Showing posts with label digital art. Show all posts
Showing posts with label digital art. Show all posts

Autodesk Mudbox 2010 Review

Autodesk Mudbox 2010
Average Reviews:

(More customer reviews)
I have not really used this product it came as part of the Autodesk Suite. I am studying for a bachelors degree in Media Art and Animation and we are using Autodesk Maya and 3D Studion Max. The school is geared toward using zBrush as the texture editing/sculpting software as this is what is currently being used in the industry. This may change in the future as it is much easier to work within the different applications when they are controlled by on product group.

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Autodesk Mudbox 2010 digital sculpting and painting software gives artists the freedom to create 3D digital artwork as if they were working with clay and paint. Designed by professional artists in the film, game, and design industries, Mudbox combines a highly intuitive interface with a powerful toolset of stencils and brushes for creating ultra realistic models and environments.

Whether you're a seasoned 3D professional, an artist who works with traditional media, an amateur enthusiast, or a 2D graphic designer or illustrator looking to add 3D to your workflow, Mudbox is what you need to add a whole new dimension to your creativity.
"Mudbox has always been a part of my workflow since I started to use it on King Kong. I really liked the real-time shading and rendering features that were added in the recent versions, and as a Maya user, I love Mudbox's working environment."-- Pascal Raimbault, 3D Modeler
Hit the road to freedom Mudbox gives artists the ability to create without worrying about the technical details. Sculpt and paint as fast as you think. With its friendly user interface, Mudbox can be easily used by both traditional and digital artists.
Welcome to the age of digital sculpting and 3D painting There was a day when design ideas were visualized through a physical model fabricated or sculpted from materials such as metal, paper, wood, or clay. There was a day when digital artists worked in 2D. That time is over. Meet Mudbox.
Brush based digital sculpting With Mudbox you can digitally sculpt ultra realistic 3D models with incredible detail--down to the pores on a character's skin--with easy-to-use, high-quality sculpting tools, stamps, and stencils. Choose from an extensive list of brushes, or quickly tailor them to fit your project's particular needs.
If you are new to 3D, you can use one of the simple built-in primitive shapes, such as a sphere, as a starting point for creating organic forms. Artists already familiar with 3D software may want to begin their designs in a 3D application like Autodesk Maya, Autodesk 3ds Max, or Autodesk Softimage, and then bring them into Mudbox to refine the shape and add depth and texture. The Mudbox interface will be familiar to artists who already know these tools.
Texture painting Rotate your model to apply paint precisely where you want, no matter how complex the surface. Quickly and easily paint multiple diffuse, specular, reflection, and bump textures across multiple high-resolution maps on your 3D models. 3D painting is integrated with the familiar stamps and stencils workflow.
What you visualize is what they'll see The real-time rendering effects in Mudbox enable you to see your work in progress from any angle. When you're done, use Mudbox to show it off to clients, co-workers, or friends.
"Mudbox is a joy to use and is always surprising me with new possibilities for creativity. This software gets an A in my book and is a must-have for the serious CG artist." -- Tom Cushwa
From 2D to 3D It's never been easier to add a whole new dimension to your creativity. Adding Mudbox to your current 2D workflow frees you from the creative limitations associated with traditional photography, 2D software, hand illustration, and other traditional graphic design methods.
While the tools themselves will feel familiar to those who sculpt with clay, the Mudbox workflow offers the advantages of digital creative tools, such as Adobe Photoshop software, including the ability to organize your work using layers, mirror or flip them, and nondestructively edit your 3D models.
Let your inner child come out and play When was the last time you played with Play-Doh? It's time to try it again (minus the funny smell)! Mudbox guarantees hours of guilt-free fun--you're on a computer, so you must be working, right? After all, Mudbox is a work tool used by major film, TV, and games studios to create 3D characters and environments.
Ideal for:
3D artists
2D artists
Fine artists
Web and multimedia professionals
Traditional sculptors
Students

Applications:
Web and multimedia content
Film
Games
Television products
Design--automotive, consumer goods, industrial, architectural
Advertising
Product packaging
Illustration (classic, medical, or scientific)


Features
What's Included
Documentation and Learning:
Learning movies --Watch these movies to learn the essential skills to work in Mudbox.
QuickStart tutorial--Learn the basics of sculpting and painting in this step-by-step lesson.
Online documentation--The fully searchable online HTML-based help system includes user guides, tool references, and best practices.

Community: The AREA, a community for Autodesk Media & Entertainment products. Access free tutorials, downloads or interact with fellow users in discussion forums and see the multitude of talent from around the globe. Directly connect with industry professionals through blogs--more at area.autodesk.com.

Detailed Features IMPORTANT: Please read the System Requirements. As new hardware is added on an on-going basis, please also visit Autodesk's updated requirements.
User Interface Become productive in hours, rather than weeks, with the intuitive Mudbox user interface.
For traditional artists with no previous 3D experience, tools that closely mimic the behavior of their real-world counterparts are quickly understood and easily adopted.
Work with tools such as brushes, stamps, and stencils to quickly sculpt and create lifelike textures.
Use the Layer Editor to organize your work.
Maximize your workspace by hiding UI elements and using standard hotkeys to manipulate the camera.

Cameras Mudbox features innovative, accelerated camera manipulation, for excellent interactive performance with even the densest meshes.
Use multiple real-time cameras within a scene, including true perspective and orthographic cameras.
Bookmark your camera positions.
Model using reference images: each camera has its own image plane.
Use Smart Focus to position the camera based on the cursor position and brush size.
Manipulate your camera with trackball-style controls.
Use the same keyboard shortcuts for Mudbox cameras as those that are used for cameras in Autodesk Maya software.

Display Work interactively in an environment in which high-res 3D models retain their subtlety, realism, and detail.
Apply one or more image maps to any object, independent of the other objects in the scene.
Use smooth shading mode to get a display more representative of the limit surface.
Interactively view multiple texture channels (including bump and reflection) at the same time.
Interactively view multiple maps and multiple materials in the scene.
Work in real time with models that properly display advanced lighting (including HDRI-based lighting) and shadows.
Incorporate advanced display options into your presentation, including ambient occlusion, depth of field, and tone mapping.

Sculpt Layers Store different detail passes, design directions, libraries of morph targets, and more on multiple layers.
Mirror or flip the detail stored in one or more layers.
Edit nondestructively: Mudbox delivers paintable masks.
Quickly duplicate, merge, flatten, and reorder layers.
Precisely blend layers using interactive multiplier sliders and layer masks.
Use layers to store libraries of morph targets.

Advanced Digital Sculpting High-quality brushes, stencils, and curves let you quickly "sculpt" your geometry into the 3D model you envision.
3D Brushes
Use intelligently designed default brushes or quickly tailor them for custom behavior and performance.
Choose from a number of base brush types, including
Dry brush--enables you to create an effect similar to what can be achieved by painting only on the raised details of a model
Clone brush--enables you to quickly and easily copy existing paint on a model from one area to another, for your retouching needs
Sculpt brush--enables you to create complex forms with great control
Flatten brush--enables you to quickly create planes and wipe away detail
Wax brush--enables you to easily fill in area

Accurately shape your brush tips with falloff curves and stamps. A sharp falloff curve will cut an accurate, sharp stroke into the geometry with no soft stroke profiles.

Workflow
Sculpt both sides of topologically symmetrical models simultaneously--even when they are in an asymmetrical pose--with the powerful tangent space mirroring functionality.
Use curves as guides for brush strokes.
Use image stamps to quickly brush (in 3D) a detailed texture directly into your mesh.
Quickly add high-quality detail through mesh displacement. Use 8-, 16-, or 32-bit images to displace your mesh; Mudbox even supports displacement using multiple maps at one time.

