Showing posts with label puzzle games. Show all posts
Showing posts with label puzzle games. Show all posts

Core Mind Builder Review

Core Mind Builder
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Software in general and also the user interface is rather crude. Maybe i could justify it as a $10 shareware product.
Also under vista the software often asks me to put the cd in the cd player when the cd is in the player. Doing a complete new install sometimes cures the problem. Over priced and not worth the effort.

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Magic Match: The Genie's Journey Review

Magic Match: The Genie's Journey
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Magic Match is a fun game to play, if you like a cute and relax mode then this is the game for you. Not a lot of thinking and sometimes that is really nice.

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Big Kahuna Reef: A Wave of Underwater Puzzle Action Review

Big Kahuna Reef: A Wave of Underwater Puzzle Action
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Big Kahuna Reef is like several PC games out there that require players to make matches of three or more items in order to clear the board. With this game, your goal in the earlier stages is to clear the board and free the fish by making matches of three or more items. In later levels, you have to match 3 or more items in order to bust the fish out of boxes, chained boxes, metal boxes, and more.
Irregular shaped puzzles and metal/chained boxes make for some challenges. I rarely run out of time on these puzzles, but when I first played it during a trial period, I did run out of time.
There are four beautiful backgrounds and the fish are very relaxing. The symbols you need to match include white pearls, black pearls, crabs, shrimp, shells, and more. On the border of the game, there are black fish shadows with black round circles below. These represent the amount of boards you need to clear to be able to release a particular fish or sea creature. Once you clear a particular level, you can release as many fish into the aquarium as you like. One level even allows you do release schools of silver fish! (can't remember the name of the fish right now).
You can also just watch the reef from one of four vantage points. In fact, you can even set it as your screen saver. I have the reef set as my screen saver and it's very relaxing (and beautiful) to watch the fish.
There is a "net" power-up that is activated after you make so many matches. This allows you to remove ANY piece in the board, which proves especially helpful for the challenges of irregularly shaped puzzles.
In my opinion, this is the best "eliminate groups of 3 or more on the grid" games out there. (I own several, including Jewel Quest, Bejeweled 2, and Phlinx). The graphics are gorgeous, and the music is very soothing...but very "island" like. (Think Hawaiian or Jamaican music.)
Highly recommended!

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Mystic Inn Review

Mystic Inn
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This game started out fun as you are waiting tables for witches and it is fast paced and challenging with a lot of things to watch for. The challege gets more intense with the speed you must have to fill all of the orders but not too fast. The problem is it is the same about half-way thru the game with nothing new added. The ending was soooo disappointing after all the time it took to get there. It was mostly fun but I couldn't recommend it to someone who wanted to play it over and over again

