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(More customer reviews)I have been playing World of Warcraft since a month after it came out. Not quite consistently, as I've taken a couple of 6 or so month breaks in that duration, but I've been there through all the changes. Having started playing the game again 2 years ago when Burning Crusade came out and being pretty disappointed, I have to say that restarting the game again this time with Lich King has been a much better experience. At first, I only got the expansion because all of my friends and all the old folks from my guild were getting back together. So I figured that even though I wasn't really looking forward to getting into the game again, at least I'd have the fun social aspect of it. But I'm having more fun playing the game with this expansion than I have had since the game started and everything was new.
So does that mean that the game has totally changed and we're playing a whole new WoW? Not exactly. It seems that this is the expectation that a lot of people are having. I'm reading a lot of negative reviews saying that this is more of the same. Well, unfortunately for them, it is. It's the same game, just more of it. There are still plenty of obnoxious people with bad manners and even worse skills in English, still plenty of quests that involve killing mobs and gathering items, still an opposing faction that kills you while you're questing (for me there is anyways) and so on. But in my opinion, the new content in Northrend has much more depth, much more detail and is just plain more fun than anything I experienced with the Burning Crusade Expansion. It really seems that Blizzard took their time in making the quests much more unique and varied as well as many other aspects of the content.
A lot of people jump on WoW to plow through the quests and instances and get to level 80 as soon as possible. Why? There probably won't be another expansion for 2 years, so what's the rush? That's my feeling about that anyways. I find that when I play the game more sparsely, I'm able to appreciate the time that was put into it and also prevent myself from getting burned out. I pay attention to a lot of things in games that other may not care about at all, such as environment and music. The new zones in Northrend look really cool (at least by the standard that WoW looks considering the graphics are outdated in general, but with an MMO that's not really a problem for me.) With the first zone in Northrend, Borean Tundra, I was just impressed by the scope of the place: four flight points, 130 quests, NPC ships raiding NPC towns, undead crawling out of the earth, gnome planes flying all over the place... It was all a little overwhelming. And I didn't find that much annoying repetition as I did the quests there, despite the fact that there are twice as many quests in that zone as there are in the first zone of Outlands. In fact, some of the quests were pretty innovative. And the environment for the second zone I went to, Howling Fjord, was simply amazing to me. The boat ride into the huge cove with the towering canyons, waterfalls, all around was unlike any WoW environment I had seen. Continually as I go into each zone, everything about Northrend just seems bigger and more grand than anywhere else.
Another thing that's impressed me with the expansion is the music. Most of the up-tempo quasi Lord of the Rings style score has been replaced with more mellow and melodic fare. From the first boat ride into Northrend you'll hear a somber but really amazing fiddle tune and much of the music in the many zones matches that tone. It's sometimes a little odd to be in the midst of slaughtering enemies to the sounds of fiddle and pipes in the background, but somehow it all works. A lot of the music throughout the rest of the world has been changed and enhanced for the better as well.
These things aside, everything else about the game seems to be enjoyable. PVP is one of my favorite WoW pass times and there's no shortage of that here. Admittedly, the Wintergrasp PVP zone isn't quite as huge and amazing as I'd hoped, but it's still fun, as is the new battleground. The instances are more attuned for my liking, since I rarely get a time to play video games for more than an hour or two at a time. The new smaller, more easily accessible dungeons are much more fun and like a lot of the quest lines, they're actually pretty fun and unique.
So perhaps it was the fact that I bought it with low expectations, or maybe it's just because Blizzard really put out a good product, but I really like Wrath of the Lich King. If you're looking for the childish and a**hole players to disappear, looking for less questing to do, less... Warcraft, then you're looking for another game. This is still World of Warcraft, but now it's as good or better than it ever was.
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Fans of World of Warcraft, prepare for Blizzard Entertainment's next installment -- World of Warcraft: Wrath of King Lich. In this latest expansion, something is afoot in the cold, harsh northlands. The Lich King Arthas has set in motion events that could lead to the extinction of all life on Azeroth. The necromantic power of the plague and legions of undead armies threaten to sweep across the land. Only the mightiest heroes can oppose the Lich King and end his reign of terror.
Enter the Death Knight This expansion adds a host of content to the already massive existing game world. Players will achieve soaring levels of power, explore Northrend (the vast icy continent of the Lich King), and battle high-level heroes to determine the ultimate fate of Azeroth. As you face the dangers of the frigid, harsh north, prepare to master the dark necromantic powers of the Death Night -- World of Warcraft's first Hero class. No longer servants of the Lich King, the Death Knights begin their new calling as experienced, formidable adversaries. Each is heavily armed, armored, and in possession of a deadly arsenal of forbidden magic.
If you have a World of Warcraft account with a character of at least level 55, you will be able to create a new level-55 Death Knight of any race (if on a PvP realm, the Death Knight must be the same faction as your existing character). And upon entering the new world, your Death Knight will begin to quest to level 80, gaining potent new abilities and talents along the way. This expansion allows for only one Death Knight per realm, per account.
New Environments in Northrend Await Journey through the remote, diverse lands of Northrend and explore Dragonblight, Grizzly Hills, Borean Tundra, and Howling Fjord. Named for bones of perished dragons and majestic shrines to the fallen creatures, Dragonblight is an arctic wasteland surrounded by dense forests.
Not everything is frozen in Northrend. The lush mountains of Grizzly Hills are the ancestral home to the furbolgs, who have grown accustomed to relative peace. Although their tranquility is being challenged by trappers, goblins, and ice trolls, Grizzly Hills remains a vast and dangerous wilderness.
The southwestern tip of Northrend is home to the sprawling Borean Tundra. The Horde has established a dominant presence in this icy portion of the continent and has formed a bond with the tuskarr, a walrus-like race of nomadic fisherman. Magical energy is afoot in the region, and it has caused increased tension.
High above the Great Sea at the southeastern tip of Northrend lies the Howling Fjord. Ancient mythology holds that a race of half-giant warriors, the vrykul, once inhabited the land, founding a prosperous civilization. They mysteriously vanished, leaving deserted villages and abandoned temples. In present times, the Alliance and the Horde have come to Howling Fjord to confront the Lich King. Strangely, this has prompted the return of the vrykul, who are attacking the Alliance and Horde settlements. Howling Fjord presents a difficult challenge on two fronts: withstanding the vrykul's onslaught and battling the evil Lich King.
A Multitude of Monsters Strange and terrifying creatures inhabit the frozen continent of Northrend, such as Nerubian Viziniers, Plague Eruptors, Shoveltusks and Flesh Giants, to name just a few. Half-spider, half-humanoid, the viziniers utilize sorcery and high intelligence to emerge as the rulers of Nerubians' underground kingdom. The Plague Eruptors are walking corpses created by the Lich King's evil experiments to spread horror and chaos across the living world.
Massive curved antlers make it easy to identify the Shoveltusks. These grumpy beasts are very dangerous, territorial, and best left alone. The Flesh Giants are nothing short of nightmarish abominations. Cobbled together from the pieces of giant body parts, the Flesh Giants employ tremendous strength to carry out the Lich King's wishes.
The World of Warcraft: Wrath of King Lich expansion pack allows you to engage in epic siege warfare. The pack presents the first Hero class and allows you to transform your Death Knight's look with character customization that even include hairstyles and dances. You'll enjoy exploring the Northrend and all its environments and dungeons, filled with some of the deadliest creatures -- and greatest treasures -- on all of Azeroth.
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