Showing posts with label science fiction. Show all posts
Showing posts with label science fiction. Show all posts

Singularity Review

Singularity
Average Reviews:

(More customer reviews)
I had a lot of fun with this game. Many people compared it with Bioshock. While the color pallet and some of the graphics look similar in style, for me the game felt completely different in atmosphere. It's very difficult nowadays to find a first person shooter that's totally original because they are so well established. So Singularity does seem to borrow elements from past shooters, but it does have it's own feel and style as well.
The ambient sounds were creepy and had me constantly looking over my shoulder. Monsters were interesting and the phasing back and forth between the present and the past added some tense moments. There's nothing like walking into a room full of soldiers frozen in the 50's then finding them phasing into the present and opening fire on you to test your skill.
I also like the fact that there was minimal cussing in this game. I'm not a big fan of games that over use foul language. For me a lot of cursing adds nothing to a game.
I do not like the current trend of the auto save versus being able to save when you want in PC games, so that was a big negative for me. It seems that everyone is going that route now though. Another negative for me was that the game was too short, another recent trend. Just when I was really getting into it, I was done. I guess it does say something positive for a game when you are disappointed that it's over. It does have some interesting multiplayer to extend your play time though. Those two cons kept this from being a 5 star game for me.
Overall I had a great time with this game and was glad I bought it.

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Story In the dark, Cold War winter of 1949-50 Stalin, the brutal leader of theSoviet Union, had two super weapons: long range missiles and the atomicbomb. But even if his teams of forced labor managed to build a missile powerfulenough to carry an atomic payload, Stalin still faced encirclement by theUnited States and the Strategic Air Command. He knew that he needed anotheradvantage over the United States, one that would ensure Soviet securityand superiority. Then came the chance discovery on the remote island ofKatorga-12 off the wild Kamchatka peninsula, of a previously unknown material,Element 99 (E99). E99 became the new source of Stalin's hope: a new energysource of unparalleled power. Unfortunately, the new element also yieldeda new kind of contamination risk. But these were acceptable risks to Stalin- anything for the advancement of the Soviet people. Even so, on September21, 1950, driven to complete the project, and in violation of the safetyprotocols, a Russian scientist, Viktor Barisov, personally triggered a devicepowered by E99 that caused a catastrophic event that affected the entireisland. What happened next is unclear. However, there are reports that Stalin'sfinal dying order was a handwritten scrawl to quarantine Katorga-12. Andso the knowledge of the island remained buried...until 2010, when intelligencereports in the west confirm activity on a remote atoll in the Russian Federation'sshadow. The world has no memory of Katorga-12. No concept of what may beon the island off the southeast coast of Russia. It is deemed that the worldcan't afford another Chernobyl - or worse. America's answer is to scramblea stealth flyby of the area. They need recon - and they need it now. Gameplay and Weapons Action in Singularity is a mix of combat mission gameplay and puzzle-solving.Combat is against both modern and 50s era Russian forces, as well enemiesmutated through exposure to E99. In this players have their choice ofconventional weapons including: pistols, shotguns, machine guns, sniperrifles, rocket launchers, etc., as well as as few Sci-fi weapons veryspecific to the game. These include the TMD (Time Manipulation Device)and the E99 pistol. The TMD is a gauntlet, which players acquire earlyin the game that can be integrated with conventional weapons. Its mainfunction though relates it its ability to alter time within a small specificarea. The major examples of this are: Reversion - The ability to alter encounters by rewinding the history of an item or entity to the time of your choosing. This can be used to repair broken items, render enemies harmlessly embryonic, etc. Aging - The ability to alter encounters by fast-forwarding thehistory of objects or entities, rendering the former rusted and worn andthe latter decrepit with age or simply dust. Stasis - The ability to freeze time and thus dangerous situations in order to gain an advantage. Impulse - The ability to propel objects frozen in time in a targeteddirection. Chronolite - Functionality that allows the player to look back to a time associated with a place, person or object.
Players can also utilize the TMD in conjunction with the E99 pistol, a gun thatshoots bullets infused with Element 99, to hit targets unreachable due todistance and otherwise indestructible cover. In addition, to the TMD's combatuses, it is also indispensable as a tool for solving the spatial-orientedand other types of puzzles that players will face on the island of Katorga-12. Multiplayer Singularity contains multiplayer gameplay options, that just as in its single player campaign, integrate conventional combat tactics and weapons with the time manipulation elements. Key Features
An engrossing storyline blending Cold War history and science fiction elements.
An arsenal of first-person weapons, including conventional firearms and upgradeable, time altering gadgets.
Mission progressing puzzle-solving gameplay.
Advanced graphics built on the Unreal 3 game engine.
Multiplayer gameplay options.


