Showing posts with label adventure games. Show all posts
Showing posts with label adventure games. Show all posts

Myst Review

Myst
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Myst (Mac) is falsely advertised as able to run on Mac operating systems 7 or higher. IT WILL NOT RUN ON THE LASTEST MAC OS X. You'd have to install an earlier operating system and disable the current one, which would be crazy.

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Myst for Mac will both haunt and tantalize you. (How many other things do that?) The game's 3-D photo-realistic graphics, compelling story line, and mind-bending puzzles combine to offer a game that lets players go anywhere, at any time. Better yet, players never die.

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WANTED: A WILD WESTERN ADVENTURE Review

WANTED: A WILD WESTERN ADVENTURE
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Downloaded and installed the patch. Runs ok, Crashed a few times, mostly with loading a saved game. Crashed a couple of times changing locations/scenes. Some graphics sync and voice sync problems.
It could be windows vista, or maybe my nvidia graphics card, or run configuration. I didn't try running it with windows compatability mode.
The game itself is ok/good. The interaction is easy and straight-forward. The "puzzles" are not overly complicated or convoluted as some other games of this genre tend to be. If you're use to, or you like the more difficult specimens of this type, you will find this game "too easy".
I probably could have gotten through it without using a walkthrough at all. Except I'm impatient and I like to keep the game/story moving along.
I got a chuckle out of a couple of the obscure "nerdy" references. Some political commentary that is now dated. Some "I remember that" moments.
All in all a pretty good adventure / use-this-with-that game (I wouldn't call it a puzzle game)
They have a sequel released in europe that continues the storyline. I'll probably get that one also.

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Nancy Drew: Dossier - Lights Camera Curses + Resorting to Danger Review

Nancy Drew: Dossier - Lights Camera Curses + Resorting to Danger
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Loved them! they are sooooo much fun! The first one is no where near as fun as the second. There was supposed to be a third one but Her-interactive says that they are still a small company. I say BRING IT ON Her-interactive!!

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Jekyll & Hyde Review

Jekyll and Hyde
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I bought this game...it arrived today and I just tossed it in the garbage. DO NOT waste your money. Full of glitches: everytime there is narrative or music...it skips and skips and skips and repeats same sound over & over. My computer is fully capable of playing this game...but the game is really back technically and the graphics kinda suck.

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Nancy Drew : Ghost Dogs of Moon Lake (Jewel Case) Review

Nancy Drew : Ghost Dogs of Moon Lake (Jewel Case)
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Hounded by a pack of shadowy dogs, a dreamy summer cabin at Moon Lake becomes a nightmare for Nancy Drew! The lake's residents tell tales about a notorious gangster who lived there long ago with his beloved pets. Are the dogs still protecting his secrets? They're getting closer; should Nancy run for her life or risk their bared fangs in her search for the truth? Once a hideout for a notorious gangster, this lakeside cabin may hold clues to his villainious past. There is nothing modern about Moon Lake. Rely on old-fashioned sleuthing skills to solve its mysteries. Listen closely in the forests and fields as you sniff out clues. You may hear the answer in a bird's distant call. Hidden deep below the sunnny skies and crystal-clear lake are dark caverns where secrets are safe from prying eyes. Folks living around Moon Lake seem friendly, but someone's hiding a secret behind that down-home hospitality. P.S If you need help with this game, please post a review titled "Dear Nancy," I will try to respond as soon as possible but please be patient and check every day. I can't give you any direct answers as it would spoil it for other people. I hope to hear from you soon!:)

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Nancy Drew Treasure in the Royal Tower Mystery 4 Review

Nancy Drew Treasure in the Royal Tower Mystery 4
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I'm starting to wonder if Herinteractive is even capable of creating bad games.
This is another great game in their Nancy Drew series.
Full of snooping,intrigue,laughter,beauty,mystery,danger, enjoyable characters and puzzles.
This game REALLY gets you thinking (and not to the point that you get a headache either).
Highly recommended by me and a veryyy fun game :)

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Nancy Drew: Secrets Can Kill REMASTERED Review

