be very aggravating for game owners. If this issue is important to you, be aware that avenues for obtaining DRM-free copies of this game can be readily available. Now, on to the game review.)
**SPOILER FREE**
**Updated** 5-19-11
5-23-11
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I gave this game 5 stars, and I feel it easily deserves each one. Plain and simple, I like this game. It may not be 100% perfect but it's engrossing and vastly pleasurable. There are several PC game sequels of late, which have been more concerned about their playability and reception on home console systems than being true to the original quality that won them acclaim (I'm glancing at you Dragon Age and Crysis).Thankfully, the Witcher 2, feels like a glossy more gracile version of the first incarnation, while still hitting the spot for the PC crowd.
The Witcher 2
The Witcher 2 is an exceptional game. The pacing is better than the first iteration and the story is arguably more engrossing. If you are new to the Witcher games, you may feel a little lost during the first 30 minutes, but you will soon be acclimated and well on your way to becoming a deft monster-slaying machine. If you are reading this review to see if your child will enjoy this game, you can stop right here. This game is made for adults. The language, violence and intense sexual themes lend themselves to a mature audience.
The Graphics
The character models in the Witcher 2 are far better looking than the Witcher original enhanced edition. The characters feel alive and their movements look fluid and natural. The skin models are more realistic than ever, with the lead character showing the deep skin gouges and scarring one would expect from such a dangerous profession. However, the real graphical achievements in this game might be the structures and environments. Some are simply stunning, while others lend themselves to the mood of the area whether it's a dark damp cave or a dimly-lit forest. Unlike, some of the console-friendly sequels that have come to market lately, this game allows the user to adjust a myriad of graphic settings such as : texture scaling, texture memory, shadow quality, LOD distance, bloom, light shafts, blur effects, anti-aliasing, depth of field, rain and wet surface effects, motion blur, resolution etc. This is a great game to show off your high-end graphics card, or to simply revel in PC-superiority in terms of gaming visuals. I have a pretty decent gaming rig (my system specs follow my review at the bottom), and I was pleased that I was unable to play the game at the maximum graphics settings without my system sputtering a bit.
The Sound
Wow. The sweet sounds of the Witcher 2. The music is fantastic adding to the mood and excitement of each moment in the game, it's a soundtrack worthy of a $40 million dollar summer blockbuster film. The voice acting is a bit better this time around. You still encounter the occasional character who sounds a little less than natural, but there is not much to complain about overall. The main characters (such as Geralt) sound believable, sinister and downright cool.
The Gameplay
Combat Control
The gameplay in my opinion is vastly improved. In the original game I occasionally had issues making Geralt perform the action I wanted, or hit the enemy I intended. That issue has been remedied and instead the player is left with an obedient avatar slaying and playing the way he/she intends. The combat system is more dynamic, too, no longer do your spells take up their own mouse button- nor is switching between spells a cumbersome task. In the first game, I disliked the idea of having to switch to a fighting mode, whether it be group, strong, or fast. I also grew bored timing my attacks to the hit indicator (like a constant and repetitive mini-game)in order to string longer combo's together. I wanted the fights to be more fluid without me having to tinker with what "mode" I was in. Thankfully, the developers seem to have agreed and replaced the system with a more seamless combat system. Gerald can now fight a group of enemies, without having to change the fight style or account for what armor the enemy is wearing. The fighting is not easy, you will have to block and evade in order to overcome enemies. So, if you are like some, and wanted to stand in the middle of a group of enemies and swing your sword like Conan to slay them all in one swoop, this is the wrong game. It requires, technique, something a master-swordsmen would likely possess. Be wary of some of the comments others are making about the combat system, it's obvious they have not progressed far enough into the game to have unlocked some of the more deadly and impressive fighting techniques. Those techniques will come in due time and Geralt will become significantly more deadly, easing some of the normal battle encounters.
Game Path
On the cerebral, emotional side of things, the dialog choices the Witcher2 forces the player to make are ambitious. The consequences of choices bear real weight. I often paused to reflect on my dialog options before settling on a response knowing that the outcome could shape my entire experience. Occasionally when you pick an option in the dialog Geralt will surprise you (normally by being overly aggressive or confrontational) while this might be against the players intentions, it's often rather entertaining.
Game Difficulty
When the game prompts you to choose your difficulty, take it seriously. If you are a skilled RPG player and you choose EASY you will likely still die a handful of times through your journey. If you choose NORMAL, you might die within the first 10 minutes of gameplay depending which dialog options you chose (as this may give you a difficult initial sequence). Choosing HARD, will make battles seem at times laborious and incredibly challenging, you will die often. Now, if you choose INSANE (and my hats off to you brave witcher), it's just that, insane. Should you die in this mode its game over, there is no re-loading and trying again. Cool option to have though, right?
In fact, if you are not a hardcore gamer I would recommend you put the game on easy. If you read some of the negative reviews here on Amazon it is often due to difficulty, which then the reviewer blames on the game- when they could just opt for an easier setting.
Game Length and Size
The game is rich and weighs in about 15.9G of data (take that SSD!). The game lasts about 40 hours, per the developers claim. Yet, the replayability is quite high, as there are a variety of different endings and paths to take.
The Bottom Line
If you are hungry for an RPG with rich graphics,challenging combat, a gripping non-linear story and a level of polish rarely seen in games, purchase the Witcher 2. The development team behind the Witcher 2 is arguably one of the coolest around and obviously poured their hearts into this project. In fact, they provided some of the best free downloadable content for their original game long after most of the sales were finalized. If you have a question about the game, feel free to leave a comment. I will try to answer ASAP. Happy hunting.PRO:
- Great Graphics
- Fun Story
- Dialog is well-written and inventive
- Multiple endings
- Rewarding system for leveling
- Downloadable content
- Designed for adult audiences
- well-developed characters
- engrossing world to explore
- excellent story-telling devices
- developer support
CON:
- Difficulty may be out of scale, easy is not easy.