Texture Painting and Assignment Quickly and easily paint multiple diffuse, specular, reflection, and bump textures across multiple high-resolution maps on your 3D models.
Apply detail precisely where required, regardless of UV distortion or surface complexity. In the Mudbox 3D Paint mode, the brush position relative to the model is calculated in true world space; paint is projected tangent to the model. 3D painting is integrated with the familiar stamps and stencils workflow.
Selectively paint reference images onto the model from a particular viewpoint. Using the new Projection brush, you can project paint onto the model from screen space.
Paint hero characters with ease: Mudbox supports the painting of multiple maps on multiple meshes.
Paint both sides of your model simultaneously with the familiar symmetry workflow.
Paint and display a different texture for each UV square unit tile.
Use the intuitive layer editor to easily manage multiple paint layers. You can select, blend, and organize several images for each texture channel.

Texture Baking With its robust texture baking capabilities, Mudbox solves one of the most common bottlenecks in production pipelines: baking of normal and displacement maps.
Bake high-quality normal and displacement maps between multiple arbitrary meshes. Detail can be baked into 8-, 16-, and 32-bit maps.
Generate smooth, high-quality maps using extraction options designed to address issues related to poly faceting by extracting between the limit surfaces of the given meshes.
Displace your meshes using multiple floating point maps.
Bake normal maps that are compatible with Autodesk Maya and Autodesk 3ds Max software.

General Workflow Mudbox performance is renowned, with tools organized in a familiar, intuitive manner.
Work in real time even on 3D models that are fully subdivided into tens of millions of high-quality polygons.
Manipulate the camera using conventional camera controls--to maximize your workspace and reduce "back and forth" workflows.
Streamline your workflow through tools such as the Hover Pick functionality and hotkeys.
Use asymmetrical mirroring to streamline the process of working on posed or asymmetrical models.
Work on one mesh in the context of others: Mudbox supports multiple meshes within the scene.
Use the built-in image browser--with full support for 8-, 16-, and 32-bit images--to view reference images and quickly assign them to stamps, stencils, or camera image planes.

Connectivity and Integration Mudbox works well with Autodesk Maya and Autodesk 3ds Max, Autodesk Softimage, as well as with other 3D software applications, making it a natural choice for experienced artists.
Simpler interoperability with Maya, 3ds Max and Softimage Mudbox has support for Autodesk FBX file transfer technology, allowing artists to import and export scene data containing more information than the usual OBJ file format. Important data can be retained, including painted texture maps, cameras and image planes. This results in higher fidelity transfers; saving artists time.

PSD File Support Round-tripping of Mudbox paint layers (converting to and from Adobe Photoshop) is now possible through added support for PSD import and export.
Software Developer Kit (SDK) The addition to Mudbox of a software developer kit (SDK) opens up the software as never before, giving developers the ability to customize Mudbox and integrate it with their production pipeline. This is the launch of the Mudbox SDK and it is anticipated to be expanded with future releases.


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Jobfinder Review

Jobfinder
Average Reviews:

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Job searchers need that: it search for you on dozen of job websites. You enter you zipcode and a keyword for the job your looking for. This software should cost 100$ cause it save you so much time. I strongly recoment it.

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Autodesk Mudbox 2011 Review

Autodesk Mudbox 2011
Average Reviews:

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if youre a student with a student email you could get this for free! After i bought this i was sent to the web site for auto desk student site. it's says get all auto desk for students for three years. if youre not a student i suppose it's worth it, but for me i just paid $53 for some thing i could easily have gotten for free.

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Autodesk Mudbox 2011 software helps accelerate design, sculpting, and approval phases with powerful new tools for deforming and posing models, and the new ability to help create high-quality turntables for presentations. Moreover, the texture painting toolset is significantly extended with image adjustment brushes and blend modes for paint layers, while a Vector Displacement map extraction method offers new possibilities for creating and rendering complex details. And, with single-click file transfer with Autodesk Maya 2011 software; multi-layer PSD exchange with Adobe Photoshop software; and added support for Windows 7, and Mac OS X 64-bit operating systems, Mudbox 2011 integrates more easily into existing pipelines.



Key Features and Benefits
Posing Toolset Quickly and easily deform and pose models to change their design, access occluded regions, present them for approval, or prepare them for map extraction. With tools for quickly creating and editing joints, and the ability to import weighted skeletons from Maya 2011, Autodesk 3ds Max 2011, or Autodesk Softimage 2011 software, the new toolset enables modelers to create and manipulate poses as part of the design, sculpting, painting, or approval process.
Image Adjustment Brushes Selectively edit and manipulate existing paint and photo-based layers with new image adjustment brushes: Blur, Dodge, Burn, Contrast, Sponge, Hue, Hue Shift, and Invert. These brushes enable existing image data under the brush to be altered or enhanced—for example, color-corrected, brightened, or softened.
Vector Displacements Extract maps using a new Vector Displacement method and represent displacements that do not simply follow the normal: for example, forms with appendages, undercuts, folds, and bulges, such as a human ear. Once extracted, maps can be used to help recreate detail at render time in supported renderers, or as brush stamps or stencils in Mudbox to sculpt complex detail onto meshes in a single stroke. Artists can build up a library of commonly-used forms and reuse them on models.
Paint in UV Space in the 3D View While painting in 3D space helps with precise placement of detail on the model, in some cases it is easier to paint textures in a 2D format. An innovative new feature in Mudbox unfolds a 3D model into a 2D representation, based on its UVs, but retains the benefits of working in a true 3D environment such as the ability to analyze lighting and material qualities. Beyond painting, sculpting on the unfolded mesh with tools such as Grab and Smooth enables basic editing of the 3D model's UVs.
Enhanced Interoperability with Maya, 3ds Max, and Softimage No need to navigate through multiple file browsers and remember path and filenames: now models and scene information transfer between Mudbox 2011 and Maya 2011 with a single click. In addition, Displacement and Normal maps extracted in Mudbox are now associated with models when an Autodesk FBX 2011 file is exported, helping to eliminate the need to manually reassemble the asset when brought into in another program. Meanwhile, using Mudbox in concert with a favorite content creation application is easier than ever with a choice of familiar hotkey setups for common actions.
Blend Modes for Paint Layers Control how paint layers composite together to help create a final image by selecting from one of the new blend modes: Multiply, Screen, Add, or Overlay. These non-destructive settings help artists to experiment freely when constructing complex multi-layered textures by offering the flexibility to change the blend mode.
Multi-Layer PSD File Exchange with Photoshop Import and export multiple layers in PSD files to leverage the Adobe Photoshop toolset on more demanding scenes and projects. Now artists can edit layers in the context of the final composite, helping preserve continuity in look and workflow when moving between Mudbox and Photoshop.
High-Quality Turntables Quickly and easily create high-quality 360 degree turntable movie files directly in Mudbox. Common file formats enable movies to be more easily accessed for remote review or approval via email or on a website; turntables are also useful for showcasing artists' work.
Session Recording Record a sculpting and painting session in Mudbox and export the recording to a movie. Recorded sessions can be used to share workflows, teach techniques, and showcase talent.
Superior Performance Work with assets of greater complexity through significant performance increases for scenes with multiple objects.
Enhanced Color Chooser Store and recall recently-used colors and user-defined palettes, and work in a choice of color spaces using the same new color chooser as Maya 2011.
64-bit Support for Mac OS X and Windows 7 Mudbox 2011 has new 64-bit executables on Mac OS X and Windows 7 operating systems providing more addressable memory to more easily handle the increasingly detailed models required by today's challenging productions.
Mudbox In-product Community Get more out of your Mudbox experience with online community resources accessible directly from the Mudbox application. Artists can select from hundreds of stamps, stencils, base meshes, and tutorials in the Mudbox Library, and share their work with other users for valuable peer review without ever having to leave their work environment.
Separate Normal Map ChannelView and edit Bump and Normal maps simultaneously, using the new Normal Map channel in the default material to display normal maps.
New Incandescence ChannelCreate glows and other self-lit effects with a new Incandescence channel in the default material.
Subdivision-Based Map ExtractionA new subdivision-based map extraction method helps produce higher quality maps more quickly and easily than the traditional Raycast method.
Extended SDKWrite custom brushes for painting and sculpting, with an extended SDK (software development kit) that offers additional examples.
Enhanced User Interface LookAn updated user interface features a dark-gray color scheme that helps reduce eyestrain and makes it easier to evaluate materials and lighting.
What's New in Mudbox 2011 Autodesk Mudbox 2011 digital sculpting and texture painting software includes the following new and enhanced features:
Deform and pose models quickly and easily to change their design, access occluded regions, present them for approval, or prepare them for map extraction.
Selectively edit and manipulate existing paint and photo-based layers with new image adjustment brushes.
Transfer models and scene information between Mudbox 2011 and Maya 2011with a single click.
Extract maps using a new Vector Displacement method and represent displacements that do not simply follow the normal: for example, forms with appendages, undercuts, folds and bulges.
Import and export multiple layers in PSD files to leverage the Adobe PhotoShop toolset on more demanding projects.


