Unreal Tournament III Review

Unreal Tournament III
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Before I start I'm going to admit that this game is very fun and very intense. No doubt that it contains way more action than it's predecessors. The only problem is.. it's not finished. And what I mean by that is that this game needs some serious patching updates before I'd even consider it a full fledged product release. Some players have embraced it's flaws with hopes of fixes (like myself), but some people need to understand what they're getting in to before they get disappointed.
When Epic released the UT3 demo back in October it was released with GREAT anticipation. FINALLY a glimpse at an Unreal game that contained lifelike characters with bigger and badder action like never before. Created with the Unreal Engine 3, the characters and environments alike are definitely sweet eye candy.. which leads me to believe that the last several years this game has been in development have been merely to make it look good. The Beta contained a LOT of bugs, which is normal considering its a "Beta Demo," but when it was announced that UT3 had gone gold in a matter of weeks many had their doubts that the bugs that plagued the Beta Demo would be fixed in the retail version. Many of the bugs had remained. One such bug has the players viewpoint very close to the ground. It's like playing UT3 with little people instead of the proper height of the character models.
Much of what made UT2k4 and UT99 so great have been stripped from UT3. If you're a fan of the movement styles of 2k4 then you'll be greatly disappointed as the jump dodge has been removed. Jumping in itself is bad enough because some obsticles just aren't low enough for the character to jump over even with double jump. Fans of both eras will notice that the colors are washed with 100 types of gray and brown. The absense of bright colors (on players and environments) tend to make the game depressing and grundgey. Only a few levels even contain color and even so they're just lights. The game is also drowns in bloom and distance fog. Sure, the bloom and fog give the game more realism, but they also hinder sight when playing the game. At one point a players screen can get so bright (due to power ups coloring the screen) that it makes it even more difficult to see anything.
The User Interface (menu system) is very consolized and not PC friendly. Because the game is coming out for the PS3 and 360, Epic decided to give PC users a very consolized looking menu. Many areas do not have tabs or drop down menus for easy navigation. You find yourself going menu after menu then going back to a previous menu only to go forward again. It's a real hassle. Deep customization is gone from this game. PC users cannot control many of the graphic settings they could control in previous Unreal Tournament games. It's either all or nothing by sliding "World Detials" and "Texture Details" 1 through 5 with 5 being the max detail settings. If you REALLY want Unreal Tournament 3 to be truly customized you would have to go into the game's .ini files and edit the code by hand. And even when you do so, your game still needs to connect to the internet where Epic and/or Gamespy have servers that SAVE your .ini files. Yes, Epic and/or Gamespy have servers that store your game's .ini files on their servers. The mothership does call. Sometimes your changes stick and sometimes they don't.
Epic chose Gamespy, much to the "delite" (sarcasm) of UT players everywhere, as their choice of software for finding game browsers online. The browser in both the beta and retail have not changed. You MUST create an online profile for yourself in order to play online. Sometimes, when you want to play offline, the game still asks you to connect to the internet. It's very annoying. One problem is that when browsing for specific games (like having the option to not show empty servers or full servers), you finalize your decision and then when the game list shows up.. it didn't even filter out what you're looking for. So you have to go back, redo everything and try again. There are no favorites tab, you cannot see who's playing on any of the servers, and you cannot spectate any server.
The single player campaign in itself is a fun addition to those who just want to play offline. There is a story that goes along with many many battles. You play all the gametypes (except duel) with your team (Ronin). The bot AI on the enemy team is very good... but I can't say the same about any bot AI on your own team. You'll have to experience that one for yourself.
Warfare is a fun addition to the game along with the other classic gametypes. It's one big game of capture the flag mixed with Onslaught (a gametype from UT2k4) with a ball. My only gripe is that Warfare has a LOT of maps, while gametypes like CTF and vCTF (Vehicle Capture the Flag) have a handful. A small handful.
Character customization is not as deep as it could have been and there aren't as many characters to choose from. You have to play through single player mode to unlock new characters such as the Necris.
There are many problems that plague this "final" release of the game that are currently being fixed in beta patches that are being privately tested as I write this. What's disappointing is that the game should have been finished when it was released, not patched heavily within a short time. If you're that picky about it then maybe you should wait for an official patch.
Nonetheless, if you can look beyond the flaws and want a game where you can run and gun, blow things up with vehicles and lay some smack down to your friend across the country.. then this game is for you.