Nancy Drew: Secrets Can Kill REMASTERED
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Nancy Drew 1: Secrets Can Kill REMASTERED
-Before I Begin...
My review will be spilt up into sections and have a in-depth look at that topic. Then at the end of the review I round up the stars and give an overall rating.
**Also you should know that this is not a completely new release by Her Interactive, it is a refresh of their very first game ever, which was made in 1998 and is rather outdated. With that said, I have not played the original Secrets Can Kill (except for the very beginning until I got frustrated with the two disk swapping, impossible to navigate, no direction of the game). So I do not know all the differences of the original compared to this Remastered edition.
-Interface
First off you should now that the original Secrets Can Kill (SCK) had a much different interface than this game does. SCK was very hard to navigate and play in with comparison to the refreshingly simple one in this game: Secrets Can Kill Remastered (SCK2). The inventory, task list, journal, and the camera icons are all new to SCK2. I love the interface Her Interactive uses, and is so much better to play in than the difficult original game.
***** -Plot
Finally, the first (and only thus far) plot surrounding a murder. You may have noticed with 98% of the Nancy Drew games that the plots are pretty tame. They usually revolving around a treasure, mysterious accidents, sabotage, or, every so often, a kidnapping. This game is refreshing because somebody was killed and there is a vicious murder on the loose. I was instantly intrigued and as you played through the game, the plot thickened and grew even more interesting as you questioned suspects and gained leads. And don't worry, the murder isn't shown or described in a gory detail (Her Interactive would never go higher than an E 10+ Rating) so you shouldn't worry about scaring yourself or any children playing this game. Although I would definitely say this game is older kids who can understand what is going on a little better because there is a steroid reference, a tiny bit of violence, and blackmail. Overall this simple plot is very entertaining and appeals to even older audiences.
*****
-Characters
The characters have been rendered from 2D in SCK, to 3D for SCK2. From the pictures I have seen, the 3D characters are a huge improvement from the lifeless 2D ones. Her Interactive did a great job at developing each character and giving them a distinct personality, background and motive for killing the school bully Jake Rogers. Also, SCK2 has a brand new character! If you would like to be surprised on who it is then don't read any further about the charcters. The new character is very helpful in solving the case, his name is Detective Beech and he hangs out at Maxine's Diner. He is pretty uptight and old compared to all the young teenager characters, but he is a great addition to the mix. The interaction with the characters was great too, there was a lot to talk about if you exhaust every question and find every clue. You felt like you were really getting to know the characters as real people, I had my own deductions and suspicions of each and every character. These characters and their interactions are what makes a fantastic Nancy Drew game that we know and love. I was throughly impressed with these characters!
*****
-Setting & Graphics
The graphics in this game are absolutey beautiful and realistic. They did a great job at updating the original 1998 graphics, which were very cheesy looking (no offense). There are three different locations you can explore from smallest to largest, Aunt Eloise's House, Maxine's Diner and Paseo Del Mar High School. The school is eerie and realistic, and the diner has a interesting 50's vibe to it. I loved exploring and snooping around every corner of the library and school grounds. The diner and Aunt Eloise's are pretty limited in exploring, but you will spending a majority of your time at the high school anyway. Personally I would have liked more to explore (but I always want more to explore anyway) in the school and Aunt Eloise's. Like seeing Nancy's room, searching a classroom for clues or getting food at the Maxine's diner. But Her Interactive still did a great job with the environments, and they managed to fit the entire game onto to a single disc.
