Average Reviews:
(More customer reviews)Well, I was excited for a summer pirate game, I loved the Pirates! series and even dabbled with the pirate MMO that's out there, but as much as I love the genre this game just misses the mark:
Pros: Pretty ship models, multiple ship fleet battles, strategic map and tactical combat for the best of both worlds, and a long campaign through the Age of Sail (1600-1750).
Cons:
Limited map (It's really just coastal Africa, Middle-East and India, and while the game styles itself a "sandbox" experience, you essentially just go back and forth between your home port and a few trade ports, in a very narrow strip of water and no sailing off the borders)
Poor UI: Lots of drag-and-drop, annoying battle camera mishaps and the feeling that nothing is quite as ergonomically designed as it could be (dragging and dropping 20 stacks of trade units every minute or so really wears you out, and the auto-trade system crushes your economy)
Titchy "economy": One big shipment of silk/spice/etc will destroy your market for that product for decades, so you have to micromanage your sales, making the game more tedious than it needs to be.
No replay value: While you can play as any one of the major powers (England, France, Portugal, Sweden, Denmark, Spain and Holy Roman Empire) there is virtually no difference between them besides their start position. No one has their own unique units, missions or objectives, which I just find astonishing.
Port conquest: Just a random coin-toss; Load up enough marines on your ships and if you win the hidden random roll, you win. That was very disappointing for someone who was hoping for at least a Pirates!-style avatar combat to decide such things.
Bottom line: Give it a pass, even at a very cheap price East India Company will annoy you more than it will entertain.
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