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Hunted: The Demon's Forge Review

Hunted: The Demon's Forge
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Like my title states, this game has great potential but it falls short in many ways, let me let you know why.
1. The lack of diversity of weapons. You only have a choice between a bow and a sword/axe, and what makes it worse is that there really are no differences between the types of bows or swords you can get. For example, the bows that are found either have low damage and fast reload rate, or high damage and slow reload rate. And of course somewhere in between. And once you replace your old bow, you can't get it back after you leave the area (there's no inventory). Imagine if you get the choice between a whole range of weapons like lances, broadswords, medieval guns..etc it would make the game so much more exciting, and with more diverse animation (which I'll go into next)
2. The lack of diverse animation doesn't bother me too much, but I still feel it's lacking in that department. For one, you can only run, no walking allowed, unless you have your right mouse button held down (which is for aiming and using your shield). Which is kind of ridiculous because at certain times the characters walk on the field (say when you just finished a cutscene, and the characters are talking and you move your character forward, they are walking until they finish their line. I mean, the animation is there, I don't understand why they didn't implement it in the controls. As for attacking with your sword, there's only about 3 animations, which isn't a big deal if they implemented more weapons, which of course would have different attack animations. It just get kind of old watching the same attack animation all the time...even the Wargar have the same sword attack animation as your character. It just feels like you don't get much freedom in the game.
3. There's inconsistencies/glitches everywhere in the game. Like some objects in the environment you can break, while there's another one that looks exactly the same and it cannot be broken. Having a destructible environment would have made it better, who doesn't like running around breaking tables, carts, skulls and stuff? I sure do. You also can't kill the prisoner's in the game. They're invincible, but yet they're killed by those warguards. I think it would add more fun if you can have more freedom in the game. The same goes with lighting your arrow on fire, some flames you can light your arrow, some you can't even if you're standing right infront of it. Sort of the same with the invisible walls in the environment. There's places that seem like you can explore, but there's just an invisible wall there. So basically, you can't fall off a cliff and kill yourself. And if you see an enemy in another area and you wanna shot him with your bow, you can't because there's an invisible wall blocking your arrow from going to the other side. So you have to run around, get to the area where he's at then kill him. You wanna shot through prison bars to save a prisoner? Sure, it works on one prison door, and it doesn't work on the one right next to it.
Another thing that kind of bothered me was when you take cover standing up. When you peep out of your cover to aim and shot, and want to take cover again, for some reason the character (E'lara in the case) will slide away and back into cover. Sometimes it's so bad that it teleports her maybe like 20 feet (ingame wise) away from where I took cover.
4. The facial animations are very mediocre. It seems like they don't have a high res model for cutscenes, so they just used the ingame models for cutscenes, which obviously would not have that great facial model animation. But the textures of the character's skin and clothing are pretty good.
5. Auto aim?! It's fine and such, if it can be turned off, but there's no such option in the option menu. I hate when the game aims for me, kind of feels like riding a bike with training wheels when you know how to ride a bike.
6. Some of the environment are so dark that I wish the characters carried some kind of torch. It sucks because I would light an arrow and run into the darkness, just to have creatures come out and after 3 shots with the bow, I have no light and have to wander aimlessly out. Goes back to the fact that there's no inventory I guess..
7. Inventory please?As for the story, I don't really care for it.
Overall, it feels rather unpolished. The game would have been much better if these glitches are worked out.
If they make a sequel...and address these problems, I think it would be a really awesome game. But this one just falls short. Not worth the $60 in my opinion, maybe around 30 and at most 40 bucks.


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Set in a dark fantasy world, Hunted: The Demon's Forge is an unforgettable cooperative action game, pitting you and your partner against waves of vicious enemies.Taking control of either E'lara, a ranged weapon expert, or Caddoc, a master swordsman, you must use a variety of weapons, powerful spells, and cover tactics to battle your way through menacing dungeons, overgrown ruins, and downtrodden towns. Discover secrets and complete co-op-based puzzles whilst exploring the sinister world to discover answers to the game's deep, dark mysteries.The dark ages have become corrupted. Heinous creatures have emerged from underground. Townsfolk across the land are disappearing. Upon the promise of their fortune in gold, mercenaries E'lara and Caddoc take on the daunting task of discovering where the innocent villagers have been taken. Their journey will lead them on a dark and twisted path where they will encounter death, slavery, and sacrifice. Travel deep within the world of Kala Moor...and to the secrets of The Demon's Forge.

