
Average Reviews:

(More customer reviews)I wasn't a beta tester, and I'm not a MMORPG (massively multiplayer online role playing game) expert.
When I play a game, it comes down to how much fun I had playing. The graphics, the music, the controls are all a part of that, but ultimately, it comes down to the experience.
In the case of DCU Online, it becomes very repetitive very quickly. Nearly every mission is "beat up generic bad guys before beating up iconic bad guys." This isn't necessarily a bad thing if the fighting is fun (which it is, at first). But even with the unlocked skill sets that allow for more complex combos and flashier moves, the lack of variety in the fights eventually takes a toll, and it becomes a chore.
Also, while the interface is usable but clunky, my main gripe is that it makes it difficult to team up with other players. The reason I choose to play MMORPGs to begin with is because I enjoy playing with others (or seeing others run around when I want to go solo: it makes the in-game world seem lively). In DCU Online, it seems that I'm only able to team up with people in the immediate vicinity, and am only able to communicate with people who are on my (hero or villain) side. As such, the game feels surprisingly dead at times.
Don't get me wrong. I appreciate the fight mechanics of this game (for anyone who's played Batman: Arkham Asylum (great game, highly recommended), it's similar: melee attack, distance attack, block, and a variety of special skills 1-8). I appreciate the fact that the game is updated nearly ever week with improvements. I appreciate the thoughtful, intricate level design (the developers must have hired architects from detail in the two in-game cities). I appreciate the fact that they got Mark Hamill and Kevin Conway to do the voices. The music could be better, the graphics are nice to look at, and I don't mind paying $15 a month to continue playing provided that a game is really fun.
But DCU online starts off strong and within 10 hours (a very short amount of time for MMORPGs) becomes routine. If it was possible, I'd like to have rented this game.
On the collectors edition: you're paying more for a plastic statue, an in-game item (a mini joker blimp or mini batmobile that hovers by your character's shoulder and shoots at your target), a small sized comic, and a poster. I'm on the fence as to whether these things are worth an extra $30. -------
Update: 2/3/2011
After 20+ more hours of play, I'm sticking to my original 3 star rating: the missions are nearly identical, but there is player vs. player (PVP) either in the arenas or in selected servers to vary things up a bit. For the PVP arenas, however, there is often a wait before you're able to enter and the time you spend waiting seems to be random (from as little as 5 minutes to over an hour).
Also, the interface isn't the most user friendly. You can make a group with people by typing: "/invite" and their name, just as you could privately message people with "/tell". It's functional, but I would have preferred to do these same things by selecting people off a server list.
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Enter the world of your favorite DC Comics' superheroes and villains in DC Universe Online. Get ready to experience the high-energy action that encapsulates this fabled world, and become engrossed in thrilling battles with or against famed heroes and villains, including Superman, Batman, Wonder Woman and The Joker.
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