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Create It Review

Create It
Average Reviews:

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As a graphic artist who has used Paint Shop Pro and Photoshop for photo editing and digital painting/graphic creation from scratch for years, I'm always interested in other graphic programs to see how they work, what exclusive functions they might have and their limitations. This bundle is not for professionals. There's nothing here that a professional probably doesn't already have in a superior form, plus they'll be disappointed in its limitations. For casual users, those new to graphic manipulation, folks who want to do digital scrapbooking and basic photo editing without too many confusing extras, it's a nice little suite of programs to have.
Photo Album 7 has a great intuitive interface, does a very good job of organizing your photos so that you can find them, and does very basic photo editing like whitening teeth and removing blemishes. As a graphic artist, I prefer a program like Photoshop or Paint Shop Pro, but this very basic photo editor may be all the novice needs or even wants in a photo editing program.
Paint It! takes your photos and turns them into digital paintings, sketches et cetera with the click of a mouse. It's very easy to use for the average or novice user, but has limited capabilities. I can't picture most people using this more than once or twice a year, even for avid digital scrapbookers. You can, however, play with the settings and get all kinds of results and it can be fun to watch what happens to your photo just using the random settings.
Digital Scrapbook Artist 2 is a great tool for scrapbookers that will take the work out of having to come up with layouts every single time. My gripe about this program is that it comes with very little content. You'll have to hunt down resources for actual elements like frames, corners, embellishments and so forth. There are a lot of free sites and pay sites that offer no cost samples or even full packages for no cost, but I can imagine for a beginner this will be frustrating. As a graphic artist I can make my own content, but the target customer for this software will probably not be able to do that. It is otherwise pleasant and easy to use. The interface is not easy to figure out even for advanced users;you'll find yourself referring to the manual a lot to learn to use it.
Panorama Plus takes pictures and stitches them together to create super-wide, seamless panoramic photos. This is mostly useful for landscapes and inanimate objects. You can also do this with videos, but I didn't have any video to try with it. It will export the image into many standard formats, including PDF. There are a few editing tools, like rotating and straightening, and some image enhancement. The actual image editing is so limited that advanced users will find themselves opening their panoramas in another, more complex program to achieve the effects they want, but the average user may find that what it includes is really all they need.
If you bought these programs separately, they would be a lot more expensive, so this bundle is a good value in that respect. I'm giving it 3 stars with a caveat to professionals that they likely already have software that is easier for them to use and probably does a better job. It's fun to play with, but that's about it for the professional. I recommend this bundle for casual users, part time hobbyists, kids, and beginners who can spend the time looking for content for the scrapbooking portion and do not need a lot of actual image enhancement power. If you have the time and want more tools without spending a lot of time or money, I'd recommend Corel PaintShop Photo Pro X3 instead. It is well worth the time and money invested, costs the same as this bundle and does so much more. But if you're going for something without a lot of confusing bells and whistles, this bundle is for you.

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Corel Create it! is the ultimate fun collection of photo products. You get photo-editing, photo painting, digital scrapbooking and photo-stitching software, all in one box. It's everything you need to fix, manage and enhance your photos, then turn them into stunning works of art. Quickly transform your favorite pictures into beautiful paintings. Choose from hundreds of customizable templates to create greeting cards, calendars, magazine covers and more. You can even use lifelike crafting tools to design your own scrapbook pages, or create amazing panoramic pictures and virtual reality movies. Get ready to wow your friends and family with all your photo creations!

Create greeting cards, scrapbooks, calendars, magazine covers, paintings and more!
Corel Paint It!
Fun for the entire family, Corel Paint it! gives you a whole new way to enjoy your photos. This photo painting software includes multiple painting styles, brushes and realistic effects that let you add a personal touch to any creative project. Much more than a photo-painting filter, Corel Paint it! relies on your input, letting you control the photo painting process while encouraging your creative spirit. Start and stop painting at any time, restore original details from the photo and add your own special touches. The result is a hand-painted portrait that's sure to wow your friends and family.
Corel Paint It! includes multiple painting styles, brushes and realistic effects that let you add a personal touch to any creative project.

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AutoDesk Inventor Video Tutorial - Training DVD / Download - Inventor 2009, 2010, 2011 Review

AutoDesk Inventor Video Tutorial - Training DVD / Download - Inventor 2009, 2010, 2011
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I didn't know about this company before, but they issue really good video tutorials for a great price. This is about 30 hours of material on Inventor, with all the updates included for free, and since I bought my copy they issued about 10 hours of updates. The layout is good; videos and narration are high quality. If you are new to Inventor you will be able to function in the software after even just a couple hours. Highly recommended; I'm going to use it for my students.

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Corel Painter X Review

Corel Painter X
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In the past 2D computer art was too perfect. It lacked the hand of the artist, the interesting look only natural media could lend. While not perfect Painter gets as close as you can get without actually having to clean brushes. Colors can be mixed that have variations in tone and color. Paints can mix and smear with underlying color. An airbrush can spit and splatter or be perfectly smooth. Watercolors blend and soak into the paper.
Where Painter really shines is with the use of a graphics tablet like Wacom Wacom Intuos3 6X8 Pen Tablet. You can almost smell the turpentine.

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Corel Painter X, the world's most powerful Natural-Media software, offers artists andphotographers professional art & design tools that are unmatched by any other product.Delivering the next-generation art studio, Corel Painter X blurs the line between traditional and digital art like never before. Complete with training videos by Painter Master Jeremy Sutton, artists can learn new techniques to create original works of breathtaking art. Setting the standard, Corel Painter X introduces unparalleled performance, new color and composition tools, and the revolutionary RealBristle Painting System that provides an organic painting & illustration experience—right down to the individual bristles on the brush.

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NOVA Print Artist Platinum 24 - Windows Review

NOVA Print Artist Platinum 24 - Windows
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Yes, this version is still minus one nice feature of the old Sierra versions, and that would be the Graphics Grabber - BUT... The rest... is what I would say is a much better **updated** Sierra like product but now from Nova! Gone is the cartoonish and childish GUI, or User Interface, main window or whatever you fill it's called. Now is a nice and easy to follow GUI with all functions present at any given time as one needs them. It looks as if the program window now fits the screen of a wide screen monitor. Also no more scrolling on the right side in order to see all available editing options, as in text, color options, etc, like you had on version 23 but now a nicer and cleaner, better flowing GUI. The much noted poor graphics search function has been fixed, not like Graphics Grabber but at least you can choose to search a term in a single category or **All** categories. And.. I think that this is worth noting that PA 24 still had the advanced layering found in more expensive products - add multiple layers to your project, make as many layers visible, printable or locked from editing - Great for making custom templates!
Still a little slow to start in an XP virtual machine but I don't care, all else with it seems to work fine so far.
So, Nova has turned me back. I liked there Greeting Card Factory line and loved the Sierra PA line, I feel this new Nova version of it is back on track!!