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Macspeech Scribe Retail For Mac Review

Macspeech Scribe Retail For Mac
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This software does an excellent job of transcribing recorded speech. It's amazingly fast and accurate. In fact it's much better than Dragon Naturally Speaking for the PC which I've used for over five years.
I'll use Scribe itself to finish the rest of this review. Transcription errors below are followed by the intended, or not transcribed words, in brackets. So here we go...
You need to fully understand what scribe is designed to do and the environment that's {that it's} designed to operate in before you decide if it's right for you. I'll tell you how I use it and maybe that'll help you decide. I have an iPhone and I have a MacBook Pro. I used {use} the voice memos {app} which comes with the it on {iPhone} to record long rambling speeches. When recording I speak into the iPhone the same way I speak normally. I am usually in my office or in a hotel room. Results are always better when there is no background noise.
Hold the microphone in front of your pot {pie} hole and don't slur or run your words together. In short, speak like an adult in an easy concise manner.
Exit voice memos.
Connect your iPhone to your Mac and use iTunes to sync your phone with your computer.
In ITunes, under the music tab, be sure "include voice memos" is checked.
ITunes will copy the voice memo you recorded {to} your hard drive. It will save the voice memo to \music\iTunes\iTunes media\voice memos\ as an M. for a {m4a} audio file, which is a supported file format described {in Scribe}. One {Open} scribe and select transfer it {transcribe}. Navigate to the voice memos folder and select your file. Transcribe it, make corrections as needed and save it or copy and paste it into a document.
The above transcription reflects the software's accuracy right out of of the box. I just installed it this morning. The software gets more accurate as it learns your speech patterns and incorporates your vocabulary into it's database. It's designed to transcribe a single voice speaking clearly, not a room full of people all talking at once.
I'm running Scribe on a MacBook Pro, 2.66 GHz Core i7 processor with 4 GB of RAM, Snow Leopard 10.6.5. and I highly recommend it to people who use it the way it was intended to be used.

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Welcome to MacSpeech Scribe, the world's most advanced personal transcription solution for the Macintosh. MacSpeech Scribe lets you forget about the painstaking task of typing, and instead create text documents directly from spoken-word audio files. Just imagine it ... no more irritating and frustrating stopping, rewinding, re-starting, and typing at a snail's pace. MacSpeech Scribe transcribes everything for you ... easily, quickly, and accurately. And it couldn't be simpler: just open your spoken-word audio file with MacSpeech Scribe, click the 'Transcribe' button, and MacSpeech Scribe does the transcription work for you.

Accurate
Amazing Accuracy MacSpeech Scribe provides an astounding accuracy rate of up to 99% ... near perfection. Of course, you can continue to increase accuracy as you use MacSpeech Scribe. Moreover, MacSpeech Scribe NEVER misspells a word. With MacSpeech Scribe, typos are a thing of the past.

Your Own Personal Transcriptionist MacSpeech Scribe integrates seamlessly into your personal workflow and is extremely easy to use. Simply record a spoken-word audio file and save it. From there just open your audio file with MacSpeech Scribe, click the 'Transcribe' button, and MacSpeech Scribe does the transcription work for you. Right before your eyes you'll see your file transcribed into text right on your screen. What's more, MacSpeech Scribe supports up to six speech profiles, ensuring maximum transcription accuracy for up to six different voices.

Powerful
Exceptional Recognition MacSpeech Scribe boasts robust Phrase Training capabilities allowing it to learn as it goes based on your voice input. That means even greater accuracy that more fully integrates into your Macintosh experience. MacSpeech Scribe also recognizes 13 distinct English dialect variations, providing exceptionally strong recognition, and its Vocabulary Editor lets you train individual words and even add new ones such as proper nouns, giving even more control over how it recognizes your speech.

Punctuation is a Breeze MacSpeech Scribe even takes care of punctuation ... just speak your punctuation as part of your spoken-word recording, and MacSpeech Scribe converts it to the appropriate punctuation marks. For example, Jay said comma open quote here are my suggested edits period closed quote ... will be transcribed as ... Jay said, "Here are my suggested edits."

