LEGO Star Wars III: The Clone Wars Review

LEGO Star Wars III: The Clone Wars
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This is the 4th installment in the LEGO Star Wars Franchise, after a 6 month delay on releasing the game (It was originally slated for a Late September 2010 release) those who have been a fan of Lego's Flag Ship Series Lego Star Wars you will not be disappointed. This new chapter in the Lego Star Wars starts off half way through "Attack of the Clones" were Ben, Anakin, and Padme' are to fight for their lives in Count Dooka's Arena against his assortment of savage beasts. This is more or less a revamp and redux of the original Lego Star Wars episode "Jedi Battle" that has been given a complete face lift (Take a Bow George) and is closer to the elements in the movie. From there you will continue to make your way thru a few more "redux" chapters of "Attack of the Clone's" into the "Clone Wars" T.V. Series.
Game Play:
Don't worry, The Game play is the same as in the previous Lego Star Wars Games with new features to include scenarios in which players can command large armies of clones to battle against droid armies, and Story Swap mode, in which players can switch between two characters in different areas whose stories run simultaneously. The game includes split screen combat. All new character features include lightsaber throwing, lightsaber slicing, picking up droids and stepping on certain pads in which Jedi do "combo moves" to destroy certain objects. Vehicle levels have been upgraded slightly: now, players can land their ship and begin fighting on foot. All the original elements in previous Lego Star Wars games have returned. The classic "hub" has also been changed, taking place in a Republic Cruiser named the Resolute, allowing the characters to explore all the parts of the Star Wars galaxy.
Game Graphics:
The Best way to describe the graphics is taking a standard Def DVD of the original Lego Star War Games and reprocessing them into Blu-Ray Hi-Def. The characters are amazingly clearer and smoothed out. The back ground elements are just astounding. The game engine used by the previous Lego Star Wars games has been upgraded. It can now hold more than 200 moving units/objects on-screen. The graphics are more detailed than before, and the lighting has been improved to enhance the feeling of depth.
System Requirements:
Unfortunately with all this Greatness that has been added to this game the requirements are almost twice of the 1st two...
Minium Requirements:
CPU:Intel P4 2.24 GHz or AMD Athlon 64
RAM:1 GB RAM
VGA:256 MB Video Memory with Shader 3.0 support; ATI Radeon X1300 / NVIDIA GeForce FX 5800 /Intel GMA 3-Series
DX:DirectX 9.0c
OS:Windows XP SP3, Windows Vista® SP2, or Windows 7
Ideal Requirements:
CPU:Intel Core 2 Duo 1.6 GHz or AMD Athlon 64 X2 1.8 GHz
RAM:2 GB RAM
VGA:512 MB Video Memory with Shader 3.0 support; ATI Radeon HD 2900 / NVIDIA GeForce 9800
DX:DirectX 10
OS:Windows Vista® SP2 or Windows 7
I've played it on my HP Pavilion DVT8 Notebook with excellent results, the system specs are as follows...
I7 Core 1.6GHz processor
NVida 1 GB Notebook Video Card
4 GB of RAM
Built-in 18.4inch 1080P Monitor
Windows 7 Ultimate SP1 (64 Bit)

I also tried it on my sons Desktop to see if the minimum requirements would support a P4 3.4 HT GHz (478 socket) which it did surprisingly well...
P4 3.4 HT GHz (478 socket) processor
ATI 3850HD 512mb Video Card (AGP)
4 GB of RAM
ASUS 24inch LCD-LED 1080p Monitor
Windows 7 Professional SP1 (32 Bit)
I would not go to much lower than my Son's Desktop for continued game enjoyment.
Overall, this is a excellent game for almost all ages (I would not let any child under 6 play this game due to some of the more violent scenes in the game) and an excellent entry into the Lego Star Wars Franchise. You'll spend hours reliving and enjoying the fun you had with the original Lego Star War Games.