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Corel Painter 12 Upgrade Review

Corel Painter 12 Upgrade
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I've been using Painter since it was sold in a paint can. This program does what others only attempt. I frequently use Photoshop, and other graphics programs, but painter stands alone. My only beef is the occasional crash, I can't remember ever having a crash in Photoshop, but painter does maybe once a week... I couldn't see giving it 5 stars with the crashing. But still this program does some pretty cool stuff.
I also want to mention the new watercolor brushes. I use to do water color with brush and paint. Painter 12 has revamped their watercolor brushes, on previous releases I haven't bothered with them because they never seemed to work realistically. However in Painter 12, It's looking very realistic. The "light Fringe Real Watercolor" Brush lays down color great. It has a "drying" effect that pushes pigment to the edges and also into the deep spots on the texture of the paper. Very cool! You have to wait a moment to allow the strokes to dry, but in the old days I worked with a hair dryer, and had to wait a couple minuets to dry areas, so waiting 10 seconds isn't really that big of deal (it would be nice if it was instantaneous though).
Another great feature is cloning now puts the source picture into the project picture file, so if you like to work on a piece on multiple sessions, you wont have to go hunt down the source file again.
All in all, a great program. some real nice refinements on this release. But please Corel stabilize this program. The price is a premium, the program should be able to stand without stumbling all the time.


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Corel Painter Essentials 4 (Win/Mac) Review

Corel Painter Essentials 4 (Win/Mac)
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I have children 14, 11, and 9, and I was looking for software that would appeal to their creative side. I am a fairly sophisticated software user, and used to do some programming myself, but had never really ventured into these type of painting/art programs.
Bottom Line: I was blown away by this program, totally impressed!!
Why?
#1 It's easy to use out of the box--- many of the controls are easy enough to figure out just by using them, it installs easy on both Mac and PC systems (I installed the program on both an old eMac and a low end Vista laptop successfully).
#2 It's really powerful--- once you really get into the software, it's amazing all the different brushes and textures and effects that you can do to make really impressive art.
#3 The tutorials are first rate--- A thick instruction manual that actually is well written, and actually teaches you about basic principles of art and painting. There are also a whole series of video tutorials included free. You can tell that a lot of hard work and frankly a lot of love went into this, which is a rarity for computer software these days.
#4 It's a great value--- For all you get, the price is very reasonable. And check the company's website, if you're still not sold they were at the time of this writing offering a 60 day free downloadable trial.
One more tip: Get even a low-price graphics tablet to go along with the software--- you'll be glad you did!

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Corel Painter 12 Education Edition Review

Corel Painter 12 Education Edition
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Like others posting here, the serial number that shipped with my education version did not work. I contacted Corel and they emailed me a new serial number. After I received that the installation went smoothly and Painter 12 works on my Windows 7 64-bit machine. It hasn't crashed, yet but it does take longer to load than Painter 11.
They have changed several things in Painter 12 so it will take a while to get used to the new interface. I've had to run several searches to find out simple thing like:
1. How to add a brush to a custom palette? In Painter 11, you clicked and dragged. In Painter 12, you have to hold down the shift key while you click and drag! You won't believe how long it took me to find that out!
2. How to turn the tracing paper off and on? In Painter 11 there was a button near the upper right corner of the image. Now the toggle is on the new navigation menu but you have to first click on the settings button located near the bottom left corner of the navigation window. (Update 9/1/2011: A recent Painter 12 update put the tracing paper option in the Clone Source window. Thank you, Corel!)
3. How to I set the clone image source? It's not in the dropbox menu anymore--it has a window all to itself.
While it is tempting to go back to Painter 11, I will stick with Painter 12 because I use this software in a course I teach and it is important that I keep up to date.
I do believe that in the long run I will like the new interface. It reminds me a lot of Photoshop. I like the new navigation window--but who would have thought the tracing paper function would be hidden in a setting there? The brush controls have also been improved. The brushes are a lot faster (at least on my machine), and that in itself makes it worth upgrading.
Overall, I'm happy!

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EffectsLab Pro 1.5 Review

EffectsLab Pro 1.5
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Both the laser gun and Jedi light saber effects are stunning when you see them at work and there are a fair amount of tutorials on the web to get you started. My biggest complaint is about the user interface. 3D graphic and video design programs are notorious for proprietary, hard-to-understand interfaces, and EffectsLab Pro is true to that form. The timeline ribbon at the bottom of the screen can have a half a dozen or more parameter slots for each effect you use in your movie. But the relationship between them is never really explained. With several of those being critical to how an effect appears, it's really easy to make a mistake that messes things up badly enough that you've got to start over. You'd expect tool buttons and menu items to be grouped by a common function they share, but this is not always the case. The preview image size control is an example of this, tucked far away in the upper right of the program's main window.
It supports a decent amount of movie formats but unfortunately MP4 isn't one of them. This introduces an extra step if you want to work with MPEG 4 files. I use QuickTime Pro to convert to .MOV and no problems importing those.
The software has been fairly stable though it does have the occasional annoyance of locking up completely after you've saved a project and tried to exit. I haven't lost any work because of this, but having to use Force > Quit from the OSX system menu just to shut down the program, isn't really the user experience I'd hoped for.
For the money, this is not a bad buy. It's capable of effects that rival anything I've seen in blockbuster sci fi movies. The user interface could really use a good rethinking though.

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Corel Paint It Photo Review

Corel Paint It Photo
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I should state right up front that I am a professional artist, and use Photoshop regularly. So This application really wasn't made for users like me. It's made for the casual, amateur photographer, in order for them to be able to do something a bit different with their photos, indulge their artistic side without learning something as difficult as Photoshop. I approached exploring "Paint it!" with that in mind, and also tried to find out if it would be of interest to a more sophisticated user.
I took three different types of photos - a landscape, a portrait, and an abstract (a view of a sandy beach, sand and rocks only.) I then applied each style to each photo.
In all cases, I found the impressionist style to be superb. I loved it and will use it in my work! On the other end of the scale, the ink drawing style was awful. Because you cannot change brush pressure, or widths, you have to go with what you get - pen and ink style was little strokes and it missed so much it was pretty useless. It might be okay if you use it and restore an image under it(see below). The other styles ranged in quality somewhere between these two. The Watercolor sketch and Detailed watercolor styles were quite nice, the oil painting was not particularly interpretive, but was quite realistic and I think will be liked a lot by a casual user seeking high realism. I wasn't especially enamored with the Illustration, Colored pencil and Pencil drawing styles, but they were adequate. Pastel really varied by image used. You can also run a second style over the first for some interesting effects.
In addition to running a 'style', Paint it! gives you the option of reverting parts of your photo to the original, and leaving other parts altered. You can use a brush and select both the size as well as the opacity level of the brush, which is very useful in fine tuning the style you've used. Additional tools include crop, multiple choices to rotate, pan using the hand tool, erase (with opacity and size options), draw-- and in draw mode, you have a straight line tool as well as a curved line tool available. These would aid if you wanted to write or draw on top of the image.
Paint it also gives you a very nice ability to resize both your image and your canvas (canvas resising means you can add some background area on one or more sides of the image. Very nice if you want to add words in a clear area, or just extend a drawing.)
Another nice feature is RESTORE DETAIL, which simulates using a layer. Select 'Restore Detail', then choose a large brush size and very low opacity such as 10%. Then as you brush over the image, the original will appear 'behind' the 'style'. The more you brush over a spot the more detail from the original will appear.
You can NOT have multiple images open at the same time, however you can always reopen a previously edited image and continue working on it. The Save As feature is very nice, it appends "-painting" to the original title by default, but you're free to change that during the save process. You can certainly prepare your images in another application and then bring them into Paint it! to use the styles.
There is NO type tool, either, so if you want to use typography, you will need to bring the Paint it! completed image into another application which provides type.
For an inexpensive artistic way to treat photographs, I think that the amateur user who feels a bit artistic will love it. A professional level artist will find ways to play with it, and possibly import a treatment into photoshop or whatever editor they use, to continue the process, but it won't become something they treasure. I believe that the scrapbooker, (not-art) student and casual photographer with an artistic bent will truly enjoy using Paint it!

