Dogz Review

Dogz
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I was really very excited about this game. I'd been looking forward to its release since I read about its existence this summer, since I had been a fan of the franchise ever since the first game. Sure, I might be in my second decade now, but who can't appreciate a cute and responsive puppy running around on your computer screen? I know I can.
Unfortunately, this game is a giant leap backwards from, say, Dogz 5. Yes, they've updated the graphics. The dogs are no longer made of fuzzy balls attached to each other with lines -- they're way, way creepier now. Their weird not-quite verisimilitude is a whole ton less endearing than the cartoony style of the old games. The interactivity factor has been brought way down, too. The whole point of this game, it seems, is to teach your puppy tricks -- which takes all of about five minutes with the convenient "how to teach your pet tricks" instructions -- and compete with other dead-eyed puppies, thereby earning money to buy an extremely limited number of scary accessories and boring toys.
It used to be you could adopt multiple pets and they could play with each other. In this game, you can own multiple puppies, but there's never more than one out at once. I know I couldn't play it for very long, but it looks like they never grow up beyond the puppy stage, either. Half the fun of the old Dogz games (once the feature was implemented) was breeding your favorite pets and getting puppies.
The past Dogz games truly were for everyone, but Dogz 2006 is a game for children. And those children had better have some awesome attention spans, because it gets really old really fast. It's just bad. And I'm just disappointed.

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