Showing posts with label epic. Show all posts
Showing posts with label epic. Show all posts

Unreal Tournament III Review

Unreal Tournament III
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Before I start I'm going to admit that this game is very fun and very intense. No doubt that it contains way more action than it's predecessors. The only problem is.. it's not finished. And what I mean by that is that this game needs some serious patching updates before I'd even consider it a full fledged product release. Some players have embraced it's flaws with hopes of fixes (like myself), but some people need to understand what they're getting in to before they get disappointed.
When Epic released the UT3 demo back in October it was released with GREAT anticipation. FINALLY a glimpse at an Unreal game that contained lifelike characters with bigger and badder action like never before. Created with the Unreal Engine 3, the characters and environments alike are definitely sweet eye candy.. which leads me to believe that the last several years this game has been in development have been merely to make it look good. The Beta contained a LOT of bugs, which is normal considering its a "Beta Demo," but when it was announced that UT3 had gone gold in a matter of weeks many had their doubts that the bugs that plagued the Beta Demo would be fixed in the retail version. Many of the bugs had remained. One such bug has the players viewpoint very close to the ground. It's like playing UT3 with little people instead of the proper height of the character models.
Much of what made UT2k4 and UT99 so great have been stripped from UT3. If you're a fan of the movement styles of 2k4 then you'll be greatly disappointed as the jump dodge has been removed. Jumping in itself is bad enough because some obsticles just aren't low enough for the character to jump over even with double jump. Fans of both eras will notice that the colors are washed with 100 types of gray and brown. The absense of bright colors (on players and environments) tend to make the game depressing and grundgey. Only a few levels even contain color and even so they're just lights. The game is also drowns in bloom and distance fog. Sure, the bloom and fog give the game more realism, but they also hinder sight when playing the game. At one point a players screen can get so bright (due to power ups coloring the screen) that it makes it even more difficult to see anything.
The User Interface (menu system) is very consolized and not PC friendly. Because the game is coming out for the PS3 and 360, Epic decided to give PC users a very consolized looking menu. Many areas do not have tabs or drop down menus for easy navigation. You find yourself going menu after menu then going back to a previous menu only to go forward again. It's a real hassle. Deep customization is gone from this game. PC users cannot control many of the graphic settings they could control in previous Unreal Tournament games. It's either all or nothing by sliding "World Detials" and "Texture Details" 1 through 5 with 5 being the max detail settings. If you REALLY want Unreal Tournament 3 to be truly customized you would have to go into the game's .ini files and edit the code by hand. And even when you do so, your game still needs to connect to the internet where Epic and/or Gamespy have servers that SAVE your .ini files. Yes, Epic and/or Gamespy have servers that store your game's .ini files on their servers. The mothership does call. Sometimes your changes stick and sometimes they don't.
Epic chose Gamespy, much to the "delite" (sarcasm) of UT players everywhere, as their choice of software for finding game browsers online. The browser in both the beta and retail have not changed. You MUST create an online profile for yourself in order to play online. Sometimes, when you want to play offline, the game still asks you to connect to the internet. It's very annoying. One problem is that when browsing for specific games (like having the option to not show empty servers or full servers), you finalize your decision and then when the game list shows up.. it didn't even filter out what you're looking for. So you have to go back, redo everything and try again. There are no favorites tab, you cannot see who's playing on any of the servers, and you cannot spectate any server.
The single player campaign in itself is a fun addition to those who just want to play offline. There is a story that goes along with many many battles. You play all the gametypes (except duel) with your team (Ronin). The bot AI on the enemy team is very good... but I can't say the same about any bot AI on your own team. You'll have to experience that one for yourself.
Warfare is a fun addition to the game along with the other classic gametypes. It's one big game of capture the flag mixed with Onslaught (a gametype from UT2k4) with a ball. My only gripe is that Warfare has a LOT of maps, while gametypes like CTF and vCTF (Vehicle Capture the Flag) have a handful. A small handful.
Character customization is not as deep as it could have been and there aren't as many characters to choose from. You have to play through single player mode to unlock new characters such as the Necris.
There are many problems that plague this "final" release of the game that are currently being fixed in beta patches that are being privately tested as I write this. What's disappointing is that the game should have been finished when it was released, not patched heavily within a short time. If you're that picky about it then maybe you should wait for an official patch.
Nonetheless, if you can look beyond the flaws and want a game where you can run and gun, blow things up with vehicles and lay some smack down to your friend across the country.. then this game is for you.