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LEGO Star Wars III: The Clone Wars is an Action-Adventure game thatbuilds on the long recognized family-friendly fun and quality gameplaythat is the hallmark of the LEGO video game franchise. The game featuresfan favorite scenes from Star Wars: The Clone Wars and seasons1 and 2 of the hit animated TV series, all retold using the easy topick up and block oriented LEGO video game play mechanics. Additionalfeatures include: new characters and combat abilities, 2 player supportwith split screen, 16 different systems to explore, massive groundbattles and more.


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Mafia II Review

Mafia II
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Here is a game with all the trappings of a hit that was to go down smooth - only to turn out the hit was nothing but a setup. And the supposed marks are the ones pulling the strings. Would a made man allow this to happen?
THREADBARE UNDERSHIRTS UNDER FLASHY SILK SUITS
The first thing that grabs you is how dull the graphics look once the (well-done) cinematics end. On top of that, it is not that the environments are badly designed, it is that the same patterns are used over and over resulting in...chain deja-vue episodes. This cookie-cutter approach could had made it easier to get lost - unfortunately, there is not even a chance for that.
FOLLOW THE SCRIPT OR ELSE, CAPICE?
If you enjoyed the freedom experienced in the GTA series, well, do not expect anything close to that degree of sandbox roaming. This a linear game only set on an open-looking background. Which, once more, shows that looks were considered more important than substance. And if you make a mistake and have to reload, be prepared to replay quite a long sequence because this is yet another game with only an autosaving option - and, once more, 2K behaves as if autosaving points are charged by the unit.
JUST KEEP MAKING THE ROUNDS PAISANO!
The next disappointment is how repetitive the gameplay itself is. "Great fighting mechanics" means all of two options: hitting or backstepping. Whereas, "realistic driving" means that your cars handle like boats - and you will still get killed once those 1940's-Detroit death-traps hit a wall or a tree. Realistic? Sure. But fun? Veramente not! All the mini-games and the money-worries are simply too trivial and half-baked to save the day. Fight-by-numbers made it to the big leagues...
NICE SHADES MAN, BUT CAN YOU SEE THROUGH THEM?
As if all of the above were not enough, the camera placement was so bad it reminded me of the notorious NEVERWINTER NIGHTS days. And sometimes, this turns more into a spectacle than a game.
VITO! CLOSE THOSE SHUTTERS NOW!
I always had a problem with censorship boards (from totalitarian censorship bureaus to Nielsen ratings) but, at the same time, I do respect the rights of parents to raise their children as they see fit. Well, MAFIA II will manage to enrage both sides of the generation gap. If the slow-news days keep up, expect some "outraged" news-reports on the content of this game before school begins. True, there are numerous instances in which this game justifies its MATURE (17+) rating - but this hardly makes it an adult game. Like a Dutch school painting of children looking like smaller adults, MAFIA II offers the juvenile version of a grownup world. I very much doubt that any teenager (which obviously is the target demographic for this game) will be impressed.
And for all this ...fun, we still have to activate the game and tie to permanently to a STEAM account. This is clearly not one of those game you would want to keep, so shouldn't you be able to resell it? Well, 2K GAMES thinks not. You can now make your decision accordingly.
My advice: pass on this infamita and, instead, get your Mafia fix from a good old Godfather Trilogy weekend.
This game is so bad it almost enters cult territory.
But it is also boring so it fails to even do that.

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Story Born the son of a poor immigrant, Vito is a beaten down Italian American who is trying to secure his piece of the American Dream. Looking to escape the life of poverty that consumed his childhood, Vito is soon swayed by the lure of power and wealth that a life of Organized Crime can bring. A petty criminal his whole life, Vito, along with his childhood friend, Joe, will descend into the world of organized crime. Together, they will work to prove themselves to the Mob as they try to make their names on the streets of a cold and unforgiving city. Next-Gen 2K Czech game Engine Powered by 2K Czech's next-generation engine built specifically forMafia II, players experience the true evolution of the Mafiagame that defined a genre. Gunfights, hand-to-hand combat and vehicularexploration feature new depth and dimension that allow players toexperience the world of Mafia II in a way that will keep themcoming back for more.