Compatible
Super Versatile MacSpeech Scribe is versatile; it easily allows transcription from spoken-word audio recordings made on Mac, iPhone, and digital recorders, and supports a variety of audio file formats, including .wav, .aif, .aiff, .m4v, .mp4, and .m4a. What's more, MacSpeech Scribe lets you create six individual speech profiles to ensure maximum transcription accuracy for up to six different voices.

Word Work = Easy Work MacSpeech Scribe lets you easily add new words and acronyms, edit and navigate transcribed documents, and so much more. MacSpeech Scribe makes it easy to work with your transcribed document so you can create the perfect document for your needs.

Minimal Training Required MacSpeech Scribe provides astounding accuracy and productivity. With just minutes of training, it'll be effortlessly transcribing your documents, no matter the document size.

Built for Mac
Built Especially for the Mac Mac users expect only the best from the applications they use on their Macs. MacSpeech Scribe was built from the ground up to ensure the ultimate experience on Mac OS X.

Exceptional Online Help For those times when you need a little assistance, MacSpeech Scribe boasts a complete online, searchable Help book. It's convenient to use, easy to understand, and all just a mouse click away.


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Visual Studio 2010 Professional with MSDN Renewal Review

Visual Studio 2010 Professional with MSDN Renewal
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This Visual Studio product is only available via online access to MSDN and only if you previously owned an MSDN License that now requires Renewing.

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Microsoft Visual Studio 2010 Professional with MSDN Subscription is an integrated environment that simplifies creating, debugging and deploying applications. Unleash your creativity and bring your vision to life with powerful design surfaces and innovative collaboration methods for developers and designers. Work within a personalized environment, targeting a growing number of platforms, including Microsoft SharePoint and cloud applications and accelerate the coding process by using your existing skills. Integrated support for Test-First Development and new debugging tools let you find and fix bugs quickly and easily to ensure high quality solutions.

MSDN Renewal Version You must have an existing active subscription in order to purchase a subscription renewal. The 12-month subscription to MSDN includes access to the following:
Visual Studio Team Foundation 2010 Server and one (1) Client Access License
Microsoft Expression Studio 3
Production use of Office Professional Plus 2010, Project Professional 2010, and Visio Premium 2010
Windows Azure
Windows and Windows Server operating systems
Microsoft Dynamics and Microsoft SQL Server
Four (4) technical support incidents
Two (2) E-learning collections
Priority support in MSDN forums
MSDN Flash newsletter

Microsoft Visual Studio 2010 Professional
† Azure benefit includes 250 compute hrs/mo, 7.5 GB storage, 3 GB SQL Server database capacity, 1M .NET messages/month †† Azure benefit includes 100 compute hrs/mo, 5 GB storage, 2 GB SQL Server database capacity, 500k .NET messages/month††† Azure benefit includes 50 compute hrs/mo, 3 GB/mo storage, 1GB SQL Server database capacity, 300k .NET messages/month 1. May require one or more Microsoft Visual Studio Load Test Virtual User Pack 2010 2. Requires Team Foundation Server and a Team Foundation Server CAL 3. Requires Microsoft Visual Studio Team Lab Management 2010 4. Per-user license allows unlimited installations and use for designing, developing, testing, and demonstrating applications. UML is a registered trademark of Object Management Group, Inc. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries.


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Nik Software Complete Collection - Professional Photographic Tools for Photoshop, Lightroom, and Aperture Review