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Europa Universalis III: Complete Review

Europa Universalis III: Complete
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Europa Universalis III Complete contains the original game and the two online-only expansions. This is the best grand strategy game on the market for several reasons. It is chock full of content: you can control any of the game's 313 countries from the year 1399 until 1820. It is very deep and you are constantly doing things: forming colonies, trading, declaring war, sending missionaries, undertaking specific missions, building troops, fighting rebels, declaring national ideas, forming your administrative court, drafting laws, balancing your budget, researching new technologies, and way too much more. Europa Universalis III has a very active modding community that has come up with some fantastic changes to the basic game, from more historically accurate simulations like Magna Mundi to simple map changes. In short (too late!), if you have ever wanted to run your own country and you lack the money to run for president/prime minister/dictator for life, then this is what you need.

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The Sims Medieval Review

The Sims Medieval
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Seems like a lot of people are disappointed having expected something that was never promised. A lot of reviews are giving the game 1 star because "it's not The Sims 3 with medieval objects and clothes." Why would EA release that? That's more of an expansion for The Sims 3, not a standalone game. Heck, you could do it now yourself if you wanted to by downloading third party content for free. Thankfully, EA did not cheat us by simply giving us The Sims 3 with new decorations and clothes. They gave us an entirely new game!
The opening movie once you first start the game is quite amusing, and it's full of win simply because it's narrated by Patrick Stewart. The appropriately themed illustrations along with the narration explain that you're The Watcher, revered by the people. Also, we learn that "people are dumb" (because they're getting eaten by dragons and forest dwelling dire chinchillas), and that you are to give your Heroes gentle nudges to help guide them on the proper path to a glorious new civilization.
This game runs faster and smoother than my full Sims 3 installation, likely for obvious reasons, but even so, the graphics seem updated and quite a bit more detailed. The facial and clothing details in Create A Sim, including the new, sharply detailed eyes, are really a visual treat. When you're choosing your sim's voice, you'll also discover there's a new version of Simlish, sounding a lot more European than your standard Simlish we've all come to know and love.
Once you've made your Monarch for the tutorial (I chose to make a Queen, rather than a King), you're dropped into the game for your first quest. Never fear, the tutorial for your first quest helps explain a lot, but I'd advise not neglecting to do something simply because the tutorial doesn't tell you to. For instance, it never tells you where to go and when to eat. Don't let your sim starve to death. Once the hunger bar is about 75% depleted, head up to the 2nd floor of the throne room and make yourself some gruel in the fireplace cauldron. You'll sit down at the table nearby and eat it with your hand! Other than that, the introductory quest does a fairly good job of teaching you the ropes. This game is quite different from your standard "The Sims" series of games, so you might be a bit frustrated if you skip the tutorial... there are lots of new mechanics. One thing I did find a bit annoying was that the popup info in the upper right portion of the screen sometimes faded out as quickly as it popped up, not allowing me to actually read the flavor text. I missed out on the thoughts of my Monarch's first romance because the overlay was up for only 1/2 a second and disappeared. Hope there is a patch forthcoming.
This game is about Heroes rather than households, and it's quest based rather than freeplay or sandbox. It feels more like an RPG to me than your standard The Sims type game. You're not on a linear rail, though, because depending on the Hero you're playing and your Hero's choices previous to the quest you've currently chosen to do (yes, you are given choices of which quests to complete based on previous quests completed, kingdom status, etc), there are different ways to complete quests with different outcomes.
In a nutshell, I'd call this a medieval-themed, quest-based Sims RPG. And it's really a lot of fun and really nice to look at. EA could have cheated and thrown a themed version of The Sims 3 at us, but they did not, thankfully. It's obvious they wanted something different for this game as evidenced by the new mechanics and, so far, I think it works. I've been having fun ooh'ing and ahh'ing and learning the new game. It's a nice change if I'm a little bored with the standard Sims 3 but still want to Sim instead of playing something else.
Most importantly, don't knock the game because you expected something less. The game's website has been up for quite some time, and if you're disappointed because you expected Medieval Sims 3, you've only yourself to blame... not EA, who's done a fine job injecting some new life into the franchise.

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The Sims Medieval is a brand-new direction for the popular single player Simulation game franchise, as the familiar gameplay mechanics of The Sims are blended with light Role-Playing (RPG) elements in a Medieval European setting. In this new incarnation PC and Mac players must both assure the happiness of their Sims on a day-to-day level, as well as support the aims of the kingdom they build and engage in all manner of quests which Sims can take on singularly and in groups up to three. New features include: a wide range of available Sims hero types associated with buildings constructed, each with a fatal flaw to overcome; a leveling system for characters based in replayable quests; and an overall player-chosen goal for kingdoms.


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