Showing posts with label turn-based strategy. Show all posts
Showing posts with label turn-based strategy. Show all posts

Galactic Civilizations II Ultimate Edition Review

Galactic Civilizations II Ultimate Edition
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Galactic Civilizations II Ultimate Edition is the latest and best installment of the Galactic Civilizations series, packing in both currently-available expansion packs in addition to the base game. It is a turn-based strategy/conquest game, allowing play to stretch out over days or even weeks. There is a lot to this game, but once you get the hang of how to play this game it is very much worth the time and effort.
To be very clear, this is a turn-based game, not a real-time strategy game or a first-person shooter. If turn-based games do not appeal to you, look elsewhere. If you have not played a turn-based game in the past, it is a different experience from most other games on the market in that the planning and strategizing require thinking in a different way, and this style of play is not something everyone enjoys.
One of the very first things that a player will notice about this game is that the graphics are absolutely stunning. Stardock put an incredible amount of effort and care into the interface, from the menus to the cut scenes. Everything is smooth, seamless and, well, beautiful.
Although the graphics are well-done, the interface is exceptionally complex and busy. The player manages almost every conceivable aspect of the game - economy and tax rate, research direction and funding, relationships with other civilizations, planetary production, fleet composition, trade and more. It is very easy to get lost in the sheer volume of options available.
Gameplay starts with several choices, most importantly race but certainly not the only option. Victory conditions (more on that shortly), universe size, star cluster density, frequency of viable worlds, number of other civilizations, and a few other options are all specified at the start. After making all of these selections, the player gets a single planet, a colony ship, a survey ship and an asteroid miner.
Every turn consists of a number of important choices. The player decides how to allocate all of the resources available and takes steps to better their position, with the ultimate goal of meeting the victory conditions specified at the start. This may include exploration of space junk (there is frequently much benefit to doing so), colonization of a new planet, or perhaps cranking up the tax rate. Once all of the desired options have been selected, the player ends the turn and a new turn begins after all selections have been executed.
One of the most interesting aspects of the game is in designing new ships for the fleet. The player gets to pick hull type, armament, sensors and everything else a ship needs to be a successful contributor. Once a design is complete and named, any starport orbiting the player's planets can build those ships. It is important to keep in mind that some designs may not work well through the entire game but that sometimes a design should be retired in favor of new, more advanced designs.
Gameplay continues until victory conditions are met. There are several conditions that can be specified - military conquest, diplomatic victory (peace treaties with all other major civilizations), technological victory (done through research) or even a cultural invasion.
Every choice a player makes affects something else within the game. For example, higher taxes can cause a planet to mutiny and join a different civilization. More important, though, is how choices affect relations with the other civilizations. Most civilizations pay attention to ethical alignment and military might, and depending on how strong or weak a player's civilization can even incite a war. Finding a good balance is the key, and finding that balance is inherently tough.
As this version comes with both expansion packs, there are three campaigns that are available for play. I have not tried any of these so I cannot really comment on them.
This is a very engrossing game with slick graphics and many, many choices for the gamer who wants absolute control over every aspect of the game. If this style of play is appealing to you, seriously consider picking up a copy for yourself and say goodbye to your free time.

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Galactic Civilizations II: Ultimate Edition includes the best-selling and award-winning space strategy game Galactic Civilizations II: Dread Lords and the two AddOns Dark Avatar and Twilight Of The Arnor in one comprehensive collection! Alternative map sizes and victory tasks Players can now design new starships from the main game menu All game campaigns have been updated to be playable within Twilight of the Arnor New user manual Numerous new game setup options Updated diplomatic options New planetary governors for automating the building of planets Revamped espionage system Auto-building for starbases Balance updating Improved graphics The Story In the year 2225, mankind's thirst for domination has spread to the stars, where the battle for conquest rages on. Humans struggle for supremacy over the other Galactic powers, who have their own plans for the cosmos. In Galactic Civilizations II, you will use technology, diplomacy, colonization and war as your tools to build a far-reaching interstellar empire. Key Game Features:
All in One- Comes with Galactic Civilizations II: Dread Lords and both expansions, The Dark Avatar and Twilight of the Arnor
Spacecraft Customization - State of the art 3D engine enables users to create their own ships from scratch!
Additional Maps - Experience New maps, units and scenarios
New playable civilizations
Enhanced graphics and soundtrack - Experience Galactic Civilization II's new look and feel
Triumph in an Epic Interstellar WarIn Galactic Civilizations II The Ultimate Edition, you'll utilize military prowess, technological advancements, economic might and cultural expansions to triumph in an interstellar war. The all-new map system helps you stay in control of your forces, while the 3D engine delivers incredible graphics. Discover why this game has won so many rave reviews and "Game of the Year" accolades as you enter a unique strategy experience.