****
-Puzzles/Activities
The puzzles in this game are very straightforward and only midly challenging. I understand because this was the first game that Her Interactive ever made, so they didn't really have a grasp on their puzzlemaking skills. Most of the puzzles are word/code puzzles which are fun and easy to figure out. But each of those little puzzles adds a piece to the ultimate puzzle near the end of the mystery which is only in SCK2, not the original. There were not a lot of puzzles so the game felt pretty short, I think I finished in about 2-3 hours on my first try. Also you can breathe a sigh of relief if you were expecting chores to be in this game, but there are NONE! The high school students don't ask for favors, they don't ask you to fix anything, they don't ask you to do their homework or anything else! It was very refreshing after the burdensome Trail Of The Twister. That's another reason why this is a great game, Nancy is focused solely on the mystery, not on being the gopher for every single character, which is something that has been detrimenting these Nancy Drew games for a while now. Overall, I enjoyed the puzzles and I only wish there were a bit more of them.
****
-Ending
The only word I can say about the ending is: WOW! I saw the original ending of SCK on YouTube and saw why they changed it for SCK2. There is a huge twist at the end that really surprised me and the defeating the culprit was logical and brilliant! I loved how you could really make your own judgement at the end and use the knowledge you have accumulated over the game to catch the culprit. All I can say is pay attention to the details of the game and you will suceed. Her Interactive gave a really great heartpumping ending to a short but sweet mystery. I was impressed, they even tied up every last "loose end".
*****
-Scare Factor
While you don't see the actual murder of Jake Rogers or Jake's body, the game was pretty spooky. Walking around the halls of the lonely high school was scary in it's own right. The library had some pretty scary sounds too, it felt like there was someone following you. Nothing ever really jumps out to scare you, but I was on edge with all the creepy sounds and scary music. The fact that a murderer is out on the loose also gives you the creeps, but this game is nowhere near as scary as Curse of Blackmoor Manor.
****
-Overall
I can honestly say that I have fallen in love with Nancy Drew all over again! This game has all the great factors that make it a standout, yet classic Nancy Drew title. There is a thrilling plot, fun puzzles, intersting characters and a spooky setting. Her Interactive did a fantastic job at remastering this game for Nancy's 80th Anniversary. The graphics are beautiful, its so much easier to navigate, no disc swapping, the characters are 3D and awesome, and the ending is just great! I would definitely recommend this game to all Nancy Drew fans, even if you have played SCK before, SCK2 has new clues and secrets to uncover. Also if you are new to Nancy Drew, this would be a great first game to try because the puzzles are straightforward and the plot is great. Secrets Can Kill Remastered is definitely one of my favorite Nancy Drew games ever! It is pretty close to Phantom Of Venice and Danger On Deception Island for me. As a side note, I also really hope that Her Interactive remasters other games, especially Stay Tuned For Danger because the characters are waxy and unrealistic, and you can easily get stuck in the game and have to restart. I am really excited for Nancy's next adventure with Bess & George in Japan! See you next time with Nancy Drew 23: Shadow At The Water's Edge!
Add all these up and divide by 7...
5 *'s (Interface)
5 *'s (Plot)
5 *'s (Characters)
4 *'s (Setting & Graphics)
4 *'s (Puzzles/Activites)
4 *'s (Scare Factor)
5 *'s (Ending)
= 32 Stars Divide By 7 (Categories) = 4.57 = Rounded to 5 Stars
-Recommended Games
Secrets Can Kill REMASTERED
Warnings At Waverly Academy (See my review of this game)
The Phantom Of Venice (See my review of this game)
Danger On Deception Island
Thanks for reading my review!