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Corel Paint it! gives you a whole new way to do more with your photos. This easy and fun photo painting software takes your favorite photo memories and magically transforms them into unique paintings, right before your eyes! Simply choose a painting style, press start, and watch as your photo automatically changes into a beautiful painting. Then, explore a range of fun effects to make it truly yours. Paint it! provides endless entertainment for kids and adults alike...and the end is just the beginning! Save, print, share or frame your photo art creations. Voila, it's your life, automagically painted!

Features Sit back and watch Corel Paint it! transform your photo into a painting, right before your eyes! Whatever your hobby, interest, skill level or motivation, Corel Paint it! lets you create beautiful photo art in just minutes. It's easy and fun, and your masterpieces will be perfect for jazzing up that scrapbook, family album, greeting card or any other visually creative endeavor.
Personal, painted art in minutes Automatically turn your photos into beautiful paintings that uniquely express your favorite moments in life.
An authentic, hand-painted look—effortlessly Create an authentic-looking photo painting every time with smart auto-painting technology that mimics how a real artist would paint.
Fun for all ages and skill sets Produce beautiful, personalized results, whatever your age or experience.
Easy creative effects Play with the Fire Brush, Fairy Dust, Pattern Pen, Leaf Brush and other fun effects to spice up your photo painting in seconds.
Compatible with popular photo-editing software Open photo files that were created in other programs and, once you've worked your magic, save your new paintings in a format that can be opened and shared anywhere. Your original photo file is always preserved.
The end is just the beginning Save, print, publish or frame your painted memories to share with others so the magic lives on!
Turn Your Photo Into a Painting It all starts with a photo. Whether it's a snapshot of a baby or other loved ones, a cherished pet or a stunning landscape, all you have to do is choose a photo to get started. Then simply pick a painting style.
Painting styles The Photo Painting panel is located on the right side of the workspace and provides several preset painting styles. All of the painting presets pick up color, intensity and lightness from the original photo, then apply brushstrokes in the style that you choose.
Oil--applies a combination of short dabs and longer brushstrokes to produce the color and texture of oil paint
Impressionist--applies short and very visible brushstrokes to create the illusion of movement and light
Modern--applies bold brushstrokes and adds vibrance to colors to produce an abstract reinterpretation of a photo
Illustration--applies a wide variety of brushstrokes to produce an illustration-style painting
Detailed Watercolor--applies a translucent wash to produce the smooth, soft effect of watercolor paint on your photo
Watercolor Sketch--applies a combination of drawn lines and watercolor brushstrokes that add depth, texture and contrast
Colored Pencil--applies fine-tipped colored pencil strokes
Pencil--applies graphite pencil strokes that appear to be drawn by hand
Pen and Ink--applies sketchy strokes with a pen and black ink that appear to be drawn by hand
Pastel--applies colored pastel strokes that appear to be drawn by hand

What's Included
Corel Paint it! for Mac OS or Windows
Getting Started Guide (PDF)
Help files (HTML)


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Autodesk SketchBook Designer 2012 Review

Autodesk SketchBook Designer 2012
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Based on the list price of this software, you might think that it would be a powerful, efficient, BUG-FREE application that would rival Adobe Creative Suite for ease and power of vector and paint content creation. Or at least it would be as easy to use and as well-polished as its sister product, Sketchbook Pro 2011, which does pixel painting only, no vector art.
You would be wrong.
Despite being their 2.0 product (2012 release), this feels like a rough beta in many ways on my system. This may not be fair, because I also use Sketchbook Pro, which is so well-polished, that my expectations for Sketchbook Designer were high, especially given that for little more than the addition of vector tools, Autodesk is charging TEN TIMES the price of Sketchbook Pro 2011. After using it SBD 2012, I consider this price to be utterly ridiculous.
BUGS!!
I am using this on a system that absolutely sings with Sketchbook PRO 2011, so I did have the expectation that SBD 2012 would work at least moderately well. Instead, there are random lock-ups of many seconds, during which mouse actions are captured, and then result in a mess of unintended operations once the SBD GUI wakes up again.
Occasionally, SBD will out-right crash to the desktop, losing all your unsaved work.
This behavior is with light usage, NOT loading multi-megabyte image resources, using dozens of vector and paint layers, etc. Just doing a circle and trying to fill it with something was pretty crashy.
Layer blending is buggy _sometimes_. I was trying out several blend modes, it will show a mode, appear to accept the change, and then as soon as I selected a different layer, it switched itself back to the previous mode. At one point I did get it to accept a mode change, but not the mode I wanted, so it kept reverting back to screen when I actually wanted overlay. I couldn't even get it back to normal blend mode. At one point, I went on with my work, created and edited a vector layer, and came back to the blend layer, and retried it. This time it worked, staying as an overlay blend after I set it to overlay and selected a different layer.UI bugs and 'issues' are collected in the following section.
UI ISSUES
Unfortunately, SBD appears to have been written by a completely different team who decided that certain aspects of the look and feel of SBP were simply not acceptable for their product, which does not speak well for their intelligence. SB PRO has to be the most remarkable software that I currently use, both for ease of use, and cleanness and useability of the UI. The result is a new interface to learn in SBD, even for tools and operations that are supposed to be identical to their SB Pro sister-product. More than half the shortcuts are missing, there is virtually no customization of the UI, and the Marking Menu now requires the use of a keyboard (Control key on Windows). (Well, some marking menus require the CONTROL key modifier, and depending on context, some don't. Inconsistent UI.)
One reason that complex software is forced to use a modifier key is that there are multiple functions that are activated by different mouse buttons, but SBD is NOT complex software. THERE ARE NO OTHER FUNCTIONS. There is just click to draw, and control-click to bring up the marking menu. It is as if the programmers have never seen or heard of a system with a two or three button mouse, or used a Wacom stylus with dual side switches, or even a single side-switch, for that matter, since that is the equivalent of a two-button mouse. Is that you, Steve Jobs, moonlighting as an Autodesk programmer? This is infuriating on my system, since I have a mobile tablet with a two-button Wacom stylus. With SB PRO, I can use both buttons freely, and map them to whatever I like, including a custom pop-up menu (which allows me to map key-board shortcuts to a custom pop-up marking menu mapped to a middle-mouse button click, obviating any need for a keyboard, in addition to the mildly customizable marking menu within SB PRO). In SBD, the marking menu is not customizable AT ALL, and it wouldn't matter if it were, since I usually use my tablet in very mobile situations for which it was created, and I don't have the required keyboard to enable holding the Control key, so that I can actually use the marking menu. I have a two-button stylus, equivalent to a three-button mouse, and since pressing the stylus to the screen is the equivalent of a left-mouse click and drag on a mouse, I have two completely useless buttons on my stylus. I mapped one of these buttons to act as a Control-key press. Testing in Chrome and other software, this works perfectly as a Control key replacement. But in SBD, it works NOT AT ALL. Instead, it appears that any stylus button press acts just like using the stylus tip, and indeed, using a three-button mouse, the behavior is identical. Press ANY button on the mouse, whether it is a 3-button, 4-button, or 5-button mouse, and it acts the same as pressing the Left mouse button. This behavior interferes with the display and operation of the custom pop-up marking menu I mapped to one of my stylus buttons. So for example, if I try to perform an undo with my custom pop-up, the stylus, not in contact with the screen, is nonetheless creating a mark on the drawing while I am bringing up the custom pop-up, and this operation becomes the operation that gets undone, resulting in the inability to actually undo a previous operation.
The only supplied toolbar is a very long, floating toolbar, longer than my screen in landscape mode. By default, the tool icons cannot be seen or used, and nowhere else can the functionality of these tools be accessed. Normal WINDOWS programs place all program functionality in pull-down menus, and the toolbars are just customizable shortcuts to this functionality. Apparently, SBD programmers (and SBP programmers for that matter) are completely unaware of this concept, not bothering to place all functions in the pull-down menus. Oh, sure, screen space is wasted by an always-visible menu bar, even in 'UI-hidden' mode, but various tools and operations, somewhat at random, are missing from the menu bar, and are only accessible on the tool-bar, or in marking menus from various panels. So, there is hidden functionality on the right side of the bar that normally can't be used at all. Another bug actually allows me to get to those buttons: The tool bar, if clicking in just the right spot, jumps to a right-justification, showing the missing functionality, but hiding critical, toolbar-only functionality on the left side of the bar. I'd say this was a feature, but unfortunately, there is no way to get the bar to jump back to left-justification. It's stuck until the 'return to Default UI' function is invoked. Then, randomly, it may or may not return to left-justification. This would at least be an acceptable work-around, but the default arrangement of panels is somewhat buggy itself, putting panels in the middle of the screen and on top of other panels, requiring another step of resorting every thing to your ideal arrangement.
Regarding the UI layout, maybe this is another bug: When I checked the Help on customizing the screen (SBD Help on my Windows system is labeled 'for Mac', so maybe this feature only exists on Mac) the laughable 'Customizing' page lists only the ability to move toolbars and panels around the screen as the only customization possible! LOLZ! It also lists a function, accessed in the Window menu or by Alt-3 on Windows (^3 Mac) to restore a custom layout (panel position). It doesn't explain how a custom layout is stored or saved. In a separate short-cut help PDF, accessible from the Help menu, it explains that Alt-4 will save a custom layout. Unfortunately, neither the menu buttons, nor the short-cut key functionality for these two functions, Save and Restore a custom layout, are included in the actual application. So when restoring the Default UI, which you have to do if you have the toolbar issue on a small screen like I do, OR if you like to switch between a GUI-less fullscreen mode and then necessarily back to GUI so you can access the many functions that exist only in panels and toolbars (no keyboard shortcuts for them either, remember), you are stuck redoing any custom moving around of palettes, panels, or toolbars you need to do.
These bugs and UI issues are what has cropped up with about 24 man-hours of usage, including a new one just as I'm experimenting with it while writing this review, so I doubt I've encountered all the bugs there are to find. (P.S. Correct. A new issue is that the "Sample all layers" check box in the Fill tool on a paint layer became unselectable.)THE GOOD
Since SB DESIGNER is supposed to be SB PRO with added vector drawing capability, the expectation is that it should be at least as good as SB PRO at painting and sketching, and should have some joyful experiences in store for vector-art creation, much as SB PRO has made sketching, drawing, and painting more fun for the user than its predecessors and competitors.
It meets these expectations.
As much as I love using SB PRO and SB Mobile on my mobile Pen-Tablet PC, Desktop PC with Intuos tablet, and my Android DroidX, the pixel sketching and painting in SBD actually feels even better. While SB PRO on my pen-tablet finally makes me feel like I truly have something as good as pencil on paper, SBD feels like something BETTER than paper. I can't put my finger on it, but it is smooth, responsive, easy to shade delicately, and make truer lines to what you intended. All SB PRO functionality, with the obvious exception of the above bugs and UI issues, is present in SBD. Dodge and Burn tools have been added, and I think that the one major addition to...Read more›

