Showing posts with label engineering. Show all posts
Showing posts with label engineering. Show all posts

Microsoft Visio Professional 2003 Upgrade Review

Microsoft Visio Professional 2003 Upgrade
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I have been using the Visio diagramming software since the 2000 version. In my mind this upgrade is the best I have purchased.
The interface with the rest of the Office XP 2003 Suite is vastly improved. I can now take a diagram created in Visio and drop it into Word documents, PowerPoint Presentations and e-mails without having to reformat it. In the past the transfer was never clean.
Once the diagram is embedded, I can emphasize and clarify key points, gather input from team members and even share documents using SharePoint services. This is a huge timesaver for me.
If you embed your diagrams in other documents, you will love this upgrade.

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Visio 2003 is a diagramming program that can help you create business and technical diagrams that document and organize complex ideas, processes, and systems. Diagrams created in Visio 2003 enable you to visualize and communicate information clearly, concisely, and effectively in ways that text and numbers cannot. Visio 2003 also automates data visualization by synchronizing directly with data sources to provide up-to-date diagrams, and it can be customized to meet the needs of your organization. Use Visio to easily create business and technical diagrams to think through, organize, and better understand complex ideas, processes, and systems. Easily assemble diagrams by dragging predefined Microsoft SmartShapes symbols. Use tools designed for specific professional disciplines for business and technical diagramming requirements throughout your organization. Generate common diagram types from existing data. Access context-sensitive Help and task-specific templates that are updated regularly from the Web.

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Microsoft Visio Standard 2007 Version Upgrade Review

Microsoft Visio Standard 2007 Version Upgrade
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I own Visio versions since the very first version before Microsoft bought the company.
Visio is a great product for makng organization charts, floor plans, diagrams, strip maps etc.
This latest version is designed to work in Vista and with the latest office product versions.
One thing I noticed is that this version of Visio lacks the current office 2007 interface. So it kinda of feel like it is one version behind.
I wish that microsoft would finally go ahead and just make Visio a permanent part of the office package. Also they need to just have one version. Why do they have the profession edition that comes with a few extra templates (none of which are worth the price). I have own both versions of Visio and I find it very frustrating that if you want to do a quick electrical diagram you have to buy the professional edition. The professional edition offers very specific type templates such as electrical, electronic, architecture etc.
The software shipped rather quickly. I had one minor installation problem where the upgrade would not install due to previous version I own.
I had to go to the microsoft web help site. Fortunately I found why it would not install and fixed the problem. I tried upgrading from a very old version of Visio on CD ROM and the software couldnt not find the dll file to validate. I got an install error message. I went to Microsoft help and discovered I had to point the validation tool to another directory on the CD ROM. Not sure why microsoft didnt build it into the installer.



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Office Visio 2007 makes it easy for IT and business professionals to visualize analyze and communicate complex information systems and processes. Using professional-looking Office Visio 2007 diagrams you can improve your understanding of systems and processes gain insight into complex information and use that knowledge to make better decisions for your business. Using Office Visio 2007 visually document design and fully understand the state of your business processes and systems with a wide range of diagrams business process flowcharts network diagrams workflow diagrams database models and software diagrams just to name a few. Make diagrams more useful by linking them with underlying data to provide a more complete picture. Office Visio Standard 2007 will make it easy for business professionals to visualize and communicate complex information processes and ideas with professional-looking diagrams. By using Office Visio 2007 people will be able to easily create diagrams to visualize complex information present them professionally and share them broadly for effective and efficient decision-making.GeneralCategory:Office applicationsSubcategory:Office applications - projects / processLicense Type:Version upgrade packageLicense Qty:1 userLicense Pricing:StandardDistribution Media:CD-ROMPackage Type:RetailHeader / Localization:EnglishPlatform:WINSystem Requirements / OS Required:Microsoft Windows Server 2003 Microsoft Windows XP SP2 or laterUNSPSC CodeUNSPSC Code:43233004