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Agatha Christie: Murder on the Orient Express (WIN 2000,XP,VISTA) Review

Agatha Christie: Murder on the Orient Express (WIN 2000,XP,VISTA)
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This game was fun, but there were significant downfalls to it's layout:
PROS:
Excellent mystery soundtrack
Good acting from 14 of the 15 characters (the american woman with the accent that drifts in and out of a southern twang was the only letdown)
Good LONG gameplay
Extremely original plot
CONS:
REDUNDANT BORING SCENERY: I am the sort that doesn't typically LIKE to play games all the way through with a walkthrough. However after a short beginning, the scenery remained the same through the ENTIRE length of the game. Your character is on a five-car train, (restaraunt car, baggage car, salon car, and two residing-compartment cars). Without a change of things to look at, you will find yourself endlessly searching and REsearching the same brown/gray rooms on the train, ALL of which look identical with the exception of the passengers' luggage atop the racks. Once you find your list of clues, there is a short cinematic break, and you start all over again, interviewing the same list of characters, and searching the same rooms again for the next list of clues that spawned themselves after the last round. If the same old repetitive sceneries and gameplay styles don't bother you, then this shouldn't be an issue. I myself, like variety.
NO TUTORIAL: There was no tutorial, so from the get-go, it took a while just to learn how to move the character, go in and out of the inventory, inspect things, etc., and it wasn't until about 15 minutes to the end of the game I finally discovered that if you quickly double-click a doorway or direction, it will skip past the slow "step, step, step, step, step, step, turn doorknob, swing door open, walk inside" thing, and just allow your character to appear in the next room. Information that certainly would have been handy in the BEGINNING of the game.
INVENTORY MENUS: Combining items is a pain, and without a tutorial or any leads whatsoever, you wouldn't even know HOW to combine items. There is NOTHING in the game from the very beginning to the very end that explains the use of your inventory menus. I was well into the game before I knew that combining items was even possible, and that goes for reading your documents, studying the passenger passports etc. Your character will say things like "I will save this in my scrapbook for later use", without any way of knowing what the scrapbook is, how to gain access to it, how to flip through it once you've found it, yada yada, list goes on...
GAME-MAKERS ASSUME YOUR'E A ROCKET SCIENTIST BY NATURE, (you know, as most PC gamers are...): There is an extreme lack of guidance in certain areas where the game expects you to do things that without any REAL LIFE knowledge of criminal investigations, you would never know to do... For instance, there is a part where you are supposed to make a radio work to contact the outside world. After looking it up on the internet, I discovered that you have to place the bowl on the table, fill it with orange juice, put a small statue in it, wrap the statue in some bent copper (which you yourself had to custom bend from a passenger's bracelet, which you don't know how to do, because of the lack of explanation in combining items, the inventory menu thing again), and connect that to the radio, and then custom bend a butter knife, and pound a nail into the end of it to make a makeshift SOS transmitter key, and then connect some wiring back to the radio. Ahh, remember the good old days in college under the guidance of all our criminal justice professors, when we learned how to fix a radio with a fish bowl, orange juice, statue, copper bracelet, electric wiring, butterknife, hammer and a nail? ALWAYS a useful technique in the detective business... I guess I wouldn't have been irritated with the unlikely radio-fixing peice of this story, if there had even been ONE HINT ANYWHERE IN THE GAME that this was the solution to fixing the radio, ex., A "When Technology Fails" book on the shelf with hints for fixing broken electronic appliances out of household items, or, a letter found from someone, to someone, about items that are useful in fixing things... Just assuming that the gamer knows enough about electronics to put THAT ridiculous combination together was only one of several crazy assumptions the game-makers made.
Overall, this game would be best played from the beginning with a printed-out walkthrough at the ready. Still worth playing I suppose, but only for the amount I paid for it, which was a little over a dollar. Even if the lack of guidance weren't an issue, the dialogue and SAME scenery throughout would not be enough to capture most people's interest long enough to figure out the mystery, which is sad, because the first fiteen minutes are a real hoot.

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DARK FALL: THE JOURNAL (JEWEL CASE) Review

DARK FALL: THE JOURNAL (JEWEL CASE)
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I loved this game. I enjoy puzzle/adventure games, and this one was just right. Too often a puzzle game is overly cryptic or too simplistic to be much fun, and usually the player ends up in a blind alley with no clue where to go. This game is open-ended enough to allow flexibility, but there's enough to find and enough going on in each area to keep it interesting even when you have to backtrack searching for a clue you missed.
In addition to that, the atmosphere is nice and creepy. The music and sound effects are great. Play it with the lights off for full effect.
Game play is nice and straightforward. It's easy to find your way around, and it's basically a point and click game. You don't have to master any complicated key combinations to play it.
And the last item: the central puzzle is set up in a realistic way, using real-world scenarios. By this I mean, nobody has set up a magical chess game that you have to solve to get into a locked area, or designed a labyrinth in the cellar that you have to navigate to pick up a scrap of paper. Sure, it's supernatural, and there are puzzles, but they make sense in context. I appreciate that, because it's easier to immerse yourself in the fantasy when you're working with real-life objects and puzzles.


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Dracula Origin Review

Dracula Origin
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Dracula Origin is a point and click adventure game (Third person view) made by Frogwares Game Development Studio.
In my opinion I think this is the best adventure game since the classic old Sierra games. The graphics are great and adjustable. The puzzles are hard right from the beginning, but are fun and feel very rewarding when you complete them, but you have any trouble you can just hit the space bar and it will give you hints.
It also has amazing spooky ambient music always playing. Composed beautifully.
The game follows the story written by Bram Stoker "Dracula".
The game runs with no problem on any decent computer. You can adjust the graphics to fit your liking.
So If you enjoy spooky adventure, great storytelling, puzzles and vampires this game is for you.
Great game.
Amazon didn't have the requirements posted so here they are...
System Requirements:
* OS: Windows® XP SP2/Vista(tm)
* CPU: 1.5 GHz Pentium® 4/Athlon(tm) XP 1500+
* RAM: 512 MB
* Video Card: 128 MB DirectX® 9
* Compatible Graphics Card
* Sound Card: DirectX® 9 Compatible Sound Card
* DirectX®: DirectX® 9.0c or Higher (Included)
* CD-ROM: 4x
* Hard Drive Space: 2.5 GB
* Peripherals: Keyboard, Mouse
and Speakers