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Crazy Machines 2 Review

Crazy Machines 2
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After all the negative reviews from folks who did not have the hardware to run this game, I thought it would be helpful to have a review from somebody who has actually played it for a while. In a nutshell, this game is awesome--both for adults and kids. The graphics and gameplay are a huge improvement over versions 1.0 and 1.5, which themselves were fantastic games. My 7-year-old son and I are addicts already.
I have collected some observations about the game that I hope will be helpful to prospective purchasers.
NATURE OF THE GAME
Version 2.0 follows the same basic format as the earlier incarnations of Crazy Machines. You are given a challenge (e.g., put this ball in that basket) and provided a set of elements (e.g., gears, belts, motors, explosives, ramps) to complete the task by building Rube Goldberg--or, for the modern generation, Wallace and Gromit--contraptions.
HARDWARE REQUIREMENTS
Other reviewers were right that this game demands a lot from system hardware. But that is a double-edged sword. On one hand, users with older, slower machines, will not be able to play it. On the other hand, users with newer computers will enjoy dramatically improved graphics and physics modeling (see below).
My computer runs CM2 just fine. I have a year-and-a-half old Dell with a Core2Duo 1.9 GHz. Not a screaming powerhouse of a computer, by any measure. I do, however, have a new graphics card, which uses an Nvidia 8800 GeForce GT chip. This is a good--but by no means top-of-the-line--graphics card. I am running it on Vista Home Basic 32 bit with 4 GB of memory. I also have an older Pentium IV running XP that will not load the game. I do not have the Ageia Physx card that the game recommends.
The bottom line is that you should not expect CM2 to run on your kids' old hand-me-down computers. But if you have purchased a system within the last year or so, it will probably work just fine on it.
IMPROVED ELEMENTS AND PHYSICS.
Like versions 1.0 and 1.5, you solve puzzles by putting elements together. This is done largely by affixing them to a lab wall.
The arsenal of elements has been hugely expanded in version 2.0. I have not counted them, but I think there are around 150, ranging from simple devices like ropes and weights to more complex elements like voltage regulators, televisions, toasters, cannons, gear shafts, transmission boxes, etc.
Some of the elements are broken down into components. For example, you assemble a switch by connecting a switch base--which has the power input and output--to the actual switching device (e.g., a mechanical, motion-sensitive, laser activated switch). Likewise, the CM2 robot can be assembled in various ways. This componentization effectively expands the number of elements well beyond the 150 or so standard ones.
The elements look and behave much, much, more realistically than in earlier versions. They are rendered beautifully in three dimensions. Most of the elements have a weathered abused-in-the-lab-for-years look to them. Many of them consist of multiple moving parts.
Unlike prior versions, the game now works with the scroll wheel on your mouse, so you can zoom in to look at the elements of your project. Once zoomed in, you can easily move over to an adjacent part of the project (by clicking and holding the scroll wheel while moving the mouse). Even better, you can change the perspective (by pressing the Alt key while clicking and holding down the scroll wheel and moving the mouse). This way, you can look at parts of your project from all angles. Doing this really makes the three-dimensionality of the game pop out.
The elements now behave more like their real-world counterparts. Ropes break when put under too much stress. Candles burn down. Batteries die. Bottles shatter realistically. Wooden boxes splinter apart when dropped. The list goes on and on. This addition of realistic physics really enhances the gameplay.
Viewing the improved graphics and physics, I can see why the game is more taxing on computers than earlier versions. This is unfortunate for those who wish to use it on older systems. But for my money, it is well worth it. In any event, Moore's law means that this will become less and less a problem over time.
GAMEPLAY
You proceed through the game by solving puzzles. The main game consists of a set of 150 puzzles that are organized into different "chapters" containing 10 games each. The overall theme is a "world tour," with each chapter containing graphics and music from a particular part of the world. For example, there is a Greece chapter, with ancient columns and statues, an Alaska chapter with log cabins an moose antlers, and Egypt chapter, etc. The puzzles themselves are loosely tied to the theme. There also is an introductory chapter that teaches you how to use the game and many of its elements.
As one would expect, the puzzles go from easier to harder. You have to solve most--but not all--of the puzzles of a given chapter to proceed to the next chapter. Within a chapter, you may solve the puzzles in any order you like. That way, if you get stuck, you can go to another puzzle within the chapter. This is a welcome improvement over 1.0 and 1.5, which only let you proceed one puzzle at a time--causing frustration when you got stuck.
Another improvement over 1.0 and 1.5 is the addition of subsidiary goals. For each puzzle, there is a main goal (e.g., put the ball in the basket), and a subsidiary goal (e.g., also pop the balloon and turn on the light). You are given different medals depending on whether you accomplish the subsidiary goals. The addition of these subsidiary goals means that the game is more accessible to players of various skill levels. You don't have to accomplish all the subsidiary goals to get to the next chapter. So less-skilled players still will be able to advance through the game without getting too frustrated.
Finally, CM2 offers hints--both verbal and visual (you can briefly glimpse a portion of the planned layout). The game limits the number of hints you can get for a given puzzle, and you lose points when you ask for hints.
In short, the game allows you to be as challenged as you want to be. The refinements in gameplay solve a major problem from the earlier version--getting stuck and not being able to move on to a different unsolved puzzle.
MY LAB
In addition to solving the puzzles designed by the game, you can create your own puzzles--or just tinker around with the various elements--in the "My Lab" section. In this section, you devise your own experiments and are given the full range of elements to do so (except for those that need to be "unlocked").
Devising an experiment is straightforward. You put the elements in place, identify which elements are locked (i.e., fixed in place for the solver), and identify the "targets" of the experiment (i.e., what needs to be done in order to solve the puzzle). You can test your experiment at each stage, to see whether it works.
This is a fantastic aspect of the game. It basically enables you to extend the game indefinitely beyond the 150 puzzles included in the game. With the game's new internet capabilities (see below), you can share your new puzzles with users from around the world. And you can attempt to solve puzzles that they create.
INTERNET CAPABILITIES
New to Crazy Machines in version 2.0 is the ability to share problems and solutions with other CM2 users via the Internet. You can create an online CM2 identity, which enables you to (1) look at other players' solutions to the 150 puzzles (after you have solved it), (2) upload your solutions to the problem, (3) post new experiments for others to solve, and (4) solve experiments that others can solve.
The internet interface is relatively easy to navigate. Because the game is new, there currently is not much content on the web. But with time and the development of a CM2 community, I expect that this will become a major addition to the game.
FUN QUOTIENT
In case it is not apparent from the above discussion, the game is great fun. And its appeal transcends age. I am a 38-year-old lawyer and I play it with my 7-year-old son. I don't know who enjoys it more. It also is a game where parents and children can play together, as equals.
Notwithstanding all that fun, it also is educational. It encourages creative problem solving and also introduces the users to fundamental facts about gravity, mechanics, electricity, light--and how to convert one of these forms of energy into another. I really wish that such a thing existed when I was a (younger) child.
CONCLUSION
I have been waiting over a year for CM2 to come out. It was scheduled for release in 2007, but came out only recently. I was not disappointed. In fact, the CM2 exceeds my expectations. In addition to the greatly improved graphics, the expanded arsenal of elements, and the improved physics, the game adds new aspects to the gameplay--like hints and internet collaboration--that greatly improve its playability.
As for those worried about the performance their current system, I would advise them to take a $20 gamble. The worst-case scenario is that CM2 is unplayable now, but will be playable when you next upgrade your system. It will be just as fun a year from now.