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Nexus: The Jupiter Incident Review

Nexus: The Jupiter Incident
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Nexus:TJI combines the very best aspects of role playing, RTS, and strategy gaming into a uniquely wonderful gaming experience.
Probably the best way to describe Nexus:TJI is 'Babylon 5' meets computer gaming. A mix of Homeworld and Star Fleet Command is another apt analogy. You command anywhere from a single vessel to a sizable fleet in an amazing amalgamation of RTS and tactical gaming. The gameplay, cinematics, and world are similar to the look and feel of `Babylon 5' including the Newtonian-based space combat. Yet it also combines the best aspects of space combat in `Battlestar Galactica' (the new series), `Star Wars', and `Star Trek'. Anyone with an interest in space combat will be very pleased with this game.
The graphics in the game are outstanding. The ship models are very well done but the 'space terrain' you fight in is even better. Asteroids, planets, sun flares and more are marvelously rendered with great lighting and shading. Sound is also well done. The story is solid and interesting and offers more depth if you care to read the diary entries and character bios. Voice acting throughout ranges from good to excellent.
Gameplay starts with bits of the story and a mission briefing. You are then left at the Starmap to outfit your ships, check on crew, read diary entries (more story plot), and generally get yourself ready for action. As an indicator of the overall quality of the game this section is almost a great game in its own right. The Starmap lets you literally explore the Universe like an astronomer. You can browse around solar systems and look at planets and moons. The game begins in our own solar system so you'll have some familiar surroundings from which to start.
Once you leave the Starmap and start your mission the main game begins. The game plays out in real-time but you can pause the game to give orders at any moment. What is so unique is that the game blends three levels of detail into an amazing and seamless whole. At the highest level it is similar to a regular RTS game (without the resource gathering) where you can just command your units as you would in Homeworld. But there is also another deeper level where you can exert direct control of certain units and do things such as launch fighters, assign specific target points, dictate posture, etc. Yet there is a third level to the game where you can dig one step deeper and take very detailed control of certain units and assign energy distribution, repair systems, control detailed movement orders, and much more. Best of all is that you can play the game successfully at the level YOU enjoy most. On occasion you'll need to dig down (or with the larger battles back up) but mostly you can play at the level of detail and control you enjoy. These multiple levels really set the game apart from previous space combat games. You are not stuck at one level but can move up and down in detail as appropriate.
All of the various ship types (fighters, capital ships, alien ships) and actions (boarding actions, energy management, and more) you would expect (and want) in this type of game are present. The ability to pause the real-time action makes Nexus:TJI a great tactical combat game that rewards sound tactics and understanding of your units' strengths and weaknesses and not just an exercise in how fast you can click. The AI is quite good and certainly doesn't do anything overtly foolish. The game's first couple of missions ease you into play and provide tutorial tips along the way. This is almost enough to play the game but you'll be best served spending some time with the well done manual as you it details some wonderful features not discussed in the in-game tips.
The game interface is a study in elegance and efficiency. Most of it is immediately intuitive and the rest easily digested after a read through the manual. There is an incredible amount of information displayed in a clean, useful fashion that greatly adds to the enjoyment and atmosphere of the game. You can easily command your ships, see ship status, and information on enemy ships. Many of your actions can be assigned directly with the interface without the need to hunt around for particular ships in the 3D display.
So far the game has been very stable and runs just fine at high resolution with full effects.
If all of that wasn't enough Nexus: The Jupiter Incident also includes Mod Tools that lets you create not only new missions but whole new ships and solar systems! I have little doubt we will see many player-created missions available on the Web. This feature gives Nexus:TJI incredible play life. Considering the quality and depth of play I suspect we will see some of the best experiences come from Mod created missions. With luck the designers will produce not only expansions but mission and/or world packs as well.
If you have any interest in sci-fi combat games or the space action in movies/series such as `Babylon 5,' `Battlestar Galactica,' `Star Wars,' or `Star Trek' you simply can't miss this game!