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Dungeon Siege 3 Review

Dungeon Siege 3
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The original DUNGEON SIEGE was an unforgettable game that one can still greatly enjoy today. Its first sequel, DS2, was not as fun to play as it suffered from a number of issues yet it managed to retain the character of the series. Sadly this is not true for the third installment.
A VAST SELECTION OF...FOUR PREMADE CHARACTERS
This is the first thing that hits you. Unlike both previous DS games, DS3 offers only four characters: a Swordmaster (Lucas), a Gunslinger (Katarina), an Archon/Fire Elemental (Anjali) and a Mage (Reinhart). Can you change their gender? No. Can you alter their appearance? No. Can you personalize their stats? Since there are no stats, again: No.
Choose the Swordmaster and after a while realize that he is exactly that: a Sword-only warrior. No bows, no crossbows, no slings, no range weapons whatsoever! Not only are the classes limited, the abilities available to each one of them are severely restricted as well!
Now, when in a cRPG, I cannot identify with female heroes so the fact that in DS3 I cannot play a male gunslinger was major drawback. Such character restrictions are not only a major divergence from the DS tradition but also a serious flaw for any cRPG.
KNOW BLIND TYPE, WILL PLAY. OTHERS MAY ONLY TRY
Reeking of a hasty console port, the controls are a nightmare for the PC. You move with the W and S whereas you turn the camera with the A & D keys. You change your fighting stance with the Q button, you select your abilities with the number keys above whereas you block with the space-bar; you open your inventory with the F(?!) and your character page with the C key; and you need to keep hitting the E key every time you want to pick up or interact with something (more on this later). Did I mention the mouse so far? No. Since consoles cannot use a mouse, when it is eventually used (to attack) it feels like an...afterthought.
Now, since I always play using the arrow keys and rebind keys around them to every other function, were these settings modifiable there were be no problem - but for some unfathomable reason they are not! Hence, more often than not, two-fingers-typist me kept opening the inventory instead of rotating the camera right or opening doors...
Dungeon Siege series fans will remember that these are PC games - playable mostly with the mouse. Click on the character icon to open his inventory, click on the ground to move; click on a chest to open it. Since when did DS games require either a full keyboard or a ...gamepad!
PIXEL HUNTING? IN 2011? HONESTLY?
Approaching a container will pop an icon (an open hand or, quite redundantly in treasure chests, another...treasure chest). However, you cannot click on said icon to open the container. You have to hit E - and in order to do so your hero has to approach and step on the right spot. Now, you did all that, the container opens and the contained item(s) and gold drop on the floor. Can you click on them to pick it up? Strangely no.
The gold is automatically picked up by walking over it (but not walking by it or even standing on it!). More often than not your companion will even oblige you and pick up (most of) the dropped gold. However, that does not happen for items.
That makes sense, to avoid stuffing your inventory with items you would not want - until you realize that in order for the pickup-icon to appear over an item you have to, again, reposition your hero juuust right - and THEN you have to hit E once more. So, a game with awkward controls requires you to pixel-hunt to open chests and pick up loot from the floor. Come on, who thought of that one guys?
And, to add insult to injury, items already explored (say, a note on the floor) do not hide once viewed but remain there to further confuse you.
IMAGINE NO COMPANIONS...AND NO MULE TOO
Playing a DS game always meant you would be managing up to 6 companions, at least one of them being a pack animal with a much larger inventory. Selecting and balancing your companions and then equipping them and setting their default spells or attacks was a great part of the fun. In this third installment there is no pack animal and you only get one companion at a time - and not all the time.
The inventory is much larger now so I can understand why the pack animal could be omitted. And your hero (no matter his class) can transmute loot into gold so that covers a handy ability your party mage would have. However, such transmutation, for some reason, is only offered for some but not all of your unequipped items and can only be accessed by opening the Character(?) page and selecting the Items tab - but not the Inventory. Please read on.