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Crazy Machines 2 Review

Crazy Machines 2
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(More customer reviews)
After all the negative reviews from folks who did not have the hardware to run this game, I thought it would be helpful to have a review from somebody who has actually played it for a while. In a nutshell, this game is awesome--both for adults and kids. The graphics and gameplay are a huge improvement over versions 1.0 and 1.5, which themselves were fantastic games. My 7-year-old son and I are addicts already.
I have collected some observations about the game that I hope will be helpful to prospective purchasers.
NATURE OF THE GAME
Version 2.0 follows the same basic format as the earlier incarnations of Crazy Machines. You are given a challenge (e.g., put this ball in that basket) and provided a set of elements (e.g., gears, belts, motors, explosives, ramps) to complete the task by building Rube Goldberg--or, for the modern generation, Wallace and Gromit--contraptions.
HARDWARE REQUIREMENTS
Other reviewers were right that this game demands a lot from system hardware. But that is a double-edged sword. On one hand, users with older, slower machines, will not be able to play it. On the other hand, users with newer computers will enjoy dramatically improved graphics and physics modeling (see below).
My computer runs CM2 just fine. I have a year-and-a-half old Dell with a Core2Duo 1.9 GHz. Not a screaming powerhouse of a computer, by any measure. I do, however, have a new graphics card, which uses an Nvidia 8800 GeForce GT chip. This is a good--but by no means top-of-the-line--graphics card. I am running it on Vista Home Basic 32 bit with 4 GB of memory. I also have an older Pentium IV running XP that will not load the game. I do not have the Ageia Physx card that the game recommends.
The bottom line is that you should not expect CM2 to run on your kids' old hand-me-down computers. But if you have purchased a system within the last year or so, it will probably work just fine on it.
IMPROVED ELEMENTS AND PHYSICS.
Like versions 1.0 and 1.5, you solve puzzles by putting elements together. This is done largely by affixing them to a lab wall.
The arsenal of elements has been hugely expanded in version 2.0. I have not counted them, but I think there are around 150, ranging from simple devices like ropes and weights to more complex elements like voltage regulators, televisions, toasters, cannons, gear shafts, transmission boxes, etc.
Some of the elements are broken down into components. For example, you assemble a switch by connecting a switch base--which has the power input and output--to the actual switching device (e.g., a mechanical, motion-sensitive, laser activated switch). Likewise, the CM2 robot can be assembled in various ways. This componentization effectively expands the number of elements well beyond the 150 or so standard ones.
The elements look and behave much, much, more realistically than in earlier versions. They are rendered beautifully in three dimensions. Most of the elements have a weathered abused-in-the-lab-for-years look to them. Many of them consist of multiple moving parts.
Unlike prior versions, the game now works with the scroll wheel on your mouse, so you can zoom in to look at the elements of your project. Once zoomed in, you can easily move over to an adjacent part of the project (by clicking and holding the scroll wheel while moving the mouse). Even better, you can change the perspective (by pressing the Alt key while clicking and holding down the scroll wheel and moving the mouse). This way, you can look at parts of your project from all angles. Doing this really makes the three-dimensionality of the game pop out.
The elements now behave more like their real-world counterparts. Ropes break when put under too much stress. Candles burn down. Batteries die. Bottles shatter realistically. Wooden boxes splinter apart when dropped. The list goes on and on. This addition of realistic physics really enhances the gameplay.
Viewing the improved graphics and physics, I can see why the game is more taxing on computers than earlier versions. This is unfortunate for those who wish to use it on older systems. But for my money, it is well worth it. In any event, Moore's law means that this will become less and less a problem over time.
GAMEPLAY
You proceed through the game by solving puzzles. The main game consists of a set of 150 puzzles that are organized into different "chapters" containing 10 games each. The overall theme is a "world tour," with each chapter containing graphics and music from a particular part of the world. For example, there is a Greece chapter, with ancient columns and statues, an Alaska chapter with log cabins an moose antlers, and Egypt chapter, etc. The puzzles themselves are loosely tied to the theme. There also is an introductory chapter that teaches you how to use the game and many of its elements.