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Civilization IV: Beyond the Sword Expansion Pack Review

Civilization IV: Beyond the Sword Expansion Pack
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Beyond the sword offers so much more than the previous one. Here is what I believe to be the best aspects:
Espionage is now a much larger part of the game. You may use funding to increase and decrease the amount you would like to concentrate on it. Just like science and culture.
Next war mod- This will add about thirty more techs to your tree in the end-game. Clones, mechs, and mind control centers are just a few examples. The only thing I don't like about this is you have to load the mod in order for it too work. Also, it is a tad annoying that the end-game music plays throughout the entire game if you choose this.
A bunch more leaders and few more civs- this is always a bonus. Holy Roman Empire and Byzantium are great choices. Being a fan of ancient Mesopotamian culture I appreciate the Babylonians and Sumerian civs being added as well. Native Americans are also a fun addition.
There is a new random event concept that actually adds a lot of fun to the game. Something good or bad happens at random and you make choices that either make things better or worse.
When it comes to the scenarios, it looks like they were going for a bit of experimentation instead of the usual. Still if you're anything like me you play these once and never look at them again.
There is one that is like a cyber-punk scifi where you fight zombies. Interesting idea but there isn't much to it. Just walk around in dark buildings while you are assaulted by wave after wave of zombies.
Perhaps the best one is an outer space scenario where you colonize planets. About ten new space civs to choose from and a brand new tech tree .
The Charlemagne scenario as you may have guessed involves the many countries vying for power during the dark ages.
Broken star is a russian campaign that involves a fractured russia. Choose a faction and attempt to find nukes.
I believe the animations have been improved and the units of different civs have been changed so they have more personality. ie. an asian civ will look asian while a native american civ looks native american, instead of the units of every civ looking the same.
Unlike the last installment I believe your getting your moneys worth this time around.


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Elemental Review

Elemental
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OK - I am a love of turn-based strategy games. Civilization, the old Fantasy General, the even older Masters of Magic, Age of Wonders, Might 7 Magic, Galactic Ci - you name it, I've played it. All the ones I just names are really good games, however, the game I am reviewing is most certainly NOT a good game. Now, to be fair, I only gave this game two hours of my life, but that's only because I couldn't possible stand it for one more moment! EVERYTHING about this game (except for the concept) is done poorly - especially the user interface, graphics, gameplay and how you interact with the game. I was really hoping for a good fantasy Civ like game and I was utterly disappointed. The informative and intuitive way that the Civ series allows you to interact with their game is totally absent in Elemental. Absent as well are the decent & interesting graphics that the Civ series has. How a game like this - given the excellence of the others I mentioned at the beginning of this review - could be allowed to be published is beyond me. Some say that patches will *fix* this game but I just don't see it.
If you want a good Might & Magic like game check out King's Bounty and its sequel. If you want an empire building game, well CIV 5 is due out in a few weeks and there is always the Fall from Heaven mod for Civ 4. Believe me - Elemental War of Magic is NOT what you are looking for!

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Sid Meiers Civilization IV: The Complete Edition Review

Sid Meiers Civilization IV: The Complete Edition
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Civilization is a turn-based game where you essentially have to build up a civilization, and move in turn with other civilizations. They may decide to make war with you, they may trade with you, you may crush them. Anything can go on.
When I got Civilization 3, I loved it. It was brilliant for a TBG. The graphics were (for my computer) very fluid and animate. The city graphics were very nice on the map and in detail mode. Diplomacy, war, and construction were all easy to handle (but I usually ended up losing wars or making many very costly amounts of units).
Civilization 3 was great. And Civ 4 was even better.
Now, it does require a decent GFX card. The first time I tried to play it on some archaic piece of dreck of a card (came with the machine), I couldn't see the map - it was black. But when I upgraded to a GeForce 2 card (a relatively old but reliable card), it all came to life. Unlike Civ 3, the map looked very, very realistic. Hills weren't just large bumps in the ground; mountain ranges looked more nautral. Furthermore, you can see where your workers are working ON THE GAME MAP! They're represented by little huts on the map. That's a good improvement over any of the previous versions.
Also, you can build MORE than just farms and mines now. You can build at least three different types of building on any one square of terrain (except a few like desert and ice), and sometimes five or six, including towns (+ gold), windmills (+ food), and foundries (+shields, - food). It's much more complex than before. And that's just the economy.
You can also build more units than before. And it's no longer just simply the rock/paper/scissors method of countering units anymore. Units LEARN what to fight and how to fight it! They still use the experience system (kill a random number of units and get an upgrade), but the upgrades are different. Now, instead of simply hitpoints, you can configure your units to be excellent city attackers, or counters to cavalry, infantry, or artillery, or even capable of healing other units around them. There's more, but I don't want to spoil ALL of it for ya.
One thing I will note, though, that was particularly useful to me: Civ 4 allows you to see the survival rate of any units you have versus the enemy if you should so choose to attack them. This has IMMENSELY helped my strategy in Civ 4! I now know that charing with every unit you've got into a city's a bad idea; you need to decimate the walls with cannons or catapults first.
Other notes include the interesting looking figures who play against you (including Julius and Gaius Caesar, Stalin, Saladin, Roosevelt, Churchill, Boudica (an attractive Celtic leader with a mean streak), and even Mansa Musa (no clue who he is, except that he lead the Empire of Mali - that's on Africa's west coast).
Sid Meier has, once again, made genius material. It'a fun, educational, and it now even includes religion. (Sure, it's not exactly historically accurate religion - Christians without being Jews? - but it's a step forward IMHO).
4 of 5 because, well, frankly, I'm not really a TBG type of guy, but this was a great game, and worthy of any Civilization, Colonisation, or other Turn-Based Game fan.