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Police Quest Collection Review

Police Quest Collection
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I love PQ1-Police Quest: Open Season. After Open Season it got bad. Daryl Gates's Open Season was eary and very tough, I needed the hint book. The only problem I have with this compilation is PQ1. I hated the VGA version (remake) and hoped both EGA and VGA were on the cd's. Unfortunatly EGA was left out. Similar to Leisure Suit Larry 1. I was very disapointed with both remakes of PQ1 and Leisure Suit Larry 1.
Police Quest 1 dealt with the Death Angel Jesse Baines. You are Sonny Bonds regular police officer patrolling the streets until you get promoted to detective and try to track down the death angel. The ending was great and one of a kind. The hotel was the final (would of been the final meeting with Baines) part of the game. After you play poker for alittle while, you recognize Baines across from you and when you go back up to his hotel suite LOOK OUT!. Police Quest 2 had a different take on PQ1. You are thrown once again into the Death Angels clutches when Baines escapes jail and swore his revenge on Sonny Bonds, The classic writing to issue a command was great. The ending was terrific where you had to difuse a bomb as well as meet Baines again in a different city. PQ3 was also oe of my favorites. The graphics were much improved and you again were Sonny Bonds but your true love Marie (who you met in PQ1 but Sonny knew her before that) was stabbed by a visious gang (part of an occult). From patrolling the streets to becoming detective, Sonny is once again seeking all the answers and trying to stay calm and hope Marie recoperates after getting stabbed and left in critical condition. PQ 4 Open Season takes you out of Lytton as well as Sonny Bonds's shoes and into a detective who works in Los Angeles. This one is very ear, gorry (back in those times), and took you to different places. Once the PQ series switched to SWAt it was terrible, Jim Walls, please come back! If Police Quest was resurrected now the graphics and gameplay would be amazing. Imagine sitting on the highway with a radar gun pulling over people, respondonding to a bank robbery ect...

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Mysteryville Review

Mysteryville
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I bought this game thinking it would go on and on, boy was I wrong. This game only last about 2 hours and then you have to go to the beginning. Do not bother buying this game, just download the free hour games on Game fish or spin top and you will have hours and hours of fun.

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Nancy Drew: Danger By Design Review

Nancy Drew: Danger By Design
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This game comes in two disks; both are needed for install, but only one is needed for play. The game begins with a peek at Nancy Drew's bedroom and has a creative way to access the tutorial.
The graphics were nice. Many areas Nancy visits are light and sunny, as opposed to other games. The people were well-drawn and executed, though the people of Haunted Carousel are probably the best so far. Interacting with them was odd, though. Nancy didn't seem to need to talk to people very much, or be able to talk to them face-to face all the time. Often, when she'd go to see them, they would have nothing to say or be busy behind a door.
The puzzles ran the gamut, from very easy to "Universal Hints, here I come!" (Too bad for me, there was no UHS help when I played the game, though I did find a walkthrough.) I did have to cheat twice. Once, I feel it was something I could have figured out for myself if I had been patient enough. The other time, I truly feel a player would be hard pressed to get. Overall, though, I was pleased with the puzzles. Most puzzles fell in the middle of the spectrum and were challenging without being too difficult.
Moving around town was comfortable. Nancy uses a map of the Metro in the same manner she uses maps in other games like Scarlet Hand and Stay Tuned. However, the process of getting from one place to the next seems much faster in this game than in those games. There was also one cutaway similar to the tunnel-walking in Deception Island. The cutaway in Design is more enjoyable because is not as long and a flashlight is used, allowing the player to see what Nancy walks through.
Calling people is annoying in this game because the airline has conveniently lost Nancy's cell phone, and she uses land lines to make calls. To call the US, she has to dial a calling card AND THEN the number desired, dialing about 21 numbers for each call! Making calls takes forever.
Nancy needs to spend and earn money in this game. The manner in which she does this is not as irritating as in Old Clock, because in this game she does not risk losing money while making money.
Overall, I really liked this game. It has a much different feel to it. Why? Partly the locale. Partly the light and sunny atmosphere of many scenes. Partly the more advanced arrows and pointers to help Nancy get around. Partly that the mystery itself, and Nancy's plan to solve it, isn't always clear. The player has to work through it a bit and wander. There is not a lot of "pixel hunting," but there are a lot of mental challenges. Not as much learning as Royal Tower or Scarlet Hand, but just enough to help Nancy with a few puzzles. Nancy does get to do some fun things, such as ordering and eating French food at a café and buying items from "junk" dealers.
Who will like this game? Nancy Drew Game fans will buy it. Young people who enjoy Nancy Drew books will enjoy it. And adults who are comfortable using the computer mouse and who like adventure games (with a storyline and with many puzzles that will take several minutes each to solve) will like it, too.