As one would expect, the puzzles go from easier to harder. You have to solve most--but not all--of the puzzles of a given chapter to proceed to the next chapter. Within a chapter, you may solve the puzzles in any order you like. That way, if you get stuck, you can go to another puzzle within the chapter. This is a welcome improvement over 1.0 and 1.5, which only let you proceed one puzzle at a time--causing frustration when you got stuck.
Another improvement over 1.0 and 1.5 is the addition of subsidiary goals. For each puzzle, there is a main goal (e.g., put the ball in the basket), and a subsidiary goal (e.g., also pop the balloon and turn on the light). You are given different medals depending on whether you accomplish the subsidiary goals. The addition of these subsidiary goals means that the game is more accessible to players of various skill levels. You don't have to accomplish all the subsidiary goals to get to the next chapter. So less-skilled players still will be able to advance through the game without getting too frustrated.
Finally, CM2 offers hints--both verbal and visual (you can briefly glimpse a portion of the planned layout). The game limits the number of hints you can get for a given puzzle, and you lose points when you ask for hints.
In short, the game allows you to be as challenged as you want to be. The refinements in gameplay solve a major problem from the earlier version--getting stuck and not being able to move on to a different unsolved puzzle.
MY LAB
In addition to solving the puzzles designed by the game, you can create your own puzzles--or just tinker around with the various elements--in the "My Lab" section. In this section, you devise your own experiments and are given the full range of elements to do so (except for those that need to be "unlocked").
Devising an experiment is straightforward. You put the elements in place, identify which elements are locked (i.e., fixed in place for the solver), and identify the "targets" of the experiment (i.e., what needs to be done in order to solve the puzzle). You can test your experiment at each stage, to see whether it works.
This is a fantastic aspect of the game. It basically enables you to extend the game indefinitely beyond the 150 puzzles included in the game. With the game's new internet capabilities (see below), you can share your new puzzles with users from around the world. And you can attempt to solve puzzles that they create.
INTERNET CAPABILITIES
New to Crazy Machines in version 2.0 is the ability to share problems and solutions with other CM2 users via the Internet. You can create an online CM2 identity, which enables you to (1) look at other players' solutions to the 150 puzzles (after you have solved it), (2) upload your solutions to the problem, (3) post new experiments for others to solve, and (4) solve experiments that others can solve.
The internet interface is relatively easy to navigate. Because the game is new, there currently is not much content on the web. But with time and the development of a CM2 community, I expect that this will become a major addition to the game.
FUN QUOTIENT
In case it is not apparent from the above discussion, the game is great fun. And its appeal transcends age. I am a 38-year-old lawyer and I play it with my 7-year-old son. I don't know who enjoys it more. It also is a game where parents and children can play together, as equals.
Notwithstanding all that fun, it also is educational. It encourages creative problem solving and also introduces the users to fundamental facts about gravity, mechanics, electricity, light--and how to convert one of these forms of energy into another. I really wish that such a thing existed when I was a (younger) child.
CONCLUSION
I have been waiting over a year for CM2 to come out. It was scheduled for release in 2007, but came out only recently. I was not disappointed. In fact, the CM2 exceeds my expectations. In addition to the greatly improved graphics, the expanded arsenal of elements, and the improved physics, the game adds new aspects to the gameplay--like hints and internet collaboration--that greatly improve its playability.
As for those worried about the performance their current system, I would advise them to take a $20 gamble. The worst-case scenario is that CM2 is unplayable now, but will be playable when you next upgrade your system. It will be just as fun a year from now.


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Create the Ultimate Machine. Get ready for superb puzzle action as you build wacky contraptions to solve tricky brainteasers!Kick your brain into high gear with incredible mind bending puzzles. Tinker with wrecking balls, lightening rods, lasers, pulleys, springs, gears and more to create the chain reaction you need! Unlock a new 3D world of addictive fun that the entire family will enjoy!

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Pet Vet 3D: Wild Animal Hospital Review

Pet Vet 3D: Wild Animal Hospital
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I purchased this product for my 13 year old daughter who already has a strong interest in becoming a vet. She absolutely loves the game along with her 7 year old sister and her 15 year old sister.

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