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At the dawn of the 22nd century the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident". You are Marcus Cromwell, a young but already famous captain. With your legendary spaceship Stiletto you find yourself in the middle of the conflict. Nexus - The Jupiter Incident is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.6 different alien species with race-specific tactics and 30 alien spaceships More than 50 unique characters and 90 different weapons and devices More than 50 capital ship types and 10 small ship types More than 350 planets, moons etc. in 10 solar systems Flexible star map system -animated map objects, light flares, etc. Zoom in on every planet, moon, comet, asteroid field, etc. in a fully 3D environment Planet movement based on real physicsMultiplayer Features - Internet and LAN Playable alien races with unique abilities Diverse missions Built-in voice-com support In-game browser through HD Interactive's authentication server

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Halo: Combat Evolved Review

Halo: Combat Evolved
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If you were like me, then you have heard about what a great game Halo is, but you couldn't figure out what was so great about it or what made it so special. It first glance, it looks so ordinary. You look at the box and see that you are fighting a bunch of aliens with laser guns and assault rifles. Sounds like a cliche doesn't it? But what is so great about this game is that it is just really fun to play. It gets all of the little things right. Halo isn't innovative as far as setting and storyline go, but it is a big breakthrough as far as gameplay goes. (Gameplay, remember that?) Even during the mind-numblingly repetitive spots, it still manages to be somewhat fun.
Here are five reasons why Halo is a great game:
1. Weapon balance - every weapon in the game is useful, and none are overpowered. Every weapon has at least one advantage, and one disadvantage. The pistol is accurate at long range, which gives it an advantage over the assault rifle, which is lethal, but only at a short range. The plasma rifle is good for taking down shields, but can't hold much ammo, and the rocket launcher is very powerful, but also slow to reload. You can only carry two weapons, but you will frequently find yourself changing them out for various situations. The fact that all of them are useful gives you all sorts of ways to fight differently.
2. Fantastic AI. The aliens in the game (called "The Covenant") give you some very smart enemies to fight. They will use cover to let their shields regenerate and if you are trying to run them over in a vehicle, they will dive out of the way. They will also use grenades sometimes to flush you out, as well as try to rush you and/or outflank you. Sometimes they will jump onto nearby turrets or vehicles. Not only do the enemies have great AI, but so do your marine teammates. This all makes for some very exciting battles, which never quite play out the same twice.
3. The game actually makes you use your skills and tactics, instead of memorizing where enemies are scripted to ambush you. I love this aspect. There are very few surprises in Halo. Winning battles requires skillful use of cover, smart weapon selection, and good use of grenades too. I am kind of spoiled now, because every other first-person shooter (except for maybe Serious Sam) seems inferior in this area. Most games require you to abuse the "quick save" key in order to get through the game.
4. In Halo, you are always moving forward. The game just flows so fast. This is due in large part to the regenerating shields mechanic, which is being copied by lots of other games. This simple innovation means that you can fight 15 or 20 battles without losing any health, as long as you are smart when you fight them. Thus, you don't have to backtrack all afternoon for a powerup. In addition, the game throws lots of ammo your way, so you don't have to spend much time scavenging for it.
5. Halo has vehicles and turrets seamlessly integrated into the game. There are vehicles scattered throughout the game that you can get into and use to mow down your enemies or fly around and blast them from the sky. When you get into the jeep, marine squadmates will jump in with you and take the gunner positions. The vehicles in this game are so much fun. Sometimes the best way to defeat a group of enemies is to drive around the perimeter and let your gunner blast away at them.
6. Surprise, surprise, grenades are not only useful, but crucial to surviving the game. This is thanks to a separate hotkey just for throwing grenades. You can be firing your assault rifle and throw a quick grenade, and then fire your rifle some more. You don't have to switch weapons to throw grenades, so they become that much more useful. This is another very simple innovation that substantially changes the gameplay.
OK I lied, that was 6 reasons. There are actually more, like the wonderful soundtrack, which makes the game's big battles so memorable. Lots of people dislike Halo's repetitiveness, especially towards the end. The infamous "Library" level gets pretty boring, but this is still really a great game despite being two years old and having some technical problems.

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First Person Shooter - Complete Product - Standard - English - PC

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Richard Garriott's Tabula Rasa Review

Richard Garriott's Tabula Rasa
Average Reviews:

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I bought this for my son after he found & read the reviews for it and it looks good. However, THE MAKER PULLED THE PLUG ON REGISTRATIONS in Feb 2009, leaving anyone who buys this holding the bag. Can't register to complete the install, can't update, can't get to anything inside to even look at. This also explains why a fairly recent game was available on Amazon for only $4. I hope that anyone reading this does so before they buy so that the aftermarket discount sellers can keep what they hoped to pawn off to unsuspecting buyers. It's not their fault, but consumers on Amazon shouldn't have to shoulder the load for an unusable product that the manufacturer has pulled offline.

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