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Minette is rocketing to the top of the haute couture world as her fashion designs are being heralded as awe inspiring. She is trying to finish her Spring Collection on time, yet her investors are noticing something is amiss. Minette has ambitious deadlines but has fired most of her staff. She recently started wearing a mask and drinking unusual teas. Fearing that her collection will not be completed and that something underhanded is at work, a nervous investor has asked Nancy Drew to fly to Paris, assist Minette and find out what's fueling the designer's erratic behavior.Strange threats and unwelcome guests arrive for Minette. Unsettling rumors connecting the Moulin to an unsolved historic mystery distract Nancy from the current task at hand. As Nancy, players will check into Minette's web of contacts for clues on her actions. From Minette's old flame Dieter von Schwesterkrank to gorgeous model Jing-Jing Ling, deceit is woven deep within the fashion industry. Can Nancy help Minette deliver her Spring Collection in time? Stitch together the clues and unravel the culprit's design!

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Nancy Drew: The Creature of Kapu Cave Review

Nancy Drew: The Creature of Kapu Cave
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I love the Nancy Drew games, and I own every one. I bought this game, with high hopes--then I finished it in only one day. It was that simple. Yes, like all Nancy Drew games there were interesting characters, amazing graphics, and intriguing puzzles, but those good things failed to even out the bad. The game was over much too quickly. The problem of the game was too simple and seemingly unimportant. There was not much to do, and the three or so mandatory tasks were monotonous and dull. While the character-switch Her Interactive offered was interesting, it could also be very confusing. The characters, though interesting, were not as thoroughly developed as in the other Nancy Drew games. And what I consider the worst fault of all, the ending of the game was absolutely horrid. It was by far the worst of all the games in its series. There was no action, or chase, or anything that really needed a brain or quick thinking. It was just over. While the Nancy Drew games are an amazing series as a whole, this game just left me wondering, "What was Her Interactive thinking?" I would recommend this game only to the die-hard Nancy Drew fans. To those of you merely seeking a fun and entertaining game, look at some of the other Nancy Drew games. I believe that "The Curse of Blackmoor Manor", "The Secret of Shadow Ranch", and "The Secret of the Scarlet Hand" are the best.

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The Immortals of Terra: A Perry Rhodan Adventure Review

The Immortals of Terra: A Perry Rhodan Adventure
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The Immortals of Terra is a point in click adventure. It brings both the best and the worst to the genre. First of all the game is titled A Perry Rhoden Adventure, The Immortals of Terra. Which implies it's some kind of on-going saga. True that . . . if you come from Germany. In a certain sense this is Germany's version of Great Britain's Dr. Who. In a quick nut shell, Perry is an American astronaut who on a mission to the moon gets wrapped up in alien intrigue and eventually he and his crew mates for all intents become immortal. The series has been going on in some form or fashion since the 1960s. In this game, the time is 3000 years in the future.
Until this game I had never heard of Perry Rhoden. But a Google search will reveal tons on history on the Hero. While at it base it seems to be pulp mag sci fi action thriller stuff, I'm really sorry we on this end of the globe mostly missed out on all the fun.
This game centers on the kidnapping of Perry's girlfriend (Google revealed it was also his former wife) and some sort of alien conspiracy involving a race that has been dead for thousands of years. The story, graphics, voice acting and music are all top notch. Unfortunately the game play is just horrible. This point and click in this game is old school as in Sierra On Line when they were their own masters. The bulk of the "game" is spent moving your cursor all over the screen. Or flashing an inventory item on a on screen character/devise to get some type of reaction Or manipulating your inventory to form a new inventory item. And since the game is on a rail, whoa be to thee who tries to join an object before its time or read a piece of info on a structure before the story has advanced for that piece of information.
Still, with a walk through in hand I have to recommend this game. True nuff, the game play is horrible but just about every other element of the game is great. And the loving detail that went into the visuals impressed me: True alien worlds that I could believe in. A marvelous story that starts out small and gets bigger as you delve deeper into events. And surprising professionalism from the voice actors from this small game developer. And while frustration reigned supreme during the playing of this "game", I kept playing anyway, just to see where it was going to take me next.
I would place this sci fi adventure game in the same league as Mission Critical (top of the heap) and Moment of Silence. At the time Moment of Silence was the most clumsy adventure game I had ever played but it was still a worthwhile journey. Immortals of Terra is even more clumsy but still worth the journey.
Perhaps some might argue that if a game fails at it basic functionality ( gameplay) how could it be considered a worthwhile journey? Honestly, I can't say. Every poor game puzzle I had to resort to the walk through made me curse the developers. And yet one look at another jaw dropping visual or inspired story event and all was forgiven. The game succeeded in making me interested in a sci fi story line I had never heard of before and now I want more.