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The GamesWith over 6 million units sold and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest PC game franchises of all-time. Now, Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win, new tools to manage and expand your civilization, all-new easy to use mod capabilities and intense multiplayer modes and options. Civilization IV will come to life like never before in a beautifully detailed, living 3D world that will elevate the gameplay experience to a whole new level. Civilization IV was already been heralded as one of the top ten games of 2005, and a must-have for gamers around the globe. Key Features
The Strategy Classic - Includes the multiple game of the year award winner that started the series. Rule throughout time and create your legacy in this landmark game.
3D Living World - Detailed environments where animals roam and smoke billows from small huts, set in a vibrant and colorful world.
Innovative Features - Great People, Holy Cities, missionaries, variable game scales, new land, sea and air units, and loads of new civics.
Sid Meier's Civilization IV: Warlords is the first expansion pack for theaward-winning game that has become an instant worldwide hit. Paying homageto some of history's greatest military leaders, the expansion will deliversix unique and interesting scenarios, giving players the chance to changethe course of history with the help of their new powerful "Warlord" unit.Civ IV: Warlords includes new civilizations, leaders, units, andwonders that will offer even more fun and exciting ways for players to expandtheir civilization's military power. Key Features
New Leaders & Civilizations - More of history's greatest military leaders including Shaka, Wang Kon and Augustus Caesar, plus six all-new civilizations.
Warlord Unit - Utilize a great new person unit – the Warlord. Change the course of history through military might.
New Scenarios - Eight new scenarios including Alexander's Conquests, the Rise of Rome, Genghis Khan and more.
The biggest, most ambitious Civ expansion pack ever Sid Meier's CivilizationIV: Beyond the Sword is the second expansion pack for the definitivestrategy title Civilization IV – the 2005 PC Game of the Year andworldwide hit. Focusing on the late-game time periods after the inventionof gunpowder, the expansion delivers more epic game and scenario contentthan any Civ expansion pack in the history of the series. CivilizationIV: Beyond the Sword contains 11 amazingly unique and challengingscenarios created by the development team at Firaxis, as well as some esteemedmembers of the Civ Community. In addition, ten new civilizations,sixteen new leaders, five new wonders, a variety of new units and severalnew gameplay innovations offer players even more strategic optionsfor expanding their civilization's power as they strive for world domination. Key Features
The Biggest Civ Expansion Ever - A massive increase of 10 civilizations, 64 buildings, 11 scenarios, 5 wonders, 6 technologies, corporations, brand new espionage system and expanded trade routes.
Scenarios - Expect the World: 11 additional scenarios include settling new worlds in Final Frontier, battling zombies in Afterworld, conquering medieval Western Europe in Charlemagne and more.
Unstoppable Corporations - Found your own corporation and spreads its influence as another tool to gain control over the world.
Sid Meier's Civilization IV: Colonization is the third offering in the award winning Civilization IV series. A re-imagining of the classic Colonization strategy game Sid Meier created in 1994, Sid Meier's Civilization IV: Colonization is a total conversion of the Civilization IV engine into a game experience in which players lead a European nation on a quest to colonize and thrive in the New World. Players will be challenged to guide their people from the oppressive motherland, discover a New World, negotiate, trade and fight as they acquire great power and battle for their freedom and independence. Key Features
Classic Game Design - The strategy classic Colonization is rebuilt with beautifully improved visuals, while retaining the famous addictive gameplay and endless fun that are synonymous with Sid Meier games.
Establish a New Nation - Play as the English, Spanish, French or Dutch and journey to a brave new world in search of freedom from your oppressive homeland.
Multiplayer Offers Tons of Replay - Compete with friends from allover the world via the Internet and Play by E-mail modes or competelocally via the Hotseat and LAN modes, offering endless ways to conquerthe New World.

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