
Average Reviews:

(More customer reviews)tomb raiders are among my favorites, combining the best mixture of shooter and puzzle games. generally, they are satisfyingly challenging, and the "engine" is still the best there is. no other games i have done have such natural running, jumping, and swimming. also, mac versions are better than windows. for example, the windows trilogy, in tr I, has lara a bunch of speckles rather than a well defined figure.
all this does tr 5 little good. it is made of four different segments of 3 or 4 levels each, with each segment comprising a different unrelated story. these segments are like rejects from past potential levels, as if they were tv pilots that didnt make it into series. for example, "rome" is reminiscent of "venice", but without the charm or inspiration. the sinking sub is like the maria doria levels. the irish island section is admittedly spooky, but, annoyingly, the action keeps being taken over by cut scenes. also, it is more implausible than dinosaurs and atlantean monsters. the last levels, von croys headquarters, are hard, but nothing else. they are deus ex like, but without the mission choices, the stealth, and the sense of purpose. also there are bugs. tr 5 is the only one i couldnt get through without cheating, but it turned out that when i became stuck, the problem was related to saving bugs. i wonder whether this was done on purpose to make the game harder. medkits are rare and there is an impossible shooting range. however, none of this lends to the appeal of the game, as these levels are pedestrian and have none of the attraction of the nevada levels. the level editor seems too complicated to be useful; i doubt many people edit levels.
in summary, this game is typically tomb raider, but without the inspired levels of the past. no hidden valley, no barkhang monastery, no madubu gorge, no train. i would buy the other trs first, and only buy 5 to have the complete set. i hope #6 reverts back to the style of the the first four.
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