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Touch the far reaches of space and time'Blast off into uncharted alien territory on the trail of a deadly secret, threatening peace on Terra. As immortal Perry Rhodan, you will embark on an intergalactic quest for the truth. Discover amazing extraterrestrials in new frontiers as he tracks down the diabolical mastermind with plans of apocalyptic proportion. Enter into a battle of the wits and unravel the tangled web of intrigue as Perryfaces his greatest enemy yet! The Fate of the Universe lies in your hands!

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Nancy Drew: Curse of Blackmoor Manor Review

Nancy Drew: Curse of Blackmoor Manor
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I read all of the Nancy Drew books when I was a kid, so I was intrigued when I saw that there are now computer games based on the books. Although I'm now 35, I decided to purchase a few and see how I liked them (I figured that if they were too "childish" for me, I could always give them to my niece...). However, that was not to happen, as I absolutely love playing them!
One of the best features of these games is that there's several levels to choose from - beginner to expert - and this will allow you to decide just how hard you want the game to be. The difference between the levels is the number & type of hints you get along the way.
This particular game is one of my favorites. It was actually quite difficult, and so I found it to be a wonderful challenge. The graphics are excellent, and you really get that mysterious feeling as you traverse this old, spooky castle.
If you liked reading Nancy Drew, you'll absolutely love playing these games! They are great for kids and adults alike. However, regardless of your age, if you haven't played too many Nancy Drew games, I'd recommend that you go with the beginner level for this game - if not, you may get frustrated quite easily.

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Nancy Drew: Trail of the Twister Review

Nancy Drew: Trail of the Twister
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Here's the setup: P.G. Krolmeister--yes, THAT P.G. Krolmeister--has hired you to investigate a series of accidents befalling a team of Oklahoma storm chasers. As expected, the storm chasers are a bit of a motley crew, with the stirrings of distinctive, engaging personalities. By completing a series of assigned tasks, you move the plot forward without too much free exploration or play. However, unlike the equally task-driven Ransom of the Seven Ships, these puzzles are thoroughly solvable and not too time-consuming--which is too bad, because that's pretty much what you do. Talk to Debbie. Receive tasks. Complete tasks. Move on. This goes along at a pretty good clip; I watched the credits 10 hours on the nose after completing installation, and I did not play the game the entire time.
With such a shallow experience, the ending felt sudden and forced, with barely any suspense and even less sleuthing. You do suspect various characters throughout the game, but not because you've uncovered surprising new clues. Instead, the game--at times literally--tells you to. There are no plot twists. There are no new phone friends. There are no secret passages leading to new locations. For that matter, there are hardly even any locations. This is very much a linear, what-you-see-is-what-you-get game.
And that's what's so frustrating--and disappointing--about ToT: it's the smart kid who bombed the big exam. There's so much potential in this game that simply goes unrealized. The combination of sharp writing, solid characters, a logical plot, and challenging but beatable puzzles sounds like a sure winner, and indeed it would be if the game did more than scratch the surface of what those had to offer. As it is, it's a fun diversion rather than an engrossing story.
It's worth noting, too, that if Warnings at Waverly Academy was the ND game for tweens and teens, then this is the installment for adults. The subject matter, the characters' back stories, even the vocabulary level of the written texts all seem geared toward an older audience. Not necessarily in a negative way, just in a "what fourteen-year-old knows or cares about tenure?" kind of way.

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