Nik Software Complete Collection - Professional Photographic Tools for Photoshop, Lightroom, and Aperture
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This is an excellent plug-in suite for PS.
I've used it for 6 months now, and it has improved the quality of the photos and really cut down the time spent processing them.
- Viveza: This is the most awesome app. in the suite. I run pretty much every photo through viveza, even those who looks great to begin with. Playing with to control points and making localized color corrections makes it easy and fast to improve the overall quality of the photograph, as well as making certain elements of the photo to pop out.
- Color Efex: Nice piece of software, but not as useful as viveza, dfine or Sharpener. The filters are easy to apply and adjust, both globally and localized. The quality of the filters is great, and makes the process og creating certain effects fast, easy and fun. You can get in minutes the same effects you would spend hours trying to do in PS. But just like with other PS filters and effects plug-ins, it should be used with care. Overuse will ruin the photos.
- Silver Efex: Nice black&white conversion software. Like Color Efex, not the most useful software, but it does B&W conversion extremely well. The localized adjustments are great, and gives me much more flexibility than the channel mixer in lightroom and PS.
- Dfine: This is actually the best Noise reduction software I've tried( I've used Noise Ninja and Neat Image before). As with the other apps in the suite, the localized adjustments makes the work so easy and renders such excellent results, that I can't see myself using other programs anytime soon.
- Sharpener: It's a very good sharpening tool, and gives you more flexibility and power than any sharpening method in PS.
The price of the suite is steep, but the quality is unmatched by any other plug-in suite out there, and all the apps in the suite are easy to use, intuitive, fast and renders excellent quality.
I highly recommend this to anyone who like to work with their photos and explore more creative photo enhancement, without spending a lot of time with each photo. I also recommend it to anyone who makes money from their photos, and want to work more efficiently.

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The Nik Software Complete Collection includes all of Nik Software's latest award-winning plug-in software titles for Adobe Photoshop, Adobe Lightroom ,and Apple Aperture including Dfine 2.0, Viveza, Color Efex Pro 3.0, Silver Efex Pro and Sharpener Pro 3.0. All products now feature Nik Software's patented U Point technology, giving photographers the most powerful tools for precise and natural photographic enhancements and corrections without the need for complicated selections or layer masks. The Complete Collection offers two editions, the Complete Collection for Adobe Photoshop, Adobe Lightroom, and Apple Aperture includes support for every plug-in to work in both Photoshop and Aperture and offers Color Efex Pro 3.0 to work in Capture NX 2 as well. To receive your free copy of HDR Efex Pro please register your product at niksofware website or call to register at 1-888-284-4085.When HDR Efex Pro is released, a download link and product key will be sent to you via email. Good only for purchases of Complete Collection made afer August 26, 2010. Please make sure you register your product with Nik Software to qualify for a free copy of HDR Efex Pro. Only registered copies willbe eligible. Offer expires August 26, 2011.

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PC Matic Review

PC Matic
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I have the 5-seat license. Installed on my grandkids PC & Laptop, and on my wife's laptop, and on my 2 desktops. Full updates & scans every week, and I receive a full email report on each one.
It just works - period. Cleans crap from the grandkids' (and wife's) PC's every week, tweaks, and tunes 'em too.
PJ

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Titan Quest Gold (Titan Quest and Titan Quest Immortal Throne) Review

Titan Quest Gold (Titan Quest and Titan Quest Immortal Throne)
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The game is billed as an action-RPG. The number of NPC's is limited, the game is relatively linear, save some sidequests that are optional but not exactly secret since every NPC with something important to say has an exclamation point above their head. You start the game as a single hero (or heroine as is my preference) with nothing but the tunic on your back. You only get to chose male or female, no races, classes, or even differing appearances (except your tunic color). The reason I gave it four stars for an above average game is the beautifully rendered ancient worlds. If you love ancient history this game is even more fun, but even if you don't, the graphics are great. Also they have a Mastery system that is innovative and allows you to choose two separate Masteries (second at level 8) to customize and diversify your character. You can use many different weapons and are not restricted based on your Mastery but rather your attributes, (a weakling will not be wearing heavy armor, etc.) This game is all action, there is no running errands around town for this guy to get that information etc. which happens often in RPGs (I love that kind too, don't get me wrong!). You go out, kill lots (lots, seriously) of enemies, build up nice and quickly, then talk to some guys, then go out and kill some more. You can find tons of items, some ordinary, some magical, some rare and some legendary. You also can make artifacts by collecting ingredients and recipes and taking them to an enchanter.
A few more pluses, some Mastery skills allow for summoned "pets" (wolves, elementals, etc.) to help you; skill points foolishly spent can be reclaimed and reallocated with the help of a mystic and some cash. If your inventory gets a little full and you don't want to sell certain items there is a helpful caravan driver where you can store stuff and buy more room if needed. I am a fan games like Baldurs' Gate, Neverwinter Nights, etc. so this game was a departure from that more in depth style of RPG, but I still found it fun and the price was right so I would definitely recommend it for some stress-relieving hacking action.

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