S.T.A.L.K.E.R. CALL OF PRIPYAT - COLLECTOR'S EDITION Review

S.T.A.L.K.E.R. CALL OF PRIPYAT - COLLECTOR'S EDITION
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I played many hours of the first Stalker game, not so many of the second, and I'm pleased to report that this third game in the series is the best of all. I dearly loved Shadow of Chernobyl in spite of a somewhat linear design, and I would have been happy with more of the same. But Call of Pripyat consists of only three very huge areas, each of which can be explored without loading screens. Granted, the areas are so vast, that to begin with, there is a bit of minor hitching as the engine loads assets, but this hitching disappears over a couple of minutes.
This game seems a bit easier than the first two, which is a good thing for me. Clear Sky in particular was sort of confusing, I thought. There are many missions to do in CoP, and this time, I'm having a much easier time following what's going on. The engine is a bit dated now, but the important thing is that it's very polished, and runs very nice on my Q6600 w/ 9800GT and 6 gigs ram at 1920 x 1200 Direct X 9 setting with most options set fairly high, and draw distance maxxed.
For me, the most notable thing about this series has always been the atmosphere of dread that permeates the world, and that atmosphere is back in spades here. I literally shivered walking into my first nighttime thunderstorm with my meager flashlight showing the way. It was a delicious shiver. The atmosphere is simply unmatched. In fact, the first thing I did when starting the game for the first time is simply go exploring. There is much to explore, and I had an extreme amount of fun for 2 solid hours just doing that while not taking any missions.
When I finally decided to get into the meat of the game, I was pleased to find a wide variety of missions, during which you can still explore to your heart's content. I've also had many leap-out-of-my-seat in fear moments, where I was scared so bad I thought about quitting. Well, if you can't tell, I really love this game. It is exactly the kind of game I've always wanted to play.

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S.T.A.L.K.E.R.: Call of Pripyat is the third entry in the acclaimed S.T.A.L.K.E.R. series. Using the real-life Chernobyl disaster as the game's backstory, Call of Pripyat takes players into a world where treasure hunters, mutants, bandits, and mercenaries roam the lanscape, often in bloody conflict with one another. The game offers single-player mode and multi-player mode, and combines the qualities of a first-person shooter (FPS) and a role-playing game (RPG).

Story Year: 2012, Place: Pripyat, the wasted city near Chernobyl, site of the world's most devastating nuclear accident. Decades later, unstable and inexplicable artifacts with malevolent powers are discovered within the zone.
High risks do not stop the S.T.A.L.K.E.Rs, paramilitary adventurers and looters from entering the zone for profit. They are willing to face death to make a fortune by retrieving and selling those precious artifacts. When 5 military helicopters disappear in the zone, you must go undercover as a S.T.A.L.K.E.R and face off against mutants, an onslaught of enemy creatures, and other bizarre atrocities that reveal the true face of terror.
Gameplay Where most first person shooters rely on relentless action to engage their players, Call of Pripyat goes in an entirely different direction: allowing for long moments of silence amidst a desolate landscape and an ever changing vista. It's the stuff grade-A horror movies are made of. The haunting atmosphere tries the nerves of even the most seasoned gamer. The environment is dynamic: day and night alternate and are filled with thunderstorms and sunshine. Deadly radioactive emissions occur periodically but unpredictably, killing anyone and anything who cannot find shelter.
Players will live the life of undercover agent Major Degtyarev, an experienced stalker, as he eats, drinks, and sleeps in the Zone. S.T.A.L.K.E.R. CoP is non-linear gameplay at its best, as the player seeks allies and makes enemies in the treacherous and fragile balance between rival factions, bandits, and mercenaries. Friendships are only temporary in the Zone, where a bullet that was supposed to protect can become the instrument of death in a matter of split seconds.
Multiplayer modes provide endless enjoyment as players compete against each other individually and in teams to increase their rank and money. Climbing up the ladder is the way to get access to the most devastating weapons. A player's success depends on his proficiency in warfare and his ability to help his team.
Play on the Internet or over LAN includes: Death Match--every man for himself, the goal is survival; Team Death Match--Stalkers and Mercenaries go head-to-head in a battle of Soviet vs. NATO weaponry; Artifact Hunt--a small amount of artifacts and a large amount of greed clash Stalkers and Mercenaries compete to collect valuables; Capture the Artifact--capture the enemy's artifact and bring it home.
Key Game Features
Photorealistic graphics depicting the Zone
New story, a number of unique characters.
Over 70 custom missions and extended side quests
New monsters: Chimera and Burer.
New A-Life system, created using the players' best-liked elements of the first two games in series.
Sleep function added into the game.
New player's interface.
Possibility to continue the game after completion in freeplay mode.
The game is developed on X-Ray engine v.1.6
Supports DirectX 11.0
S.T.A.L.K.E.R.: Call of Pripyat Collector's Edition includes area map, tech-tree poster, stickers, and more!


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