CAN THE VICTOR HANDLE THE SPOILS?
DS3 has no unique items; it has no equipment sets either; and it has no locked levels that become available one by one - luring you to replay the game with higher level items.
Here is another annoyance: items you cannot equip due to your class are automatically stored in your Items storage to either sell them later or transmute them into gold. So you can transmute items you cannot or do not want to use - strangely though, not all of them.
Open a merchant's window (you talk to his...table, not the merchant) and the same thing happens there: you can sell items you cannot or do not want to use - but not all of them! As to the items available to buy, they are all there, regardless of class - and you have to be very careful to notice the class-compatibility! Otherwise you may end up spending all your gold on an item you cannot use.
THE KINGDOM OF EHB NEVER LOOKED NICER.
Because of the pre-release screenshots I had high expectations for this game - and to an extent they were justified. The environments, especially the exterior ones during daylight, are absolutely beautiful. I liked the dynamic shadows, the swinging lanterns and the swirling leaves; I enjoyed the zigzagging butterflies, the birds shying away and the dust stirred up by the hero's footsteps; and I stopped to take in the way flames dance and embers ride the thermals.
Move indoors though and the level of graphical details seems to drop a couple of notches. Moreover, dungeons are also darker than necessary. Even after increasing the gamma, the indoor environments look less impressive than the exterior ones. Come to think of it, even the original DS had more atmospheric dungeons.
So, the graphics overall are nice, not phenomenal but nice. Now, turn your hero around or (even worse) talk to a Non-Playing Character (NPC) and be further disappointed with how they look. Not even Barbara Walters uses so much soft-focus!
WHERE EXACTLY SHOULD I BE LOOKING AT?
The camera is just short of frustrating. Zoom all the way in and you are still looking at your hero from above, greatly reducing the drawing distance (for a game with such beautiful exterior environments, a major flaw). You cannot view from behind the hero, at shoulder height, like in Dragon Age: Origins. Zoom all the way out and you are still looking from an awkward angle, not exactly top-down and, although that was the zooming level I mostly used in the end, not exactly helpful either.
In all fairness, the entire DS series more or less has the same issue - but since so much was taken out of the game was it not possible to improve on just this one?
AND THE MUSIC PLAYED ON
You know how Hemsey's Mind Heist (of Inception trailer fame) makes everything epic? Well, so did the main theme of the original DS (I still use it as a ringtone for a group in my phone). DS3 ...well, not so much. The music stays in the background and it subtly complements the action on screen. It does have its moments - but it does not give your sword swings that extra umph or make you brave it out and risk staying in the battle just a little longer.
In fact, I loaded the game with the Main Theme of the original DS playing in the background and it was a big improvement!
REMEMBER REMEMBER THE SAVES OF NOVEMBER
DS3 has a save system that gave me some trouble at first - but that was my fault. The game will autosave at preset points which are usually spaced too far apart. Relay on them and, whenever your hero dies, you will find replaying from some point that seems ...months ago.
However, in order to make a save, you need to step into the yellow smoke and press E to bring up the save page (the game pops up balloon icons everywhere yet nobody thought to give a hint of this?!). Do this often, especially in the beginning when your hero is still of low level and (if, like me, you just do not do defense), expect to die every couple of hours or so.
You get 40 saves but you can overwrite older ones so there are plenty.
OMINOUS STEAM OVER THE SWAMP
You guessed it, DS3 comes with mandatory STEAM tie-in. With only rare notable exceptions I deduct a full star from my rating for such restrictive DRM schemes. This was not one of those exceptions. If STEAM is not important to you, feel free to adjust for this deduction. Otherwise, you have been warned.
I cannot know whether OBSIDIAN aimed primarily to the console market to avoid competing with DIABLO III (rumored to be released in June but probably still months away) or it simply rushed its PC port for the same reason. In any case, this is a mediocre action cRPG at best in need of numerous patches.
Replay the original DS, it is a much better game.
Alternatively, wait for the price to match the product.