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Hybrid paint & vector environment for flexibility and precision. View larger.

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Adobe Flash Pro CS5 Student & Teacher Edition Review

Adobe Flash Pro CS5 Student and Teacher Edition
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Before using Flash I have had no exposure to animation programs. Having learned how to use flash I wish the interface was more user friendly, by that I mean I wish it was setup more like Illustrator. Fairly often I found myself wishing it would rotate something or align something like in Illustrator, there is the option of importing but I heard that takes up more memory. I read the review about crashes, on the Mac I have had zero crashes and have not had to fuss about anything like that. So in general I have read this version adds some stuff but it's all new to me, I would recommend this to anyone starting out. Though I am looking into similar programs and might consider switching.

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Adobe Flash Professional CS5 software is the industry-leading environment for interactive authoring and delivery of immersive experiences that are presented consistently across personal computers, mobile devices, and screens of virtually any size and resolution. Design expressive content with professional typography and pixel-precise drawing tools, write code precisely and efficiently with code completion and customizable code snippets, and deliver superior-quality video to audiences practically everywhere.




Create and deliver rich interactive content
New text engine Take control over your text with print-quality typography via the new Text Layout Framework. Work with columns and bidirectional text, and maintain layout and formatting with greater fidelity when importing from other Adobe products.

XML-based FLA source files Manage and modify projects using source control systems and collaborate on files more easily. An XML-based nonbinary implementation of the FLA format allows projects and associated assets to function as items in a directory or folder.

Improved Adobe Creative Suite integration Enhance your productivity and workflow when using Adobe Photoshop, Illustrator, InDesign, and Flash Builder. Leverage the FXG graphics file format and integration with Adobe Mini Bridge for digital asset management.

Code Snippets panel Reduce the ActionScript 3.0 learning curve and promote greater creativity by injecting prebuilt code into projects. Quickly include functional code for timeline navigation, actions, animation, audio and video, and event handlers.

Enhanced ActionScript editor Increase development speed with an improved ActionScript editor, including custom class code hinting and code completion. Use Adobe Flash Builder software as your primary ActionScript editor for Flash Professional projects.

Object-based animation model Use object-based animation and visually achieve granular control over motion attributes with the Motion Editor. Develop interactive content more efficiently with the Motion Preset panel, which offers prebuilt motion effects and lets you create, save, and share your own.

Inverse kinematics Take advantage of advanced motion capabilities and visually add realistic physics effects with new strength and damping settings for the Bones tool. Easily create natural, chain-like motion with a simple and familiar user interface.

Advanced native drawing tools Author expressive interactive content with easy-to-use tools. Draw stylized shapes and transform them into complex patterns and effects, and animate 2D objects through 3D space with 3D transformation tools.

Video improvements Streamline video embedding and encoding processes with on-stage video scrubbing and a new cue points property inspector. See and play back FLV components directly on the stage.

Support across devices Deliver interactive content consistently for more runtimes across personal computers, mobile devices, and screens of virtually any size and resolution, and leverage integration with Adobe Device Central for enhanced testing and debugging.

Top new features of Adobe Flash Professional CS5
New text engine Flash Professional CS5 adds support for the new Text Layout Framework built into Flash Player 10, enabling you to use print-quality typographic functionality and take the experiences you create to new heights. Support for the Text Layout Framework provides rich, multilingual typographic control that previously was not available in Flash Professional, as well as a comprehensive set of APIs to manipulate text content, layout, and markup. The new text engine in Flash Professional CS5 also maintains layout and text formatting with greater fidelity when importing content from Adobe InDesign software and other Adobe products.

Print-quality typographic control Designers have come to expect rich typographic control in applications like InDesign and Illustrator. However, it's been extremely difficult or even impossible to set professional-level typography on the web--until now. With the Text Layout Framework support in Flash Professional CS5, designers can take advantage of rich typographical controls, including:

Advanced text styling such as kerning, ligatures, tracking, leading, superscript, subscript, discretionary hyphens, margins, hypertext, baseline shift, typographic case, digit case (oldstyle/lining figures), and digit width (proportional/tabular figures).
Advanced text-layout controls including threaded text blocks; the selection, editing and flowing of text across multiple columns; linked images; text wrap; and inline images (supporting PNG, JPG, SWF, or any Flash Player DisplayObject). Tab stops and CSS anti-aliasing are also supported.