- Occasionally unresponsive controls (button presses every once in awhile will not elicit a response)
- (very)Minor story flubs (Elf character spares a defeated enemy, the next scene he swears to kill him once he finds him)
- Some users report bugs(not me, but I have seen enough people mention them to validate the claims)
- Not for Children (Strong sexual content and language)
- Endings feel abrupt, rushed and non-climatic, there are great moments in the game, the endings are not one of them.
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MY System Specs While Playing The Witcher 2:
CPU: Sandy Bridge Core i5 2500k, Overclocked to 4.4ghz, Antec Kuhler 620 H2O CPU cooler.
Motherboard: Asus Sabertooth P67
GPU: (2x SLI) MSI N560GTX-TI Twin Frozr II/OC GeForce GTX 560 Ti (Fermi) 1GB 256-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card
MEMORY: G-Skillz 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory (overclocked)
PSU: Antec Truepower 23754 TP-750 BLUE LED 750-Watt PSU NVIDIA SLI Certified 80 Plus Bronze Advanced Hybrid Cable Management Power Supply
CASE: Silverstone Raven-02EW

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In Brief The second instalment in the RPG saga about the Witcher, Geralt of Rivia, features a thoroughly engrossing, mature storyline defining new standards for thought-provoking, non-linear game narration. In addition to an epic story, the game features an original, brutal combat system that uniquely combines tactical elements with dynamic action. A new, modern game engine, responsible both for beautiful visuals and sophisticated game mechanics puts players in the most lively and believable world ever created in an RPG game. A captivating story, dynamic combat system, beautiful graphics, and everything else that made the original Witcher such a great game are now executed in a much more advanced and sophisticated way.Brief Story Description After helping to stop the rebellion undertaken by the Order of the Flaming Rose and saving King Foltest's life, Geralt became one of the central figures of political turmoil in the Kingdom of Temeria. Geralt continues to protect the King in the monarch's mission to bring peace to his state. The last bastions of the Order yielded to the royal army. The only remaining task is to pacify the rebellious castle of Baroness La Valette, who announced separation from the Kingdom. It's been a month since the attempted assassination of the king, when his army arrives at the gates of Baroness La Valette's fortress in preparation for the final battle. In the meantime, Geralt, stuck with Foltest, cannot begin his personal quest - to discover the origin and identity of the mysterious witcher-like assassin responsible for the attempt on the king's life - a quest that would answer many questions... Key Features
A truly epic, intense, emotionally charged adventure with non-linear game narration. Three independent plot lines with several alternative events are dependent on the player's choices and lead to multiple different game endings and several additional plot forks. This time gameplay time will be shorter than The Witcher 1, but more intense and packed with events.
A complex, realistic and mature story touching upon subject matter seldom seen in other RPGs, told in a manner that is understandable and attractive to contemporary gamers. We investigate the assassinations of the rulers of the Northern Kingdoms and follow Geralt's personal theme, in which he's looking for his own identity. Gradually we learn how powerful forces influence our situation and what role they order us to play.
Rich, mature dialogue as found in Andrzej Sapkowski's book series and The Witcher 1, presented in highly filmic cutscenes and dialogues sequences, thanks to a new game engine.
New, improved system of flashbacks. Now the reminiscences of Geralt, in which we observe the link between our past choices with current actions, are realistically and smoothly woven into the gameplay.
Sex and eroticism will be introduced in a much more realistic, involving and mature way, thanks to which sexual relationships are presented more credibly than in TW1.
Unique, deep, consistent and rich game world established in a series of best-selling books by A. Sapkowski and recreated in the game to provide an incredible, believable story-driven experience.
Believable, true-to-life characters with their own motivations and goals. During our journey we meet ordinary men, soldiers, rebels, powerful mages, rulers and their assassins. Depending on our decisions we meet different game characters, and our relationships shape further actions in the game.
Highly varied, breathtaking locations, which thanks to the new engine create a cohesive, fully accessible world!
Rich, living world in which every character has their own way of life and unique occupations. Our actions modify the relationship with the game-world population and, in the case of the main plot line, open or close the possibilities of interaction with the game world.
Greater freedom of exploration to provide increased game realism and a wider range of new tactical options. Geralt will surmount barriers, jump over fences, scale walls and ascend rock formations.
Premium Edition Contents GAME DVD The Witcher 2: Assassins of Kings game DVD. MAKING-OF DVD All the cinematic materials related to game - trailers, dev diaries, gameplay footage, interviews and making-of exclusive video. OST CD Audio-CD with in-game music. ETUI Box with all the contents of The Witcher 2 Premium Edition. WORLD MAP A map of the game's world. GAME GUIDE The Witcher 2 strategy guide for both novice and experienced role-playing fans. GAME MANUAL A rulebook and interface explanation to help you get started. PAMPHLET AND COIN A physical representation of one of the in-game items. PAPERCRAFTS Two papercraft dolls - Geralt and one random character for collectors. DLC Extra in-game feature for download: The Ultimate Swordsman Suit System Requirements Minimal Requirements: CPU: Dual-Core, 2,2 GHz. RAM: 1 GB (Windows XP), 2 GB (Windows Vista / Windows 7) GPU: nVidia GeForce 8800 / 512 MB OS: Windows XP / Windows Vista / Windows 7

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