The Games Factory 2 Review

The Games Factory 2
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My four-year-old son has tired of mere level editors in video games. He asked me how to make his own games from scratch. There's no way a four-year-old is going to learn Java or C#, so I downloaded ClickTeam's Games Factory 2. He has created five simple games already.
It's all dragging and dropping. There are no file handles, IO streams, inheritance, polymorphism, or other other sophisticated programming concepts. In fact, there's really not any scripting, just clicking.
The level of sophistication you can create is on par with the average Intellivision or Atari 2600 game. However, the graphics can be high resolution and in full color. You can import WAV files for audio. It has options for creating multiplayer games, connecting to the Internet, saving high scores, and many other extras.
You could easily recreate your favorite 2D games: Rootbeer Tapper, 1942, Donkey Kong, etc. My son created an original game where you traverse mazes, collect cheese, and battle giant skulls. You're not going to use Game Factory to write the next installment of Halo, but you can certainly have a blast. It's way more creative and engaging than just playing video games.
One thing that could be improved is the documentation. The instructions are good, but not flawless. Sometimes we had to figure a feature out by trial and error when the manual was not clear.


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