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Torn asunder, the delicate balance of power between the kingdom of Ehb's powerful factions has fallen apart. As one of the few remaining members of the disgraced protectors of the land, the 10th Legion, it is up to you to rebuild the once great Legion and stop Ehb from falling into darkness. Joined by a group of unique companions, you will travel through the striking land of Ehb defeating all manner of villains and beasts through a combination of heroic abilities, screen shaking magic and pure cunning. DUNGEON SIEGE 3 seamlessly blends intuitive action gameplay, a robust RPG system featuring a large selection of abilities, an extensive multiplayer component and the depth of story Square Enix and Obsidian Entertainment are known for creating.

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Assassin's Creed: Brotherhood Review

Assassin's Creed: Brotherhood
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I was a big fan of the AC series since AC1. Before I bought this game, I checked out the videos on Youtube and looked through the whole walkthrough (because I play on my computer, and the PC version is released around half a year after the console versions are released). It looked great. The graphics is shocking, and the fighting system seems to have improved tremendously. I also like the crossbow, which allows a much stealthier gameplay. This game seems like the new star in the AC series. Unfortunate, I can't say when I play the game, because:
1. A CASUAL-GAME LENGTHED STORY
the main story is pitifully short. Apart from all of the "freeing Rome from Borgia Towers" minigames, I spent no more than 20 hours finishing the game. Before anyone tells me this is not AC3 (as someone pointed out on Youtube), let me make my point clear: This is a CORE Game, NOT a CASUAL Game. As such, I expect it to be properly-lengthed (the main story alone, without the side ones, should be worth at least 1.5 days of gameplay).
2. MEMORY REPLAY: 10 MINUTES EACH
AC:B, unlike AC2, offers memory replay, where you get a chance to select and play through previous chapters again. And this is an excellent design! except that each chapter is chipped into small sections.
For example, if I wanted to play through chapter 4, I would select chapter 4.1 and finish it in 10 minutes. Then, I would be sent back to the chapter-select scene (this is not optional) to select chapter 4.2. When I do this, I am thrown into a new game independent of my chapter 4.1 gameplay. There seldom exists a section worth more than 10 minutes of gameplay.
3. FREE ROAM IN AN ENEMY-FREE WORLD!
Upon finishing the game, your assassin literally frees the whole Rome from Templar control. You walk in a world deprived of all the fun guards and fights; I have never faced more than 5 guards at once after I finished the game. And, because of AC:B's fighting system, each guard fight ends in 1 minute. The only alternatives to wasting time in this boring world are to
(1) replay the 10-minute sections, which is very boring, too, and
(2) to start a new game (meaning you need to walk through all the boring introductions, trainings, and other missions you don't want to play through again; along with re-earning your hard-won money, weapons, armors, available areas, and trained assassin followers).
Overall, without any replay value, this game is worth no more than the 20-hour first-time walkthrough and the multiplayer component, which I did not use. (This does not include the minigames such as guild missions and objectives, which are all very repetitive)
***Note: I am not saying the graphics doesn't look very good, the fighting system is horrible, nor that the crossbow is useless. All I am saying is that you are left with little interesting things to do once you are finished with the main story, and it doesn't take long to reach that stage.