Global language support The Text Layout Framework brings advanced multilingual typographic and layout features to Flash Professional CS5. This support includes the ability to display and edit not only right-to-left scripts, but also top-to-bottom scripts, and those that often use a mixture of left-to-right and right-to-left scripts such as Arabic and Hebrew.

The new text engine offers additional features for East Asian typography, including an East Asian justifier, vertical text support, and Tate-Chu-Yoko, or blocks of horizontal text embedded into vertical runs of text.

Advanced inline text editing Working with text inside of Flash Professional is now a far more efficient and productive experience. In addition to cut, copy, paste, find, replace, and spell-check functionality and standard keyboard and mouse gestures for editing (Ctrl/Command, Home/End, double-click), a new Selection mode allows text to be treated as read-only, read-select, or read-write.

Advanced rendering support While offering advanced typographic control to designers is important, you want to know that what you see on your screen matches your viewers' experience as well. The Text Layout Framework builds on the history of consistent high-quality playback and display across multiple devices in Flash Player by adding support for transparency and for device and embedded fonts (including anti-aliasing of embedded fonts). A new embedded font format (DefineFont4) provides improved typography features, international support, and reduced file sizes.

Ability to distribute content virtually anywhere Deliver consistently across screens of virtually any size and use Adobe Device Central for enhanced device testing. The Distribution service available separately through Adobe Flash Platform Services offers free and paid methods for distributing applications to social networks, mobile devices, and desktops. It also enables developers and businesses to track the distribution of and user engagement with their applications, and enables monetization of applications through ad hosting.

Deliver to mobile and consumer devices. Deliver content that plays back on millions of devices worldwide. Packager for iPhone preview, included with Flash Professional CS5, compiles ActionScript bytecode into native iPhone application code. iPhone applications are distributed as iPhone application installer (IPA) files, via the iTunes store.
Deliver to desktop computers. Take advantage of the ubiquity of Flash Player within browsers and Adobe AIR for extended support on the desktop. Content displays with a consistent look and feel across operating systems and browsers.

XML-based FLA source files Flash Professional CS5 uses an XML-based implementation of the FLA file format called XFL, offering improved cross-product integration and workflow productivity. This compact and efficient file format both accurately maintains data in a Flash document and makes the individual elements easier to manage and use.

For example, an image that is currently used in a Flash project could be checked out of a source control system, updated, and checked back in. The next time you open the FLA project file, you would instantly see the updated image without having to manually import it into the project.

With better support for multiuser environments and cross-product compatibility, the XML-based format in Flash Professional offers the following benefits:

The uncompressed format allows several users on a team to work on the same project simultaneously--no more having to split the project into multiple FLA files.
Integration with source control systems is now possible because each team member can work on separate assets in the XFL package, eliminating the need to resolve differences.
Mobile developers can work on the same files as other developers. (In the past, mobile content could not load other SWF files.)

Using XML-based FLA source files, Flash Professional CS5 provides a richer environment in which to exchange data with other key Adobe Creative Suite tools, including After Effects, InDesign, Illustrator, Adobe Encore, and Flash Catalyst.

Code Snippets panel Flash Professional CS5 provides a new way to quickly include code for things like timeline navigation, actions, animation, audio and video, and event handlers with the Code Snippets panel. By injecting prebuilt code into projects, you can work faster, freeing up more time for creativity.

For example, the sample code snippets allow you to create interactive buttons without extensive code experience. Code snippets also contain helpful comments and clear instructions right in the code and can greatly reduce the ActionScript 3.0 learning curve by helping new users learn how the ActionScript language works. In addition, because the panel is extensible, you can create and share snippets with others, helping to reduce overall production time.

Enhanced ActionScript editor Increase development speed with an improved ActionScript editor, including custom class code hinting and code completion, and reference your own code or external code libraries more efficiently. Novice developers can start projects and have code hinting assist them as they try to grasp the fundamentals of the ActionScript language. Flash Professional CS5 can automatically write the import statement for libraries, and more experienced and advanced developers can more quickly reference their own code or any external code libraries they are using.

Improved Creative Suite integration Flash Professional is an integral part of all Creative Suite 5 Premium editions. Flash Professional CS5 adds more ways to work directly with other Creative Suite 5 components for a more efficient workflow, including:

Edit bitmaps in Photoshop using the new Edit With Photoshop CS5 command
Export complex graphics via the FXG format, which you can open in Illustrator
Place finished SWF files into Flash Catalyst projects
Use Flash Builder as your ActionScript code-authoring environment
Open content from InDesign with greater text fidelity
Import FXG files from Fireworks
Open content from After Effects and retain editing flexibility

Flash Builder integration Adobe Flash Builder (formerly Adobe Flex Builder) is a professional Eclipse-based developer tool that enables intelligent coding, interactive step-through debugging, and visual design of the user interface and behavior for Flex applications. Rather than having to choose between one integrated development environment (IDE) and another, you can now write your ActionScript code in Flash Builder and then test, debug, and publish your content in Flash Professional.

Test Movie and Debug Movie. When invoked, these commands bring up Flash Professional CS5, open the FLA file that has been set in the properties of the current project, and test or debug the movie. Once the SWF window is closed (or the debug session is ended, in the case of Debug Movie), focus is returned to Flash Builder (and the FLA file remains open). You can also set breakpoints in Flash Builder that work in the Flash Professional debugger.
Publish Movie. When invoked, this command brings up Flash Professional CS5 and publishes the target FLA file. Once the export is complete, if compiler errors were found, Flash Professional is brought to the front with its Compiler Errors panel open and the errors listed. If no errors were found, a dialog box in Flash Builder indicates that the Publish request was successful.

Spring for Bones With Flash Professional CS5, Adobe integrates the power of a dynamic physics engine into the Inverse Kinematics (IK) system. This engine allows new users to create lifelike animation with ease, and gives expert users powerful functionality that is supported for both runtime and authortime. Spring gives IK animation movement that is 100% configurable, so you can now get realistic multi-object interactions that don't look robotic and rigid. Spring, a property of an IK Bone element, consists of two attributes: Strength and Damping.

Strength sets the amount of spring. When the value is greater than zero, the bone reacts with a physical movement that is proportional to the Strength value and the overall movement.
Damping adds resistance to the Strength value. This affects the rate of decay of the spring, which in turn determines the duration between the initial movement and the time when the IK Bone returns to its rest position.

Video improvements With integrated support for content created with Adobe Premiere Pro or Adobe After Effects software, it's easy to work with video content directly in Flash Professional CS5. Streamline embedding and encoding processes with on-stage video scrubbing and the ability to define cue points directly in the Properties panel. Now, when you have an FLV playback component on the stage, you can see the video on the stage, whereas previously you had to test the movie. Flash Professional CS5 also includes Adobe Media Encoder, enabling you to convert just about any file format to FLV or F4V.

New Deco drawing tools Flash Professional CS5 extends the functionality of the dynamic Deco brush tools, enabling you to easily draw shapes and add advanced animation effects. These new brushes include:

Particle System. Quickly create movement for particle phenomena like clouds or rain.
3D, Decorated, and new Grid brushes. Draw stylized lines or create patterns with multiple objects at once.
Tree, Flame, Lightning, and Building brushes. Use specialized tools to add and customize these stylized shapes.

Adobe Flash authoring tools With Creative Suite 5, Adobe delivers a variety of tools with the capability to author interactive content for the Adobe Flash Platform. Each project you work on is unique, presenting various requirements and specifications regarding design, development, and deployment. This comparison chart is a quick reference that will help you choose the best tool or tools for what you want to accomplish.



