Gods & Heroes: Rome Rising Review

Gods and Heroes: Rome Rising
Average Reviews:

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This game has a lot of potential. It should, because it's been in development for more than six years, first by the failed game studio Perpetual Entertainment, and now by MMO industry newcomer Heatwave Interactive. Your decision to buy it should hinge not only on what the game delivers right now, but your confidence in Heatwave's ability and commitment to continue improving it in the months and years ahead.
This review reflects the state of the game at the time of its launch. Its 30 levels of gameplay can be engaging, if you allow them to be. Most of the quests tell an interesting regional story, although few (if any) of them relate to any larger story arc for your character or the game world as a whole. Heatwave has promised additional integration of a storyline in future updates, including a key character, voiced by actor Dominic Purcell. An additional ten levels of questing content is also expected to be released shortly after launch for subscribers. I hope this happens soon, because it took me less than a week to reach level 30.
A limited amount of group content is available at launch. Most zones of the game feature some open-world small group quests with challenging opponents and improved rewards. There's also a handful of instanced group dungeons intended for groups of five players. I found these to be a lot of fun, but my character quickly outleveled them, and there was little incentive to repeat them. Gods and Heroes completely lacks most of the end-game activities players have come to expect from contemporary MMOs. Heatwave has indicated it will be adding more to do in future updates.
Solo and group combat are supplemented by players' minions. The minions are a squad of one to three AI-controlled units that assist the player, providing additional damage, healing, or even tanking in combat. I have found the AI to be occasionally unreliable and sometimes even detrimental to combat. There are limited options to control them directly, but they are quite cumbersome. Heatwave claims that more than 130 minions are available for players to hire and choose from. However, collecting minions is currently a liability to players, since expensive armor upgrades must be purchased for all minions at once. Heatwave has hinted at plans to change this system later, perhaps integrating it with Estate system upgrades.
The Estate is a player's virtual home. It consists of five buildings that can be upgraded via quests. Currently the only thing these upgrades provide is unlocking higher quality minions. None of the estate can be customized; in fact, every player's estate looks exactly the same. In case you haven't noticed the trend yet, Heatwave has plans to greatly expand the Estate system in future updates to the game.
I could go on and on about the various classes (both present and missing from the game), the lack of any real economy or activities, the quality of graphics or the fidelity of the setting and story, but it really comes down to one question:
Are you confident in Heatwave's ability to continue improving the game for months and years to come? If so, this might be a good game for you. If not, you might be better served waiting to see if Heatwave can deliver on its priorities and with a schedule worth its continued subscription cost.

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Gods & Heroes: Rome Rising is a mature, full-scale, action-adventure, massively multiplayer online role-playing game that immerses the audience in Roman mythology. Players strap on gladiator armor, lay waste to monsters and command minions while seeking favor from the gods. Each player's character is a Demigod, a child of both a god and a mortal, and is a celebrated Hero. These brave warriors combat an ancient enemy, the Telchine gods, who have returned to topple the empire and avenge their defeat at the hands of the Olympian gods.

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