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Story Live and breathe as Ezio, a legendary Master Assassin, in his enduring struggle against the powerful Templar order. He must journey into Italy's greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy. Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire brotherhood of assassins who will rally to his side. Only by working together can the assassins defeat their mortal enemies and prevent the extinction of their order. Multiple Ways to Play Expanding on the game world woven across the first two games in the franchise, Assassin's Creed: Brotherhood provides players with multiple ways to play. In single player mode you take on an engrossing campaign playing as Ezio, the hero from Assassin's Creed II, who has now risen to the level of Master Assassin. Here players scour the expansive environment of Renaissance-era Rome, tasked with ridding the Eternal City of the continuing stain of the Templars and in the process ensuring the survival of the guild of assassins. You are not in this alone though. Additional AI members of your guild are at your command, and can be summoned to your aid if need be. In addition to this, for the first time in the Assassin's Creed franchise players can compete with other would-be assassins in multiplayer action. In multiplayer modes players choose from a range of Assassin characters, each with their own backstory, unique weapons and assassination techniques. Choose your assassin character, utilize the virtual reality capabilities of Abstergo Industries' Animus technology and match your skills against other assassins from around the world. There's no time like now to join the Brotherhood. Deadly Weapons Arsenal Assassin's Creed: Brotherhood features a wide variety of weapons, depending on the mode of play. In single player players primarily utilize Ezio's weapons of choice, the hidden blade and crossbow, while in multiplayer modes players gain access to a wide variety of weapon, depending on the character they choose to play as. Examples of this include: the Axe, wielded by the Executioner; the Fan, used by the Courtesan; the Syringe, the tool by the Doctor; the Dagger, used by the Priest; the Switchblade, carried by the Prowler; and the Claw, used by the Nobleman. Key Game Features
As Ezio, a legendary Master Assassin, experience over 15 hours of single player gameplay set in the living, breathing, unpredictable city of Rome.
Recruit and train promising young Assassins. Deploy them across the city as you see fit, or call upon them to aid you in your quests.
Collaborate with real historical characters such as Leonardo DA Vinci, Niccolo Machiavelli and Caterina Sforza.
Use your hard-won currency to revitalize the crumbling capital city. Rally the citizens to your cause and unlock extra factions and missions.
Swiftly eliminate your enemies using tools such as poison darts, parachutes, double hidden blades, hidden guns, and an advanced flying machine at your disposal.
Choose from multiple authentic character classes, each with their own signature weapons and killing moves. With richly-detailed maps and a wide variety of unique multiplayer modes, you'll never fight the same way twice.


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Slingo Quest Review

Slingo Quest
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My daughter bought me this game after I tried the trial version of Slingo that came with my computer. Needless to say, I became totally addicted! This game has many different levels and different games to play. The goal is to get 5 stars in each (some not that easy). Anyone who has ever tried Slingo should try this one too - great for the brain!

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Laplink PC Mover Moving Kit Review

Laplink PC Mover Moving Kit
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We recently had to upgrade the main computer used by our family, and I was dreading it. We have several user accounts, with hundreds of gigs of data and more applications installed than I can count (many of which were installed so long ago that I'm not even sure that we still have the media.)
Besides that, the new computer came with Vista, so we we were doing an upgrade from XP at the same time (note: if you're using Vista make sure to get the newly-released version of PCmover so that it supports it.)
I was completely impressed by the way that this utility handled the transfer. It was simple to use, and went without a hitch. There were only handful of programs that needed minor tweaking afterwards because either their licensing or their configurations depended on the specific system - all of these were ironed out quickly and everything is running beautifully.
A recommendation... I would recommend "grooming" the old computer a bit before the move: 1) uninstall any applications and remove any data that you don't want moved, since you can't pick and chose during the move. 2) If you're moving to a new OS, upgrade your applications on the old computer to the latest version beforehand. It's easier to handle this separately from any cleanup you may need after the move.


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With PCMover you can finally enjoy upgrading to a new computer without the fear of losing important data.This powerful, intuitive migration tool is compatible with any version of Microsoft Windows.It can transfer all your existing applications, settings, data files, and even registry settings to another PC.And you don't need to tell PCMover where to find anything; it already knows exactly how to complete the move swiftly and accurately.PCMover is also ideal for copying your current configurations to a new notebook or to another computer that you plan to use in addition to your PC.Your new computer will be ready to go; complete with your important files and applications form the old computer and all of the new computer's pre-existing software.

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Starry Night Backyard Special Edition 3.1 Review

Starry Night Backyard Special Edition 3.1
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If you are interested in astronomy in any form, be it naked eye viewing, with binoculars, or telescope, or just interested in the subject, you will want this product...If you have no idea about celestial motion, constellations, planets, or Messier objects, this program will teach you these and more. This is a very professional product with excellent documentation, simple installation and an update capability that leads you by the hand to ensure you always have the latest version. It's your very own planetarium in your computer and under your own almost infinite control to travel around the universe. Great Fun!

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this cd is the guide to guide you threw the night sky

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