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ArtRage Deluxe 2.5 Review

ArtRage Deluxe 2.5
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ArtRage is a natural media digital art software with several very nice features, some challenging those of Painter and Photoshop. The first thing that I liked was the software's graphic user interface or workspace. Given the number of features and the amount of controls to customize the tools, you would expect a complicated and intimidating GUI similar to that of Painter or Photoshop. Instead, you have an uncluttered workspace with only six panels bordering the edges. Also, as you are working, these few panels automatically disappear out of the way as your brush approaches and reappear again as you move your brush away. Other nice features are a rotating canvas and pen tablet support. ArtRage can import and export several image formats including JPEG, BMP, PNG and PSD.
Those artists who begin their artwork by blocking out the major shapes and colors in their painting will appreciate ArtRage's Tracing Image feature. This feature allows you to import a photo or sketch as a starting point for your painting. ArtRage projects the imported tracing image onto the canvas and you can control the scale and opacity of the image. For example, while tracing the outline of a rose with the Pencil tool, I set the opacity to around 80% which allowed me to see the details clearly. Later when I began to add color, I lowered to opacity to about 30% to create an "onion skin" of the trace image. For artists who like to paint from a reference image, ArtRage allows you to "pin" a reference image or images directly on to the canvas. Once the reference image is pinned to the workspace, you can reposition the image next to the area you are working on.
ArtRage has two ways to work with color; Trace Color and Normal Color. Trace Color is a feature which takes all the hard work out of choosing colors. As you paint with any of the tools, the software chooses the colors for you, based on the trace image. If you prefer to choose the colors, you can switch to the Normal Color mode and ArtRage has several color pickers including a Numeric Color Picker and the basic RGB and HSL color pickers.
With the Custom Color Picker feature, you can narrow your color choices in the color picker panel to a smaller group of colors such as complements, warm colors or cool colors. Finally, ArtRage comes with several preset Color Samples. You can even create and save your own custom color sets and color samples.
Now that we have our digital colors, we are ready to paint or draw. Each of the natural media art tools in ArtRage can simulate traditional art media including oil, pencil, palette knife, airbrush, chalk, glitter, paint roller, paint tube, felt pen, crayon and eraser. The realism and amount of custom control over the tool's properties such as wetness, pressure, hardness and angle, are surprising for the price. The natural media tools can also be used with the Metallic Paint option which gives a metallic characteristic to the media and to the canvas. In the Papers Settings Panel, you can choose a preset paper type and control several aspects of the canvas such as grain, roughness, color and opacity.
Another feature that one would expect in only high end software is layers. ArtRage's Layers panel rivals its competitors'. You can work on individual areas of your painting on separate layers. You can also copy, group and merge layers. Each layer has its own properties, such as opacity and blend modes, and can be moved, scaled and rotated. You can control the characteristics of the paper or canvas for each layer. ArtRage also supports transparency for layers, Photoshop's blending modes and has the ability to retain layer information when you import or export your artwork in PDS format.
The Stencil Picker is a very nice feature that can have many applications. The stencils and rulers work in three modes. In the Stencil mode, you can use the stencil or ruler as a mask to prevent paint from touching the canvas. In the Ruler mode, the stencils and rulers act as a combination straight edge and snap to function. As you move your paint brush along the edge of the stencil, your brush will automatically snap to the edge of the stencil giving you a nice clean edge. The Guide mode works like the Ruler mode but allows paint to spread under the stencil or ruler, giving a softer edge. ArtRage comes with a nice selection of preset stencils and rulers. You can also create and store you own.
Besides the built-in resources such as color samples, preset paper types, trace images, stencils and rulers, ArtRage comes with several video and pdf tutorials, sample paintings, quick start guide and a nice user manual.
I almost feel embarrassed to suggest additional features. But if I had a "wish list" for ArtRage it would include just a few things. For art media tools, I would like to see a watercolor brush and a drawing pen with a really fine point. As for new features, I would like to see selection tools and tooltips. Although ArtRage does have a multiple undo feature, it would be nice to have a history panel.

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Paint blend sketch and draw on your computer!Easy-to-use ToolsArtRage Deluxe gives you realistic art tools in a simple and stylish environment. Start creating your own works of art right away just pick up the mouse and start painting!Tutorials and MoreArtRage Deluxe includes tutorials and videos to learn from reference images for tracing and stencils for painting precise shapes. You ll have the artwork and guidance you need to create amazing art!Tools of the TradePaint and draw with oils brushes pencils rollers pens and more. Blend and smear paint on the canvas and use the bristle texture of your stroke to add depth to the image. The Metallic Paint option gives you spreadable blendable gold and silver oil paints sparkling glitter silver leaf sprays and other incredible effects!ArtRage Deluxe makes creating art easier than ever!Start creating from the moment you open ArtRage!Creating your artwork has never been easier. Start a new painting using the tracing paper function. Loading your owntracing image gives you an image to use as a reference and creates a canvas for you to work on.Customize tools and colorsPick colors zoom in and out and trace your image as loosely or tightly as you see fit. Use layers to isolate colors effects and lines. Mix them at will! Choose areas and layers of your work for a variety of color and effects line quality blending paint thinners canvas roughness paper textures and more! Draw strokes using varying pressure with a wide variety of tools.Finish your work with fine detailing airbrushing distortions or varying backgrounds. The creative possibilities are endless!System Requirements:Windows:Vista XP 2000 or Tablet PC800MHz processor or faster256MB of RAMMacintosh:OS X 10.3.9 or laterG4 processor or faster256MB of RAMFormat: WIN 2000XPVISTA/MAC 10.3.9 OR LATER Genre:ENTERTAINMENT UPC:717103856488 Manufacturer No:ARDHBX2

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Autodesk Sketchbook Pro 2 Review

Autodesk Sketchbook Pro 2
Average Reviews:

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I bought this about 3 years ago and still turn to it for all my artwork. Once you get use to all the features it's very simple to use. I'm not a professional artists so I couldn't advice how well it is for that use but I draw, paint, and sketch in my free time and I'm never disappointed in the final result.
I've added a link to one of my finished artworks that I used with this program.
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Punch ViaCAD 2D/3D Review

Punch ViaCAD 2D/3D
Average Reviews:

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If you are looking for a great CAD program for a very low price, you have found it. There is not a better value in CAD anywhere. Other consumer CAD programs such as DesignCAD and TurboCAD Deluxe do not even come close to the capability and ease of use that ViaCAD provides.
Don't be fooled by the sub-$100 price, ViaCAD 2D/3D Version 7 offers professional grade functionality with expert level capability. On top of that, it is the easiest to learn and use CAD program available. Much of the functionality mimics that of much more expensive programs such as SolidWorks and Inventor. The user interface, however, is so simple that your designs will come to life very quickly.
Where ViaCAD separates itself from other consumer grade CAD applications is that it is fully capable of doing more complex design work such as boat hulls and car bodies, which, for example, are not normally possible in TurboCAD Deluxe. It provides true solid modeling by utilizing the ACIS kernel and can import and export an amazing variety of file types.
Version 7 of ViaCAD has even more modeling functionality and rendering features than previous versions. Now, for example, you can render your model with very realistic textures that make your design look more like a photograph than a CAD drawing. There are also other numerous improvements to overall functionality that make the program even more capable and easy to use.
ViaCAD is not a perfect program, as none are. It does have occasional bugs, but there is a very good support network on the web and service packs are updated regularly.
I have been a CAD hobbyist for 15 years using a variety of programs such as AutoCAD, IntelliCAD, DesignCAD, TurboCAD, and SolidWorks. I also previously worked as a Sales Representative for SolidWorks. I've been a user of ViaCAD since Version 5.

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With over 100 new features, ViaCAD 2D/3D v7 continues to provide intuitive 2D drafting and 3D modeling tools perfect for all types of design projects. For both Windows and MAC users, version 7 delivers enormous Punch! at a tremendous value.

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