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Create the Ultimate Machine. Get ready for superb puzzle action as you build wacky contraptions to solve tricky brainteasers!Kick your brain into high gear with incredible mind bending puzzles. Tinker with wrecking balls, lightening rods, lasers, pulleys, springs, gears and more to create the chain reaction you need! Unlock a new 3D world of addictive fun that the entire family will enjoy!

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Super Collapse 3 Review

Super Collapse 3
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And I've got to say, I'm quite impressed. It's really easy for puzzle games to dip down into the category of mediocrity; after all, there are so many puzzle ideas that have been rehashed countless times. Yet, despite all that, Super Collapse! 3 actually manages to stay relatively fun and fresh. If you've ever played a click puzzle game online, then you've got a very good idea already how Super Collapse! 3 works. Blocks fill up on the bottom screen; when there's a group of three or more like-colored blocks, you can click it and it will disappear. The more blocks that you vanish with one tap, the more points you earn.
But the game play system is far deeper than just that. The puzzles, for the most part, are constantly growing. At the bottom, off of the feasible game screen, is a meter the width of the game screen. When the meter is full of blocks, those blocks will suddenly pop up on the bottom of your current stack, pushing the entire pile up one line. The rate of this meter varies depending on the puzzle that you're playing; sometimes the meter will fill up at a snail's pace, while at other times the meter will fill completely every time you tap the screen. It adds a nice bit of variety to the puzzles and keeps things fresh and interesting.

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The Three-quel to the greatest puzzle game ever launches soon, are you Ready?Think you've mastered Collapse 2!? Those little cubes you see in your sleep at night are back with a new versions to take you to even greater heights of fun and excitement. Super Collapse! III is three times the fun.

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Crazy Machines: Inventors Training Camp Review

Crazy Machines: Inventors Training Camp
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Crazy Machines (Inventor's Training Camp) is a good puzzle pc software game for learning how to solve beginning mechanical problems (weights and balances, steam power and gears, cranks and levers). The design is tutorial and sequential so even young children can succeed with solving Physics problems.
The age range for using this software could be five-years to adult. My eight-year-old Goddaughter loves working the solutions and is very good at solving the problems presented. The only difficulty without a solution is getting her to bed on time when she is workiing the puzzles; but then, I have the same problem. A great way to enjoy your child and engage in family fun.
This software was a good price for countless hours of fun, and a painless way to educate children using these fundemental principles of Physics.
Crazy Machines: Inventors Training Camp


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Mahjong Towers Eternity Review

Mahjong Towers Eternity
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If you like Mahjong, you need to get this game. It has easy ones and hard ones to play so there is something for everybody. Many different kinds of colorful tiles so you don't have to play with the same ones all the time. The variety, of the puzzles, is amazing and you can get new ones on line with just a click. If you need a diversion for a little while....don't buy this game because it is hard to stop playing once you start!

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Vampire Mansion - A Linda Hyde Mystery Review

Vampire Mansion - A Linda Hyde Mystery
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I have windows 7 and was only able to get through 2 chapters when the game froze. Tried twice but froze at same spot and gave up. It is definitely a different game play and I started accepting it but then it stopped. Disappointed.

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Gardenscapes Review

Gardenscapes
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I usually don't buy hidden objects games because of their lack of replay value to me, but I really love this one.
The presentation is lovely. The story is that you inherited of your grandfather's house, and you're in charge of restoring its garden, and eventually to take part in a garderner's club contest. You will be visiting all of the house's rooms (15 in all) to sell the items hidden within them.
The game can be played timed or untimed. There are 3 different types of hints you can use: standard (and you'll get bonus money if you don't use those), as well as camera and thermometer hints that are hidden within the rooms (cameras show a flash of where the objects are located, while thermometers change your cursor from cold to hot as you move it across the scene).
You can serve up to 5 customers at once, for a total of 20 customers (objects) to find per room. The customers' faces appear on the left of the screen along with the name of the object they want to buy and how much they'll pay for it. Once you find the object, a pile of coins is displayed in place of that customer -- it's up to you to click the money to immediately get another customer, or wait until you finish serving one of the other customers. This way, you can control how many customers you're handling at once -- if they have to wait too long (I mean, really too long -- and this is independant of whether you selected timed or untimed mode) the amount of money they offer you for the object will slowly decrease.
Sometimes, customers will ask you to find a set of 2, 3 or 4 similar objects (for instances, 3 pairs of gloves). If you manage to click on all items in the set in quick succession, you'll get a bonus amount of money.
Every so often, you'll also receive letters from special customers asking you to sell them a set of 20 objects (for instance 20 coffee makers) hidden in a single room. Other times, you'll have to find a set of 20 objects hidden among several different rooms on top of the 20 standard hidden objects.
Also, on top of the objects you'll have to search for customers, a certain amount of loose coins are hidden within each scene. Don't miss them if you want the extra money.
What is really nice is that, not only does the list of objects you have to find changes everytime (that's the norm for HOGs), but also most of the items within the room (and the coins) will be moved around! So if you found that umbrella next to the chair last time, it might be a different size and in a completely different place next time! This truly add enormous replay value to the game.
Another thing that adds replay value is the beautiful garden. Between each room search, you'll be brought back to your garden where you can use the money you earned to buy items. For each item, you'll be able to choose between 3 different styles which you can mix and match anyway you want. You can even change your mind later on (for a small fee) and pick another item or style, so you can potentially continue playing forever as you change your garden around.
I really have nothing bad to say about this game except, maybe, that' I'd want more of it. It would be great to have even more rooms, or an even bigger garden to customize. I'd definitely pay for an expansion to this game, or a version 2 maybe.
I've played GardenScapes on 3 different computers -- on XP and Vista 32-bit, and currently playing it on Windows 7 64-bit. Works fine on all 3 operating systems. No problem at all.

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